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Side by Side Diff: gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h

Issue 9150022: Revert r118525 / Re-land r118240 - the build failure was a flake. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 11 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // DO NOT EDIT! 7 // DO NOT EDIT!
8 8
9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
11 11
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198 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", }, 198 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", },
199 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", }, 199 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", },
200 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", }, 200 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", },
201 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", }, 201 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", },
202 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", }, 202 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", },
203 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", }, 203 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", },
204 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", }, 204 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", },
205 { 0x00000400, "GL_STENCIL_BUFFER_BIT", }, 205 { 0x00000400, "GL_STENCIL_BUFFER_BIT", },
206 { 0x800A, "GL_FUNC_SUBTRACT", }, 206 { 0x800A, "GL_FUNC_SUBTRACT", },
207 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", }, 207 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", },
208 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", }, 208 { 0x8508, "GL_DECR_WRAP", },
209 { 0x8006, "GL_FUNC_ADD", }, 209 { 0x8006, "GL_FUNC_ADD", },
210 { 0x8007, "GL_MIN_EXT", }, 210 { 0x8007, "GL_MIN_EXT", },
211 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", }, 211 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", },
212 { 0x8005, "GL_BLEND_COLOR", }, 212 { 0x8005, "GL_BLEND_COLOR", },
213 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", }, 213 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", },
214 { 0x8003, "GL_CONSTANT_ALPHA", }, 214 { 0x8003, "GL_CONSTANT_ALPHA", },
215 { 0x8000, "GL_COVERAGE_BUFFER_BIT_NV", }, 215 { 0x8000, "GL_COVERAGE_BUFFER_BIT_NV", },
216 { 0x8001, "GL_CONSTANT_COLOR", }, 216 { 0x8001, "GL_CONSTANT_COLOR", },
217 { 0x0204, "GL_GREATER", }, 217 { 0x0204, "GL_GREATER", },
218 { 0x0205, "GL_NOTEQUAL", }, 218 { 0x0205, "GL_NOTEQUAL", },
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458 { 0x8CA6, "GL_FRAMEBUFFER_BINDING", }, 458 { 0x8CA6, "GL_FRAMEBUFFER_BINDING", },
459 { 0x8CA7, "GL_RENDERBUFFER_BINDING", }, 459 { 0x8CA7, "GL_RENDERBUFFER_BINDING", },
460 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", }, 460 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", },
461 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", }, 461 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", },
462 { 0x8CA3, "GL_STENCIL_BACK_REF", }, 462 { 0x8CA3, "GL_STENCIL_BACK_REF", },
463 { 0x80CB, "GL_BLEND_SRC_ALPHA", }, 463 { 0x80CB, "GL_BLEND_SRC_ALPHA", },
464 { 0x80CA, "GL_BLEND_DST_ALPHA", }, 464 { 0x80CA, "GL_BLEND_DST_ALPHA", },
465 { 0x8CE4, "GL_COLOR_ATTACHMENT4_NV", }, 465 { 0x8CE4, "GL_COLOR_ATTACHMENT4_NV", },
466 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", }, 466 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", },
467 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, 467 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", },
468 { 0x8508, "GL_DECR_WRAP", }, 468 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", },
469 { 0x8507, "GL_INCR_WRAP", }, 469 { 0x8507, "GL_INCR_WRAP", },
470 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, 470 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", },
471 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, 471 { 0x8894, "GL_ARRAY_BUFFER_BINDING", },
472 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, 472 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", },
473 { 0x8892, "GL_ARRAY_BUFFER", }, 473 { 0x8892, "GL_ARRAY_BUFFER", },
474 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, 474 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", },
475 { 0x84D3, "GL_TEXTURE19", }, 475 { 0x84D3, "GL_TEXTURE19", },
476 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", }, 476 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", },
477 { 0x8370, "GL_MIRRORED_REPEAT", }, 477 { 0x8370, "GL_MIRRORED_REPEAT", },
478 { 0x84E0, "GL_ACTIVE_TEXTURE", }, 478 { 0x84E0, "GL_ACTIVE_TEXTURE", },
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1162 std::string GLES2Util::GetStringVertexPointer(uint32 value) { 1162 std::string GLES2Util::GetStringVertexPointer(uint32 value) {
1163 static EnumToString string_table[] = { 1163 static EnumToString string_table[] = {
1164 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, 1164 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" },
1165 }; 1165 };
1166 return GLES2Util::GetQualifiedEnumString( 1166 return GLES2Util::GetQualifiedEnumString(
1167 string_table, arraysize(string_table), value); 1167 string_table, arraysize(string_table), value);
1168 } 1168 }
1169 1169
1170 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 1170 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
1171 1171
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