Index: ui/aura/gestures/gesture_recognizer_unittest.cc |
diff --git a/ui/aura/gestures/gesture_recognizer_unittest.cc b/ui/aura/gestures/gesture_recognizer_unittest.cc |
index 52d968223e116702a5730c9a6254301c81a63041..cea51366f7e6e7d1cfea7dfdb190013fe4dd5deb 100644 |
--- a/ui/aura/gestures/gesture_recognizer_unittest.cc |
+++ b/ui/aura/gestures/gesture_recognizer_unittest.cc |
@@ -291,6 +291,107 @@ TEST_F(GestureRecognizerTest, GestureEventScroll) { |
EXPECT_TRUE(delegate->scroll_end()); |
} |
+TEST_F(GestureRecognizerTest, GestureTapFollowedByScroll) { |
+ // First, tap. Then, do a scroll using the same touch-id. |
+ scoped_ptr<GestureEventConsumeDelegate> delegate( |
+ new GestureEventConsumeDelegate()); |
+ const int kWindowWidth = 123; |
+ const int kWindowHeight = 45; |
+ gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight); |
+ scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
+ delegate.get(), -1234, bounds, NULL)); |
+ |
+ delegate->Reset(); |
+ TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), 0); |
+ RootWindow::GetInstance()->DispatchTouchEvent(&press); |
+ EXPECT_FALSE(delegate->tap()); |
+ EXPECT_TRUE(delegate->tap_down()); |
+ EXPECT_FALSE(delegate->double_tap()); |
+ EXPECT_FALSE(delegate->scroll_begin()); |
+ EXPECT_FALSE(delegate->scroll_update()); |
+ EXPECT_FALSE(delegate->scroll_end()); |
+ |
+ // Make sure there is enough delay before the touch is released so that it is |
+ // recognized as a tap. |
+ delegate->Reset(); |
+ TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), 0); |
+ Event::TestApi test_release(&release); |
+ test_release.set_time_stamp(press.time_stamp() + |
+ base::TimeDelta::FromMilliseconds(50)); |
+ RootWindow::GetInstance()->DispatchTouchEvent(&release); |
+ EXPECT_TRUE(delegate->tap()); |
+ EXPECT_FALSE(delegate->tap_down()); |
+ EXPECT_FALSE(delegate->double_tap()); |
+ EXPECT_FALSE(delegate->scroll_begin()); |
+ EXPECT_FALSE(delegate->scroll_update()); |
+ EXPECT_FALSE(delegate->scroll_end()); |
+ |
+ // Now, do a scroll gesture. Delay it sufficiently so that it doesn't trigger |
+ // a double-tap. |
+ delegate->Reset(); |
+ TouchEvent press1(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), 0); |
+ Event::TestApi test_release1(&press1); |
+ test_release1.set_time_stamp(release.time_stamp() + |
+ base::TimeDelta::FromMilliseconds(1000)); |
+ RootWindow::GetInstance()->DispatchTouchEvent(&press1); |
+ EXPECT_FALSE(delegate->tap()); |
+ EXPECT_TRUE(delegate->tap_down()); |
+ EXPECT_FALSE(delegate->double_tap()); |
+ EXPECT_FALSE(delegate->scroll_begin()); |
+ EXPECT_FALSE(delegate->scroll_update()); |
+ EXPECT_FALSE(delegate->scroll_end()); |
+ |
+ // Move the touch-point enough so that it is considered as a scroll. This |
+ // should generate both SCROLL_BEGIN and SCROLL_UPDATE gestures. |
+ delegate->Reset(); |
+ TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(130, 201), 0); |
+ RootWindow::GetInstance()->DispatchTouchEvent(&move); |
+ EXPECT_FALSE(delegate->tap()); |
+ EXPECT_FALSE(delegate->tap_down()); |
+ EXPECT_FALSE(delegate->double_tap()); |
+ EXPECT_TRUE(delegate->scroll_begin()); |
+ EXPECT_TRUE(delegate->scroll_update()); |
+ EXPECT_FALSE(delegate->scroll_end()); |
+ EXPECT_EQ(29, delegate->scroll_x()); |
+ EXPECT_EQ(0, delegate->scroll_y()); |
+ |
+ // Move some more to generate a few more scroll updates. |
+ delegate->Reset(); |
+ TouchEvent move1(ui::ET_TOUCH_MOVED, gfx::Point(110, 211), 0); |
+ RootWindow::GetInstance()->DispatchTouchEvent(&move1); |
+ EXPECT_FALSE(delegate->tap()); |
+ EXPECT_FALSE(delegate->tap_down()); |
+ EXPECT_FALSE(delegate->double_tap()); |
+ EXPECT_FALSE(delegate->scroll_begin()); |
+ EXPECT_TRUE(delegate->scroll_update()); |
+ EXPECT_FALSE(delegate->scroll_end()); |
+ EXPECT_EQ(-20, delegate->scroll_x()); |
+ EXPECT_EQ(10, delegate->scroll_y()); |
+ |
+ delegate->Reset(); |
+ TouchEvent move2(ui::ET_TOUCH_MOVED, gfx::Point(140, 215), 0); |
+ RootWindow::GetInstance()->DispatchTouchEvent(&move2); |
+ EXPECT_FALSE(delegate->tap()); |
+ EXPECT_FALSE(delegate->tap_down()); |
+ EXPECT_FALSE(delegate->double_tap()); |
+ EXPECT_FALSE(delegate->scroll_begin()); |
+ EXPECT_TRUE(delegate->scroll_update()); |
+ EXPECT_FALSE(delegate->scroll_end()); |
+ EXPECT_EQ(30, delegate->scroll_x()); |
+ EXPECT_EQ(4, delegate->scroll_y()); |
+ |
+ // Release the touch. This should end the scroll. |
+ delegate->Reset(); |
+ TouchEvent release1(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), 0); |
+ RootWindow::GetInstance()->DispatchTouchEvent(&release1); |
+ EXPECT_FALSE(delegate->tap()); |
+ EXPECT_FALSE(delegate->tap_down()); |
+ EXPECT_FALSE(delegate->double_tap()); |
+ EXPECT_FALSE(delegate->scroll_begin()); |
+ EXPECT_FALSE(delegate->scroll_update()); |
+ EXPECT_TRUE(delegate->scroll_end()); |
+} |
+ |
// Check that unprocessed gesture events generate appropriate synthetic mouse |
// events. |
TEST_F(GestureRecognizerTest, GestureTapSyntheticMouse) { |