| Index: client/dom/generated/src/frog/WebGLRenderingContext.dart
|
| diff --git a/client/dom/generated/src/frog/WebGLRenderingContext.dart b/client/dom/generated/src/frog/WebGLRenderingContext.dart
|
| index 62566627742d4ffc33c93767c93b051aa670ed77..edd205fb7a686e8df832d6377f5384549669c569 100644
|
| --- a/client/dom/generated/src/frog/WebGLRenderingContext.dart
|
| +++ b/client/dom/generated/src/frog/WebGLRenderingContext.dart
|
| @@ -1,5 +1,5 @@
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|
|
| -class WebGLRenderingContextJS extends CanvasRenderingContextJS implements WebGLRenderingContext native "*WebGLRenderingContext" {
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| +class WebGLRenderingContextJs extends CanvasRenderingContextJs implements WebGLRenderingContext native "*WebGLRenderingContext" {
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|
|
| static final int ACTIVE_ATTRIBUTES = 0x8B89;
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|
|
| @@ -601,17 +601,17 @@ class WebGLRenderingContextJS extends CanvasRenderingContextJS implements WebGLR
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|
|
| void activeTexture(int texture) native;
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|
|
| - void attachShader(WebGLProgramJS program, WebGLShaderJS shader) native;
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| + void attachShader(WebGLProgramJs program, WebGLShaderJs shader) native;
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|
|
| - void bindAttribLocation(WebGLProgramJS program, int index, String name) native;
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| + void bindAttribLocation(WebGLProgramJs program, int index, String name) native;
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|
|
| - void bindBuffer(int target, WebGLBufferJS buffer) native;
|
| + void bindBuffer(int target, WebGLBufferJs buffer) native;
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|
|
| - void bindFramebuffer(int target, WebGLFramebufferJS framebuffer) native;
|
| + void bindFramebuffer(int target, WebGLFramebufferJs framebuffer) native;
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|
|
| - void bindRenderbuffer(int target, WebGLRenderbufferJS renderbuffer) native;
|
| + void bindRenderbuffer(int target, WebGLRenderbufferJs renderbuffer) native;
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|
|
| - void bindTexture(int target, WebGLTextureJS texture) native;
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| + void bindTexture(int target, WebGLTextureJs texture) native;
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|
|
| void blendColor(num red, num green, num blue, num alpha) native;
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|
|
| @@ -639,37 +639,37 @@ class WebGLRenderingContextJS extends CanvasRenderingContextJS implements WebGLR
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|
|
| void colorMask(bool red, bool green, bool blue, bool alpha) native;
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|
|
| - void compileShader(WebGLShaderJS shader) native;
|
| + void compileShader(WebGLShaderJs shader) native;
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|
|
| void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) native;
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|
|
| void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) native;
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|
|
| - WebGLBufferJS createBuffer() native;
|
| + WebGLBufferJs createBuffer() native;
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|
|
| - WebGLFramebufferJS createFramebuffer() native;
|
| + WebGLFramebufferJs createFramebuffer() native;
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|
|
| - WebGLProgramJS createProgram() native;
|
| + WebGLProgramJs createProgram() native;
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|
|
| - WebGLRenderbufferJS createRenderbuffer() native;
|
| + WebGLRenderbufferJs createRenderbuffer() native;
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|
|
| - WebGLShaderJS createShader(int type) native;
|
| + WebGLShaderJs createShader(int type) native;
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|
|
| - WebGLTextureJS createTexture() native;
|
| + WebGLTextureJs createTexture() native;
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|
|
| void cullFace(int mode) native;
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|
|
| - void deleteBuffer(WebGLBufferJS buffer) native;
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| + void deleteBuffer(WebGLBufferJs buffer) native;
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|
|
| - void deleteFramebuffer(WebGLFramebufferJS framebuffer) native;
|
| + void deleteFramebuffer(WebGLFramebufferJs framebuffer) native;
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|
|
| - void deleteProgram(WebGLProgramJS program) native;
|
| + void deleteProgram(WebGLProgramJs program) native;
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|
|
| - void deleteRenderbuffer(WebGLRenderbufferJS renderbuffer) native;
|
| + void deleteRenderbuffer(WebGLRenderbufferJs renderbuffer) native;
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|
|
| - void deleteShader(WebGLShaderJS shader) native;
|
| + void deleteShader(WebGLShaderJs shader) native;
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|
|
| - void deleteTexture(WebGLTextureJS texture) native;
|
| + void deleteTexture(WebGLTextureJs texture) native;
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|
|
| void depthFunc(int func) native;
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|
|
| @@ -677,7 +677,7 @@ class WebGLRenderingContextJS extends CanvasRenderingContextJS implements WebGLR
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|
|
| void depthRange(num zNear, num zFar) native;
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|
|
| - void detachShader(WebGLProgramJS program, WebGLShaderJS shader) native;
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| + void detachShader(WebGLProgramJs program, WebGLShaderJs shader) native;
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|
|
| void disable(int cap) native;
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|
|
| @@ -695,25 +695,25 @@ class WebGLRenderingContextJS extends CanvasRenderingContextJS implements WebGLR
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|
|
| void flush() native;
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|
|
| - void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, WebGLRenderbufferJS renderbuffer) native;
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| + void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, WebGLRenderbufferJs renderbuffer) native;
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|
|
| - void framebufferTexture2D(int target, int attachment, int textarget, WebGLTextureJS texture, int level) native;
|
| + void framebufferTexture2D(int target, int attachment, int textarget, WebGLTextureJs texture, int level) native;
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|
|
| void frontFace(int mode) native;
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|
|
| void generateMipmap(int target) native;
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|
|
| - WebGLActiveInfoJS getActiveAttrib(WebGLProgramJS program, int index) native;
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| + WebGLActiveInfoJs getActiveAttrib(WebGLProgramJs program, int index) native;
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|
|
| - WebGLActiveInfoJS getActiveUniform(WebGLProgramJS program, int index) native;
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| + WebGLActiveInfoJs getActiveUniform(WebGLProgramJs program, int index) native;
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|
|
| - List getAttachedShaders(WebGLProgramJS program) native;
|
| + List getAttachedShaders(WebGLProgramJs program) native;
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|
|
| - int getAttribLocation(WebGLProgramJS program, String name) native;
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| + int getAttribLocation(WebGLProgramJs program, String name) native;
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|
|
| Object getBufferParameter(int target, int pname) native;
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|
|
| - WebGLContextAttributesJS getContextAttributes() native;
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| + WebGLContextAttributesJs getContextAttributes() native;
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|
|
| int getError() native;
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|
|
| @@ -723,23 +723,23 @@ class WebGLRenderingContextJS extends CanvasRenderingContextJS implements WebGLR
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|
|
| Object getParameter(int pname) native;
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|
|
| - String getProgramInfoLog(WebGLProgramJS program) native;
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| + String getProgramInfoLog(WebGLProgramJs program) native;
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|
|
| - Object getProgramParameter(WebGLProgramJS program, int pname) native;
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| + Object getProgramParameter(WebGLProgramJs program, int pname) native;
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|
|
| Object getRenderbufferParameter(int target, int pname) native;
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|
|
| - String getShaderInfoLog(WebGLShaderJS shader) native;
|
| + String getShaderInfoLog(WebGLShaderJs shader) native;
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|
|
| - Object getShaderParameter(WebGLShaderJS shader, int pname) native;
|
| + Object getShaderParameter(WebGLShaderJs shader, int pname) native;
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|
|
| - String getShaderSource(WebGLShaderJS shader) native;
|
| + String getShaderSource(WebGLShaderJs shader) native;
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|
|
| Object getTexParameter(int target, int pname) native;
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|
|
| - Object getUniform(WebGLProgramJS program, WebGLUniformLocationJS location) native;
|
| + Object getUniform(WebGLProgramJs program, WebGLUniformLocationJs location) native;
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|
|
| - WebGLUniformLocationJS getUniformLocation(WebGLProgramJS program, String name) native;
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| + WebGLUniformLocationJs getUniformLocation(WebGLProgramJs program, String name) native;
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|
|
| Object getVertexAttrib(int index, int pname) native;
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|
|
| @@ -747,31 +747,31 @@ class WebGLRenderingContextJS extends CanvasRenderingContextJS implements WebGLR
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|
|
| void hint(int target, int mode) native;
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|
|
| - bool isBuffer(WebGLBufferJS buffer) native;
|
| + bool isBuffer(WebGLBufferJs buffer) native;
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|
|
| bool isContextLost() native;
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|
|
| bool isEnabled(int cap) native;
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|
|
| - bool isFramebuffer(WebGLFramebufferJS framebuffer) native;
|
| + bool isFramebuffer(WebGLFramebufferJs framebuffer) native;
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|
|
| - bool isProgram(WebGLProgramJS program) native;
|
| + bool isProgram(WebGLProgramJs program) native;
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|
|
| - bool isRenderbuffer(WebGLRenderbufferJS renderbuffer) native;
|
| + bool isRenderbuffer(WebGLRenderbufferJs renderbuffer) native;
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|
|
| - bool isShader(WebGLShaderJS shader) native;
|
| + bool isShader(WebGLShaderJs shader) native;
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|
|
| - bool isTexture(WebGLTextureJS texture) native;
|
| + bool isTexture(WebGLTextureJs texture) native;
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|
|
| void lineWidth(num width) native;
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|
|
| - void linkProgram(WebGLProgramJS program) native;
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| + void linkProgram(WebGLProgramJs program) native;
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|
|
| void pixelStorei(int pname, int param) native;
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|
|
| void polygonOffset(num factor, num units) native;
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|
|
| - void readPixels(int x, int y, int width, int height, int format, int type, ArrayBufferViewJS pixels) native;
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| + void readPixels(int x, int y, int width, int height, int format, int type, ArrayBufferViewJs pixels) native;
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|
|
| void releaseShaderCompiler() native;
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|
|
| @@ -781,7 +781,7 @@ class WebGLRenderingContextJS extends CanvasRenderingContextJS implements WebGLR
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|
|
| void scissor(int x, int y, int width, int height) native;
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|
|
| - void shaderSource(WebGLShaderJS shader, String string) native;
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| + void shaderSource(WebGLShaderJs shader, String string) native;
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|
|
| void stencilFunc(int func, int ref, int mask) native;
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|
|
| @@ -795,71 +795,71 @@ class WebGLRenderingContextJS extends CanvasRenderingContextJS implements WebGLR
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|
|
| void stencilOpSeparate(int face, int fail, int zfail, int zpass) native;
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|
|
| - void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, var border_OR_canvas_OR_image_OR_pixels_OR_video, [int format = null, int type = null, ArrayBufferViewJS pixels = null]) native;
|
| + void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, var border_OR_canvas_OR_image_OR_pixels_OR_video, [int format = null, int type = null, ArrayBufferViewJs pixels = null]) native;
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|
|
| void texParameterf(int target, int pname, num param) native;
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|
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| void texParameteri(int target, int pname, int param) native;
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|
|
| - void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, var canvas_OR_format_OR_image_OR_pixels_OR_video, [int type = null, ArrayBufferViewJS pixels = null]) native;
|
| + void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, var canvas_OR_format_OR_image_OR_pixels_OR_video, [int type = null, ArrayBufferViewJs pixels = null]) native;
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|
|
| - void uniform1f(WebGLUniformLocationJS location, num x) native;
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| + void uniform1f(WebGLUniformLocationJs location, num x) native;
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|
|
| - void uniform1fv(WebGLUniformLocationJS location, Float32ArrayJS v) native;
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| + void uniform1fv(WebGLUniformLocationJs location, Float32ArrayJs v) native;
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|
|
| - void uniform1i(WebGLUniformLocationJS location, int x) native;
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| + void uniform1i(WebGLUniformLocationJs location, int x) native;
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|
|
| - void uniform1iv(WebGLUniformLocationJS location, Int32ArrayJS v) native;
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| + void uniform1iv(WebGLUniformLocationJs location, Int32ArrayJs v) native;
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|
|
| - void uniform2f(WebGLUniformLocationJS location, num x, num y) native;
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| + void uniform2f(WebGLUniformLocationJs location, num x, num y) native;
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|
|
| - void uniform2fv(WebGLUniformLocationJS location, Float32ArrayJS v) native;
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| + void uniform2fv(WebGLUniformLocationJs location, Float32ArrayJs v) native;
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|
|
| - void uniform2i(WebGLUniformLocationJS location, int x, int y) native;
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| + void uniform2i(WebGLUniformLocationJs location, int x, int y) native;
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|
|
| - void uniform2iv(WebGLUniformLocationJS location, Int32ArrayJS v) native;
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| + void uniform2iv(WebGLUniformLocationJs location, Int32ArrayJs v) native;
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|
|
| - void uniform3f(WebGLUniformLocationJS location, num x, num y, num z) native;
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| + void uniform3f(WebGLUniformLocationJs location, num x, num y, num z) native;
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|
|
| - void uniform3fv(WebGLUniformLocationJS location, Float32ArrayJS v) native;
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| + void uniform3fv(WebGLUniformLocationJs location, Float32ArrayJs v) native;
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|
|
| - void uniform3i(WebGLUniformLocationJS location, int x, int y, int z) native;
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| + void uniform3i(WebGLUniformLocationJs location, int x, int y, int z) native;
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|
|
| - void uniform3iv(WebGLUniformLocationJS location, Int32ArrayJS v) native;
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| + void uniform3iv(WebGLUniformLocationJs location, Int32ArrayJs v) native;
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|
|
| - void uniform4f(WebGLUniformLocationJS location, num x, num y, num z, num w) native;
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| + void uniform4f(WebGLUniformLocationJs location, num x, num y, num z, num w) native;
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|
|
| - void uniform4fv(WebGLUniformLocationJS location, Float32ArrayJS v) native;
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| + void uniform4fv(WebGLUniformLocationJs location, Float32ArrayJs v) native;
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|
|
| - void uniform4i(WebGLUniformLocationJS location, int x, int y, int z, int w) native;
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| + void uniform4i(WebGLUniformLocationJs location, int x, int y, int z, int w) native;
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|
|
| - void uniform4iv(WebGLUniformLocationJS location, Int32ArrayJS v) native;
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| + void uniform4iv(WebGLUniformLocationJs location, Int32ArrayJs v) native;
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|
|
| - void uniformMatrix2fv(WebGLUniformLocationJS location, bool transpose, Float32ArrayJS array) native;
|
| + void uniformMatrix2fv(WebGLUniformLocationJs location, bool transpose, Float32ArrayJs array) native;
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|
|
| - void uniformMatrix3fv(WebGLUniformLocationJS location, bool transpose, Float32ArrayJS array) native;
|
| + void uniformMatrix3fv(WebGLUniformLocationJs location, bool transpose, Float32ArrayJs array) native;
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|
|
| - void uniformMatrix4fv(WebGLUniformLocationJS location, bool transpose, Float32ArrayJS array) native;
|
| + void uniformMatrix4fv(WebGLUniformLocationJs location, bool transpose, Float32ArrayJs array) native;
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|
|
| - void useProgram(WebGLProgramJS program) native;
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| + void useProgram(WebGLProgramJs program) native;
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|
|
| - void validateProgram(WebGLProgramJS program) native;
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| + void validateProgram(WebGLProgramJs program) native;
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|
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| void vertexAttrib1f(int indx, num x) native;
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|
|
| - void vertexAttrib1fv(int indx, Float32ArrayJS values) native;
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| + void vertexAttrib1fv(int indx, Float32ArrayJs values) native;
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|
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| void vertexAttrib2f(int indx, num x, num y) native;
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|
|
| - void vertexAttrib2fv(int indx, Float32ArrayJS values) native;
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| + void vertexAttrib2fv(int indx, Float32ArrayJs values) native;
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|
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| void vertexAttrib3f(int indx, num x, num y, num z) native;
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|
|
| - void vertexAttrib3fv(int indx, Float32ArrayJS values) native;
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| + void vertexAttrib3fv(int indx, Float32ArrayJs values) native;
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|
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| void vertexAttrib4f(int indx, num x, num y, num z, num w) native;
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|
|
| - void vertexAttrib4fv(int indx, Float32ArrayJS values) native;
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| + void vertexAttrib4fv(int indx, Float32ArrayJs values) native;
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| void vertexAttribPointer(int indx, int size, int type, bool normalized, int stride, int offset) native;
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