Index: ui/gfx/compositor/layer_animation_sequence.cc |
diff --git a/ui/gfx/compositor/layer_animation_sequence.cc b/ui/gfx/compositor/layer_animation_sequence.cc |
index b5475ecfa727409c92c9a51e5752133f3faba5a7..56dee9269b08a40d0d374af9034cce8b9e91aa33 100644 |
--- a/ui/gfx/compositor/layer_animation_sequence.cc |
+++ b/ui/gfx/compositor/layer_animation_sequence.cc |
@@ -36,6 +36,9 @@ void LayerAnimationSequence::Progress(base::TimeDelta elapsed, |
if (elements_.empty()) |
return; |
+ // We are now animating. |
+ is_animating_ = true; |
+ |
if (is_cyclic_ && duration_ > base::TimeDelta()) { |
// If delta = elapsed - last_start_ is huge, we can skip ahead by complete |
// loops to save time. |