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Issue 9317001: Revert 119769 - Switch AudioDevice classes from SyncSocket to CancelableSyncSocket. (Closed) Base URL: svn://svn.chromium.org/chrome/branches/1025/src/
Patch Set: Created 8 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/media/audio_device.h" 5 #include "content/renderer/media/audio_device.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/debug/trace_event.h" 8 #include "base/debug/trace_event.h"
9 #include "base/message_loop.h" 9 #include "base/message_loop.h"
10 #include "base/threading/thread_restrictions.h"
11 #include "base/time.h" 10 #include "base/time.h"
12 #include "content/common/child_process.h" 11 #include "content/common/child_process.h"
13 #include "content/common/media/audio_messages.h" 12 #include "content/common/media/audio_messages.h"
14 #include "content/common/view_messages.h" 13 #include "content/common/view_messages.h"
15 #include "content/renderer/render_thread_impl.h" 14 #include "content/renderer/render_thread_impl.h"
16 #include "media/audio/audio_output_controller.h" 15 #include "media/audio/audio_output_controller.h"
17 #include "media/audio/audio_util.h" 16 #include "media/audio/audio_util.h"
18 17
19 AudioDevice::AudioDevice() 18 AudioDevice::AudioDevice()
20 : buffer_size_(0), 19 : buffer_size_(0),
(...skipping 217 matching lines...) Expand 10 before | Expand all | Expand 10 after
238 // Takes care of the case when Stop() is called before OnLowLatencyCreated(). 237 // Takes care of the case when Stop() is called before OnLowLatencyCreated().
239 if (!stream_id_) { 238 if (!stream_id_) {
240 base::SharedMemory::CloseHandle(handle); 239 base::SharedMemory::CloseHandle(handle);
241 // Close the socket handler. 240 // Close the socket handler.
242 base::SyncSocket socket(socket_handle); 241 base::SyncSocket socket(socket_handle);
243 return; 242 return;
244 } 243 }
245 244
246 shared_memory_handle_ = handle; 245 shared_memory_handle_ = handle;
247 memory_length_ = length; 246 memory_length_ = length;
248 audio_socket_.reset(new base::CancelableSyncSocket(socket_handle)); 247 audio_socket_ = new AudioSocket(socket_handle);
249 248
250 audio_thread_.reset( 249 audio_thread_.reset(
251 new base::DelegateSimpleThread(this, "renderer_audio_thread")); 250 new base::DelegateSimpleThread(this, "renderer_audio_thread"));
252 audio_thread_->Start(); 251 audio_thread_->Start();
253 252
254 // We handle the case where Play() and/or Pause() may have been called 253 // We handle the case where Play() and/or Pause() may have been called
255 // multiple times before OnLowLatencyCreated() gets called. 254 // multiple times before OnLowLatencyCreated() gets called.
256 is_started_ = true; 255 is_started_ = true;
257 if (play_on_start_) 256 if (play_on_start_)
258 PlayOnIOThread(); 257 PlayOnIOThread();
259 } 258 }
260 259
261 void AudioDevice::OnVolume(double volume) { 260 void AudioDevice::OnVolume(double volume) {
262 NOTIMPLEMENTED(); 261 NOTIMPLEMENTED();
263 } 262 }
264 263
265 void AudioDevice::Send(IPC::Message* message) { 264 void AudioDevice::Send(IPC::Message* message) {
266 filter_->Send(message); 265 filter_->Send(message);
267 } 266 }
268 267
269 // Our audio thread runs here. 268 // Our audio thread runs here.
270 void AudioDevice::Run() { 269 void AudioDevice::Run() {
271 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); 270 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio);
272 271
273 base::SharedMemory shared_memory(shared_memory_handle_, false); 272 base::SharedMemory shared_memory(shared_memory_handle_, false);
274 shared_memory.Map(media::TotalSharedMemorySizeInBytes(memory_length_)); 273 shared_memory.Map(media::TotalSharedMemorySizeInBytes(memory_length_));
275 base::CancelableSyncSocket* audio_socket = audio_socket_.get(); 274 scoped_refptr<AudioSocket> audio_socket(audio_socket_);
276 275
276 int pending_data;
277 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000; 277 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000;
278 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms; 278 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms;
279 279
280 while (true) { 280 while (sizeof(pending_data) ==
281 uint32 pending_data = 0; 281 audio_socket->socket()->Receive(&pending_data, sizeof(pending_data))) {
282 size_t bytes_read = audio_socket->Receive(&pending_data, 282 if (pending_data == media::AudioOutputController::kPauseMark) {
283 sizeof(pending_data)); 283 memset(shared_memory.memory(), 0, memory_length_);
284 if (bytes_read != sizeof(pending_data)) { 284 media::SetActualDataSizeInBytes(&shared_memory, memory_length_, 0);
285 DCHECK_EQ(bytes_read, 0U); 285 continue;
286 } else if (pending_data < 0) {
286 break; 287 break;
287 } 288 }
288 289
289 if (pending_data ==
290 static_cast<uint32>(media::AudioOutputController::kPauseMark)) {
291 memset(shared_memory.memory(), 0, memory_length_);
292 media::SetActualDataSizeInBytes(&shared_memory, memory_length_, 0);
293 continue;
294 }
295
296 // Convert the number of pending bytes in the render buffer 290 // Convert the number of pending bytes in the render buffer
297 // into milliseconds. 291 // into milliseconds.
298 audio_delay_milliseconds_ = pending_data / bytes_per_ms; 292 audio_delay_milliseconds_ = pending_data / bytes_per_ms;
299 size_t num_frames = FireRenderCallback( 293 size_t num_frames = FireRenderCallback(
300 reinterpret_cast<int16*>(shared_memory.memory())); 294 reinterpret_cast<int16*>(shared_memory.memory()));
301 295
302 // Let the host know we are done. 296 // Let the host know we are done.
303 media::SetActualDataSizeInBytes(&shared_memory, 297 media::SetActualDataSizeInBytes(&shared_memory,
304 memory_length_, 298 memory_length_,
305 num_frames * channels_ * sizeof(int16)); 299 num_frames * channels_ * sizeof(int16));
306 } 300 }
301 audio_socket->Close();
307 } 302 }
308 303
309 size_t AudioDevice::FireRenderCallback(int16* data) { 304 size_t AudioDevice::FireRenderCallback(int16* data) {
310 TRACE_EVENT0("audio", "AudioDevice::FireRenderCallback"); 305 TRACE_EVENT0("audio", "AudioDevice::FireRenderCallback");
311 306
312 size_t num_frames = 0; 307 size_t num_frames = 0;
313 if (callback_) { 308 if (callback_) {
314 // Update the audio-delay measurement then ask client to render audio. 309 // Update the audio-delay measurement then ask client to render audio.
315 num_frames = callback_->Render(audio_data_, 310 num_frames = callback_->Render(audio_data_,
316 buffer_size_, 311 buffer_size_,
317 audio_delay_milliseconds_); 312 audio_delay_milliseconds_);
318 313
319 // Interleave, scale, and clip to int16. 314 // Interleave, scale, and clip to int16.
320 // TODO(crogers): avoid converting to integer here, and pass the data 315 // TODO(crogers): avoid converting to integer here, and pass the data
321 // to the browser process as float, so we don't lose precision for 316 // to the browser process as float, so we don't lose precision for
322 // audio hardware which has better than 16bit precision. 317 // audio hardware which has better than 16bit precision.
323 media::InterleaveFloatToInt16(audio_data_, 318 media::InterleaveFloatToInt16(audio_data_,
324 data, 319 data,
325 buffer_size_); 320 buffer_size_);
326 } 321 }
327 return num_frames; 322 return num_frames;
328 } 323 }
329 324
330 void AudioDevice::ShutDownAudioThread() { 325 void AudioDevice::ShutDownAudioThread() {
331 DCHECK_EQ(MessageLoop::current(), ChildProcess::current()->io_message_loop()); 326 DCHECK_EQ(MessageLoop::current(), ChildProcess::current()->io_message_loop());
332 327
333 if (audio_thread_.get()) { 328 if (audio_thread_.get()) {
334 // Close the socket to terminate the main thread function in the 329 // Close the socket to terminate the main thread function in the
335 // audio thread. 330 // audio thread.
336 audio_socket_->Shutdown(); // Stops blocking Receive calls. 331 audio_socket_->Close();
337 // TODO(tommi): We must not do this from the IO thread. Fix. 332 audio_socket_ = NULL;
338 base::ThreadRestrictions::ScopedAllowIO allow_wait;
339 audio_thread_->Join(); 333 audio_thread_->Join();
340 audio_thread_.reset(NULL); 334 audio_thread_.reset(NULL);
341 audio_socket_.reset();
342 } 335 }
343 } 336 }
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