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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Low-latency audio capturing unit utilizing audio input stream provided | 5 // Low-latency audio capturing unit utilizing audio input stream provided |
6 // by browser process through IPC. | 6 // by browser process through IPC. |
7 // | 7 // |
8 // Relationship of classes: | 8 // Relationship of classes: |
9 // | 9 // |
10 // AudioInputController AudioInputDevice | 10 // AudioInputController AudioInputDevice |
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71 | 71 |
72 #include <vector> | 72 #include <vector> |
73 | 73 |
74 #include "base/basictypes.h" | 74 #include "base/basictypes.h" |
75 #include "base/compiler_specific.h" | 75 #include "base/compiler_specific.h" |
76 #include "base/memory/scoped_ptr.h" | 76 #include "base/memory/scoped_ptr.h" |
77 #include "base/shared_memory.h" | 77 #include "base/shared_memory.h" |
78 #include "base/threading/simple_thread.h" | 78 #include "base/threading/simple_thread.h" |
79 #include "content/common/content_export.h" | 79 #include "content/common/content_export.h" |
80 #include "content/renderer/media/audio_input_message_filter.h" | 80 #include "content/renderer/media/audio_input_message_filter.h" |
| 81 #include "content/renderer/media/scoped_loop_observer.h" |
81 #include "media/audio/audio_parameters.h" | 82 #include "media/audio/audio_parameters.h" |
82 | 83 |
83 // TODO(henrika): This class is based on the AudioDevice class and it has | 84 // TODO(henrika): This class is based on the AudioDevice class and it has |
84 // many components in common. Investigate potential for re-factoring. | 85 // many components in common. Investigate potential for re-factoring. |
85 // TODO(henrika): Add support for event handling (e.g. OnStateChanged, | 86 // TODO(henrika): Add support for event handling (e.g. OnStateChanged, |
86 // OnCaptureStopped etc.) and ensure that we can deliver these notifications | 87 // OnCaptureStopped etc.) and ensure that we can deliver these notifications |
87 // to any clients using this class. | 88 // to any clients using this class. |
88 class CONTENT_EXPORT AudioInputDevice | 89 class CONTENT_EXPORT AudioInputDevice |
89 : public AudioInputMessageFilter::Delegate, | 90 : public AudioInputMessageFilter::Delegate, |
90 public base::DelegateSimpleThread::Delegate, | 91 public base::DelegateSimpleThread::Delegate, |
| 92 public ScopedLoopObserver, |
91 public base::RefCountedThreadSafe<AudioInputDevice> { | 93 public base::RefCountedThreadSafe<AudioInputDevice> { |
92 public: | 94 public: |
93 class CONTENT_EXPORT CaptureCallback { | 95 class CONTENT_EXPORT CaptureCallback { |
94 public: | 96 public: |
95 virtual void Capture(const std::vector<float*>& audio_data, | 97 virtual void Capture(const std::vector<float*>& audio_data, |
96 size_t number_of_frames, | 98 size_t number_of_frames, |
97 size_t audio_delay_milliseconds) = 0; | 99 size_t audio_delay_milliseconds) = 0; |
98 protected: | 100 protected: |
99 virtual ~CaptureCallback() {} | 101 virtual ~CaptureCallback() {} |
100 }; | 102 }; |
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169 | 171 |
170 void Send(IPC::Message* message); | 172 void Send(IPC::Message* message); |
171 | 173 |
172 // Method called on the audio thread ---------------------------------------- | 174 // Method called on the audio thread ---------------------------------------- |
173 // Calls the client's callback for capturing audio. | 175 // Calls the client's callback for capturing audio. |
174 void FireCaptureCallback(int16* input_audio); | 176 void FireCaptureCallback(int16* input_audio); |
175 | 177 |
176 // DelegateSimpleThread::Delegate implementation. | 178 // DelegateSimpleThread::Delegate implementation. |
177 virtual void Run() OVERRIDE; | 179 virtual void Run() OVERRIDE; |
178 | 180 |
| 181 // MessageLoop::DestructionObserver implementation for the IO loop. |
| 182 // If the IO loop dies before we do, we shut down the audio thread from here. |
| 183 virtual void WillDestroyCurrentMessageLoop() OVERRIDE; |
| 184 |
179 // Format | 185 // Format |
180 AudioParameters audio_parameters_; | 186 AudioParameters audio_parameters_; |
181 | 187 |
182 CaptureCallback* callback_; | 188 CaptureCallback* callback_; |
183 CaptureEventHandler* event_handler_; | 189 CaptureEventHandler* event_handler_; |
184 | 190 |
185 // The client callback receives captured audio here. | 191 // The client callback receives captured audio here. |
186 std::vector<float*> audio_data_; | 192 std::vector<float*> audio_data_; |
187 | 193 |
188 // The client stores the last reported audio delay in this member. | 194 // The client stores the last reported audio delay in this member. |
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211 bool pending_device_ready_; | 217 bool pending_device_ready_; |
212 | 218 |
213 base::SharedMemoryHandle shared_memory_handle_; | 219 base::SharedMemoryHandle shared_memory_handle_; |
214 scoped_ptr<base::CancelableSyncSocket> audio_socket_; | 220 scoped_ptr<base::CancelableSyncSocket> audio_socket_; |
215 int memory_length_; | 221 int memory_length_; |
216 | 222 |
217 DISALLOW_IMPLICIT_CONSTRUCTORS(AudioInputDevice); | 223 DISALLOW_IMPLICIT_CONSTRUCTORS(AudioInputDevice); |
218 }; | 224 }; |
219 | 225 |
220 #endif // CONTENT_RENDERER_MEDIA_AUDIO_INPUT_DEVICE_H_ | 226 #endif // CONTENT_RENDERER_MEDIA_AUDIO_INPUT_DEVICE_H_ |
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