Index: client/dom/generated/src/frog/WebGLRenderingContext.dart |
diff --git a/client/dom/generated/src/frog/WebGLRenderingContext.dart b/client/dom/generated/src/frog/WebGLRenderingContext.dart |
index 482a787b148fb1b44d63e0c90af4f98402592977..62566627742d4ffc33c93767c93b051aa670ed77 100644 |
--- a/client/dom/generated/src/frog/WebGLRenderingContext.dart |
+++ b/client/dom/generated/src/frog/WebGLRenderingContext.dart |
@@ -1,5 +1,5 @@ |
-class WebGLRenderingContext extends CanvasRenderingContext native "*WebGLRenderingContext" { |
+class WebGLRenderingContextJS extends CanvasRenderingContextJS implements WebGLRenderingContext native "*WebGLRenderingContext" { |
static final int ACTIVE_ATTRIBUTES = 0x8B89; |
@@ -601,17 +601,17 @@ class WebGLRenderingContext extends CanvasRenderingContext native "*WebGLRenderi |
void activeTexture(int texture) native; |
- void attachShader(WebGLProgram program, WebGLShader shader) native; |
+ void attachShader(WebGLProgramJS program, WebGLShaderJS shader) native; |
- void bindAttribLocation(WebGLProgram program, int index, String name) native; |
+ void bindAttribLocation(WebGLProgramJS program, int index, String name) native; |
- void bindBuffer(int target, WebGLBuffer buffer) native; |
+ void bindBuffer(int target, WebGLBufferJS buffer) native; |
- void bindFramebuffer(int target, WebGLFramebuffer framebuffer) native; |
+ void bindFramebuffer(int target, WebGLFramebufferJS framebuffer) native; |
- void bindRenderbuffer(int target, WebGLRenderbuffer renderbuffer) native; |
+ void bindRenderbuffer(int target, WebGLRenderbufferJS renderbuffer) native; |
- void bindTexture(int target, WebGLTexture texture) native; |
+ void bindTexture(int target, WebGLTextureJS texture) native; |
void blendColor(num red, num green, num blue, num alpha) native; |
@@ -639,37 +639,37 @@ class WebGLRenderingContext extends CanvasRenderingContext native "*WebGLRenderi |
void colorMask(bool red, bool green, bool blue, bool alpha) native; |
- void compileShader(WebGLShader shader) native; |
+ void compileShader(WebGLShaderJS shader) native; |
void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) native; |
void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) native; |
- WebGLBuffer createBuffer() native; |
+ WebGLBufferJS createBuffer() native; |
- WebGLFramebuffer createFramebuffer() native; |
+ WebGLFramebufferJS createFramebuffer() native; |
- WebGLProgram createProgram() native; |
+ WebGLProgramJS createProgram() native; |
- WebGLRenderbuffer createRenderbuffer() native; |
+ WebGLRenderbufferJS createRenderbuffer() native; |
- WebGLShader createShader(int type) native; |
+ WebGLShaderJS createShader(int type) native; |
- WebGLTexture createTexture() native; |
+ WebGLTextureJS createTexture() native; |
void cullFace(int mode) native; |
- void deleteBuffer(WebGLBuffer buffer) native; |
+ void deleteBuffer(WebGLBufferJS buffer) native; |
- void deleteFramebuffer(WebGLFramebuffer framebuffer) native; |
+ void deleteFramebuffer(WebGLFramebufferJS framebuffer) native; |
- void deleteProgram(WebGLProgram program) native; |
+ void deleteProgram(WebGLProgramJS program) native; |
- void deleteRenderbuffer(WebGLRenderbuffer renderbuffer) native; |
+ void deleteRenderbuffer(WebGLRenderbufferJS renderbuffer) native; |
- void deleteShader(WebGLShader shader) native; |
+ void deleteShader(WebGLShaderJS shader) native; |
- void deleteTexture(WebGLTexture texture) native; |
+ void deleteTexture(WebGLTextureJS texture) native; |
void depthFunc(int func) native; |
@@ -677,7 +677,7 @@ class WebGLRenderingContext extends CanvasRenderingContext native "*WebGLRenderi |
void depthRange(num zNear, num zFar) native; |
- void detachShader(WebGLProgram program, WebGLShader shader) native; |
+ void detachShader(WebGLProgramJS program, WebGLShaderJS shader) native; |
void disable(int cap) native; |
@@ -695,25 +695,25 @@ class WebGLRenderingContext extends CanvasRenderingContext native "*WebGLRenderi |
void flush() native; |
- void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, WebGLRenderbuffer renderbuffer) native; |
+ void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, WebGLRenderbufferJS renderbuffer) native; |
- void framebufferTexture2D(int target, int attachment, int textarget, WebGLTexture texture, int level) native; |
+ void framebufferTexture2D(int target, int attachment, int textarget, WebGLTextureJS texture, int level) native; |
void frontFace(int mode) native; |
void generateMipmap(int target) native; |
- WebGLActiveInfo getActiveAttrib(WebGLProgram program, int index) native; |
+ WebGLActiveInfoJS getActiveAttrib(WebGLProgramJS program, int index) native; |
- WebGLActiveInfo getActiveUniform(WebGLProgram program, int index) native; |
+ WebGLActiveInfoJS getActiveUniform(WebGLProgramJS program, int index) native; |
- List getAttachedShaders(WebGLProgram program) native; |
+ List getAttachedShaders(WebGLProgramJS program) native; |
- int getAttribLocation(WebGLProgram program, String name) native; |
+ int getAttribLocation(WebGLProgramJS program, String name) native; |
Object getBufferParameter(int target, int pname) native; |
- WebGLContextAttributes getContextAttributes() native; |
+ WebGLContextAttributesJS getContextAttributes() native; |
int getError() native; |
@@ -723,23 +723,23 @@ class WebGLRenderingContext extends CanvasRenderingContext native "*WebGLRenderi |
Object getParameter(int pname) native; |
- String getProgramInfoLog(WebGLProgram program) native; |
+ String getProgramInfoLog(WebGLProgramJS program) native; |
- Object getProgramParameter(WebGLProgram program, int pname) native; |
+ Object getProgramParameter(WebGLProgramJS program, int pname) native; |
Object getRenderbufferParameter(int target, int pname) native; |
- String getShaderInfoLog(WebGLShader shader) native; |
+ String getShaderInfoLog(WebGLShaderJS shader) native; |
- Object getShaderParameter(WebGLShader shader, int pname) native; |
+ Object getShaderParameter(WebGLShaderJS shader, int pname) native; |
- String getShaderSource(WebGLShader shader) native; |
+ String getShaderSource(WebGLShaderJS shader) native; |
Object getTexParameter(int target, int pname) native; |
- Object getUniform(WebGLProgram program, WebGLUniformLocation location) native; |
+ Object getUniform(WebGLProgramJS program, WebGLUniformLocationJS location) native; |
- WebGLUniformLocation getUniformLocation(WebGLProgram program, String name) native; |
+ WebGLUniformLocationJS getUniformLocation(WebGLProgramJS program, String name) native; |
Object getVertexAttrib(int index, int pname) native; |
@@ -747,31 +747,31 @@ class WebGLRenderingContext extends CanvasRenderingContext native "*WebGLRenderi |
void hint(int target, int mode) native; |
- bool isBuffer(WebGLBuffer buffer) native; |
+ bool isBuffer(WebGLBufferJS buffer) native; |
bool isContextLost() native; |
bool isEnabled(int cap) native; |
- bool isFramebuffer(WebGLFramebuffer framebuffer) native; |
+ bool isFramebuffer(WebGLFramebufferJS framebuffer) native; |
- bool isProgram(WebGLProgram program) native; |
+ bool isProgram(WebGLProgramJS program) native; |
- bool isRenderbuffer(WebGLRenderbuffer renderbuffer) native; |
+ bool isRenderbuffer(WebGLRenderbufferJS renderbuffer) native; |
- bool isShader(WebGLShader shader) native; |
+ bool isShader(WebGLShaderJS shader) native; |
- bool isTexture(WebGLTexture texture) native; |
+ bool isTexture(WebGLTextureJS texture) native; |
void lineWidth(num width) native; |
- void linkProgram(WebGLProgram program) native; |
+ void linkProgram(WebGLProgramJS program) native; |
void pixelStorei(int pname, int param) native; |
void polygonOffset(num factor, num units) native; |
- void readPixels(int x, int y, int width, int height, int format, int type, ArrayBufferView pixels) native; |
+ void readPixels(int x, int y, int width, int height, int format, int type, ArrayBufferViewJS pixels) native; |
void releaseShaderCompiler() native; |
@@ -781,7 +781,7 @@ class WebGLRenderingContext extends CanvasRenderingContext native "*WebGLRenderi |
void scissor(int x, int y, int width, int height) native; |
- void shaderSource(WebGLShader shader, String string) native; |
+ void shaderSource(WebGLShaderJS shader, String string) native; |
void stencilFunc(int func, int ref, int mask) native; |
@@ -795,71 +795,71 @@ class WebGLRenderingContext extends CanvasRenderingContext native "*WebGLRenderi |
void stencilOpSeparate(int face, int fail, int zfail, int zpass) native; |
- void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, var border_OR_canvas_OR_image_OR_pixels_OR_video, [int format = null, int type = null, ArrayBufferView pixels = null]) native; |
+ void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, var border_OR_canvas_OR_image_OR_pixels_OR_video, [int format = null, int type = null, ArrayBufferViewJS pixels = null]) native; |
void texParameterf(int target, int pname, num param) native; |
void texParameteri(int target, int pname, int param) native; |
- void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, var canvas_OR_format_OR_image_OR_pixels_OR_video, [int type = null, ArrayBufferView pixels = null]) native; |
+ void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, var canvas_OR_format_OR_image_OR_pixels_OR_video, [int type = null, ArrayBufferViewJS pixels = null]) native; |
- void uniform1f(WebGLUniformLocation location, num x) native; |
+ void uniform1f(WebGLUniformLocationJS location, num x) native; |
- void uniform1fv(WebGLUniformLocation location, Float32Array v) native; |
+ void uniform1fv(WebGLUniformLocationJS location, Float32ArrayJS v) native; |
- void uniform1i(WebGLUniformLocation location, int x) native; |
+ void uniform1i(WebGLUniformLocationJS location, int x) native; |
- void uniform1iv(WebGLUniformLocation location, Int32Array v) native; |
+ void uniform1iv(WebGLUniformLocationJS location, Int32ArrayJS v) native; |
- void uniform2f(WebGLUniformLocation location, num x, num y) native; |
+ void uniform2f(WebGLUniformLocationJS location, num x, num y) native; |
- void uniform2fv(WebGLUniformLocation location, Float32Array v) native; |
+ void uniform2fv(WebGLUniformLocationJS location, Float32ArrayJS v) native; |
- void uniform2i(WebGLUniformLocation location, int x, int y) native; |
+ void uniform2i(WebGLUniformLocationJS location, int x, int y) native; |
- void uniform2iv(WebGLUniformLocation location, Int32Array v) native; |
+ void uniform2iv(WebGLUniformLocationJS location, Int32ArrayJS v) native; |
- void uniform3f(WebGLUniformLocation location, num x, num y, num z) native; |
+ void uniform3f(WebGLUniformLocationJS location, num x, num y, num z) native; |
- void uniform3fv(WebGLUniformLocation location, Float32Array v) native; |
+ void uniform3fv(WebGLUniformLocationJS location, Float32ArrayJS v) native; |
- void uniform3i(WebGLUniformLocation location, int x, int y, int z) native; |
+ void uniform3i(WebGLUniformLocationJS location, int x, int y, int z) native; |
- void uniform3iv(WebGLUniformLocation location, Int32Array v) native; |
+ void uniform3iv(WebGLUniformLocationJS location, Int32ArrayJS v) native; |
- void uniform4f(WebGLUniformLocation location, num x, num y, num z, num w) native; |
+ void uniform4f(WebGLUniformLocationJS location, num x, num y, num z, num w) native; |
- void uniform4fv(WebGLUniformLocation location, Float32Array v) native; |
+ void uniform4fv(WebGLUniformLocationJS location, Float32ArrayJS v) native; |
- void uniform4i(WebGLUniformLocation location, int x, int y, int z, int w) native; |
+ void uniform4i(WebGLUniformLocationJS location, int x, int y, int z, int w) native; |
- void uniform4iv(WebGLUniformLocation location, Int32Array v) native; |
+ void uniform4iv(WebGLUniformLocationJS location, Int32ArrayJS v) native; |
- void uniformMatrix2fv(WebGLUniformLocation location, bool transpose, Float32Array array) native; |
+ void uniformMatrix2fv(WebGLUniformLocationJS location, bool transpose, Float32ArrayJS array) native; |
- void uniformMatrix3fv(WebGLUniformLocation location, bool transpose, Float32Array array) native; |
+ void uniformMatrix3fv(WebGLUniformLocationJS location, bool transpose, Float32ArrayJS array) native; |
- void uniformMatrix4fv(WebGLUniformLocation location, bool transpose, Float32Array array) native; |
+ void uniformMatrix4fv(WebGLUniformLocationJS location, bool transpose, Float32ArrayJS array) native; |
- void useProgram(WebGLProgram program) native; |
+ void useProgram(WebGLProgramJS program) native; |
- void validateProgram(WebGLProgram program) native; |
+ void validateProgram(WebGLProgramJS program) native; |
void vertexAttrib1f(int indx, num x) native; |
- void vertexAttrib1fv(int indx, Float32Array values) native; |
+ void vertexAttrib1fv(int indx, Float32ArrayJS values) native; |
void vertexAttrib2f(int indx, num x, num y) native; |
- void vertexAttrib2fv(int indx, Float32Array values) native; |
+ void vertexAttrib2fv(int indx, Float32ArrayJS values) native; |
void vertexAttrib3f(int indx, num x, num y, num z) native; |
- void vertexAttrib3fv(int indx, Float32Array values) native; |
+ void vertexAttrib3fv(int indx, Float32ArrayJS values) native; |
void vertexAttrib4f(int indx, num x, num y, num z, num w) native; |
- void vertexAttrib4fv(int indx, Float32Array values) native; |
+ void vertexAttrib4fv(int indx, Float32ArrayJS values) native; |
void vertexAttribPointer(int indx, int size, int type, bool normalized, int stride, int offset) native; |