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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_COMMON_GAMEPAD_SEQLOCK_H_ | 5 #ifndef CONTENT_COMMON_GAMEPAD_SEQLOCK_H_ |
6 #define CONTENT_COMMON_GAMEPAD_SEQLOCK_H_ | 6 #define CONTENT_COMMON_GAMEPAD_SEQLOCK_H_ |
7 | 7 |
8 #include "base/atomicops.h" | 8 #include "base/atomicops.h" |
9 #include "base/threading/platform_thread.h" | 9 #include "base/basictypes.h" |
10 #include "content/common/content_export.h" | |
11 | 10 |
12 namespace content { | 11 namespace content { |
13 | 12 |
14 // This SeqLock handles only *one* writer and multiple readers. It may be | 13 namespace internal { |
15 // suitable for low-contention with relatively infrequent writes, and many | 14 |
16 // readers. See: | 15 class GamepadSeqLockBase { |
17 // http://en.wikipedia.org/wiki/Seqlock | 16 protected: |
18 // http://www.concurrencykit.org/doc/ck_sequence.html | 17 static const size_t kEntries = 2; |
19 // This implementation is based on ck_sequence.h from http://concurrencykit.org. | 18 typedef base::subtle::Atomic32 Atomic32; |
20 // | 19 struct BaseEntry { |
21 // Currently, this is used in only one location. It may make sense to | 20 Atomic32 sequence_; |
22 // generalize with a higher-level construct that owns both the lock and the | 21 // Both writer and readers work with the array concurrently, |
23 // data buffer, if it is to be used more widely. | 22 // so it must be accessed with atomic operations. |
24 // | 23 Atomic32 data_[]; |
25 // You must be very careful not to operate on potentially inconsistent read | 24 }; |
26 // buffers. If the read must be retry'd, the data in the read buffer could | 25 |
27 // contain any random garbage. e.g., contained pointers might be | 26 GamepadSeqLockBase(BaseEntry* entries, size_t size); |
28 // garbage, or indices could be out of range. Probably the only suitable thing | 27 void ReadTo(Atomic32* obj); |
29 // to do during the read loop is to make a copy of the data, and operate on it | 28 void Write(const Atomic32* obj); |
30 // only after the read was found to be consistent. | |
31 class CONTENT_EXPORT GamepadSeqLock { | |
32 public: | |
33 GamepadSeqLock(); | |
34 base::subtle::Atomic32 ReadBegin(); | |
35 bool ReadRetry(base::subtle::Atomic32 version); | |
36 void WriteBegin(); | |
37 void WriteEnd(); | |
38 | 29 |
39 private: | 30 private: |
40 base::subtle::Atomic32 sequence_; | 31 const size_t size_; |
32 Atomic32 current_; | |
33 BaseEntry* entries_[kEntries]; | |
34 }; | |
35 | |
36 } // namespace internal | |
37 | |
38 // This SeqLock handles only *one* writer and multiple readers. It may be | |
39 // suitable for high read frequency scenarios and is especially useful in shared | |
40 // memory environment. See for the basic idea: | |
41 // http://en.wikipedia.org/wiki/Seqlock | |
42 // However, this implementation is an improved lock-free variant. | |
43 // The SeqLock can hold only POD fully-embed data (no pointers | |
44 // to satellite data), copies are done with memcpy. | |
45 template<typename T> | |
46 class GamepadSeqLock : public internal::GamepadSeqLockBase { | |
47 public: | |
48 GamepadSeqLock() | |
49 : internal::GamepadSeqLockBase(entries_, kSize) { | |
darin (slow to review)
2012/06/19 21:14:35
nit: indent by 4 spaces
| |
50 } | |
51 | |
52 // May be called concurrently with ReadTo and Write. | |
53 // - If ReadTo occurs in the middle of Write (on another thread), | |
54 // ReadTo gets the old data (not the new data being written | |
55 // by the other thread). | |
56 // - ReadTo never spins unless the writer thread is calling Write | |
57 // multiple times before ReadTo completes. | |
58 void ReadTo(T* obj) { | |
59 // Breaks strict-aliasing rules. | |
60 Base::ReadTo(reinterpret_cast<Atomic32*>(obj)); | |
61 } | |
62 | |
63 // Must be called by a single thread at a time. May be called concurrently | |
64 // with ReadTo. | |
65 void Write(const T& obj) { | |
66 // Breaks strict-aliasing rules. | |
67 Base::Write(reinterpret_cast<const Atomic32*>(&obj)); | |
68 } | |
69 | |
70 private: | |
71 typedef internal::GamepadSeqLockBase Base; | |
72 COMPILE_ASSERT(sizeof(T) % sizeof(Atomic32) == 0, bad_object_size); | |
73 static size_t const kSize = sizeof(T) / sizeof(Atomic32); | |
74 struct Entry : Base::BaseEntry{ | |
darin (slow to review)
2012/06/19 21:14:35
nit: insert space before "{"
| |
75 Atomic32 data_[kSize]; | |
76 }; | |
77 Entry entries_[kEntries]; | |
41 DISALLOW_COPY_AND_ASSIGN(GamepadSeqLock); | 78 DISALLOW_COPY_AND_ASSIGN(GamepadSeqLock); |
42 }; | 79 }; |
43 | 80 |
44 } // namespace content | 81 } // namespace content |
45 | 82 |
46 #endif // CONTENT_COMMON_GAMEPAD_SEQLOCK_H_ | 83 #endif // CONTENT_COMMON_GAMEPAD_SEQLOCK_H_ |
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