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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/sync/engine/conflict_resolver.h" | 5 #include "chrome/browser/sync/engine/conflict_resolver.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <list> | 8 #include <list> |
9 #include <map> | 9 #include <map> |
10 #include <set> | 10 #include <set> |
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70 } | 70 } |
71 | 71 |
72 ConflictResolver::ProcessSimpleConflictResult | 72 ConflictResolver::ProcessSimpleConflictResult |
73 ConflictResolver::ProcessSimpleConflict(WriteTransaction* trans, | 73 ConflictResolver::ProcessSimpleConflict(WriteTransaction* trans, |
74 const Id& id, | 74 const Id& id, |
75 const Cryptographer* cryptographer, | 75 const Cryptographer* cryptographer, |
76 StatusController* status) { | 76 StatusController* status) { |
77 MutableEntry entry(trans, syncable::GET_BY_ID, id); | 77 MutableEntry entry(trans, syncable::GET_BY_ID, id); |
78 // Must be good as the entry won't have been cleaned up. | 78 // Must be good as the entry won't have been cleaned up. |
79 CHECK(entry.good()); | 79 CHECK(entry.good()); |
80 // If an update fails, locally we have to be in a set or unsynced. We're not | 80 |
81 // in a set here, so we must be unsynced. | 81 // This function can only resolve simple conflicts. Simple conflicts have |
82 if (!entry.Get(syncable::IS_UNSYNCED)) { | 82 // both IS_UNSYNCED and IS_UNAPPLIED_UDPATE set. |
| 83 if (!entry.Get(syncable::IS_UNAPPLIED_UPDATE) || |
| 84 !entry.Get(syncable::IS_UNSYNCED)) { |
| 85 // This is very unusual, but it can happen in tests. We may be able to |
| 86 // assert NOTREACHED() here when those tests are updated. |
83 return NO_SYNC_PROGRESS; | 87 return NO_SYNC_PROGRESS; |
84 } | 88 } |
85 | 89 |
86 if (!entry.Get(syncable::IS_UNAPPLIED_UPDATE)) { | |
87 if (!entry.Get(syncable::PARENT_ID).ServerKnows()) { | |
88 DVLOG(1) << "Item conflicting because its parent not yet committed. Id: " | |
89 << id; | |
90 } else { | |
91 DVLOG(1) << "No set for conflicting entry id " << id << ". There should " | |
92 << "be an update/commit that will fix this soon. This message " | |
93 << "should not repeat."; | |
94 } | |
95 return NO_SYNC_PROGRESS; | |
96 } | |
97 | |
98 if (entry.Get(syncable::IS_DEL) && entry.Get(syncable::SERVER_IS_DEL)) { | 90 if (entry.Get(syncable::IS_DEL) && entry.Get(syncable::SERVER_IS_DEL)) { |
99 // we've both deleted it, so lets just drop the need to commit/update this | 91 // we've both deleted it, so lets just drop the need to commit/update this |
100 // entry. | 92 // entry. |
101 entry.Put(syncable::IS_UNSYNCED, false); | 93 entry.Put(syncable::IS_UNSYNCED, false); |
102 entry.Put(syncable::IS_UNAPPLIED_UPDATE, false); | 94 entry.Put(syncable::IS_UNAPPLIED_UPDATE, false); |
103 // we've made changes, but they won't help syncing progress. | 95 // we've made changes, but they won't help syncing progress. |
104 // METRIC simple conflict resolved by merge. | 96 // METRIC simple conflict resolved by merge. |
105 return NO_SYNC_PROGRESS; | 97 return NO_SYNC_PROGRESS; |
106 } | 98 } |
107 | 99 |
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306 status->increment_num_local_overwrites(); | 298 status->increment_num_local_overwrites(); |
307 UMA_HISTOGRAM_ENUMERATION("Sync.ResolveSimpleConflict", | 299 UMA_HISTOGRAM_ENUMERATION("Sync.ResolveSimpleConflict", |
308 OVERWRITE_LOCAL, | 300 OVERWRITE_LOCAL, |
309 CONFLICT_RESOLUTION_SIZE); | 301 CONFLICT_RESOLUTION_SIZE); |
310 } | 302 } |
311 // Now that we've resolved the conflict, clear the prev server | 303 // Now that we've resolved the conflict, clear the prev server |
312 // specifics. | 304 // specifics. |
313 entry.Put(syncable::BASE_SERVER_SPECIFICS, sync_pb::EntitySpecifics()); | 305 entry.Put(syncable::BASE_SERVER_SPECIFICS, sync_pb::EntitySpecifics()); |
314 return SYNC_PROGRESS; | 306 return SYNC_PROGRESS; |
315 } else { // SERVER_IS_DEL is true | 307 } else { // SERVER_IS_DEL is true |
316 // If a server deleted folder has local contents we should be in a set. | 308 // If a server deleted folder has local contents it should be a hierarchy |
| 309 // conflict. Hierarchy conflicts should not be processed by this function. |
| 310 // We could end up here if a change was made since we last tried to detect |
| 311 // conflicts, which was during update application. |
317 if (entry.Get(syncable::IS_DIR)) { | 312 if (entry.Get(syncable::IS_DIR)) { |
318 Directory::ChildHandles children; | 313 Directory::ChildHandles children; |
319 trans->directory()->GetChildHandlesById(trans, | 314 trans->directory()->GetChildHandlesById(trans, |
320 entry.Get(syncable::ID), | 315 entry.Get(syncable::ID), |
321 &children); | 316 &children); |
322 if (0 != children.size()) { | 317 if (0 != children.size()) { |
323 DVLOG(1) << "Entry is a server deleted directory with local contents, " | 318 DVLOG(1) << "Entry is a server deleted directory with local contents, " |
324 << "should be in a set. (race condition)."; | 319 << "should be a hierarchy conflict. (race condition)."; |
325 return NO_SYNC_PROGRESS; | 320 return NO_SYNC_PROGRESS; |
326 } | 321 } |
327 } | 322 } |
328 | 323 |
329 // The entry is deleted on the server but still exists locally. | 324 // The entry is deleted on the server but still exists locally. |
330 if (!entry.Get(syncable::UNIQUE_CLIENT_TAG).empty()) { | 325 if (!entry.Get(syncable::UNIQUE_CLIENT_TAG).empty()) { |
331 // If we've got a client-unique tag, we can undelete while retaining | 326 // If we've got a client-unique tag, we can undelete while retaining |
332 // our present ID. | 327 // our present ID. |
333 DCHECK_EQ(entry.Get(syncable::SERVER_VERSION), 0) << "For the server to " | 328 DCHECK_EQ(entry.Get(syncable::SERVER_VERSION), 0) << "For the server to " |
334 "know to re-create, client-tagged items should revert to version 0 " | 329 "know to re-create, client-tagged items should revert to version 0 " |
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354 entry.Get(syncable::META_HANDLE)) | 349 entry.Get(syncable::META_HANDLE)) |
355 << server_update << entry; | 350 << server_update << entry; |
356 UMA_HISTOGRAM_ENUMERATION("Sync.ResolveSimpleConflict", | 351 UMA_HISTOGRAM_ENUMERATION("Sync.ResolveSimpleConflict", |
357 UNDELETE, | 352 UNDELETE, |
358 CONFLICT_RESOLUTION_SIZE); | 353 CONFLICT_RESOLUTION_SIZE); |
359 } | 354 } |
360 return SYNC_PROGRESS; | 355 return SYNC_PROGRESS; |
361 } | 356 } |
362 } | 357 } |
363 | 358 |
364 bool ConflictResolver::ResolveSimpleConflicts( | |
365 syncable::WriteTransaction* trans, | |
366 const Cryptographer* cryptographer, | |
367 const ConflictProgress& progress, | |
368 sessions::StatusController* status) { | |
369 bool forward_progress = false; | |
370 // First iterate over simple conflict items (those that belong to no set). | |
371 set<Id>::const_iterator conflicting_item_it; | |
372 set<Id> processed_items; | |
373 for (conflicting_item_it = progress.ConflictingItemsBegin(); | |
374 conflicting_item_it != progress.ConflictingItemsEnd(); | |
375 ++conflicting_item_it) { | |
376 Id id = *conflicting_item_it; | |
377 if (processed_items.count(id) > 0) | |
378 continue; | |
379 map<Id, ConflictSet*>::const_iterator item_set_it = | |
380 progress.IdToConflictSetFind(id); | |
381 if (item_set_it == progress.IdToConflictSetEnd() || | |
382 0 == item_set_it->second) { | |
383 // We have a simple conflict. In order check if positions have changed, | |
384 // we need to process conflicting predecessors before successors. Traverse | |
385 // backwards through all continuous conflicting predecessors, building a | |
386 // stack of items to resolve in predecessor->successor order, then process | |
387 // each item individually. | |
388 list<Id> predecessors; | |
389 Id prev_id = id; | |
390 do { | |
391 predecessors.push_back(prev_id); | |
392 Entry entry(trans, syncable::GET_BY_ID, prev_id); | |
393 // Any entry in conflict must be valid. | |
394 CHECK(entry.good()); | |
395 Id new_prev_id = entry.Get(syncable::PREV_ID); | |
396 if (new_prev_id == prev_id) | |
397 break; | |
398 prev_id = new_prev_id; | |
399 } while (processed_items.count(prev_id) == 0 && | |
400 progress.HasSimpleConflictItem(prev_id)); // Excludes root. | |
401 while (!predecessors.empty()) { | |
402 id = predecessors.back(); | |
403 predecessors.pop_back(); | |
404 switch (ProcessSimpleConflict(trans, id, cryptographer, status)) { | |
405 case NO_SYNC_PROGRESS: | |
406 break; | |
407 case SYNC_PROGRESS: | |
408 forward_progress = true; | |
409 break; | |
410 } | |
411 processed_items.insert(id); | |
412 } | |
413 } | |
414 } | |
415 return forward_progress; | |
416 } | |
417 | |
418 bool ConflictResolver::ResolveConflicts(syncable::WriteTransaction* trans, | 359 bool ConflictResolver::ResolveConflicts(syncable::WriteTransaction* trans, |
419 const Cryptographer* cryptographer, | 360 const Cryptographer* cryptographer, |
420 const ConflictProgress& progress, | 361 const ConflictProgress& progress, |
421 sessions::StatusController* status) { | 362 sessions::StatusController* status) { |
422 // TODO(rlarocque): A good amount of code related to the resolution of | 363 bool forward_progress = false; |
423 // conflict sets has been deleted here. This was done because the code had | 364 // Iterate over simple conflict items. |
424 // not been used in years. An unrelated bug fix accidentally re-enabled the | 365 set<Id>::const_iterator conflicting_item_it; |
425 // code, forcing us to make a decision about what we should do with the code. | 366 set<Id> processed_items; |
426 // We decided to do the safe thing and delete it for now. This restores the | 367 for (conflicting_item_it = progress.SimpleConflictingItemsBegin(); |
427 // behaviour we've relied on for quite some time. We should think about what | 368 conflicting_item_it != progress.SimpleConflictingItemsEnd(); |
428 // that code was trying to do and consider re-enabling parts of it. | 369 ++conflicting_item_it) { |
| 370 Id id = *conflicting_item_it; |
| 371 if (processed_items.count(id) > 0) |
| 372 continue; |
429 | 373 |
430 if (progress.ConflictSetsSize() > 0) { | 374 // We have a simple conflict. In order check if positions have changed, |
431 DVLOG(1) << "Detected " << progress.IdToConflictSetSize() | 375 // we need to process conflicting predecessors before successors. Traverse |
432 << " non-simple conflicting entries in " << progress.ConflictSetsSize() | 376 // backwards through all continuous conflicting predecessors, building a |
433 << " unprocessed conflict sets."; | 377 // stack of items to resolve in predecessor->successor order, then process |
| 378 // each item individually. |
| 379 list<Id> predecessors; |
| 380 Id prev_id = id; |
| 381 do { |
| 382 predecessors.push_back(prev_id); |
| 383 Entry entry(trans, syncable::GET_BY_ID, prev_id); |
| 384 // Any entry in conflict must be valid. |
| 385 CHECK(entry.good()); |
| 386 Id new_prev_id = entry.Get(syncable::PREV_ID); |
| 387 if (new_prev_id == prev_id) |
| 388 break; |
| 389 prev_id = new_prev_id; |
| 390 } while (processed_items.count(prev_id) == 0 && |
| 391 progress.HasSimpleConflictItem(prev_id)); // Excludes root. |
| 392 while (!predecessors.empty()) { |
| 393 id = predecessors.back(); |
| 394 predecessors.pop_back(); |
| 395 switch (ProcessSimpleConflict(trans, id, cryptographer, status)) { |
| 396 case NO_SYNC_PROGRESS: |
| 397 break; |
| 398 case SYNC_PROGRESS: |
| 399 forward_progress = true; |
| 400 break; |
| 401 } |
| 402 processed_items.insert(id); |
| 403 } |
434 } | 404 } |
435 | 405 return forward_progress; |
436 return ResolveSimpleConflicts(trans, cryptographer, progress, status); | |
437 } | 406 } |
438 | 407 |
439 } // namespace browser_sync | 408 } // namespace browser_sync |
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