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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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2361 i < number_of_transitions * step; | 2361 i < number_of_transitions * step; |
2362 i++) { | 2362 i++) { |
2363 prototype_transitions->set_undefined(heap_, header + i); | 2363 prototype_transitions->set_undefined(heap_, header + i); |
2364 } | 2364 } |
2365 } | 2365 } |
2366 | 2366 |
2367 | 2367 |
2368 void MarkCompactCollector::ClearNonLiveMapTransitions(Map* map, | 2368 void MarkCompactCollector::ClearNonLiveMapTransitions(Map* map, |
2369 MarkBit map_mark) { | 2369 MarkBit map_mark) { |
2370 // Follow the chain of back pointers to find the prototype. | 2370 // Follow the chain of back pointers to find the prototype. |
2371 Map* real_prototype = map; | 2371 Object* real_prototype = map; |
2372 while (real_prototype->IsMap()) { | 2372 while (real_prototype->IsMap()) { |
2373 real_prototype = reinterpret_cast<Map*>(real_prototype->prototype()); | 2373 real_prototype = Map::cast(real_prototype)->prototype(); |
2374 ASSERT(real_prototype->IsHeapObject()); | 2374 ASSERT(real_prototype->IsHeapObject()); |
2375 } | 2375 } |
2376 | 2376 |
2377 // Follow back pointers, setting them to prototype, clearing map transitions | 2377 // Follow back pointers, setting them to prototype, clearing map transitions |
2378 // when necessary. | 2378 // when necessary. |
2379 Map* current = map; | 2379 Map* current = map; |
2380 bool current_is_alive = map_mark.Get(); | 2380 bool current_is_alive = map_mark.Get(); |
2381 bool on_dead_path = !current_is_alive; | 2381 bool on_dead_path = !current_is_alive; |
2382 while (current->IsMap()) { | 2382 while (current->IsMap()) { |
2383 Object* next = current->prototype(); | 2383 Object* next = current->prototype(); |
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3938 while (buffer != NULL) { | 3938 while (buffer != NULL) { |
3939 SlotsBuffer* next_buffer = buffer->next(); | 3939 SlotsBuffer* next_buffer = buffer->next(); |
3940 DeallocateBuffer(buffer); | 3940 DeallocateBuffer(buffer); |
3941 buffer = next_buffer; | 3941 buffer = next_buffer; |
3942 } | 3942 } |
3943 *buffer_address = NULL; | 3943 *buffer_address = NULL; |
3944 } | 3944 } |
3945 | 3945 |
3946 | 3946 |
3947 } } // namespace v8::internal | 3947 } } // namespace v8::internal |
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