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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | 4 // |
5 // Implementation of AudioInputStream for Windows using Windows Core Audio | 5 // Implementation of AudioInputStream for Windows using Windows Core Audio |
6 // WASAPI for low latency capturing. | 6 // WASAPI for low latency capturing. |
7 // | 7 // |
8 // Overview of operation: | 8 // Overview of operation: |
9 // | 9 // |
10 // - An object of WASAPIAudioInputStream is created by the AudioManager | 10 // - An object of WASAPIAudioInputStream is created by the AudioManager |
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82 // The dtor is typically called by the AudioManager only and it is usually | 82 // The dtor is typically called by the AudioManager only and it is usually |
83 // triggered by calling AudioInputStream::Close(). | 83 // triggered by calling AudioInputStream::Close(). |
84 virtual ~WASAPIAudioInputStream(); | 84 virtual ~WASAPIAudioInputStream(); |
85 | 85 |
86 // Implementation of AudioInputStream. | 86 // Implementation of AudioInputStream. |
87 virtual bool Open() OVERRIDE; | 87 virtual bool Open() OVERRIDE; |
88 virtual void Start(AudioInputCallback* callback) OVERRIDE; | 88 virtual void Start(AudioInputCallback* callback) OVERRIDE; |
89 virtual void Stop() OVERRIDE; | 89 virtual void Stop() OVERRIDE; |
90 virtual void Close() OVERRIDE; | 90 virtual void Close() OVERRIDE; |
91 | 91 |
92 // Retrieves the stream format that the audio engine uses for its internal | 92 // Retrieves the sample rate used by the audio engine for its internal |
93 // processing/mixing of shared-mode streams. | 93 // processing/mixing of shared-mode streams. |
94 static double HardwareSampleRate(ERole device_role); | 94 static double HardwareSampleRate(ERole device_role); |
95 | 95 |
| 96 // Retrieves the number of audio channels used by the audio engine for its |
| 97 // internal processing/mixing of shared-mode streams. |
| 98 static uint32 HardwareChannelCount(ERole device_role); |
| 99 |
96 bool started() const { return started_; } | 100 bool started() const { return started_; } |
97 | 101 |
98 private: | 102 private: |
99 // DelegateSimpleThread::Delegate implementation. | 103 // DelegateSimpleThread::Delegate implementation. |
100 virtual void Run() OVERRIDE; | 104 virtual void Run() OVERRIDE; |
101 | 105 |
102 // Issues the OnError() callback to the |sink_|. | 106 // Issues the OnError() callback to the |sink_|. |
103 void HandleError(HRESULT err); | 107 void HandleError(HRESULT err); |
104 | 108 |
105 // The Open() method is divided into these sub methods. | 109 // The Open() method is divided into these sub methods. |
106 HRESULT SetCaptureDevice(); | 110 HRESULT SetCaptureDevice(); |
107 HRESULT ActivateCaptureDevice(); | 111 HRESULT ActivateCaptureDevice(); |
108 HRESULT GetAudioEngineStreamFormat(); | 112 HRESULT GetAudioEngineStreamFormat(); |
109 bool DesiredFormatIsSupported(); | 113 bool DesiredFormatIsSupported(); |
110 HRESULT InitializeAudioEngine(); | 114 HRESULT InitializeAudioEngine(); |
111 | 115 |
| 116 // Retrieves the stream format that the audio engine uses for its internal |
| 117 // processing/mixing of shared-mode streams. |
| 118 static HRESULT GetMixFormat(ERole device_role, WAVEFORMATEX** device_format); |
| 119 |
112 // Initializes the COM library for use by the calling thread and set the | 120 // Initializes the COM library for use by the calling thread and set the |
113 // thread's concurrency model to multi-threaded. | 121 // thread's concurrency model to multi-threaded. |
114 base::win::ScopedCOMInitializer com_init_; | 122 base::win::ScopedCOMInitializer com_init_; |
115 | 123 |
116 // Our creator, the audio manager needs to be notified when we close. | 124 // Our creator, the audio manager needs to be notified when we close. |
117 AudioManagerWin* manager_; | 125 AudioManagerWin* manager_; |
118 | 126 |
119 // Capturing is driven by this thread (which has no message loop). | 127 // Capturing is driven by this thread (which has no message loop). |
120 // All OnData() callbacks will be called from this thread. | 128 // All OnData() callbacks will be called from this thread. |
121 base::DelegateSimpleThread* capture_thread_; | 129 base::DelegateSimpleThread* capture_thread_; |
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176 // recorded. | 184 // recorded. |
177 base::win::ScopedHandle audio_samples_ready_event_; | 185 base::win::ScopedHandle audio_samples_ready_event_; |
178 | 186 |
179 // This event will be signaled when capturing shall stop. | 187 // This event will be signaled when capturing shall stop. |
180 base::win::ScopedHandle stop_capture_event_; | 188 base::win::ScopedHandle stop_capture_event_; |
181 | 189 |
182 DISALLOW_COPY_AND_ASSIGN(WASAPIAudioInputStream); | 190 DISALLOW_COPY_AND_ASSIGN(WASAPIAudioInputStream); |
183 }; | 191 }; |
184 | 192 |
185 #endif // MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_ | 193 #endif // MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_ |
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