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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/media/audio_input_device.h" | 5 #include "content/renderer/media/audio_input_device.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/message_loop.h" | 8 #include "base/message_loop.h" |
9 #include "base/threading/thread_restrictions.h" | |
9 #include "base/time.h" | 10 #include "base/time.h" |
10 #include "content/common/child_process.h" | 11 #include "content/common/child_process.h" |
11 #include "content/common/media/audio_messages.h" | 12 #include "content/common/media/audio_messages.h" |
12 #include "content/common/view_messages.h" | 13 #include "content/common/view_messages.h" |
13 #include "content/renderer/render_thread_impl.h" | 14 #include "content/renderer/render_thread_impl.h" |
14 #include "media/audio/audio_manager_base.h" | 15 #include "media/audio/audio_manager_base.h" |
15 #include "media/audio/audio_util.h" | 16 #include "media/audio/audio_util.h" |
16 | 17 |
17 AudioInputDevice::AudioInputDevice(size_t buffer_size, | 18 AudioInputDevice::AudioInputDevice(size_t buffer_size, |
18 int channels, | 19 int channels, |
19 double sample_rate, | 20 double sample_rate, |
20 CaptureCallback* callback, | 21 CaptureCallback* callback, |
21 CaptureEventHandler* event_handler) | 22 CaptureEventHandler* event_handler) |
22 : callback_(callback), | 23 : callback_(callback), |
23 event_handler_(event_handler), | 24 event_handler_(event_handler), |
24 audio_delay_milliseconds_(0), | 25 audio_delay_milliseconds_(0), |
25 volume_(1.0), | 26 volume_(1.0), |
26 stream_id_(0), | 27 stream_id_(0), |
27 session_id_(0), | 28 session_id_(0), |
28 pending_device_ready_(false), | 29 pending_device_ready_(false), |
29 shared_memory_handle_(base::SharedMemory::NULLHandle()), | 30 shared_memory_handle_(base::SharedMemory::NULLHandle()), |
30 socket_handle_(base::SyncSocket::kInvalidHandle), | |
31 memory_length_(0) { | 31 memory_length_(0) { |
32 filter_ = RenderThreadImpl::current()->audio_input_message_filter(); | 32 filter_ = RenderThreadImpl::current()->audio_input_message_filter(); |
33 audio_data_.reserve(channels); | 33 audio_data_.reserve(channels); |
34 #if defined(OS_MACOSX) | 34 #if defined(OS_MACOSX) |
35 VLOG(1) << "Using AUDIO_PCM_LOW_LATENCY as input mode on Mac OS X."; | 35 VLOG(1) << "Using AUDIO_PCM_LOW_LATENCY as input mode on Mac OS X."; |
36 audio_parameters_.format = AudioParameters::AUDIO_PCM_LOW_LATENCY; | 36 audio_parameters_.format = AudioParameters::AUDIO_PCM_LOW_LATENCY; |
37 #elif defined(OS_WIN) | 37 #elif defined(OS_WIN) |
38 VLOG(1) << "Using AUDIO_PCM_LOW_LATENCY as input mode on Windows."; | 38 VLOG(1) << "Using AUDIO_PCM_LOW_LATENCY as input mode on Windows."; |
39 audio_parameters_.format = AudioParameters::AUDIO_PCM_LOW_LATENCY; | 39 audio_parameters_.format = AudioParameters::AUDIO_PCM_LOW_LATENCY; |
40 #else | 40 #else |
(...skipping 29 matching lines...) Expand all Loading... | |
70 VLOG(1) << "SetDevice (session_id=" << session_id << ")"; | 70 VLOG(1) << "SetDevice (session_id=" << session_id << ")"; |
71 ChildProcess::current()->io_message_loop()->PostTask( | 71 ChildProcess::current()->io_message_loop()->PostTask( |
72 FROM_HERE, | 72 FROM_HERE, |
73 base::Bind(&AudioInputDevice::SetSessionIdOnIOThread, this, | 73 base::Bind(&AudioInputDevice::SetSessionIdOnIOThread, this, |
74 session_id)); | 74 session_id)); |
75 } | 75 } |
76 | 76 |
77 void AudioInputDevice::Stop() { | 77 void AudioInputDevice::Stop() { |
78 DCHECK(MessageLoop::current() != ChildProcess::current()->io_message_loop()); | 78 DCHECK(MessageLoop::current() != ChildProcess::current()->io_message_loop()); |
79 VLOG(1) << "Stop()"; | 79 VLOG(1) << "Stop()"; |
80 // Max waiting time for Stop() to complete. If this time limit is passed, | |
81 // we will stop waiting and return false. It ensures that Stop() can't block | |
82 // the calling thread forever. | |
83 const base::TimeDelta kMaxTimeOut = base::TimeDelta::FromMilliseconds(1000); | |
84 | 80 |
85 base::WaitableEvent completion(false, false); | 81 base::WaitableEvent completion(false, false); |
86 | |
87 ChildProcess::current()->io_message_loop()->PostTask( | 82 ChildProcess::current()->io_message_loop()->PostTask( |
88 FROM_HERE, | 83 FROM_HERE, |
89 base::Bind(&AudioInputDevice::ShutDownOnIOThread, this, | 84 base::Bind(&AudioInputDevice::ShutDownOnIOThread, this, |
90 &completion)); | 85 &completion)); |
91 | 86 |
92 // We wait here for the IO task to be completed to remove race conflicts | 87 // We wait here for the IO task to be completed to remove race conflicts |
93 // with OnLowLatencyCreated() and to ensure that Stop() acts as a synchronous | 88 // with OnLowLatencyCreated() and to ensure that Stop() acts as a synchronous |
94 // function call. | 89 // function call. |
95 if (!completion.TimedWait(kMaxTimeOut)) { | 90 completion.Wait(); |
96 LOG(ERROR) << "Failed to shut down audio input on IO thread"; | |
97 } | |
98 | |
99 if (audio_thread_.get()) { | |
100 // Terminate the main thread function in the audio thread. | |
101 { | |
102 base::SyncSocket socket(socket_handle_); | |
103 } | |
104 // Wait for the audio thread to exit. | |
105 audio_thread_->Join(); | |
106 // Ensures that we can call Stop() multiple times. | |
107 audio_thread_.reset(NULL); | |
108 } | |
109 } | 91 } |
110 | 92 |
111 bool AudioInputDevice::SetVolume(double volume) { | 93 bool AudioInputDevice::SetVolume(double volume) { |
112 NOTIMPLEMENTED(); | 94 NOTIMPLEMENTED(); |
113 return false; | 95 return false; |
114 } | 96 } |
115 | 97 |
116 bool AudioInputDevice::GetVolume(double* volume) { | 98 bool AudioInputDevice::GetVolume(double* volume) { |
117 NOTIMPLEMENTED(); | 99 NOTIMPLEMENTED(); |
118 return false; | 100 return false; |
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
154 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); | 136 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
155 // Make sure we don't call shutdown more than once. | 137 // Make sure we don't call shutdown more than once. |
156 if (!stream_id_) { | 138 if (!stream_id_) { |
157 completion->Signal(); | 139 completion->Signal(); |
158 return; | 140 return; |
159 } | 141 } |
160 | 142 |
161 filter_->RemoveDelegate(stream_id_); | 143 filter_->RemoveDelegate(stream_id_); |
162 Send(new AudioInputHostMsg_CloseStream(stream_id_)); | 144 Send(new AudioInputHostMsg_CloseStream(stream_id_)); |
163 | 145 |
146 ShutDownAudioThread(); | |
147 | |
164 stream_id_ = 0; | 148 stream_id_ = 0; |
165 session_id_ = 0; | 149 session_id_ = 0; |
166 pending_device_ready_ = false; | 150 pending_device_ready_ = false; |
167 | 151 |
168 completion->Signal(); | 152 completion->Signal(); |
169 } | 153 } |
170 | 154 |
171 void AudioInputDevice::SetVolumeOnIOThread(double volume) { | 155 void AudioInputDevice::SetVolumeOnIOThread(double volume) { |
172 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); | 156 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
173 if (stream_id_) | 157 if (stream_id_) |
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193 // Takes care of the case when Stop() is called before OnLowLatencyCreated(). | 177 // Takes care of the case when Stop() is called before OnLowLatencyCreated(). |
194 if (!stream_id_) { | 178 if (!stream_id_) { |
195 base::SharedMemory::CloseHandle(handle); | 179 base::SharedMemory::CloseHandle(handle); |
196 // Close the socket handler. | 180 // Close the socket handler. |
197 base::SyncSocket socket(socket_handle); | 181 base::SyncSocket socket(socket_handle); |
198 return; | 182 return; |
199 } | 183 } |
200 | 184 |
201 shared_memory_handle_ = handle; | 185 shared_memory_handle_ = handle; |
202 memory_length_ = length; | 186 memory_length_ = length; |
203 | 187 audio_socket_.reset(new base::CancelableSyncSocket(socket_handle)); |
204 socket_handle_ = socket_handle; | |
205 | 188 |
206 audio_thread_.reset( | 189 audio_thread_.reset( |
207 new base::DelegateSimpleThread(this, "RendererAudioInputThread")); | 190 new base::DelegateSimpleThread(this, "RendererAudioInputThread")); |
208 audio_thread_->Start(); | 191 audio_thread_->Start(); |
209 | 192 |
210 MessageLoop::current()->PostTask( | 193 MessageLoop::current()->PostTask( |
211 FROM_HERE, | 194 FROM_HERE, |
212 base::Bind(&AudioInputDevice::StartOnIOThread, this)); | 195 base::Bind(&AudioInputDevice::StartOnIOThread, this)); |
213 } | 196 } |
214 | 197 |
215 void AudioInputDevice::OnVolume(double volume) { | 198 void AudioInputDevice::OnVolume(double volume) { |
216 NOTIMPLEMENTED(); | 199 NOTIMPLEMENTED(); |
217 } | 200 } |
218 | 201 |
219 void AudioInputDevice::OnStateChanged(AudioStreamState state) { | 202 void AudioInputDevice::OnStateChanged(AudioStreamState state) { |
220 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); | 203 DCHECK(MessageLoop::current() == ChildProcess::current()->io_message_loop()); |
221 switch (state) { | 204 switch (state) { |
222 case kAudioStreamPaused: | 205 case kAudioStreamPaused: |
206 // TODO(xians): Should we just call ShutDownOnIOThread here instead? | |
207 | |
223 // Do nothing if the stream has been closed. | 208 // Do nothing if the stream has been closed. |
224 if (!stream_id_) | 209 if (!stream_id_) |
225 return; | 210 return; |
226 | 211 |
227 filter_->RemoveDelegate(stream_id_); | 212 filter_->RemoveDelegate(stream_id_); |
228 | 213 |
229 // Joining the audio thread will be quite soon, since the stream has | 214 ShutDownAudioThread(); |
230 // been closed before. | |
231 if (audio_thread_.get()) { | |
232 { | |
233 base::SyncSocket socket(socket_handle_); | |
234 } | |
235 audio_thread_->Join(); | |
236 audio_thread_.reset(NULL); | |
237 } | |
238 | 215 |
239 if (event_handler_) | 216 if (event_handler_) |
240 event_handler_->OnDeviceStopped(); | 217 event_handler_->OnDeviceStopped(); |
241 | 218 |
242 stream_id_ = 0; | 219 stream_id_ = 0; |
243 pending_device_ready_ = false; | 220 pending_device_ready_ = false; |
244 break; | 221 break; |
245 case kAudioStreamPlaying: | 222 case kAudioStreamPlaying: |
246 NOTIMPLEMENTED(); | 223 NOTIMPLEMENTED(); |
247 break; | 224 break; |
(...skipping 13 matching lines...) Expand all Loading... | |
261 // Takes care of the case when Stop() is called before OnDeviceReady(). | 238 // Takes care of the case when Stop() is called before OnDeviceReady(). |
262 if (!pending_device_ready_) | 239 if (!pending_device_ready_) |
263 return; | 240 return; |
264 | 241 |
265 // If AudioInputDeviceManager returns an empty string, it means no device | 242 // If AudioInputDeviceManager returns an empty string, it means no device |
266 // is ready for start. | 243 // is ready for start. |
267 if (device_id.empty()) { | 244 if (device_id.empty()) { |
268 filter_->RemoveDelegate(stream_id_); | 245 filter_->RemoveDelegate(stream_id_); |
269 stream_id_ = 0; | 246 stream_id_ = 0; |
270 } else { | 247 } else { |
271 Send(new AudioInputHostMsg_CreateStream( | 248 Send(new AudioInputHostMsg_CreateStream(stream_id_, audio_parameters_, |
272 stream_id_, audio_parameters_, true, device_id)); | 249 true, device_id)); |
273 } | 250 } |
274 | 251 |
275 pending_device_ready_ = false; | 252 pending_device_ready_ = false; |
276 // Notify the client that the device has been started. | 253 // Notify the client that the device has been started. |
277 if (event_handler_) | 254 if (event_handler_) |
278 event_handler_->OnDeviceStarted(device_id); | 255 event_handler_->OnDeviceStarted(device_id); |
279 } | 256 } |
280 | 257 |
281 void AudioInputDevice::Send(IPC::Message* message) { | 258 void AudioInputDevice::Send(IPC::Message* message) { |
282 filter_->Send(message); | 259 filter_->Send(message); |
283 } | 260 } |
284 | 261 |
285 // Our audio thread runs here. We receive captured audio samples on | 262 // Our audio thread runs here. We receive captured audio samples on |
286 // this thread. | 263 // this thread. |
287 void AudioInputDevice::Run() { | 264 void AudioInputDevice::Run() { |
288 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); | 265 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); |
289 | 266 |
290 base::SharedMemory shared_memory(shared_memory_handle_, false); | 267 base::SharedMemory shared_memory(shared_memory_handle_, false); |
291 shared_memory.Map(memory_length_); | 268 shared_memory.Map(memory_length_); |
292 | 269 |
293 base::SyncSocket socket(socket_handle_); | 270 base::CancelableSyncSocket* socket = audio_socket_.get(); |
scherkus (not reviewing)
2012/01/30 19:10:57
nit: do we need this line of code?
tommi (sloooow) - chröme
2012/01/30 21:53:14
yup (different than before)
| |
294 | 271 |
295 int pending_data; | |
296 const int samples_per_ms = | 272 const int samples_per_ms = |
297 static_cast<int>(audio_parameters_.sample_rate) / 1000; | 273 static_cast<int>(audio_parameters_.sample_rate) / 1000; |
298 const int bytes_per_ms = audio_parameters_.channels * | 274 const int bytes_per_ms = audio_parameters_.channels * |
299 (audio_parameters_.bits_per_sample / 8) * samples_per_ms; | 275 (audio_parameters_.bits_per_sample / 8) * samples_per_ms; |
300 | 276 |
301 while ((sizeof(pending_data) == socket.Receive(&pending_data, | 277 while (true) { |
302 sizeof(pending_data))) && | 278 uint32 pending_data = 0; |
303 (pending_data >= 0)) { | 279 size_t received = socket->Receive(&pending_data, sizeof(pending_data)); |
280 if (received != sizeof(pending_data)) { | |
281 DCHECK(received == 0U); | |
282 break; | |
283 } | |
304 // TODO(henrika): investigate the provided |pending_data| value | 284 // TODO(henrika): investigate the provided |pending_data| value |
305 // and ensure that it is actually an accurate delay estimation. | 285 // and ensure that it is actually an accurate delay estimation. |
306 | 286 |
307 // Convert the number of pending bytes in the capture buffer | 287 // Convert the number of pending bytes in the capture buffer |
308 // into milliseconds. | 288 // into milliseconds. |
309 audio_delay_milliseconds_ = pending_data / bytes_per_ms; | 289 audio_delay_milliseconds_ = pending_data / bytes_per_ms; |
310 | 290 |
311 FireCaptureCallback(reinterpret_cast<int16*>(shared_memory.memory())); | 291 FireCaptureCallback(reinterpret_cast<int16*>(shared_memory.memory())); |
312 } | 292 } |
313 } | 293 } |
314 | 294 |
315 void AudioInputDevice::FireCaptureCallback(int16* input_audio) { | 295 void AudioInputDevice::FireCaptureCallback(int16* input_audio) { |
316 if (!callback_) | 296 if (!callback_) |
317 return; | 297 return; |
318 | 298 |
319 const size_t number_of_frames = audio_parameters_.samples_per_packet; | 299 const size_t number_of_frames = audio_parameters_.samples_per_packet; |
320 | 300 |
321 const int bytes_per_sample = sizeof(input_audio[0]); | 301 const int bytes_per_sample = sizeof(input_audio[0]); |
322 | 302 |
323 // Deinterleave each channel and convert to 32-bit floating-point | 303 // Deinterleave each channel and convert to 32-bit floating-point |
324 // with nominal range -1.0 -> +1.0. | 304 // with nominal range -1.0 -> +1.0. |
325 for (int channel_index = 0; channel_index < audio_parameters_.channels; | 305 for (int channel_index = 0; channel_index < audio_parameters_.channels; |
326 ++channel_index) { | 306 ++channel_index) { |
327 media::DeinterleaveAudioChannel(input_audio, | 307 media::DeinterleaveAudioChannel(input_audio, |
328 audio_data_[channel_index], | 308 audio_data_[channel_index], |
329 audio_parameters_.channels, | 309 audio_parameters_.channels, |
330 channel_index, | 310 channel_index, |
331 bytes_per_sample, | 311 bytes_per_sample, |
332 number_of_frames); | 312 number_of_frames); |
333 } | 313 } |
334 | 314 |
335 // Deliver captured data to the client in floating point format | 315 // Deliver captured data to the client in floating point format |
336 // and update the audio-delay measurement. | 316 // and update the audio-delay measurement. |
337 callback_->Capture(audio_data_, | 317 callback_->Capture(audio_data_, |
338 number_of_frames, | 318 number_of_frames, |
339 audio_delay_milliseconds_); | 319 audio_delay_milliseconds_); |
340 } | 320 } |
321 | |
322 void AudioInputDevice::ShutDownAudioThread() { | |
323 DCHECK_EQ(MessageLoop::current(), ChildProcess::current()->io_message_loop()); | |
324 | |
325 // TODO(tommi): This is a copy/paste of the same method in AudioDevice. | |
326 // We could extract the worker thread+socket bits out to a separate | |
327 // class to avoid having to fix the same issues twice in these classes. | |
328 | |
329 if (audio_thread_.get()) { | |
330 // Close the socket to terminate the main thread function in the | |
331 // audio thread. | |
332 audio_socket_->Shutdown(); // Stops blocking Receive calls. | |
333 // TODO(tommi): We must not do this from the IO thread. Fix. | |
334 base::ThreadRestrictions::ScopedAllowIO allow_wait; | |
335 audio_thread_->Join(); | |
336 audio_thread_.reset(NULL); | |
337 audio_socket_.reset(); | |
338 } | |
339 } | |
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