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Side by Side Diff: ui/gfx/compositor/layer_animation_observer.h

Issue 9222018: reland -- Disable animations during aura tests. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Address reviewer comments. Created 8 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_ 5 #ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_
6 #define UI_GFX_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_ 6 #define UI_GFX_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_
7 #pragma once 7 #pragma once
8 8
9 #include <set> 9 #include <set>
10 10
11 #include "base/basictypes.h" 11 #include "base/basictypes.h"
12 #include "base/compiler_specific.h" 12 #include "base/compiler_specific.h"
13 #include "ui/gfx/compositor/compositor_export.h" 13 #include "ui/gfx/compositor/compositor_export.h"
14 14
15 namespace ui { 15 namespace ui {
16 16
17 class LayerAnimationSequence; 17 class LayerAnimationSequence;
18 class ScopedLayerAnimationSettings; 18 class ScopedLayerAnimationSettings;
19 class ImplicitAnimationObserver;
19 20
20 // LayerAnimationObservers are notified when animations complete. 21 // LayerAnimationObservers are notified when animations complete.
21 class COMPOSITOR_EXPORT LayerAnimationObserver { 22 class COMPOSITOR_EXPORT LayerAnimationObserver {
22 public: 23 public:
23 // Called when the |sequence| ends. Not called if |sequence| is aborted. 24 // Called when the |sequence| ends. Not called if |sequence| is aborted.
24 virtual void OnLayerAnimationEnded( 25 virtual void OnLayerAnimationEnded(
25 const LayerAnimationSequence* sequence) = 0; 26 const LayerAnimationSequence* sequence) = 0;
26 27
27 // Called if |sequence| is aborted for any reason. Should never do anything 28 // Called if |sequence| is aborted for any reason. Should never do anything
28 // that may cause another animation to be started. 29 // that may cause another animation to be started.
29 virtual void OnLayerAnimationAborted( 30 virtual void OnLayerAnimationAborted(
30 const LayerAnimationSequence* sequence) = 0; 31 const LayerAnimationSequence* sequence) = 0;
31 32
32 // Called when the animation is scheduled. 33 // Called when the animation is scheduled.
33 virtual void OnLayerAnimationScheduled( 34 virtual void OnLayerAnimationScheduled(
34 const LayerAnimationSequence* sequence) = 0; 35 const LayerAnimationSequence* sequence) = 0;
35 36
36 // If the animator is destroyed during an animation, the animations are 37 // If the animator is destroyed during an animation, the animations are
37 // aborted. The resulting NotifyAborted notifications will NOT be sent to 38 // aborted. The resulting NotifyAborted notifications will NOT be sent to
38 // this observer if this function returns false. NOTE: IF YOU OVERRIDE THIS 39 // this observer if this function returns false. NOTE: IF YOU OVERRIDE THIS
39 // FUNCTION TO RETURN TRUE, YOU MUST REMEMBER TO REMOVE YOURSELF AS AN 40 // FUNCTION TO RETURN TRUE, YOU MUST REMEMBER TO REMOVE YOURSELF AS AN
40 // OBSERVER WHEN YOU ARE DESTROYED. 41 // OBSERVER WHEN YOU ARE DESTROYED.
41 virtual bool RequiresNotificationWhenAnimatorDestroyed() const; 42 virtual bool RequiresNotificationWhenAnimatorDestroyed() const;
42 43
44 virtual ImplicitAnimationObserver* AsImplicitObserver() { return NULL; }
45
43 protected: 46 protected:
44 LayerAnimationObserver(); 47 LayerAnimationObserver();
45 virtual ~LayerAnimationObserver(); 48 virtual ~LayerAnimationObserver();
46 49
47 private: 50 private:
48 friend class LayerAnimationSequence; 51 friend class LayerAnimationSequence;
49 52
50 // Called when |this| is added to |sequence|'s observer list. 53 // Called when |this| is added to |sequence|'s observer list.
51 void AttachedToSequence(LayerAnimationSequence* sequence); 54 void AttachedToSequence(LayerAnimationSequence* sequence);
52 55
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74 bool active() const { return active_; } 77 bool active() const { return active_; }
75 void SetActive(bool active); 78 void SetActive(bool active);
76 79
77 // LayerAnimationObserver implementation 80 // LayerAnimationObserver implementation
78 virtual void OnLayerAnimationEnded( 81 virtual void OnLayerAnimationEnded(
79 const LayerAnimationSequence* sequence) OVERRIDE; 82 const LayerAnimationSequence* sequence) OVERRIDE;
80 virtual void OnLayerAnimationAborted( 83 virtual void OnLayerAnimationAborted(
81 const LayerAnimationSequence* sequence) OVERRIDE; 84 const LayerAnimationSequence* sequence) OVERRIDE;
82 virtual void OnLayerAnimationScheduled( 85 virtual void OnLayerAnimationScheduled(
83 const LayerAnimationSequence* sequence) OVERRIDE; 86 const LayerAnimationSequence* sequence) OVERRIDE;
87 virtual ImplicitAnimationObserver* AsImplicitObserver() { return this; }
84 88
85 void CheckCompleted(); 89 void CheckCompleted();
86 90
87 bool active_; 91 bool active_;
88 92
89 // This tracks the number of scheduled animations that have yet to complete. 93 // This tracks the number of scheduled animations that have yet to complete.
90 // If this value is zero, and the observer is active, then 94 // If this value is zero, and the observer is active, then
91 // OnImplicitAnimationsCompleted is fired. 95 // OnImplicitAnimationsCompleted is fired.
92 size_t animation_count_; 96 size_t animation_count_;
93 }; 97 };
94 98
95 } // namespace ui 99 } // namespace ui
96 100
97 #endif // UI_GFX_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_ 101 #endif // UI_GFX_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_
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