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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/media/audio_input_device.h" | 5 #include "content/renderer/media/audio_input_device.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/message_loop.h" | 8 #include "base/message_loop.h" |
9 #include "base/threading/thread_restrictions.h" | |
10 #include "base/time.h" | 9 #include "base/time.h" |
11 #include "content/common/child_process.h" | 10 #include "content/common/child_process.h" |
12 #include "content/common/media/audio_messages.h" | 11 #include "content/common/media/audio_messages.h" |
13 #include "content/common/view_messages.h" | 12 #include "content/common/view_messages.h" |
14 #include "content/renderer/render_thread_impl.h" | 13 #include "content/renderer/render_thread_impl.h" |
15 #include "media/audio/audio_manager_base.h" | 14 #include "media/audio/audio_manager_base.h" |
16 #include "media/audio/audio_util.h" | 15 #include "media/audio/audio_util.h" |
17 | 16 |
18 AudioInputDevice::AudioInputDevice(size_t buffer_size, | 17 AudioInputDevice::AudioInputDevice(size_t buffer_size, |
19 int channels, | 18 int channels, |
20 double sample_rate, | 19 double sample_rate, |
21 CaptureCallback* callback, | 20 CaptureCallback* callback, |
22 CaptureEventHandler* event_handler) | 21 CaptureEventHandler* event_handler) |
23 : callback_(callback), | 22 : callback_(callback), |
24 event_handler_(event_handler), | 23 event_handler_(event_handler), |
25 audio_delay_milliseconds_(0), | 24 audio_delay_milliseconds_(0), |
26 volume_(1.0), | 25 volume_(1.0), |
27 stream_id_(0), | 26 stream_id_(0), |
28 session_id_(0), | 27 session_id_(0), |
29 pending_device_ready_(false), | 28 pending_device_ready_(false), |
30 shared_memory_handle_(base::SharedMemory::NULLHandle()), | 29 shared_memory_handle_(base::SharedMemory::NULLHandle()), |
| 30 socket_handle_(base::SyncSocket::kInvalidHandle), |
31 memory_length_(0) { | 31 memory_length_(0) { |
32 filter_ = RenderThreadImpl::current()->audio_input_message_filter(); | 32 filter_ = RenderThreadImpl::current()->audio_input_message_filter(); |
33 audio_data_.reserve(channels); | 33 audio_data_.reserve(channels); |
34 #if defined(OS_MACOSX) | 34 #if defined(OS_MACOSX) |
35 VLOG(1) << "Using AUDIO_PCM_LOW_LATENCY as input mode on Mac OS X."; | 35 VLOG(1) << "Using AUDIO_PCM_LOW_LATENCY as input mode on Mac OS X."; |
36 audio_parameters_.format = AudioParameters::AUDIO_PCM_LOW_LATENCY; | 36 audio_parameters_.format = AudioParameters::AUDIO_PCM_LOW_LATENCY; |
37 #elif defined(OS_WIN) | 37 #elif defined(OS_WIN) |
38 VLOG(1) << "Using AUDIO_PCM_LOW_LATENCY as input mode on Windows."; | 38 VLOG(1) << "Using AUDIO_PCM_LOW_LATENCY as input mode on Windows."; |
39 audio_parameters_.format = AudioParameters::AUDIO_PCM_LOW_LATENCY; | 39 audio_parameters_.format = AudioParameters::AUDIO_PCM_LOW_LATENCY; |
40 #else | 40 #else |
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70 VLOG(1) << "SetDevice (session_id=" << session_id << ")"; | 70 VLOG(1) << "SetDevice (session_id=" << session_id << ")"; |
71 ChildProcess::current()->io_message_loop()->PostTask( | 71 ChildProcess::current()->io_message_loop()->PostTask( |
72 FROM_HERE, | 72 FROM_HERE, |
73 base::Bind(&AudioInputDevice::SetSessionIdOnIOThread, this, | 73 base::Bind(&AudioInputDevice::SetSessionIdOnIOThread, this, |
74 session_id)); | 74 session_id)); |
75 } | 75 } |
76 | 76 |
77 void AudioInputDevice::Stop() { | 77 void AudioInputDevice::Stop() { |
78 DCHECK(MessageLoop::current() != ChildProcess::current()->io_message_loop()); | 78 DCHECK(MessageLoop::current() != ChildProcess::current()->io_message_loop()); |
79 VLOG(1) << "Stop()"; | 79 VLOG(1) << "Stop()"; |
| 80 // Max waiting time for Stop() to complete. If this time limit is passed, |
| 81 // we will stop waiting and return false. It ensures that Stop() can't block |
| 82 // the calling thread forever. |
| 83 const base::TimeDelta kMaxTimeOut = base::TimeDelta::FromMilliseconds(1000); |
80 | 84 |
81 base::WaitableEvent completion(false, false); | 85 base::WaitableEvent completion(false, false); |
| 86 |
82 ChildProcess::current()->io_message_loop()->PostTask( | 87 ChildProcess::current()->io_message_loop()->PostTask( |
83 FROM_HERE, | 88 FROM_HERE, |
84 base::Bind(&AudioInputDevice::ShutDownOnIOThread, this, | 89 base::Bind(&AudioInputDevice::ShutDownOnIOThread, this, |
85 &completion)); | 90 &completion)); |
86 | 91 |
87 // We wait here for the IO task to be completed to remove race conflicts | 92 // We wait here for the IO task to be completed to remove race conflicts |
88 // with OnLowLatencyCreated() and to ensure that Stop() acts as a synchronous | 93 // with OnLowLatencyCreated() and to ensure that Stop() acts as a synchronous |
89 // function call. | 94 // function call. |
90 completion.Wait(); | 95 if (!completion.TimedWait(kMaxTimeOut)) { |
| 96 LOG(ERROR) << "Failed to shut down audio input on IO thread"; |
| 97 } |
| 98 |
| 99 if (audio_thread_.get()) { |
| 100 // Terminate the main thread function in the audio thread. |
| 101 { |
| 102 base::SyncSocket socket(socket_handle_); |
| 103 } |
| 104 // Wait for the audio thread to exit. |
| 105 audio_thread_->Join(); |
| 106 // Ensures that we can call Stop() multiple times. |
| 107 audio_thread_.reset(NULL); |
| 108 } |
91 } | 109 } |
92 | 110 |
93 bool AudioInputDevice::SetVolume(double volume) { | 111 bool AudioInputDevice::SetVolume(double volume) { |
94 NOTIMPLEMENTED(); | 112 NOTIMPLEMENTED(); |
95 return false; | 113 return false; |
96 } | 114 } |
97 | 115 |
98 bool AudioInputDevice::GetVolume(double* volume) { | 116 bool AudioInputDevice::GetVolume(double* volume) { |
99 NOTIMPLEMENTED(); | 117 NOTIMPLEMENTED(); |
100 return false; | 118 return false; |
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136 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); | 154 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
137 // Make sure we don't call shutdown more than once. | 155 // Make sure we don't call shutdown more than once. |
138 if (!stream_id_) { | 156 if (!stream_id_) { |
139 completion->Signal(); | 157 completion->Signal(); |
140 return; | 158 return; |
141 } | 159 } |
142 | 160 |
143 filter_->RemoveDelegate(stream_id_); | 161 filter_->RemoveDelegate(stream_id_); |
144 Send(new AudioInputHostMsg_CloseStream(stream_id_)); | 162 Send(new AudioInputHostMsg_CloseStream(stream_id_)); |
145 | 163 |
146 ShutDownAudioThread(); | |
147 | |
148 stream_id_ = 0; | 164 stream_id_ = 0; |
149 session_id_ = 0; | 165 session_id_ = 0; |
150 pending_device_ready_ = false; | 166 pending_device_ready_ = false; |
151 | 167 |
152 completion->Signal(); | 168 completion->Signal(); |
153 } | 169 } |
154 | 170 |
155 void AudioInputDevice::SetVolumeOnIOThread(double volume) { | 171 void AudioInputDevice::SetVolumeOnIOThread(double volume) { |
156 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); | 172 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
157 if (stream_id_) | 173 if (stream_id_) |
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177 // Takes care of the case when Stop() is called before OnLowLatencyCreated(). | 193 // Takes care of the case when Stop() is called before OnLowLatencyCreated(). |
178 if (!stream_id_) { | 194 if (!stream_id_) { |
179 base::SharedMemory::CloseHandle(handle); | 195 base::SharedMemory::CloseHandle(handle); |
180 // Close the socket handler. | 196 // Close the socket handler. |
181 base::SyncSocket socket(socket_handle); | 197 base::SyncSocket socket(socket_handle); |
182 return; | 198 return; |
183 } | 199 } |
184 | 200 |
185 shared_memory_handle_ = handle; | 201 shared_memory_handle_ = handle; |
186 memory_length_ = length; | 202 memory_length_ = length; |
187 audio_socket_.reset(new base::CancelableSyncSocket(socket_handle)); | 203 |
| 204 socket_handle_ = socket_handle; |
188 | 205 |
189 audio_thread_.reset( | 206 audio_thread_.reset( |
190 new base::DelegateSimpleThread(this, "RendererAudioInputThread")); | 207 new base::DelegateSimpleThread(this, "RendererAudioInputThread")); |
191 audio_thread_->Start(); | 208 audio_thread_->Start(); |
192 | 209 |
193 MessageLoop::current()->PostTask( | 210 MessageLoop::current()->PostTask( |
194 FROM_HERE, | 211 FROM_HERE, |
195 base::Bind(&AudioInputDevice::StartOnIOThread, this)); | 212 base::Bind(&AudioInputDevice::StartOnIOThread, this)); |
196 } | 213 } |
197 | 214 |
198 void AudioInputDevice::OnVolume(double volume) { | 215 void AudioInputDevice::OnVolume(double volume) { |
199 NOTIMPLEMENTED(); | 216 NOTIMPLEMENTED(); |
200 } | 217 } |
201 | 218 |
202 void AudioInputDevice::OnStateChanged(AudioStreamState state) { | 219 void AudioInputDevice::OnStateChanged(AudioStreamState state) { |
203 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); | 220 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
204 switch (state) { | 221 switch (state) { |
205 case kAudioStreamPaused: | 222 case kAudioStreamPaused: |
206 // TODO(xians): Should we just call ShutDownOnIOThread here instead? | |
207 | |
208 // Do nothing if the stream has been closed. | 223 // Do nothing if the stream has been closed. |
209 if (!stream_id_) | 224 if (!stream_id_) |
210 return; | 225 return; |
211 | 226 |
212 filter_->RemoveDelegate(stream_id_); | 227 filter_->RemoveDelegate(stream_id_); |
213 | 228 |
214 ShutDownAudioThread(); | 229 // Joining the audio thread will be quite soon, since the stream has |
| 230 // been closed before. |
| 231 if (audio_thread_.get()) { |
| 232 { |
| 233 base::SyncSocket socket(socket_handle_); |
| 234 } |
| 235 audio_thread_->Join(); |
| 236 audio_thread_.reset(NULL); |
| 237 } |
215 | 238 |
216 if (event_handler_) | 239 if (event_handler_) |
217 event_handler_->OnDeviceStopped(); | 240 event_handler_->OnDeviceStopped(); |
218 | 241 |
219 stream_id_ = 0; | 242 stream_id_ = 0; |
220 pending_device_ready_ = false; | 243 pending_device_ready_ = false; |
221 break; | 244 break; |
222 case kAudioStreamPlaying: | 245 case kAudioStreamPlaying: |
223 NOTIMPLEMENTED(); | 246 NOTIMPLEMENTED(); |
224 break; | 247 break; |
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238 // Takes care of the case when Stop() is called before OnDeviceReady(). | 261 // Takes care of the case when Stop() is called before OnDeviceReady(). |
239 if (!pending_device_ready_) | 262 if (!pending_device_ready_) |
240 return; | 263 return; |
241 | 264 |
242 // If AudioInputDeviceManager returns an empty string, it means no device | 265 // If AudioInputDeviceManager returns an empty string, it means no device |
243 // is ready for start. | 266 // is ready for start. |
244 if (device_id.empty()) { | 267 if (device_id.empty()) { |
245 filter_->RemoveDelegate(stream_id_); | 268 filter_->RemoveDelegate(stream_id_); |
246 stream_id_ = 0; | 269 stream_id_ = 0; |
247 } else { | 270 } else { |
248 Send(new AudioInputHostMsg_CreateStream(stream_id_, audio_parameters_, | 271 Send(new AudioInputHostMsg_CreateStream( |
249 true, device_id)); | 272 stream_id_, audio_parameters_, true, device_id)); |
250 } | 273 } |
251 | 274 |
252 pending_device_ready_ = false; | 275 pending_device_ready_ = false; |
253 // Notify the client that the device has been started. | 276 // Notify the client that the device has been started. |
254 if (event_handler_) | 277 if (event_handler_) |
255 event_handler_->OnDeviceStarted(device_id); | 278 event_handler_->OnDeviceStarted(device_id); |
256 } | 279 } |
257 | 280 |
258 void AudioInputDevice::Send(IPC::Message* message) { | 281 void AudioInputDevice::Send(IPC::Message* message) { |
259 filter_->Send(message); | 282 filter_->Send(message); |
260 } | 283 } |
261 | 284 |
262 // Our audio thread runs here. We receive captured audio samples on | 285 // Our audio thread runs here. We receive captured audio samples on |
263 // this thread. | 286 // this thread. |
264 void AudioInputDevice::Run() { | 287 void AudioInputDevice::Run() { |
265 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); | 288 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); |
266 | 289 |
267 base::SharedMemory shared_memory(shared_memory_handle_, false); | 290 base::SharedMemory shared_memory(shared_memory_handle_, false); |
268 shared_memory.Map(memory_length_); | 291 shared_memory.Map(memory_length_); |
269 | 292 |
270 base::CancelableSyncSocket* socket = audio_socket_.get(); | 293 base::SyncSocket socket(socket_handle_); |
271 | 294 |
| 295 int pending_data; |
272 const int samples_per_ms = | 296 const int samples_per_ms = |
273 static_cast<int>(audio_parameters_.sample_rate) / 1000; | 297 static_cast<int>(audio_parameters_.sample_rate) / 1000; |
274 const int bytes_per_ms = audio_parameters_.channels * | 298 const int bytes_per_ms = audio_parameters_.channels * |
275 (audio_parameters_.bits_per_sample / 8) * samples_per_ms; | 299 (audio_parameters_.bits_per_sample / 8) * samples_per_ms; |
276 | 300 |
277 while (true) { | 301 while ((sizeof(pending_data) == socket.Receive(&pending_data, |
278 uint32 pending_data = 0; | 302 sizeof(pending_data))) && |
279 size_t received = socket->Receive(&pending_data, sizeof(pending_data)); | 303 (pending_data >= 0)) { |
280 if (received != sizeof(pending_data)) { | |
281 DCHECK(received == 0U); | |
282 break; | |
283 } | |
284 // TODO(henrika): investigate the provided |pending_data| value | 304 // TODO(henrika): investigate the provided |pending_data| value |
285 // and ensure that it is actually an accurate delay estimation. | 305 // and ensure that it is actually an accurate delay estimation. |
286 | 306 |
287 // Convert the number of pending bytes in the capture buffer | 307 // Convert the number of pending bytes in the capture buffer |
288 // into milliseconds. | 308 // into milliseconds. |
289 audio_delay_milliseconds_ = pending_data / bytes_per_ms; | 309 audio_delay_milliseconds_ = pending_data / bytes_per_ms; |
290 | 310 |
291 FireCaptureCallback(reinterpret_cast<int16*>(shared_memory.memory())); | 311 FireCaptureCallback(reinterpret_cast<int16*>(shared_memory.memory())); |
292 } | 312 } |
293 } | 313 } |
294 | 314 |
295 void AudioInputDevice::FireCaptureCallback(int16* input_audio) { | 315 void AudioInputDevice::FireCaptureCallback(int16* input_audio) { |
296 if (!callback_) | 316 if (!callback_) |
297 return; | 317 return; |
298 | 318 |
299 const size_t number_of_frames = audio_parameters_.samples_per_packet; | 319 const size_t number_of_frames = audio_parameters_.samples_per_packet; |
300 | 320 |
301 const int bytes_per_sample = sizeof(input_audio[0]); | 321 const int bytes_per_sample = sizeof(input_audio[0]); |
302 | 322 |
303 // Deinterleave each channel and convert to 32-bit floating-point | 323 // Deinterleave each channel and convert to 32-bit floating-point |
304 // with nominal range -1.0 -> +1.0. | 324 // with nominal range -1.0 -> +1.0. |
305 for (int channel_index = 0; channel_index < audio_parameters_.channels; | 325 for (int channel_index = 0; channel_index < audio_parameters_.channels; |
306 ++channel_index) { | 326 ++channel_index) { |
307 media::DeinterleaveAudioChannel(input_audio, | 327 media::DeinterleaveAudioChannel(input_audio, |
308 audio_data_[channel_index], | 328 audio_data_[channel_index], |
309 audio_parameters_.channels, | 329 audio_parameters_.channels, |
310 channel_index, | 330 channel_index, |
311 bytes_per_sample, | 331 bytes_per_sample, |
312 number_of_frames); | 332 number_of_frames); |
313 } | 333 } |
314 | 334 |
315 // Deliver captured data to the client in floating point format | 335 // Deliver captured data to the client in floating point format |
316 // and update the audio-delay measurement. | 336 // and update the audio-delay measurement. |
317 callback_->Capture(audio_data_, | 337 callback_->Capture(audio_data_, |
318 number_of_frames, | 338 number_of_frames, |
319 audio_delay_milliseconds_); | 339 audio_delay_milliseconds_); |
320 } | 340 } |
321 | |
322 void AudioInputDevice::ShutDownAudioThread() { | |
323 DCHECK_EQ(MessageLoop::current(), ChildProcess::current()->io_message_loop()); | |
324 | |
325 // TODO(tommi): This is a copy/paste of the same method in AudioDevice. | |
326 // We could extract the worker thread+socket bits out to a separate | |
327 // class to avoid having to fix the same issues twice in these classes. | |
328 | |
329 if (audio_thread_.get()) { | |
330 // Close the socket to terminate the main thread function in the | |
331 // audio thread. | |
332 audio_socket_->Shutdown(); // Stops blocking Receive calls. | |
333 // TODO(tommi): We must not do this from the IO thread. Fix. | |
334 base::ThreadRestrictions::ScopedAllowIO allow_wait; | |
335 audio_thread_->Join(); | |
336 audio_thread_.reset(NULL); | |
337 audio_socket_.reset(); | |
338 } | |
339 } | |
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