Index: content/renderer/media/audio_device.cc |
diff --git a/content/renderer/media/audio_device.cc b/content/renderer/media/audio_device.cc |
index 99b01f22c9c85ff8188af2410902e92a044046db..47fd6e0532c1255725bcf8afe3e1daf66a8ec8af 100644 |
--- a/content/renderer/media/audio_device.cc |
+++ b/content/renderer/media/audio_device.cc |
@@ -243,7 +243,7 @@ void AudioDevice::OnLowLatencyCreated( |
shared_memory_handle_ = handle; |
memory_length_ = length; |
- audio_socket_ = new AudioSocket(socket_handle); |
+ audio_socket_.reset(new base::CancelableSyncSocket(socket_handle)); |
audio_thread_.reset( |
new base::DelegateSimpleThread(this, "renderer_audio_thread")); |
@@ -270,14 +270,18 @@ void AudioDevice::Run() { |
base::SharedMemory shared_memory(shared_memory_handle_, false); |
shared_memory.Map(media::TotalSharedMemorySizeInBytes(memory_length_)); |
- scoped_refptr<AudioSocket> audio_socket(audio_socket_); |
+ base::CancelableSyncSocket* audio_socket = audio_socket_.get(); |
int pending_data; |
const int samples_per_ms = static_cast<int>(sample_rate_) / 1000; |
const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms; |
- while (sizeof(pending_data) == |
- audio_socket->socket()->Receive(&pending_data, sizeof(pending_data))) { |
+ size_t bytes_read = 0U; |
+ while (true) { |
+ bytes_read = audio_socket->Receive(&pending_data, sizeof(pending_data)); |
+ if (bytes_read != sizeof(pending_data)) |
+ break; |
+ |
if (pending_data == media::AudioOutputController::kPauseMark) { |
memset(shared_memory.memory(), 0, memory_length_); |
media::SetActualDataSizeInBytes(&shared_memory, memory_length_, 0); |
@@ -297,7 +301,7 @@ void AudioDevice::Run() { |
memory_length_, |
num_frames * channels_ * sizeof(int16)); |
} |
- audio_socket->Close(); |
+ DCHECK_EQ(bytes_read, 0U); |
} |
size_t AudioDevice::FireRenderCallback(int16* data) { |
@@ -327,9 +331,9 @@ void AudioDevice::ShutDownAudioThread() { |
if (audio_thread_.get()) { |
// Close the socket to terminate the main thread function in the |
// audio thread. |
- audio_socket_->Close(); |
- audio_socket_ = NULL; |
+ audio_socket_->Shutdown(); // Stops blocking Receive calls. |
audio_thread_->Join(); |
audio_thread_.reset(NULL); |
+ audio_socket_.reset(); |
} |
} |