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Side by Side Diff: content/renderer/media/audio_device.cc

Issue 9121045: Switch AudioDevice classes from SyncSocket to CancelableSyncSocket. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/media/audio_device.h" 5 #include "content/renderer/media/audio_device.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/debug/trace_event.h" 8 #include "base/debug/trace_event.h"
9 #include "base/message_loop.h" 9 #include "base/message_loop.h"
10 #include "base/time.h" 10 #include "base/time.h"
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236 // Takes care of the case when Stop() is called before OnLowLatencyCreated(). 236 // Takes care of the case when Stop() is called before OnLowLatencyCreated().
237 if (!stream_id_) { 237 if (!stream_id_) {
238 base::SharedMemory::CloseHandle(handle); 238 base::SharedMemory::CloseHandle(handle);
239 // Close the socket handler. 239 // Close the socket handler.
240 base::SyncSocket socket(socket_handle); 240 base::SyncSocket socket(socket_handle);
241 return; 241 return;
242 } 242 }
243 243
244 shared_memory_handle_ = handle; 244 shared_memory_handle_ = handle;
245 memory_length_ = length; 245 memory_length_ = length;
246 audio_socket_ = new AudioSocket(socket_handle); 246 audio_socket_.reset(new base::CancelableSyncSocket(socket_handle));
247 247
248 audio_thread_.reset( 248 audio_thread_.reset(
249 new base::DelegateSimpleThread(this, "renderer_audio_thread")); 249 new base::DelegateSimpleThread(this, "renderer_audio_thread"));
250 audio_thread_->Start(); 250 audio_thread_->Start();
251 251
252 // We handle the case where Play() and/or Pause() may have been called 252 // We handle the case where Play() and/or Pause() may have been called
253 // multiple times before OnLowLatencyCreated() gets called. 253 // multiple times before OnLowLatencyCreated() gets called.
254 is_started_ = true; 254 is_started_ = true;
255 if (play_on_start_) 255 if (play_on_start_)
256 PlayOnIOThread(); 256 PlayOnIOThread();
257 } 257 }
258 258
259 void AudioDevice::OnVolume(double volume) { 259 void AudioDevice::OnVolume(double volume) {
260 NOTIMPLEMENTED(); 260 NOTIMPLEMENTED();
261 } 261 }
262 262
263 void AudioDevice::Send(IPC::Message* message) { 263 void AudioDevice::Send(IPC::Message* message) {
264 filter_->Send(message); 264 filter_->Send(message);
265 } 265 }
266 266
267 // Our audio thread runs here. 267 // Our audio thread runs here.
268 void AudioDevice::Run() { 268 void AudioDevice::Run() {
269 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); 269 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio);
270 270
271 base::SharedMemory shared_memory(shared_memory_handle_, false); 271 base::SharedMemory shared_memory(shared_memory_handle_, false);
272 shared_memory.Map(media::TotalSharedMemorySizeInBytes(memory_length_)); 272 shared_memory.Map(media::TotalSharedMemorySizeInBytes(memory_length_));
273 scoped_refptr<AudioSocket> audio_socket(audio_socket_); 273 base::CancelableSyncSocket* audio_socket = audio_socket_.get();
274 274
275 int pending_data; 275 int pending_data;
276 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000; 276 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000;
277 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms; 277 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms;
278 278
279 while (sizeof(pending_data) == 279 size_t bytes_read = 0U;
280 audio_socket->socket()->Receive(&pending_data, sizeof(pending_data))) { 280 while (true) {
281 bytes_read = audio_socket->Receive(&pending_data, sizeof(pending_data));
282 if (bytes_read != sizeof(pending_data))
283 break;
284
281 if (pending_data == media::AudioOutputController::kPauseMark) { 285 if (pending_data == media::AudioOutputController::kPauseMark) {
282 memset(shared_memory.memory(), 0, memory_length_); 286 memset(shared_memory.memory(), 0, memory_length_);
283 media::SetActualDataSizeInBytes(&shared_memory, memory_length_, 0); 287 media::SetActualDataSizeInBytes(&shared_memory, memory_length_, 0);
284 continue; 288 continue;
285 } else if (pending_data < 0) { 289 } else if (pending_data < 0) {
286 break; 290 break;
287 } 291 }
288 292
289 // Convert the number of pending bytes in the render buffer 293 // Convert the number of pending bytes in the render buffer
290 // into milliseconds. 294 // into milliseconds.
291 audio_delay_milliseconds_ = pending_data / bytes_per_ms; 295 audio_delay_milliseconds_ = pending_data / bytes_per_ms;
292 size_t num_frames = FireRenderCallback( 296 size_t num_frames = FireRenderCallback(
293 reinterpret_cast<int16*>(shared_memory.memory())); 297 reinterpret_cast<int16*>(shared_memory.memory()));
294 298
295 // Let the host know we are done. 299 // Let the host know we are done.
296 media::SetActualDataSizeInBytes(&shared_memory, 300 media::SetActualDataSizeInBytes(&shared_memory,
297 memory_length_, 301 memory_length_,
298 num_frames * channels_ * sizeof(int16)); 302 num_frames * channels_ * sizeof(int16));
299 } 303 }
300 audio_socket->Close(); 304 DCHECK_EQ(bytes_read, 0U);
301 } 305 }
302 306
303 size_t AudioDevice::FireRenderCallback(int16* data) { 307 size_t AudioDevice::FireRenderCallback(int16* data) {
304 TRACE_EVENT0("audio", "AudioDevice::FireRenderCallback"); 308 TRACE_EVENT0("audio", "AudioDevice::FireRenderCallback");
305 309
306 size_t num_frames = 0; 310 size_t num_frames = 0;
307 if (callback_) { 311 if (callback_) {
308 // Update the audio-delay measurement then ask client to render audio. 312 // Update the audio-delay measurement then ask client to render audio.
309 num_frames = callback_->Render(audio_data_, 313 num_frames = callback_->Render(audio_data_,
310 buffer_size_, 314 buffer_size_,
311 audio_delay_milliseconds_); 315 audio_delay_milliseconds_);
312 316
313 // Interleave, scale, and clip to int16. 317 // Interleave, scale, and clip to int16.
314 // TODO(crogers): avoid converting to integer here, and pass the data 318 // TODO(crogers): avoid converting to integer here, and pass the data
315 // to the browser process as float, so we don't lose precision for 319 // to the browser process as float, so we don't lose precision for
316 // audio hardware which has better than 16bit precision. 320 // audio hardware which has better than 16bit precision.
317 media::InterleaveFloatToInt16(audio_data_, 321 media::InterleaveFloatToInt16(audio_data_,
318 data, 322 data,
319 buffer_size_); 323 buffer_size_);
320 } 324 }
321 return num_frames; 325 return num_frames;
322 } 326 }
323 327
324 void AudioDevice::ShutDownAudioThread() { 328 void AudioDevice::ShutDownAudioThread() {
325 DCHECK_EQ(MessageLoop::current(), ChildProcess::current()->io_message_loop()); 329 DCHECK_EQ(MessageLoop::current(), ChildProcess::current()->io_message_loop());
326 330
327 if (audio_thread_.get()) { 331 if (audio_thread_.get()) {
328 // Close the socket to terminate the main thread function in the 332 // Close the socket to terminate the main thread function in the
329 // audio thread. 333 // audio thread.
330 audio_socket_->Close(); 334 audio_socket_->Shutdown(); // Stops blocking Receive calls.
331 audio_socket_ = NULL;
332 audio_thread_->Join(); 335 audio_thread_->Join();
333 audio_thread_.reset(NULL); 336 audio_thread_.reset(NULL);
337 audio_socket_.reset();
334 } 338 }
335 } 339 }
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