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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "media/audio/audio_manager_base.h" | 5 #include "media/audio/audio_manager_base.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/message_loop_proxy.h" | 8 #include "base/message_loop_proxy.h" |
9 #include "base/threading/thread.h" | 9 #include "base/threading/thread.h" |
10 #include "media/audio/audio_output_dispatcher.h" | 10 #include "media/audio/audio_output_dispatcher.h" |
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100 void AudioManagerBase::Shutdown() { | 100 void AudioManagerBase::Shutdown() { |
101 // To avoid running into deadlocks while we stop the thread, shut it down | 101 // To avoid running into deadlocks while we stop the thread, shut it down |
102 // via a local variable while not holding the audio thread lock. | 102 // via a local variable while not holding the audio thread lock. |
103 scoped_ptr<base::Thread> audio_thread; | 103 scoped_ptr<base::Thread> audio_thread; |
104 { | 104 { |
105 base::AutoLock lock(audio_thread_lock_); | 105 base::AutoLock lock(audio_thread_lock_); |
106 audio_thread_.swap(audio_thread); | 106 audio_thread_.swap(audio_thread); |
107 } | 107 } |
108 | 108 |
109 if (!audio_thread.get()) | 109 if (!audio_thread.get()) |
110 return; | 110 return; |
111 | 111 |
112 CHECK_NE(MessageLoop::current(), audio_thread->message_loop()); | 112 CHECK_NE(MessageLoop::current(), audio_thread->message_loop()); |
113 | 113 |
114 // We must use base::Unretained since Shutdown might have been called from | 114 // We must use base::Unretained since Shutdown might have been called from |
115 // the destructor and we can't alter the refcount of the object at that point. | 115 // the destructor and we can't alter the refcount of the object at that point. |
116 audio_thread->message_loop()->PostTask(FROM_HERE, base::Bind( | 116 audio_thread->message_loop()->PostTask(FROM_HERE, base::Bind( |
117 &AudioManagerBase::ShutdownOnAudioThread, | 117 &AudioManagerBase::ShutdownOnAudioThread, |
118 base::Unretained(this))); | 118 base::Unretained(this))); |
119 | 119 |
120 // Stop() will wait for any posted messages to be processed first. | 120 // Stop() will wait for any posted messages to be processed first. |
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136 // both physical audio stream objects that belong to the dispatcher as | 136 // both physical audio stream objects that belong to the dispatcher as |
137 // well as the message loop of the audio thread that will soon go away. | 137 // well as the message loop of the audio thread that will soon go away. |
138 // So, better crash now than later. | 138 // So, better crash now than later. |
139 CHECK(dispatcher->HasOneRef()) << "AudioOutputProxies are still alive"; | 139 CHECK(dispatcher->HasOneRef()) << "AudioOutputProxies are still alive"; |
140 dispatcher = NULL; | 140 dispatcher = NULL; |
141 } | 141 } |
142 } | 142 } |
143 | 143 |
144 output_dispatchers_.clear(); | 144 output_dispatchers_.clear(); |
145 } | 145 } |
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