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1 | 1 |
2 class _WebGLRenderingContextJs extends _CanvasRenderingContextJs implements WebG
LRenderingContext native "*WebGLRenderingContext" { | 2 class _WebGLRenderingContextJs extends _CanvasRenderingContextJs implements WebG
LRenderingContext native "*WebGLRenderingContext" { |
3 | 3 |
4 static final int ACTIVE_ATTRIBUTES = 0x8B89; | 4 static final int ACTIVE_ATTRIBUTES = 0x8B89; |
5 | 5 |
6 static final int ACTIVE_TEXTURE = 0x84E0; | 6 static final int ACTIVE_TEXTURE = 0x84E0; |
7 | 7 |
8 static final int ACTIVE_UNIFORMS = 0x8B86; | 8 static final int ACTIVE_UNIFORMS = 0x8B86; |
9 | 9 |
10 static final int ALIASED_LINE_WIDTH_RANGE = 0x846E; | 10 static final int ALIASED_LINE_WIDTH_RANGE = 0x846E; |
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588 static final int VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; | 588 static final int VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; |
589 | 589 |
590 static final int VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; | 590 static final int VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; |
591 | 591 |
592 static final int VERTEX_SHADER = 0x8B31; | 592 static final int VERTEX_SHADER = 0x8B31; |
593 | 593 |
594 static final int VIEWPORT = 0x0BA2; | 594 static final int VIEWPORT = 0x0BA2; |
595 | 595 |
596 static final int ZERO = 0; | 596 static final int ZERO = 0; |
597 | 597 |
598 int get drawingBufferHeight() native "return this.drawingBufferHeight;"; | 598 final int drawingBufferHeight; |
599 | 599 |
600 int get drawingBufferWidth() native "return this.drawingBufferWidth;"; | 600 final int drawingBufferWidth; |
601 | 601 |
602 void activeTexture(int texture) native; | 602 void activeTexture(int texture) native; |
603 | 603 |
604 void attachShader(_WebGLProgramJs program, _WebGLShaderJs shader) native; | 604 void attachShader(_WebGLProgramJs program, _WebGLShaderJs shader) native; |
605 | 605 |
606 void bindAttribLocation(_WebGLProgramJs program, int index, String name) nativ
e; | 606 void bindAttribLocation(_WebGLProgramJs program, int index, String name) nativ
e; |
607 | 607 |
608 void bindBuffer(int target, _WebGLBufferJs buffer) native; | 608 void bindBuffer(int target, _WebGLBufferJs buffer) native; |
609 | 609 |
610 void bindFramebuffer(int target, _WebGLFramebufferJs framebuffer) native; | 610 void bindFramebuffer(int target, _WebGLFramebufferJs framebuffer) native; |
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862 void vertexAttrib3fv(int indx, _Float32ArrayJs values) native; | 862 void vertexAttrib3fv(int indx, _Float32ArrayJs values) native; |
863 | 863 |
864 void vertexAttrib4f(int indx, num x, num y, num z, num w) native; | 864 void vertexAttrib4f(int indx, num x, num y, num z, num w) native; |
865 | 865 |
866 void vertexAttrib4fv(int indx, _Float32ArrayJs values) native; | 866 void vertexAttrib4fv(int indx, _Float32ArrayJs values) native; |
867 | 867 |
868 void vertexAttribPointer(int indx, int size, int type, bool normalized, int st
ride, int offset) native; | 868 void vertexAttribPointer(int indx, int size, int type, bool normalized, int st
ride, int offset) native; |
869 | 869 |
870 void viewport(int x, int y, int width, int height) native; | 870 void viewport(int x, int y, int width, int height) native; |
871 } | 871 } |
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