| Index: client/dom/generated/src/frog/WebGLRenderingContext.dart
|
| diff --git a/client/dom/generated/src/frog/WebGLRenderingContext.dart b/client/dom/generated/src/frog/WebGLRenderingContext.dart
|
| index 482a787b148fb1b44d63e0c90af4f98402592977..62566627742d4ffc33c93767c93b051aa670ed77 100644
|
| --- a/client/dom/generated/src/frog/WebGLRenderingContext.dart
|
| +++ b/client/dom/generated/src/frog/WebGLRenderingContext.dart
|
| @@ -1,5 +1,5 @@
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|
|
| -class WebGLRenderingContext extends CanvasRenderingContext native "*WebGLRenderingContext" {
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| +class WebGLRenderingContextJS extends CanvasRenderingContextJS implements WebGLRenderingContext native "*WebGLRenderingContext" {
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|
|
| static final int ACTIVE_ATTRIBUTES = 0x8B89;
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|
|
| @@ -601,17 +601,17 @@ class WebGLRenderingContext extends CanvasRenderingContext native "*WebGLRenderi
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|
|
| void activeTexture(int texture) native;
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|
|
| - void attachShader(WebGLProgram program, WebGLShader shader) native;
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| + void attachShader(WebGLProgramJS program, WebGLShaderJS shader) native;
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|
|
| - void bindAttribLocation(WebGLProgram program, int index, String name) native;
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| + void bindAttribLocation(WebGLProgramJS program, int index, String name) native;
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|
|
| - void bindBuffer(int target, WebGLBuffer buffer) native;
|
| + void bindBuffer(int target, WebGLBufferJS buffer) native;
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|
|
| - void bindFramebuffer(int target, WebGLFramebuffer framebuffer) native;
|
| + void bindFramebuffer(int target, WebGLFramebufferJS framebuffer) native;
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|
|
| - void bindRenderbuffer(int target, WebGLRenderbuffer renderbuffer) native;
|
| + void bindRenderbuffer(int target, WebGLRenderbufferJS renderbuffer) native;
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|
|
| - void bindTexture(int target, WebGLTexture texture) native;
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| + void bindTexture(int target, WebGLTextureJS texture) native;
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|
|
| void blendColor(num red, num green, num blue, num alpha) native;
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|
|
| @@ -639,37 +639,37 @@ class WebGLRenderingContext extends CanvasRenderingContext native "*WebGLRenderi
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|
|
| void colorMask(bool red, bool green, bool blue, bool alpha) native;
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|
|
| - void compileShader(WebGLShader shader) native;
|
| + void compileShader(WebGLShaderJS shader) native;
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|
|
| void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) native;
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|
|
| void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) native;
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|
|
| - WebGLBuffer createBuffer() native;
|
| + WebGLBufferJS createBuffer() native;
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|
|
| - WebGLFramebuffer createFramebuffer() native;
|
| + WebGLFramebufferJS createFramebuffer() native;
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|
|
| - WebGLProgram createProgram() native;
|
| + WebGLProgramJS createProgram() native;
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|
|
| - WebGLRenderbuffer createRenderbuffer() native;
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| + WebGLRenderbufferJS createRenderbuffer() native;
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|
|
| - WebGLShader createShader(int type) native;
|
| + WebGLShaderJS createShader(int type) native;
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|
|
| - WebGLTexture createTexture() native;
|
| + WebGLTextureJS createTexture() native;
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|
|
| void cullFace(int mode) native;
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|
|
| - void deleteBuffer(WebGLBuffer buffer) native;
|
| + void deleteBuffer(WebGLBufferJS buffer) native;
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|
|
| - void deleteFramebuffer(WebGLFramebuffer framebuffer) native;
|
| + void deleteFramebuffer(WebGLFramebufferJS framebuffer) native;
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|
|
| - void deleteProgram(WebGLProgram program) native;
|
| + void deleteProgram(WebGLProgramJS program) native;
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|
|
| - void deleteRenderbuffer(WebGLRenderbuffer renderbuffer) native;
|
| + void deleteRenderbuffer(WebGLRenderbufferJS renderbuffer) native;
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|
|
| - void deleteShader(WebGLShader shader) native;
|
| + void deleteShader(WebGLShaderJS shader) native;
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|
|
| - void deleteTexture(WebGLTexture texture) native;
|
| + void deleteTexture(WebGLTextureJS texture) native;
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|
|
| void depthFunc(int func) native;
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|
|
| @@ -677,7 +677,7 @@ class WebGLRenderingContext extends CanvasRenderingContext native "*WebGLRenderi
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|
|
| void depthRange(num zNear, num zFar) native;
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|
|
| - void detachShader(WebGLProgram program, WebGLShader shader) native;
|
| + void detachShader(WebGLProgramJS program, WebGLShaderJS shader) native;
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|
|
| void disable(int cap) native;
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|
|
| @@ -695,25 +695,25 @@ class WebGLRenderingContext extends CanvasRenderingContext native "*WebGLRenderi
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|
|
| void flush() native;
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|
|
| - void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, WebGLRenderbuffer renderbuffer) native;
|
| + void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, WebGLRenderbufferJS renderbuffer) native;
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|
|
| - void framebufferTexture2D(int target, int attachment, int textarget, WebGLTexture texture, int level) native;
|
| + void framebufferTexture2D(int target, int attachment, int textarget, WebGLTextureJS texture, int level) native;
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|
|
| void frontFace(int mode) native;
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|
|
| void generateMipmap(int target) native;
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|
|
| - WebGLActiveInfo getActiveAttrib(WebGLProgram program, int index) native;
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| + WebGLActiveInfoJS getActiveAttrib(WebGLProgramJS program, int index) native;
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|
|
| - WebGLActiveInfo getActiveUniform(WebGLProgram program, int index) native;
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| + WebGLActiveInfoJS getActiveUniform(WebGLProgramJS program, int index) native;
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|
|
| - List getAttachedShaders(WebGLProgram program) native;
|
| + List getAttachedShaders(WebGLProgramJS program) native;
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|
|
| - int getAttribLocation(WebGLProgram program, String name) native;
|
| + int getAttribLocation(WebGLProgramJS program, String name) native;
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|
|
| Object getBufferParameter(int target, int pname) native;
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|
|
| - WebGLContextAttributes getContextAttributes() native;
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| + WebGLContextAttributesJS getContextAttributes() native;
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|
|
| int getError() native;
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|
|
| @@ -723,23 +723,23 @@ class WebGLRenderingContext extends CanvasRenderingContext native "*WebGLRenderi
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|
|
| Object getParameter(int pname) native;
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|
|
| - String getProgramInfoLog(WebGLProgram program) native;
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| + String getProgramInfoLog(WebGLProgramJS program) native;
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|
|
| - Object getProgramParameter(WebGLProgram program, int pname) native;
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| + Object getProgramParameter(WebGLProgramJS program, int pname) native;
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|
|
| Object getRenderbufferParameter(int target, int pname) native;
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|
|
| - String getShaderInfoLog(WebGLShader shader) native;
|
| + String getShaderInfoLog(WebGLShaderJS shader) native;
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|
|
| - Object getShaderParameter(WebGLShader shader, int pname) native;
|
| + Object getShaderParameter(WebGLShaderJS shader, int pname) native;
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|
|
| - String getShaderSource(WebGLShader shader) native;
|
| + String getShaderSource(WebGLShaderJS shader) native;
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|
|
| Object getTexParameter(int target, int pname) native;
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|
|
| - Object getUniform(WebGLProgram program, WebGLUniformLocation location) native;
|
| + Object getUniform(WebGLProgramJS program, WebGLUniformLocationJS location) native;
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|
|
| - WebGLUniformLocation getUniformLocation(WebGLProgram program, String name) native;
|
| + WebGLUniformLocationJS getUniformLocation(WebGLProgramJS program, String name) native;
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|
|
| Object getVertexAttrib(int index, int pname) native;
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|
|
| @@ -747,31 +747,31 @@ class WebGLRenderingContext extends CanvasRenderingContext native "*WebGLRenderi
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|
|
| void hint(int target, int mode) native;
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|
|
| - bool isBuffer(WebGLBuffer buffer) native;
|
| + bool isBuffer(WebGLBufferJS buffer) native;
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|
|
| bool isContextLost() native;
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|
|
| bool isEnabled(int cap) native;
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|
|
| - bool isFramebuffer(WebGLFramebuffer framebuffer) native;
|
| + bool isFramebuffer(WebGLFramebufferJS framebuffer) native;
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|
|
| - bool isProgram(WebGLProgram program) native;
|
| + bool isProgram(WebGLProgramJS program) native;
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|
|
| - bool isRenderbuffer(WebGLRenderbuffer renderbuffer) native;
|
| + bool isRenderbuffer(WebGLRenderbufferJS renderbuffer) native;
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|
|
| - bool isShader(WebGLShader shader) native;
|
| + bool isShader(WebGLShaderJS shader) native;
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|
|
| - bool isTexture(WebGLTexture texture) native;
|
| + bool isTexture(WebGLTextureJS texture) native;
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|
|
| void lineWidth(num width) native;
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|
|
| - void linkProgram(WebGLProgram program) native;
|
| + void linkProgram(WebGLProgramJS program) native;
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|
|
| void pixelStorei(int pname, int param) native;
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|
|
| void polygonOffset(num factor, num units) native;
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|
|
| - void readPixels(int x, int y, int width, int height, int format, int type, ArrayBufferView pixels) native;
|
| + void readPixels(int x, int y, int width, int height, int format, int type, ArrayBufferViewJS pixels) native;
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|
|
| void releaseShaderCompiler() native;
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|
|
| @@ -781,7 +781,7 @@ class WebGLRenderingContext extends CanvasRenderingContext native "*WebGLRenderi
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|
|
| void scissor(int x, int y, int width, int height) native;
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|
|
| - void shaderSource(WebGLShader shader, String string) native;
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| + void shaderSource(WebGLShaderJS shader, String string) native;
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|
|
| void stencilFunc(int func, int ref, int mask) native;
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|
|
| @@ -795,71 +795,71 @@ class WebGLRenderingContext extends CanvasRenderingContext native "*WebGLRenderi
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|
|
| void stencilOpSeparate(int face, int fail, int zfail, int zpass) native;
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|
|
| - void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, var border_OR_canvas_OR_image_OR_pixels_OR_video, [int format = null, int type = null, ArrayBufferView pixels = null]) native;
|
| + void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, var border_OR_canvas_OR_image_OR_pixels_OR_video, [int format = null, int type = null, ArrayBufferViewJS pixels = null]) native;
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|
|
| void texParameterf(int target, int pname, num param) native;
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|
|
| void texParameteri(int target, int pname, int param) native;
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|
|
| - void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, var canvas_OR_format_OR_image_OR_pixels_OR_video, [int type = null, ArrayBufferView pixels = null]) native;
|
| + void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, var canvas_OR_format_OR_image_OR_pixels_OR_video, [int type = null, ArrayBufferViewJS pixels = null]) native;
|
|
|
| - void uniform1f(WebGLUniformLocation location, num x) native;
|
| + void uniform1f(WebGLUniformLocationJS location, num x) native;
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|
|
| - void uniform1fv(WebGLUniformLocation location, Float32Array v) native;
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| + void uniform1fv(WebGLUniformLocationJS location, Float32ArrayJS v) native;
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|
|
| - void uniform1i(WebGLUniformLocation location, int x) native;
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| + void uniform1i(WebGLUniformLocationJS location, int x) native;
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|
|
| - void uniform1iv(WebGLUniformLocation location, Int32Array v) native;
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| + void uniform1iv(WebGLUniformLocationJS location, Int32ArrayJS v) native;
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|
|
| - void uniform2f(WebGLUniformLocation location, num x, num y) native;
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| + void uniform2f(WebGLUniformLocationJS location, num x, num y) native;
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|
|
| - void uniform2fv(WebGLUniformLocation location, Float32Array v) native;
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| + void uniform2fv(WebGLUniformLocationJS location, Float32ArrayJS v) native;
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|
|
| - void uniform2i(WebGLUniformLocation location, int x, int y) native;
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| + void uniform2i(WebGLUniformLocationJS location, int x, int y) native;
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|
|
| - void uniform2iv(WebGLUniformLocation location, Int32Array v) native;
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| + void uniform2iv(WebGLUniformLocationJS location, Int32ArrayJS v) native;
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|
|
| - void uniform3f(WebGLUniformLocation location, num x, num y, num z) native;
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| + void uniform3f(WebGLUniformLocationJS location, num x, num y, num z) native;
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|
|
| - void uniform3fv(WebGLUniformLocation location, Float32Array v) native;
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| + void uniform3fv(WebGLUniformLocationJS location, Float32ArrayJS v) native;
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|
|
| - void uniform3i(WebGLUniformLocation location, int x, int y, int z) native;
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| + void uniform3i(WebGLUniformLocationJS location, int x, int y, int z) native;
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|
|
| - void uniform3iv(WebGLUniformLocation location, Int32Array v) native;
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| + void uniform3iv(WebGLUniformLocationJS location, Int32ArrayJS v) native;
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|
|
| - void uniform4f(WebGLUniformLocation location, num x, num y, num z, num w) native;
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| + void uniform4f(WebGLUniformLocationJS location, num x, num y, num z, num w) native;
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|
|
| - void uniform4fv(WebGLUniformLocation location, Float32Array v) native;
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| + void uniform4fv(WebGLUniformLocationJS location, Float32ArrayJS v) native;
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|
|
| - void uniform4i(WebGLUniformLocation location, int x, int y, int z, int w) native;
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| + void uniform4i(WebGLUniformLocationJS location, int x, int y, int z, int w) native;
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|
|
| - void uniform4iv(WebGLUniformLocation location, Int32Array v) native;
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| + void uniform4iv(WebGLUniformLocationJS location, Int32ArrayJS v) native;
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|
|
| - void uniformMatrix2fv(WebGLUniformLocation location, bool transpose, Float32Array array) native;
|
| + void uniformMatrix2fv(WebGLUniformLocationJS location, bool transpose, Float32ArrayJS array) native;
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|
|
| - void uniformMatrix3fv(WebGLUniformLocation location, bool transpose, Float32Array array) native;
|
| + void uniformMatrix3fv(WebGLUniformLocationJS location, bool transpose, Float32ArrayJS array) native;
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|
|
| - void uniformMatrix4fv(WebGLUniformLocation location, bool transpose, Float32Array array) native;
|
| + void uniformMatrix4fv(WebGLUniformLocationJS location, bool transpose, Float32ArrayJS array) native;
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|
|
| - void useProgram(WebGLProgram program) native;
|
| + void useProgram(WebGLProgramJS program) native;
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|
|
| - void validateProgram(WebGLProgram program) native;
|
| + void validateProgram(WebGLProgramJS program) native;
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|
|
| void vertexAttrib1f(int indx, num x) native;
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|
|
| - void vertexAttrib1fv(int indx, Float32Array values) native;
|
| + void vertexAttrib1fv(int indx, Float32ArrayJS values) native;
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|
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| void vertexAttrib2f(int indx, num x, num y) native;
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|
|
| - void vertexAttrib2fv(int indx, Float32Array values) native;
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| + void vertexAttrib2fv(int indx, Float32ArrayJS values) native;
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|
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| void vertexAttrib3f(int indx, num x, num y, num z) native;
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|
|
| - void vertexAttrib3fv(int indx, Float32Array values) native;
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| + void vertexAttrib3fv(int indx, Float32ArrayJS values) native;
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|
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| void vertexAttrib4f(int indx, num x, num y, num z, num w) native;
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|
|
| - void vertexAttrib4fv(int indx, Float32Array values) native;
|
| + void vertexAttrib4fv(int indx, Float32ArrayJS values) native;
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|
|
| void vertexAttribPointer(int indx, int size, int type, bool normalized, int stride, int offset) native;
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|