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Side by Side Diff: ui/gfx/compositor/layer_animation_sequence.h

Issue 9222018: reland -- Disable animations during aura tests. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Gardening Created 8 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_ 5 #ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_
6 #define UI_GFX_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_ 6 #define UI_GFX_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_
7 #pragma once 7 #pragma once
8 8
9 #include <vector> 9 #include <vector>
10 10
(...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after
58 } 58 }
59 59
60 // Adds an element to the sequence. The sequences takes ownership of this 60 // Adds an element to the sequence. The sequences takes ownership of this
61 // element. 61 // element.
62 void AddElement(LayerAnimationElement* element); 62 void AddElement(LayerAnimationElement* element);
63 63
64 // Sequences can be looped indefinitely. 64 // Sequences can be looped indefinitely.
65 void set_is_cyclic(bool is_cyclic) { is_cyclic_ = is_cyclic; } 65 void set_is_cyclic(bool is_cyclic) { is_cyclic_ = is_cyclic; }
66 bool is_cyclic() const { return is_cyclic_; } 66 bool is_cyclic() const { return is_cyclic_; }
67 67
68 // Returns true if the sequence is currently animating.
69 bool is_animating() const { return is_animating_; }
70
68 // Returns true if this sequence has at least one element affecting a 71 // Returns true if this sequence has at least one element affecting a
69 // property in |other|. 72 // property in |other|.
70 bool HasCommonProperty( 73 bool HasCommonProperty(
71 const LayerAnimationElement::AnimatableProperties& other) const; 74 const LayerAnimationElement::AnimatableProperties& other) const;
72 75
73 // These functions are used for adding or removing observers from the observer 76 // These functions are used for adding or removing observers from the observer
74 // list. The observers are notified when animations end. 77 // list. The observers are notified when animations end.
75 void AddObserver(LayerAnimationObserver* observer); 78 void AddObserver(LayerAnimationObserver* observer);
76 void RemoveObserver(LayerAnimationObserver* observer); 79 void RemoveObserver(LayerAnimationObserver* observer);
77 80
(...skipping 23 matching lines...) Expand all
101 104
102 // The union of all the properties modified by all elements in the sequence. 105 // The union of all the properties modified by all elements in the sequence.
103 LayerAnimationElement::AnimatableProperties properties_; 106 LayerAnimationElement::AnimatableProperties properties_;
104 107
105 // The elements in the sequence. 108 // The elements in the sequence.
106 Elements elements_; 109 Elements elements_;
107 110
108 // True if the sequence should be looped forever. 111 // True if the sequence should be looped forever.
109 bool is_cyclic_; 112 bool is_cyclic_;
110 113
114 // True if the sequence is currently animating.
115 bool is_animating_;
116
111 // These are used when animating to efficiently find the next element. 117 // These are used when animating to efficiently find the next element.
112 size_t last_element_; 118 size_t last_element_;
113 base::TimeDelta last_start_; 119 base::TimeDelta last_start_;
114 120
115 // These parties are notified when layer animations end. 121 // These parties are notified when layer animations end.
116 ObserverList<LayerAnimationObserver> observers_; 122 ObserverList<LayerAnimationObserver> observers_;
117 123
118 DISALLOW_COPY_AND_ASSIGN(LayerAnimationSequence); 124 DISALLOW_COPY_AND_ASSIGN(LayerAnimationSequence);
119 }; 125 };
120 126
121 } // namespace ui 127 } // namespace ui
122 128
123 #endif // UI_GFX_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_ 129 #endif // UI_GFX_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_
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