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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/media/audio_device.h" | 5 #include "content/renderer/media/audio_device.h" |
6 | 6 |
7 #include "base/bind.h" | |
8 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
9 #include "base/message_loop.h" | 8 #include "base/message_loop.h" |
10 #include "base/threading/thread_restrictions.h" | 9 #include "base/threading/thread_restrictions.h" |
11 #include "base/time.h" | 10 #include "base/time.h" |
12 #include "content/common/child_process.h" | 11 #include "content/common/child_process.h" |
13 #include "content/common/media/audio_messages.h" | 12 #include "content/common/media/audio_messages.h" |
14 #include "content/common/view_messages.h" | 13 #include "content/common/view_messages.h" |
15 #include "content/renderer/render_thread_impl.h" | 14 #include "content/renderer/render_thread_impl.h" |
16 #include "media/audio/audio_output_controller.h" | 15 #include "media/audio/audio_output_controller.h" |
17 #include "media/audio/audio_util.h" | 16 #include "media/audio/audio_util.h" |
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93 } | 92 } |
94 | 93 |
95 void AudioDevice::Start() { | 94 void AudioDevice::Start() { |
96 AudioParameters params; | 95 AudioParameters params; |
97 params.format = latency_format_; | 96 params.format = latency_format_; |
98 params.channels = channels_; | 97 params.channels = channels_; |
99 params.sample_rate = static_cast<int>(sample_rate_); | 98 params.sample_rate = static_cast<int>(sample_rate_); |
100 params.bits_per_sample = bits_per_sample_; | 99 params.bits_per_sample = bits_per_sample_; |
101 params.samples_per_packet = buffer_size_; | 100 params.samples_per_packet = buffer_size_; |
102 | 101 |
103 ChildProcess::current()->io_message_loop()->PostTask( | 102 loop()->PostTask(FROM_HERE, |
104 FROM_HERE, | |
105 base::Bind(&AudioDevice::InitializeOnIOThread, this, params)); | 103 base::Bind(&AudioDevice::InitializeOnIOThread, this, params)); |
106 } | 104 } |
107 | 105 |
108 void AudioDevice::Stop() { | 106 void AudioDevice::Stop() { |
109 DCHECK(MessageLoop::current() != ChildProcess::current()->io_message_loop()); | 107 DCHECK(!loop()->BelongsToCurrentThread()); |
110 | 108 |
111 // Stop and shutdown the audio thread from the IO thread. | 109 // Stop and shutdown the audio thread from the IO thread. |
112 // This operation must be synchronous for now since the |callback_| pointer | 110 // This operation must be synchronous for now since the |callback_| pointer |
113 // isn't ref counted and the object might go out of scope after Stop() | 111 // isn't ref counted and the object might go out of scope after Stop() |
114 // returns (and FireRenderCallback might dereference a bogus pointer). | 112 // returns (and FireRenderCallback might dereference a bogus pointer). |
115 // TODO(tommi): Add an Uninitialize() method to AudioRendererSink? | 113 // TODO(tommi): Add an Uninitialize() method to AudioRendererSink? |
116 base::WaitableEvent done(true, false); | 114 base::WaitableEvent done(true, false); |
117 ChildProcess::current()->io_message_loop()->PostTask( | 115 if (loop()->PostTask(FROM_HERE, |
118 FROM_HERE, | 116 base::Bind(&AudioDevice::ShutDownOnIOThread, this, &done))) { |
119 base::Bind(&AudioDevice::ShutDownOnIOThread, this, &done)); | 117 done.Wait(); |
120 done.Wait(); | 118 } |
121 } | 119 } |
122 | 120 |
123 void AudioDevice::Play() { | 121 void AudioDevice::Play() { |
124 ChildProcess::current()->io_message_loop()->PostTask( | 122 loop()->PostTask(FROM_HERE, |
125 FROM_HERE, | |
126 base::Bind(&AudioDevice::PlayOnIOThread, this)); | 123 base::Bind(&AudioDevice::PlayOnIOThread, this)); |
127 } | 124 } |
128 | 125 |
129 void AudioDevice::Pause(bool flush) { | 126 void AudioDevice::Pause(bool flush) { |
130 ChildProcess::current()->io_message_loop()->PostTask( | 127 loop()->PostTask(FROM_HERE, |
131 FROM_HERE, | |
132 base::Bind(&AudioDevice::PauseOnIOThread, this, flush)); | 128 base::Bind(&AudioDevice::PauseOnIOThread, this, flush)); |
133 } | 129 } |
134 | 130 |
135 bool AudioDevice::SetVolume(double volume) { | 131 bool AudioDevice::SetVolume(double volume) { |
136 if (volume < 0 || volume > 1.0) | 132 if (volume < 0 || volume > 1.0) |
137 return false; | 133 return false; |
138 | 134 |
139 ChildProcess::current()->io_message_loop()->PostTask( | 135 if (!loop()->PostTask(FROM_HERE, |
140 FROM_HERE, | 136 base::Bind(&AudioDevice::SetVolumeOnIOThread, this, volume))) { |
141 base::Bind(&AudioDevice::SetVolumeOnIOThread, this, volume)); | 137 return false; |
| 138 } |
142 | 139 |
143 volume_ = volume; | 140 volume_ = volume; |
144 | 141 |
145 return true; | 142 return true; |
146 } | 143 } |
147 | 144 |
148 void AudioDevice::GetVolume(double* volume) { | 145 void AudioDevice::GetVolume(double* volume) { |
149 // Return a locally cached version of the current scaling factor. | 146 // Return a locally cached version of the current scaling factor. |
150 *volume = volume_; | 147 *volume = volume_; |
151 } | 148 } |
152 | 149 |
153 void AudioDevice::InitializeOnIOThread(const AudioParameters& params) { | 150 void AudioDevice::InitializeOnIOThread(const AudioParameters& params) { |
154 DCHECK_EQ(MessageLoop::current(), ChildProcess::current()->io_message_loop()); | 151 DCHECK(loop()->BelongsToCurrentThread()); |
155 // Make sure we don't create the stream more than once. | 152 // Make sure we don't create the stream more than once. |
156 DCHECK_EQ(0, stream_id_); | 153 DCHECK_EQ(0, stream_id_); |
157 if (stream_id_) | 154 if (stream_id_) |
158 return; | 155 return; |
159 | 156 |
160 stream_id_ = filter_->AddDelegate(this); | 157 stream_id_ = filter_->AddDelegate(this); |
161 Send(new AudioHostMsg_CreateStream(stream_id_, params, true)); | 158 Send(new AudioHostMsg_CreateStream(stream_id_, params, true)); |
162 } | 159 } |
163 | 160 |
164 void AudioDevice::PlayOnIOThread() { | 161 void AudioDevice::PlayOnIOThread() { |
165 DCHECK_EQ(MessageLoop::current(), ChildProcess::current()->io_message_loop()); | 162 DCHECK(loop()->BelongsToCurrentThread()); |
166 if (stream_id_ && is_started_) | 163 if (stream_id_ && is_started_) |
167 Send(new AudioHostMsg_PlayStream(stream_id_)); | 164 Send(new AudioHostMsg_PlayStream(stream_id_)); |
168 else | 165 else |
169 play_on_start_ = true; | 166 play_on_start_ = true; |
170 } | 167 } |
171 | 168 |
172 void AudioDevice::PauseOnIOThread(bool flush) { | 169 void AudioDevice::PauseOnIOThread(bool flush) { |
173 DCHECK_EQ(MessageLoop::current(), ChildProcess::current()->io_message_loop()); | 170 DCHECK(loop()->BelongsToCurrentThread()); |
174 if (stream_id_ && is_started_) { | 171 if (stream_id_ && is_started_) { |
175 Send(new AudioHostMsg_PauseStream(stream_id_)); | 172 Send(new AudioHostMsg_PauseStream(stream_id_)); |
176 if (flush) | 173 if (flush) |
177 Send(new AudioHostMsg_FlushStream(stream_id_)); | 174 Send(new AudioHostMsg_FlushStream(stream_id_)); |
178 } else { | 175 } else { |
179 // Note that |flush| isn't relevant here since this is the case where | 176 // Note that |flush| isn't relevant here since this is the case where |
180 // the stream is first starting. | 177 // the stream is first starting. |
181 play_on_start_ = false; | 178 play_on_start_ = false; |
182 } | 179 } |
183 } | 180 } |
184 | 181 |
185 void AudioDevice::ShutDownOnIOThread(base::WaitableEvent* signal) { | 182 void AudioDevice::ShutDownOnIOThread(base::WaitableEvent* signal) { |
186 DCHECK_EQ(MessageLoop::current(), ChildProcess::current()->io_message_loop()); | 183 DCHECK(loop()->BelongsToCurrentThread()); |
187 | 184 |
188 // Make sure we don't call shutdown more than once. | 185 // Make sure we don't call shutdown more than once. |
189 if (stream_id_) { | 186 if (stream_id_) { |
190 is_started_ = false; | 187 is_started_ = false; |
191 | 188 |
192 filter_->RemoveDelegate(stream_id_); | 189 filter_->RemoveDelegate(stream_id_); |
193 Send(new AudioHostMsg_CloseStream(stream_id_)); | 190 Send(new AudioHostMsg_CloseStream(stream_id_)); |
194 stream_id_ = 0; | 191 stream_id_ = 0; |
195 | 192 |
196 ShutDownAudioThread(); | 193 ShutDownAudioThread(); |
197 } | 194 } |
198 | 195 |
199 signal->Signal(); | 196 if (signal) |
| 197 signal->Signal(); |
200 } | 198 } |
201 | 199 |
202 void AudioDevice::SetVolumeOnIOThread(double volume) { | 200 void AudioDevice::SetVolumeOnIOThread(double volume) { |
203 DCHECK_EQ(MessageLoop::current(), ChildProcess::current()->io_message_loop()); | 201 DCHECK(loop()->BelongsToCurrentThread()); |
204 if (stream_id_) | 202 if (stream_id_) |
205 Send(new AudioHostMsg_SetVolume(stream_id_, volume)); | 203 Send(new AudioHostMsg_SetVolume(stream_id_, volume)); |
206 } | 204 } |
207 | 205 |
208 void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) { | 206 void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) { |
209 // This method does not apply to the low-latency system. | 207 // This method does not apply to the low-latency system. |
210 } | 208 } |
211 | 209 |
212 void AudioDevice::OnStateChanged(AudioStreamState state) { | 210 void AudioDevice::OnStateChanged(AudioStreamState state) { |
213 if (state == kAudioStreamError) { | 211 if (state == kAudioStreamError) { |
214 DLOG(WARNING) << "AudioDevice::OnStateChanged(kError)"; | 212 DLOG(WARNING) << "AudioDevice::OnStateChanged(kError)"; |
215 callback_->OnError(); | 213 callback_->OnError(); |
216 } | 214 } |
217 } | 215 } |
218 | 216 |
219 void AudioDevice::OnCreated( | 217 void AudioDevice::OnCreated(base::SharedMemoryHandle handle, uint32 length) { |
220 base::SharedMemoryHandle handle, uint32 length) { | |
221 // Not needed in this simple implementation. | 218 // Not needed in this simple implementation. |
222 } | 219 } |
223 | 220 |
224 void AudioDevice::OnLowLatencyCreated( | 221 void AudioDevice::OnLowLatencyCreated( |
225 base::SharedMemoryHandle handle, | 222 base::SharedMemoryHandle handle, |
226 base::SyncSocket::Handle socket_handle, | 223 base::SyncSocket::Handle socket_handle, |
227 uint32 length) { | 224 uint32 length) { |
228 DCHECK_EQ(MessageLoop::current(), ChildProcess::current()->io_message_loop()); | 225 DCHECK(loop()->BelongsToCurrentThread()); |
229 DCHECK_GE(length, buffer_size_ * sizeof(int16) * channels_); | 226 DCHECK_GE(length, buffer_size_ * sizeof(int16) * channels_); |
230 #if defined(OS_WIN) | 227 #if defined(OS_WIN) |
231 DCHECK(handle); | 228 DCHECK(handle); |
232 DCHECK(socket_handle); | 229 DCHECK(socket_handle); |
233 #else | 230 #else |
234 DCHECK_GE(handle.fd, 0); | 231 DCHECK_GE(handle.fd, 0); |
235 DCHECK_GE(socket_handle, 0); | 232 DCHECK_GE(socket_handle, 0); |
236 #endif | 233 #endif |
237 | 234 |
238 // Takes care of the case when Stop() is called before OnLowLatencyCreated(). | 235 // Takes care of the case when Stop() is called before OnLowLatencyCreated(). |
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321 // to the browser process as float, so we don't lose precision for | 318 // to the browser process as float, so we don't lose precision for |
322 // audio hardware which has better than 16bit precision. | 319 // audio hardware which has better than 16bit precision. |
323 media::InterleaveFloatToInt16(audio_data_, | 320 media::InterleaveFloatToInt16(audio_data_, |
324 data, | 321 data, |
325 buffer_size_); | 322 buffer_size_); |
326 } | 323 } |
327 return num_frames; | 324 return num_frames; |
328 } | 325 } |
329 | 326 |
330 void AudioDevice::ShutDownAudioThread() { | 327 void AudioDevice::ShutDownAudioThread() { |
331 DCHECK_EQ(MessageLoop::current(), ChildProcess::current()->io_message_loop()); | 328 DCHECK(loop()->BelongsToCurrentThread()); |
332 | 329 |
333 if (audio_thread_.get()) { | 330 if (audio_thread_.get()) { |
334 // Close the socket to terminate the main thread function in the | 331 // Close the socket to terminate the main thread function in the |
335 // audio thread. | 332 // audio thread. |
336 audio_socket_->Shutdown(); // Stops blocking Receive calls. | 333 audio_socket_->Shutdown(); // Stops blocking Receive calls. |
337 // TODO(tommi): We must not do this from the IO thread. Fix. | 334 // TODO(tommi): We must not do this from the IO thread. Fix. |
338 base::ThreadRestrictions::ScopedAllowIO allow_wait; | 335 base::ThreadRestrictions::ScopedAllowIO allow_wait; |
339 audio_thread_->Join(); | 336 audio_thread_->Join(); |
340 audio_thread_.reset(NULL); | 337 audio_thread_.reset(NULL); |
341 audio_socket_.reset(); | 338 audio_socket_.reset(); |
342 } | 339 } |
343 } | 340 } |
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