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Side by Side Diff: client/html/src/Uint8ArrayWrappingImplementation.dart

Issue 9113039: Add constructors for Float32Array and friends. (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 8 years, 11 months ago
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1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 // WARNING: Do not edit - generated code.
6
7 class Uint8ArrayWrappingImplementation extends ArrayBufferViewWrappingImplementa tion implements Uint8Array { 5 class Uint8ArrayWrappingImplementation extends ArrayBufferViewWrappingImplementa tion implements Uint8Array {
8 Uint8ArrayWrappingImplementation._wrap(ptr) : super._wrap(ptr) {} 6 Uint8ArrayWrappingImplementation._wrap(ptr) : super._wrap(ptr) {}
9 7
8 factory Uint8ArrayWrappingImplementation(int length) =>
9 LevelDom.wrapUint8Array(new dom.Uint8Array(length));
10
11 factory Uint8ArrayWrappingImplementation.from(List<num> list) =>
12 // TODO(nweiz): when there's a cross-platform name for the native
13 // implementation of List, check if [list] is native and if not convert it
14 // to a native list before sending it to the JS constructor.
15 LevelDom.wrapUint8Array(new dom.Uint8Array.fromList(list));
16
17 factory Uint8ArrayWrappingImplementation.fromBuffer(ArrayBuffer buffer) =>
18 LevelDom.wrapUint8Array(new dom.Uint8Array.fromBuffer(LevelDom.unwrap(buffer )));
19
10 int get length() { return _ptr.length; } 20 int get length() { return _ptr.length; }
11 21
12 Uint8Array subarray(int start, [int end]) { 22 Uint8Array subarray(int start, [int end]) {
13 if (end === null) { 23 if (end === null) {
14 return LevelDom.wrapUint8Array(_ptr.subarray(start)); 24 return LevelDom.wrapUint8Array(_ptr.subarray(start));
15 } else { 25 } else {
16 return LevelDom.wrapUint8Array(_ptr.subarray(start, end)); 26 return LevelDom.wrapUint8Array(_ptr.subarray(start, end));
17 } 27 }
18 } 28 }
19 } 29 }
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