Chromium Code Reviews| Index: content/common/gpu/gpu_memory_manager.cc | 
| diff --git a/content/common/gpu/gpu_memory_manager.cc b/content/common/gpu/gpu_memory_manager.cc | 
| new file mode 100644 | 
| index 0000000000000000000000000000000000000000..3495731f8fdba90fc7cf353068ca81f527f32f5b | 
| --- /dev/null | 
| +++ b/content/common/gpu/gpu_memory_manager.cc | 
| @@ -0,0 +1,224 @@ | 
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
| +// Use of this source code is governed by a BSD-style license that can be | 
| +// found in the LICENSE file. | 
| + | 
| +#include "content/common/gpu/gpu_memory_manager.h" | 
| + | 
| +#if defined(ENABLE_GPU) | 
| + | 
| +#include "content/common/gpu/gpu_channel_manager.h" | 
| +#include "content/common/gpu/gpu_channel.h" | 
| +#include "content/common/gpu/gpu_command_buffer_stub.h" | 
| + | 
| +#include <vector> | 
| + | 
| +//////////////////////////////////////////////////////////////////////////////// | 
| +// Local helpers | 
| + | 
| +namespace { | 
| + | 
| +/* | 
| + * A RenderWidgetDescriptor is used to combine the information various stubs | 
| + * receive, in order to best infer the RenderWidget's current state. | 
| + */ | 
| +class RenderWidgetDescriptor { | 
| +public: | 
| + RenderWidgetDescriptor(int render_widget_id, | 
| 
 
nduca
2012/01/27 10:10:13
This comment applies to this entire patch. but we
 
 | 
| + bool visible, | 
| + int64 last_used_time, | 
| + GpuCommandBufferStub* stub) | 
| + : render_widget_id_(render_widget_id) | 
| + , visible_(visible) | 
| + , last_used_time_(last_used_time) | 
| + , stubs_(1,stub) { | 
| + } | 
| + | 
| +public: | 
| + int render_widget_id() const { return render_widget_id_; } | 
| + bool visible() const { return visible_; } | 
| + int64 last_used_time() const { return last_used_time_; } | 
| + std::vector<GpuCommandBufferStub*> const& stubs() const { return stubs_; } | 
| + | 
| + // This is a helper function to learn from another descriptor for the same | 
| 
 
nduca
2012/01/27 10:10:13
??? when do you merge? This feels like some seriou
 
mmocny
2012/01/27 19:51:33
This is a convenience function which I will move o
 
 | 
| + // RenderWidget, thus creating a single more accurate one. | 
| + void merge(RenderWidgetDescriptor const& other) { | 
| + DCHECK(render_widget_id_ == other.render_widget_id_); | 
| + // Check if this RWD has staler data than other: | 
| + if ((last_used_time_ == GpuCommandBufferStub::kUnknownLastUsedTime) || | 
| + (other.last_used_time_ != GpuCommandBufferStub::kUnknownLastUsedTime && | 
| + last_used_time_ < other.last_used_time_)) { | 
| + visible_ = other.visible_; | 
| + last_used_time_ = other.last_used_time_; | 
| + } | 
| + // Either way, merge stubs | 
| + stubs_.insert(stubs_.end(), other.stubs_.begin(), other.stubs_.end()); | 
| + // TODO(mmocny): DCHECK(confirm-no-duplicates) | 
| + // This is currently certain to be true, but should state assumptions | 
| + // since this assumption isn't enforced | 
| + } | 
| + | 
| +private: | 
| + int render_widget_id_; | 
| + | 
| + bool visible_; | 
| + int64 last_used_time_; | 
| + | 
| + std::vector<GpuCommandBufferStub*> stubs_; | 
| +}; | 
| + | 
| +/* | 
| + * Used to sort RenderWidgetDescriptors into most-to-least "important" order | 
| + */ | 
| +struct RenderWidgetDescriptorSorter { | 
| + bool operator()(RenderWidgetDescriptor* lhs, RenderWidgetDescriptor* rhs) { | 
| + if (lhs->visible() != rhs->visible()) // Visible RWD first | 
| + return lhs->visible(); | 
| + else if (lhs->visible()) // Use id as tiebreaker when both are visible | 
| + return lhs->render_widget_id() < rhs->render_widget_id(); | 
| + | 
| + DCHECK(lhs->last_used_time() != GpuCommandBufferStub::kUnknownLastUsedTime); | 
| + DCHECK(rhs->last_used_time() != GpuCommandBufferStub::kUnknownLastUsedTime); | 
| + // Last-used-time order for non visible ones | 
| + return lhs->last_used_time() > rhs->last_used_time(); | 
| + } | 
| +}; | 
| 
 
nduca
2012/01/27 10:10:13
Unit tests, or file a bug and write unit tests aft
 
mmocny
2012/01/27 19:51:33
This should be easy to test.
On 2012/01/27 10:10:
 
 | 
| + | 
| +/* | 
| + * GetGpuCommandBufferStubs | 
| + */ | 
| +std::vector<GpuCommandBufferStub*> GetGpuCommandBufferStubs( | 
| + GpuChannelManager* channel_manager) { | 
| + std::vector<GpuCommandBufferStub*> ret; | 
| + | 
| + std::vector<GpuChannel*> channels = channel_manager->GetChannels(); | 
| + | 
| + for (std::vector<GpuChannel*>::const_iterator channel_it = channels.begin(); | 
| + channel_it != channels.end(); ++channel_it ) { | 
| + GpuChannel* channel = *channel_it; | 
| + std::vector<GpuCommandBufferStub*> stubs = channel->GetCommandBuffers(); | 
| + ret.insert(ret.end(), stubs.begin(), stubs.end()); | 
| + } | 
| + return ret; | 
| +} | 
| + | 
| +/* | 
| + * ComputeRenderWidgetDescriptorsFromStubs | 
| + */ | 
| +std::vector<RenderWidgetDescriptor*> ComputeRenderWidgetDescriptorsFromStubs( | 
| 
 
nduca
2012/01/27 10:10:13
Why are you doing this? Why not just get a vector
 
mmocny
2012/01/27 19:51:33
I promise there was a method to this madness but I
 
 | 
| + std::vector<GpuCommandBufferStub*> stubs) { | 
| + std::vector<RenderWidgetDescriptor*> ret; | 
| + | 
| + for (std::vector<GpuCommandBufferStub*>::iterator gcbs_it = stubs.begin(); | 
| + gcbs_it != stubs.end(); ++gcbs_it) { | 
| + GpuCommandBufferStub* stub = *gcbs_it; | 
| + std::vector<int> render_widget_ids = stub->render_widget_ids(); | 
| + | 
| + for (std::vector<int>::iterator rwids_it = render_widget_ids.begin(); | 
| + rwids_it != render_widget_ids.end(); ++rwids_it) { | 
| + RenderWidgetDescriptor* rwd = new RenderWidgetDescriptor(*rwids_it, | 
| + stub->visible(), stub->last_used_time(), stub); | 
| + | 
| + // Try to find existing Render Widget | 
| + for (std::vector<RenderWidgetDescriptor*>::iterator rwds_it = ret.begin(); | 
| + rwds_it != ret.end(); ++rwds_it) { | 
| + if ((*rwds_it)->render_widget_id() == *rwids_it) { | 
| + (*rwds_it)->merge(*rwd); | 
| + rwd = NULL; | 
| + break; | 
| + } | 
| + } | 
| + if (rwd) | 
| + ret.push_back(rwd); | 
| + } | 
| + } | 
| + | 
| + return ret; | 
| +} | 
| + | 
| +} | 
| + | 
| +//////////////////////////////////////////////////////////////////////////////// | 
| +// Constructors/Destructors | 
| + | 
| +GpuMemoryManager::GpuMemoryManager(GpuChannelManager* channel_manager) | 
| + : channel_manager_(channel_manager) { | 
| + | 
| +} | 
| + | 
| +GpuMemoryManager::~GpuMemoryManager() { | 
| +} | 
| + | 
| +//////////////////////////////////////////////////////////////////////////////// | 
| + | 
| +void GpuMemoryManager::Manage() const { | 
| + // Compute RenderWidgetDescriptors from GpuCommandBufferStubs | 
| + std::vector<GpuCommandBufferStub*> stubs = GetGpuCommandBufferStubs( | 
| + channel_manager_); | 
| + std::vector<RenderWidgetDescriptor*> render_widget_descriptors = | 
| + ComputeRenderWidgetDescriptorsFromStubs(stubs); | 
| + | 
| + // Sort them in {visibility,last_used_time} order using custom sorter | 
| + std::sort(render_widget_descriptors.begin(), render_widget_descriptors.end(), | 
| + RenderWidgetDescriptorSorter()); | 
| + | 
| + // TODO(mmocny): What follows is vastly simplified logic based on counts, | 
| + // should consider actual memory usage and availability. | 
| + | 
| + // Separate into three sets, identified by render_widget_id | 
| + // 1. all_buffers: Every visible RenderWidget must have all buffers. | 
| + // 2. front_buffers: Invisible RenderWidgets can have a frontbuffer if the | 
| + // the total count is under some soft limit. | 
| + // 3. no_buffers: The rest should drop all buffers. | 
| + // TODO(mmocny): all_buffers takes up ~3 times more memory than front_buffers. | 
| + // Couldn't we have 3 front_buffer per each all_buffer? | 
| + std::set<int> all_buffers, front_buffers, no_buffers; | 
| + static const size_t kMaxFrontBufferSoftLimit = 8; | 
| + | 
| + for (std::vector<RenderWidgetDescriptor*>::iterator rwds_it = | 
| + render_widget_descriptors.begin(); | 
| + rwds_it != render_widget_descriptors.end(); ++rwds_it) { | 
| + RenderWidgetDescriptor* rwd = *rwds_it; | 
| + if (rwd->visible()) | 
| + all_buffers.insert(rwd->render_widget_id()); | 
| + else if ((all_buffers.size() + front_buffers.size()) < | 
| + kMaxFrontBufferSoftLimit) | 
| + front_buffers.insert(rwd->render_widget_id()); | 
| + else | 
| + no_buffers.insert(rwd->render_widget_id()); | 
| + } | 
| + | 
| + // Now, go through the command buffer stubs, and match their render widgets | 
| + // up to the buckets we divided. Since they may be associated with | 
| + // RenderWidgets in various buckets, the most visible one takes priority | 
| + for (std::vector<GpuCommandBufferStub*>::const_iterator it = stubs.begin(); | 
| + it != stubs.end(); ++it) { | 
| + GpuCommandBufferStub* stub = *it; | 
| + GpuMemoryAllocation allocation; | 
| + std::vector<int> render_widget_ids = stub->render_widget_ids(); | 
| + if (std::find_first_of(all_buffers.begin(), all_buffers.end(), | 
| + render_widget_ids.begin(), render_widget_ids.end()) != | 
| + all_buffers.end()) { | 
| + allocation.gpuResourceSizeInBytes = | 
| + GpuMemoryAllocation::kResourceSizeForegroundTab; | 
| + allocation.hasFrontbuffer = true; | 
| + allocation.hasBackbuffer = true; | 
| + } else if (std::find_first_of(front_buffers.begin(), front_buffers.end(), | 
| + render_widget_ids.begin(), render_widget_ids.end()) != | 
| + front_buffers.end()) { | 
| + allocation.gpuResourceSizeInBytes = | 
| + GpuMemoryAllocation::kResourceSizeBackgroundTab; | 
| + allocation.hasFrontbuffer = true; | 
| + allocation.hasBackbuffer = false; | 
| + } else { | 
| + allocation.gpuResourceSizeInBytes = | 
| + GpuMemoryAllocation::kResourceSizeHibernatedTab; | 
| + allocation.hasFrontbuffer = false; | 
| + allocation.hasBackbuffer = false; | 
| + } | 
| + stub->SetMemoryAllocation(allocation); | 
| + } | 
| +} | 
| + | 
| 
 
nduca
2012/01/27 10:10:13
No tests? That is scary.
It loosk like we dont ha
 
Ken Russell (switch to Gerrit)
2012/01/27 19:21:24
+1 to testing this from the start.
I haven't been
 
mmocny
2012/01/27 19:51:33
ok.
On 2012/01/27 10:10:13, nduca wrote:
 
 | 
| +//////////////////////////////////////////////////////////////////////////////// | 
| + | 
| +#endif |