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Side by Side Diff: content/renderer/media/audio_renderer_impl.h

Issue 9347029: Decouple 'give me more data' and 'rendered end of stream' audio callbacks. (Closed) Base URL: http://src.chromium.org/svn/trunk/src/
Patch Set: '' Created 8 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // Audio rendering unit utilizing AudioDevice. 5 // Audio rendering unit utilizing AudioDevice.
6 // 6 //
7 // This class lives inside three threads during it's lifetime, namely: 7 // This class lives inside three threads during it's lifetime, namely:
8 // 1. Render thread. 8 // 1. Render thread.
9 // This object is created on the render thread. 9 // This object is created on the render thread.
10 // 2. Pipeline thread 10 // 2. Pipeline thread
11 // OnInitialize() is called here with the audio format. 11 // OnInitialize() is called here with the audio format.
12 // Play/Pause/Seek also happens here. 12 // Play/Pause/Seek also happens here.
13 // 3. Audio thread created by the AudioDevice. 13 // 3. Audio thread created by the AudioDevice.
14 // Render() is called here where audio data is decoded into raw PCM data. 14 // Render() is called here where audio data is decoded into raw PCM data.
15 15
16 #ifndef CONTENT_RENDERER_MEDIA_AUDIO_RENDERER_IMPL_H_ 16 #ifndef CONTENT_RENDERER_MEDIA_AUDIO_RENDERER_IMPL_H_
17 #define CONTENT_RENDERER_MEDIA_AUDIO_RENDERER_IMPL_H_ 17 #define CONTENT_RENDERER_MEDIA_AUDIO_RENDERER_IMPL_H_
18 #pragma once 18 #pragma once
19 19
20 #include <vector> 20 #include <vector>
21 21
22 #include "base/atomicops.h"
22 #include "base/gtest_prod_util.h" 23 #include "base/gtest_prod_util.h"
23 #include "base/memory/scoped_ptr.h" 24 #include "base/memory/scoped_ptr.h"
25 #include "base/message_loop_proxy.h"
24 #include "base/synchronization/lock.h" 26 #include "base/synchronization/lock.h"
27 #include "base/time.h"
25 #include "content/renderer/media/audio_device.h" 28 #include "content/renderer/media/audio_device.h"
26 #include "media/audio/audio_io.h" 29 #include "media/audio/audio_io.h"
27 #include "media/audio/audio_parameters.h" 30 #include "media/audio/audio_parameters.h"
28 #include "media/base/audio_renderer_sink.h" 31 #include "media/base/audio_renderer_sink.h"
29 #include "media/filters/audio_renderer_base.h" 32 #include "media/filters/audio_renderer_base.h"
30 33
31 class AudioMessageFilter; 34 class AudioMessageFilter;
32 35
33 class CONTENT_EXPORT AudioRendererImpl 36 class CONTENT_EXPORT AudioRendererImpl
34 : public media::AudioRendererBase, 37 : public media::AudioRendererBase,
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
70 // Helper methods. 73 // Helper methods.
71 // Convert number of bytes to duration of time using information about the 74 // Convert number of bytes to duration of time using information about the
72 // number of channels, sample rate and sample bits. 75 // number of channels, sample rate and sample bits.
73 base::TimeDelta ConvertToDuration(int bytes); 76 base::TimeDelta ConvertToDuration(int bytes);
74 77
75 // Methods called on pipeline thread ---------------------------------------- 78 // Methods called on pipeline thread ----------------------------------------
76 void DoPlay(); 79 void DoPlay();
77 void DoPause(); 80 void DoPause();
78 void DoSeek(); 81 void DoSeek();
79 82
83 // Methods called on IO thread ----------------------------------------------
84 void DoSignalEndOfStream(base::subtle::Atomic32 stream_id);
85
80 // media::AudioRendererSink::RenderCallback implementation. 86 // media::AudioRendererSink::RenderCallback implementation.
81 virtual size_t Render(const std::vector<float*>& audio_data, 87 virtual size_t Render(const std::vector<float*>& audio_data,
82 size_t number_of_frames, 88 size_t number_of_frames,
83 size_t audio_delay_milliseconds) OVERRIDE; 89 size_t audio_delay_milliseconds) OVERRIDE;
84 virtual void OnError() OVERRIDE; 90 virtual void OnError() OVERRIDE;
85 91
92 // Returns delay in ms before call to OnRenderEndOfStream().
93 // Made virtual so test can override.
94 virtual int64 OnRenderEndOfStreamDelay();
95
86 // Accessors used by tests. 96 // Accessors used by tests.
87 base::Time earliest_end_time() const { 97 base::Time earliest_end_time() {
98 base::AutoLock auto_lock(earliest_end_time_lock_);
88 return earliest_end_time_; 99 return earliest_end_time_;
89 } 100 }
90 101
91 void set_earliest_end_time(const base::Time& earliest_end_time) { 102 void set_earliest_end_time(const base::Time& earliest_end_time) {
103 base::AutoLock auto_lock(earliest_end_time_lock_);
92 earliest_end_time_ = earliest_end_time; 104 earliest_end_time_ = earliest_end_time;
93 } 105 }
94 106
95 uint32 bytes_per_second() const { 107 uint32 bytes_per_second() const {
96 return bytes_per_second_; 108 return bytes_per_second_;
97 } 109 }
98 110
99 // Estimate earliest time when current buffer can stop playing. 111 // Estimate earliest time when current buffer can stop playing.
100 void UpdateEarliestEndTime(int bytes_filled, 112 void UpdateEarliestEndTime(int bytes_filled,
101 base::TimeDelta request_delay, 113 base::TimeDelta request_delay,
102 base::Time time_now); 114 base::Time time_now);
103 115
104 // Used to calculate audio delay given bytes. 116 // Used to calculate audio delay given bytes.
105 uint32 bytes_per_second_; 117 uint32 bytes_per_second_;
106 118
107 // A flag that indicates this filter is called to stop. 119 // A flag that indicates this filter is called to stop.
108 bool stopped_; 120 bool stopped_;
109 121
110 // The sink (destination) for rendered audio. 122 // The sink (destination) for rendered audio.
111 scoped_refptr<media::AudioRendererSink> sink_; 123 scoped_refptr<media::AudioRendererSink> sink_;
112 124
113 // Set to true when OnInitialize() is called. 125 // Set to true when OnInitialize() is called.
114 bool is_initialized_; 126 bool is_initialized_;
115 127
128 // Set to true when we post delayed task to signal 'ended' event.
129 // Made Atomic, not bool, because it can be accessed simultaneously
130 // by pipeline and audio threads.
131 base::subtle::Atomic32 ended_event_scheduled_;
132
116 // We're supposed to know amount of audio data OS or hardware buffered, but 133 // We're supposed to know amount of audio data OS or hardware buffered, but
117 // that is not always so -- on my Linux box 134 // that is not always so -- on my Linux box
118 // AudioBuffersState::hardware_delay_bytes never reaches 0. 135 // AudioBuffersState::hardware_delay_bytes never reaches 0.
119 // 136 //
120 // As a result we cannot use it to find when stream ends. If we just ignore 137 // As a result we cannot use it to find when stream ends. If we just ignore
121 // buffered data we will notify host that stream ended before it is actually 138 // buffered data we will notify host that stream ended before it is actually
122 // did so, I've seen it done ~140ms too early when playing ~150ms file. 139 // did so, I've seen it done ~140ms too early when playing ~150ms file.
123 // 140 //
124 // Instead of trying to invent OS-specific solution for each and every OS we 141 // Instead of trying to invent OS-specific solution for each and every OS we
125 // are supporting, use simple workaround: every time we fill the buffer we 142 // are supporting, use simple workaround: every time we fill the buffer we
126 // remember when it should stop playing, and do not assume that buffer is 143 // remember when it should stop playing, and do not assume that buffer is
127 // empty till that time. Workaround is not bulletproof, as we don't exactly 144 // empty till that time. Workaround is not bulletproof, as we don't exactly
128 // know when that particular data would start playing, but it is much better 145 // know when that particular data would start playing, but it is much better
129 // than nothing. 146 // than nothing.
147 // Access protected by lock as it can be accessed by pipeline and audio
148 // threads, and there is no Atomic64 on 32-bit systems.
130 base::Time earliest_end_time_; 149 base::Time earliest_end_time_;
150 base::Lock earliest_end_time_lock_;
131 151
132 AudioParameters audio_parameters_; 152 AudioParameters audio_parameters_;
133 153
154 // Use message loop proxy, not message loop itself, to avoid crash
155 // because of message loop that ended while we are still playing.
156 // We don't need complex shutdown operations, just not posting tasks
157 // is enough, so we can use message loop proxy.
158 scoped_refptr<base::MessageLoopProxy> io_message_loop_proxy_;
159
160 // Stream id -- necessary because there is no way to cancel scheduled task.
161 // We want be sure we are still playing the same stream when delayed task is
162 // called. If seek or pause happened after scheduling but before task was
163 // called, there would be mismatch between expected and actual ids and delayed
164 // task would not do anything.
165 base::subtle::Atomic32 stream_id_;
Ami GONE FROM CHROMIUM 2012/02/23 20:18:25 I might be missing something, but ISTM this member
enal1 2012/02/23 20:28:04 ++stream_id_ happens only on the pipeline thread,
166
134 DISALLOW_COPY_AND_ASSIGN(AudioRendererImpl); 167 DISALLOW_COPY_AND_ASSIGN(AudioRendererImpl);
135 }; 168 };
136 169
137 #endif // CONTENT_RENDERER_MEDIA_AUDIO_RENDERER_IMPL_H_ 170 #endif // CONTENT_RENDERER_MEDIA_AUDIO_RENDERER_IMPL_H_
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