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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
| 8 | 8 |
| 9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
| 10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
| 11 | 11 |
| (...skipping 186 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 198 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", }, | 198 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", }, |
| 199 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", }, | 199 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", }, |
| 200 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", }, | 200 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", }, |
| 201 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", }, | 201 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", }, |
| 202 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", }, | 202 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", }, |
| 203 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", }, | 203 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", }, |
| 204 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", }, | 204 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", }, |
| 205 { 0x00000400, "GL_STENCIL_BUFFER_BIT", }, | 205 { 0x00000400, "GL_STENCIL_BUFFER_BIT", }, |
| 206 { 0x800A, "GL_FUNC_SUBTRACT", }, | 206 { 0x800A, "GL_FUNC_SUBTRACT", }, |
| 207 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", }, | 207 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", }, |
| 208 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", }, | 208 { 0x8508, "GL_DECR_WRAP", }, |
| 209 { 0x8006, "GL_FUNC_ADD", }, | 209 { 0x8006, "GL_FUNC_ADD", }, |
| 210 { 0x8007, "GL_MIN_EXT", }, | 210 { 0x8007, "GL_MIN_EXT", }, |
| 211 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", }, | 211 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", }, |
| 212 { 0x8005, "GL_BLEND_COLOR", }, | 212 { 0x8005, "GL_BLEND_COLOR", }, |
| 213 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", }, | 213 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", }, |
| 214 { 0x8003, "GL_CONSTANT_ALPHA", }, | 214 { 0x8003, "GL_CONSTANT_ALPHA", }, |
| 215 { 0x8000, "GL_COVERAGE_BUFFER_BIT_NV", }, | 215 { 0x8000, "GL_COVERAGE_BUFFER_BIT_NV", }, |
| 216 { 0x8001, "GL_CONSTANT_COLOR", }, | 216 { 0x8001, "GL_CONSTANT_COLOR", }, |
| 217 { 0x0204, "GL_GREATER", }, | 217 { 0x0204, "GL_GREATER", }, |
| 218 { 0x0205, "GL_NOTEQUAL", }, | 218 { 0x0205, "GL_NOTEQUAL", }, |
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| 458 { 0x8CA6, "GL_FRAMEBUFFER_BINDING", }, | 458 { 0x8CA6, "GL_FRAMEBUFFER_BINDING", }, |
| 459 { 0x8CA7, "GL_RENDERBUFFER_BINDING", }, | 459 { 0x8CA7, "GL_RENDERBUFFER_BINDING", }, |
| 460 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", }, | 460 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", }, |
| 461 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", }, | 461 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", }, |
| 462 { 0x8CA3, "GL_STENCIL_BACK_REF", }, | 462 { 0x8CA3, "GL_STENCIL_BACK_REF", }, |
| 463 { 0x80CB, "GL_BLEND_SRC_ALPHA", }, | 463 { 0x80CB, "GL_BLEND_SRC_ALPHA", }, |
| 464 { 0x80CA, "GL_BLEND_DST_ALPHA", }, | 464 { 0x80CA, "GL_BLEND_DST_ALPHA", }, |
| 465 { 0x8CE4, "GL_COLOR_ATTACHMENT4_NV", }, | 465 { 0x8CE4, "GL_COLOR_ATTACHMENT4_NV", }, |
| 466 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", }, | 466 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", }, |
| 467 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, | 467 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, |
| 468 { 0x8508, "GL_DECR_WRAP", }, | 468 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", }, |
| 469 { 0x8507, "GL_INCR_WRAP", }, | 469 { 0x8507, "GL_INCR_WRAP", }, |
| 470 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, | 470 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, |
| 471 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, | 471 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, |
| 472 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, | 472 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, |
| 473 { 0x8892, "GL_ARRAY_BUFFER", }, | 473 { 0x8892, "GL_ARRAY_BUFFER", }, |
| 474 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, | 474 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, |
| 475 { 0x84D3, "GL_TEXTURE19", }, | 475 { 0x84D3, "GL_TEXTURE19", }, |
| 476 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", }, | 476 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", }, |
| 477 { 0x8370, "GL_MIRRORED_REPEAT", }, | 477 { 0x8370, "GL_MIRRORED_REPEAT", }, |
| 478 { 0x84E0, "GL_ACTIVE_TEXTURE", }, | 478 { 0x84E0, "GL_ACTIVE_TEXTURE", }, |
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| 1162 std::string GLES2Util::GetStringVertexPointer(uint32 value) { | 1162 std::string GLES2Util::GetStringVertexPointer(uint32 value) { |
| 1163 static EnumToString string_table[] = { | 1163 static EnumToString string_table[] = { |
| 1164 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, | 1164 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, |
| 1165 }; | 1165 }; |
| 1166 return GLES2Util::GetQualifiedEnumString( | 1166 return GLES2Util::GetQualifiedEnumString( |
| 1167 string_table, arraysize(string_table), value); | 1167 string_table, arraysize(string_table), value); |
| 1168 } | 1168 } |
| 1169 | 1169 |
| 1170 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 1170 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
| 1171 | 1171 |
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