Index: ash/wm/shelf_layout_manager.cc |
=================================================================== |
--- ash/wm/shelf_layout_manager.cc (revision 120096) |
+++ ash/wm/shelf_layout_manager.cc (working copy) |
@@ -10,7 +10,6 @@ |
#include "ui/aura/root_window.h" |
#include "ui/aura/screen_aura.h" |
#include "ui/gfx/compositor/layer.h" |
-#include "ui/gfx/compositor/layer_animation_observer.h" |
#include "ui/gfx/compositor/layer_animator.h" |
#include "ui/gfx/compositor/scoped_layer_animation_settings.h" |
#include "ui/views/widget/widget.h" |
@@ -31,7 +30,8 @@ |
ShelfLayoutManager::ShelfLayoutManager(views::Widget* launcher, |
views::Widget* status) |
- : in_layout_(false), |
+ : animating_(false), |
+ in_layout_(false), |
visible_(true), |
max_height_(-1), |
launcher_(launcher), |
@@ -39,9 +39,11 @@ |
gfx::Rect launcher_bounds = launcher->GetWindowScreenBounds(); |
gfx::Rect status_bounds = status->GetWindowScreenBounds(); |
max_height_ = std::max(launcher_bounds.height(), status_bounds.height()); |
+ GetLayer(launcher)->GetAnimator()->AddObserver(this); |
} |
ShelfLayoutManager::~ShelfLayoutManager() { |
+ GetLayer(launcher_)->GetAnimator()->RemoveObserver(this); |
// Without a shelf we don't need special insets anymore. |
aura::RootWindow::GetInstance()-> |
screen()->set_work_area_insets(gfx::Insets()); |
@@ -64,36 +66,19 @@ |
} |
void ShelfLayoutManager::SetVisible(bool visible) { |
- ui::Layer* launcher_layer = GetLayer(launcher_); |
- ui::Layer* status_layer = GetLayer(status_); |
- |
- // TODO(vollick): once visibility is animatable, use GetTargetVisibility. |
- bool current_visibility = visible_ && |
- launcher_layer->GetTargetOpacity() > 0.0f && |
- status_layer->GetTargetOpacity() > 0.0f; |
- |
+ bool current_visibility = animating_ ? !visible_ : visible_; |
if (visible == current_visibility) |
return; // Nothing changed. |
StopAnimating(); |
- visible_ = visible; |
TargetBounds target_bounds; |
float target_opacity = visible ? 1.0f : 0.0f; |
CalculateTargetBounds(visible, &target_bounds); |
- |
- ui::ScopedLayerAnimationSettings launcher_animation_setter( |
- launcher_layer->GetAnimator()); |
- ui::ScopedLayerAnimationSettings status_animation_setter( |
- status_layer->GetAnimator()); |
- |
- launcher_animation_setter.AddObserver(this); |
- status_animation_setter.AddObserver(this); |
- |
- launcher_layer->SetBounds(target_bounds.launcher_bounds); |
- launcher_layer->SetOpacity(target_opacity); |
- status_layer->SetBounds(target_bounds.status_bounds); |
- status_layer->SetOpacity(target_opacity); |
+ AnimateWidgetTo(launcher_, target_bounds.launcher_bounds, target_opacity); |
+ AnimateWidgetTo(status_, target_bounds.status_bounds, target_opacity); |
+ animating_ = true; |
+ // |visible_| is updated once the animation completes. |
} |
//////////////////////////////////////////////////////////////////////////////// |
@@ -124,7 +109,10 @@ |
// ShelfLayoutManager, private: |
void ShelfLayoutManager::StopAnimating() { |
- StopObservingImplicitAnimations(); |
+ if (animating_) { |
+ animating_ = false; |
+ visible_ = !visible_; |
+ } |
GetLayer(launcher_)->GetAnimator()->StopAnimating(); |
GetLayer(status_)->GetAnimator()->StopAnimating(); |
} |
@@ -147,7 +135,23 @@ |
target_bounds->work_area_insets = gfx::Insets(0, 0, max_height_, 0); |
} |
-void ShelfLayoutManager::OnImplicitAnimationsCompleted() { |
+void ShelfLayoutManager::AnimateWidgetTo(views::Widget* widget, |
+ const gfx::Rect& target_bounds, |
+ float target_opacity) { |
+ ui::Layer* layer = GetLayer(widget); |
+ ui::ScopedLayerAnimationSettings animation_setter(layer->GetAnimator()); |
+ // Don't go through the widget, otherwise we end up back in SetChildBounds and |
+ // cancel the animation/layout. |
+ layer->SetBounds(target_bounds); |
+ layer->SetOpacity(target_opacity); |
+} |
+ |
+void ShelfLayoutManager::OnLayerAnimationEnded( |
+ const ui::LayerAnimationSequence* sequence) { |
+ if (!animating_) |
+ return; |
+ animating_ = false; |
+ visible_ = !visible_; |
TargetBounds target_bounds; |
CalculateTargetBounds(visible_, &target_bounds); |
aura::RootWindow::GetInstance()->screen()->set_work_area_insets( |