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Issue 9290049: By popular demand: Slightly more honest typing in ClearNonLiveMapTransitions (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 8 years, 11 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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2361 i < number_of_transitions * step; 2361 i < number_of_transitions * step;
2362 i++) { 2362 i++) {
2363 prototype_transitions->set_undefined(heap_, header + i); 2363 prototype_transitions->set_undefined(heap_, header + i);
2364 } 2364 }
2365 } 2365 }
2366 2366
2367 2367
2368 void MarkCompactCollector::ClearNonLiveMapTransitions(Map* map, 2368 void MarkCompactCollector::ClearNonLiveMapTransitions(Map* map,
2369 MarkBit map_mark) { 2369 MarkBit map_mark) {
2370 // Follow the chain of back pointers to find the prototype. 2370 // Follow the chain of back pointers to find the prototype.
2371 Map* real_prototype = map; 2371 Object* real_prototype = map;
2372 while (real_prototype->IsMap()) { 2372 while (real_prototype->IsMap()) {
2373 real_prototype = reinterpret_cast<Map*>(real_prototype->prototype()); 2373 real_prototype = Map::cast(real_prototype)->prototype();
2374 ASSERT(real_prototype->IsHeapObject()); 2374 ASSERT(real_prototype->IsHeapObject());
2375 } 2375 }
2376 2376
2377 // Follow back pointers, setting them to prototype, clearing map transitions 2377 // Follow back pointers, setting them to prototype, clearing map transitions
2378 // when necessary. 2378 // when necessary.
2379 Map* current = map; 2379 Map* current = map;
2380 bool current_is_alive = map_mark.Get(); 2380 bool current_is_alive = map_mark.Get();
2381 bool on_dead_path = !current_is_alive; 2381 bool on_dead_path = !current_is_alive;
2382 while (current->IsMap()) { 2382 while (current->IsMap()) {
2383 Object* next = current->prototype(); 2383 Object* next = current->prototype();
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3938 while (buffer != NULL) { 3938 while (buffer != NULL) {
3939 SlotsBuffer* next_buffer = buffer->next(); 3939 SlotsBuffer* next_buffer = buffer->next();
3940 DeallocateBuffer(buffer); 3940 DeallocateBuffer(buffer);
3941 buffer = next_buffer; 3941 buffer = next_buffer;
3942 } 3942 }
3943 *buffer_address = NULL; 3943 *buffer_address = NULL;
3944 } 3944 }
3945 3945
3946 3946
3947 } } // namespace v8::internal 3947 } } // namespace v8::internal
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