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Issue 9212054: Fix DirectX diagnostic collection for about:gpu page. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 8 years, 11 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/gpu/gpu_child_thread.h" 5 #include "content/gpu/gpu_child_thread.h"
6 6
7 #include <string> 7 #include <string>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/bind.h" 10 #include "base/bind.h"
11 #include "base/command_line.h" 11 #include "base/command_line.h"
12 #include "base/threading/worker_pool.h" 12 #include "base/threading/worker_pool.h"
13 #include "base/win/scoped_com_initializer.h"
14 #include "build/build_config.h" 13 #include "build/build_config.h"
15 #include "content/common/child_process.h" 14 #include "content/common/child_process.h"
16 #include "content/common/gpu/gpu_messages.h" 15 #include "content/common/gpu/gpu_messages.h"
17 #include "content/public/common/content_client.h" 16 #include "content/public/common/content_client.h"
18 #include "content/public/common/content_switches.h" 17 #include "content/public/common/content_switches.h"
19 #include "content/gpu/gpu_info_collector.h" 18 #include "content/gpu/gpu_info_collector.h"
20 #include "content/gpu/gpu_watchdog_thread.h" 19 #include "content/gpu/gpu_watchdog_thread.h"
21 #include "ipc/ipc_channel_handle.h" 20 #include "ipc/ipc_channel_handle.h"
22 #include "ui/gfx/gl/gl_implementation.h" 21 #include "ui/gfx/gl/gl_implementation.h"
23 22
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210 // Do not sleep here. The GPU watchdog timer tracks the amount of user 209 // Do not sleep here. The GPU watchdog timer tracks the amount of user
211 // time this thread is using and it doesn't use much while calling Sleep. 210 // time this thread is using and it doesn't use much while calling Sleep.
212 } 211 }
213 } 212 }
214 213
215 #if defined(OS_WIN) 214 #if defined(OS_WIN)
216 215
217 // Runs on a worker thread. The GPU process never terminates voluntarily so 216 // Runs on a worker thread. The GPU process never terminates voluntarily so
218 // it is safe to assume that its message loop is valid. 217 // it is safe to assume that its message loop is valid.
219 void GpuChildThread::CollectDxDiagnostics(GpuChildThread* thread) { 218 void GpuChildThread::CollectDxDiagnostics(GpuChildThread* thread) {
220 base::win::ScopedCOMInitializer com_initializer; 219 if (CommandLine::ForCurrentProcess()->HasSwitch(
220 switches::kDisableGpuSandbox)) {
221 content::DxDiagNode node;
222 gpu_info_collector::GetDxDiagnostics(&node);
221 223
222 content::DxDiagNode node; 224 thread->message_loop()->PostTask(
223 gpu_info_collector::GetDxDiagnostics(&node); 225 FROM_HERE, base::Bind(&GpuChildThread::SetDxDiagnostics, thread, node));
224 226 }
225 thread->message_loop()->PostTask(
226 FROM_HERE, base::Bind(&GpuChildThread::SetDxDiagnostics, thread, node));
227 } 227 }
228 228
229 // Runs on the main thread. 229 // Runs on the main thread.
230 void GpuChildThread::SetDxDiagnostics(GpuChildThread* thread, 230 void GpuChildThread::SetDxDiagnostics(GpuChildThread* thread,
231 const content::DxDiagNode& node) { 231 const content::DxDiagNode& node) {
232 thread->gpu_info_.dx_diagnostics = node; 232 thread->gpu_info_.dx_diagnostics = node;
233 thread->gpu_info_.finalized = true; 233 thread->gpu_info_.finalized = true;
234 thread->collecting_dx_diagnostics_ = false; 234 thread->collecting_dx_diagnostics_ = false;
235 thread->Send(new GpuHostMsg_GraphicsInfoCollected(thread->gpu_info_)); 235 thread->Send(new GpuHostMsg_GraphicsInfoCollected(thread->gpu_info_));
236 } 236 }
237 237
238 #endif 238 #endif
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