| Index: content/renderer/media/audio_device.h
|
| diff --git a/content/renderer/media/audio_device.h b/content/renderer/media/audio_device.h
|
| index 73470b52f86b9bf12d75cb004d1e54c986534e2a..e9753c740c52ea21c61da1822d4f816cfd78302f 100644
|
| --- a/content/renderer/media/audio_device.h
|
| +++ b/content/renderer/media/audio_device.h
|
| @@ -157,7 +157,7 @@ class CONTENT_EXPORT AudioDevice
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|
|
| private:
|
| // Magic required by ref_counted.h to avoid any code deleting the object
|
| - // accidently while there are references to it.
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| + // accidentally while there are references to it.
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| friend class base::RefCountedThreadSafe<AudioSocket>;
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| ~AudioSocket() { }
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|
|
| @@ -177,7 +177,7 @@ class CONTENT_EXPORT AudioDevice
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| void InitializeOnIOThread(const AudioParameters& params);
|
| void PlayOnIOThread();
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| void PauseOnIOThread(bool flush);
|
| - void ShutDownOnIOThread(base::WaitableEvent* completion);
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| + void ShutDownOnIOThread();
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| void SetVolumeOnIOThread(double volume);
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|
|
| void Send(IPC::Message* message);
|
| @@ -220,12 +220,14 @@ class CONTENT_EXPORT AudioDevice
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| double volume_;
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|
|
| // Callbacks for rendering audio occur on this thread.
|
| + // Must only be modified on the IO thread and when the thread is not running.
|
| scoped_ptr<base::DelegateSimpleThread> audio_thread_;
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|
|
| // Cached audio message filter (lives on the main render thread).
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| scoped_refptr<AudioMessageFilter> filter_;
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|
|
| // Our stream ID on the message filter. Only accessed on the IO thread.
|
| + // Must only be modified on the IO thread.
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| int32 stream_id_;
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|
|
| // State of Play() / Pause() calls before OnLowLatencyCreated() is called.
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| @@ -234,19 +236,17 @@ class CONTENT_EXPORT AudioDevice
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| // Set to |true| when OnLowLatencyCreated() is called.
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| // Set to |false| when ShutDownOnIOThread() is called.
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| // This is for use with play_on_start_ to track Play() / Pause() state.
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| + // Must only be touched from the IO thread.
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| bool is_started_;
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|
|
| // Data transfer between browser and render process uses a combination
|
| // of sync sockets and shared memory to provide lowest possible latency.
|
| + // These variables must only be set on the IO thread while the audio_thread_
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| + // is not running.
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| base::SharedMemoryHandle shared_memory_handle_;
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| scoped_refptr<AudioSocket> audio_socket_;
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| int memory_length_;
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|
|
| - // Protects lifetime of:
|
| - // audio_socket_
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| - // audio_thread_
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| - base::Lock lock_;
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| -
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| DISALLOW_COPY_AND_ASSIGN(AudioDevice);
|
| };
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|
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|