Index: media/audio/win/audio_output_win_unittest.cc |
diff --git a/media/audio/win/audio_output_win_unittest.cc b/media/audio/win/audio_output_win_unittest.cc |
index 8a0b31f0614c54b3d57296be66101d30dee05822..5dd416668894dbe1a01278c4558842ac0724c0e8 100644 |
--- a/media/audio/win/audio_output_win_unittest.cc |
+++ b/media/audio/win/audio_output_win_unittest.cc |
@@ -536,7 +536,10 @@ TEST(WinAudioTest, PCMWaveStreamPlayTwice200HzTone44Kss) { |
// With the low latency mode, WASAPI is utilized by default for Vista and |
// higher and Wave is used for XP and lower. It is possible to utilize a |
// smaller buffer size for WASAPI than for Wave. |
-TEST(WinAudioTest, PCMWaveStreamPlay200HzToneLowLatency) { |
+// TODO(henrika): enable this test again using an improved fall-back |
+// mechanism for those platforms which does not support mono output. |
+// See crbug.com/112986 for details. |
+TEST(WinAudioTest, DISABLED_PCMWaveStreamPlay200HzToneLowLatency) { |
scoped_refptr<AudioManager> audio_man(AudioManager::Create()); |
if (!audio_man->HasAudioOutputDevices()) { |
LOG(WARNING) << "No output device detected."; |