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Unified Diff: src/gpu/SkGpuDevice.h

Issue 933043006: Implement SkBaseDevice snapshot support Base URL: https://skia.googlesource.com/skia.git@skimage-filters-04-snapshot-devices
Patch Set: Created 5 years, 9 months ago
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Index: src/gpu/SkGpuDevice.h
diff --git a/src/gpu/SkGpuDevice.h b/src/gpu/SkGpuDevice.h
index 07eb348f8de41ad66efd990e2f1cb46dbf428780..d166abc290ea184b3e48b0c98138f3117cc3f193 100644
--- a/src/gpu/SkGpuDevice.h
+++ b/src/gpu/SkGpuDevice.h
@@ -24,6 +24,7 @@ struct GrSkDrawProcs;
class GrAccelData;
struct GrCachedLayer;
class GrTextContext;
+class SkSurface_Gpu;
/**
* Subclass of SkBaseDevice, which directs all drawing to the GrGpu owned by the
@@ -50,6 +51,10 @@ public:
virtual ~SkGpuDevice();
+ void setSurface(SkSurface_Gpu* surface) {
+ fSurface = surface;
+ }
+
SkGpuDevice* cloneDevice(const SkSurfaceProps& props) {
SkBaseDevice* dev = this->onCreateDevice(CreateInfo(this->imageInfo(), kPossible_TileUsage,
props.pixelGeometry()),
@@ -62,8 +67,6 @@ public:
// set all pixels to 0
void clearAll();
- void replaceRenderTarget(bool shouldRetainContent);
-
GrRenderTarget* accessRenderTarget() SK_OVERRIDE;
SkImageInfo imageInfo() const SK_OVERRIDE {
@@ -72,6 +75,12 @@ public:
const SkSurfaceProps& surfaceProps() const { return fSurfaceProps; }
+ void discard() SK_OVERRIDE;
+ SkImage* newImageSnapshot() SK_OVERRIDE;
+ SkImage* newImageSnapshot(const SkSurfaceProps* props, SkSurface::Budgeted);
+ int getBackendSampleCnt() const { return fRenderTarget->numSamples(); }
+ bool isBackendBudgeted() const;
+
void drawPaint(const SkDraw&, const SkPaint& paint) SK_OVERRIDE;
virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
const SkPoint[], const SkPaint& paint) SK_OVERRIDE;
@@ -146,6 +155,8 @@ private:
// remove when our clients don't rely on accessBitmap()
SkBitmap fLegacyBitmap;
bool fNeedClear;
+ SkSurface_Gpu* fSurface;
+ SkAutoTUnref<SkImage> fSnapshot;
SkGpuDevice(GrRenderTarget*, const SkSurfaceProps*, unsigned flags);
@@ -157,8 +168,22 @@ private:
bool forceConservativeRasterClip() const SK_OVERRIDE { return true; }
- // sets the render target and clip on context
- void prepareDraw(const SkDraw&);
+ /* Prepares the device for modification and sets the clip on context.
+ * returns true if the draw can proceed. */
+ bool prepareDraw(const SkDraw&);
+
+ /* Prepares the device for modification.
+ * returns true if the draw can proceed. */
+ bool prepareWrite();
+
+ enum ModifyMode { kDrawContent_ModifyMode, kDiscard_ModifyMode };
+ /** Prepares the render target for modification.
+ * 1. Detaches the snapshot, if needed.
+ * 2. Creates new render target if snapshot refers to the current render target.
+ * 3. Does the deferred clear, if needed.
+ * returns true if the render target is functional and can be rendered to.
+ */
+ bool prepareBackendRenderTarget(ModifyMode);
/**
* Implementation for both drawBitmap and drawBitmapRect.
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