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Unified Diff: content/common/gpu/media/vaapi_drm_picture.cc

Issue 858653002: vaapi plumbing to allow hardware video overlays (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: make buildable before cc plumbing is in Created 5 years, 11 months ago
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Index: content/common/gpu/media/vaapi_drm_picture.cc
diff --git a/content/common/gpu/media/vaapi_drm_picture.cc b/content/common/gpu/media/vaapi_drm_picture.cc
index 82e16ece31ad9a927aa289b6f8647d8574b3d7c1..4492a56c57ede0c29176dbef5831fd71a1331cf2 100644
--- a/content/common/gpu/media/vaapi_drm_picture.cc
+++ b/content/common/gpu/media/vaapi_drm_picture.cc
@@ -6,6 +6,7 @@
#include "content/common/gpu/media/va_surface.h"
#include "content/common/gpu/media/vaapi_drm_picture.h"
#include "content/common/gpu/media/vaapi_wrapper.h"
+#include "gpu/command_buffer/service/texture_manager.h"
#include "third_party/libva/va/drm/va_drm.h"
#include "third_party/libva/va/va.h"
#include "third_party/libva/va/va_drmcommon.h"
@@ -13,6 +14,7 @@
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_image_linux_dma_buffer.h"
#include "ui/gl/scoped_binders.h"
+#include "ui/ozone/gpu/gpu_memory_buffer_factory_ozone_native_buffer.h"
#include "ui/ozone/public/native_pixmap.h"
#include "ui/ozone/public/ozone_platform.h"
#include "ui/ozone/public/surface_factory_ozone.h"
@@ -25,7 +27,7 @@ VaapiDrmPicture::VaapiDrmPicture(
int32 picture_buffer_id,
uint32 texture_id,
const gfx::Size& size)
- : VaapiPicture(picture_buffer_id, texture_id, size),
+ : VaapiPicture(picture_buffer_id, texture_id, size, true),
vaapi_wrapper_(vaapi_wrapper),
make_context_current_(make_context_current) {
}
@@ -39,7 +41,8 @@ VaapiDrmPicture::~VaapiDrmPicture() {
}
}
-bool VaapiDrmPicture::Initialize() {
+bool VaapiDrmPicture::Initialize(gpu::gles2::TextureManager* texture_manager,
+ gpu::gles2::TextureRef* texture_ref) {
// We want to create a VASurface and an EGLImage out of the same
// memory buffer, so we can output decoded pictures to it using
// VAAPI and also use it to paint with GL.
@@ -101,21 +104,20 @@ bool VaapiDrmPicture::Initialize() {
if (!make_context_current_.Run())
return false;
- // Create an EGLImage out of the same buffer.
- gl_image_ = new gfx::GLImageLinuxDMABuffer(size(), GL_RGBA);
- if (!gl_image_->Initialize(base::FileDescriptor(dmabuf_fd, false),
- gfx::GpuMemoryBuffer::BGRA_8888, dmabuf_pitch)) {
- LOG(ERROR) << "Failed to create a GLImageLinuxDMABuffer for a NativePixmap";
- return false;
- }
-
- // Bind the EGLImage to the given GL texture.
gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_EXTERNAL_OES,
texture_id());
+ gl_image_ = ui::GpuMemoryBufferFactoryOzoneNativeBuffer::CreateImageForPixmap(
+ pixmap_, size(), gfx::GpuMemoryBuffer::RGBA_8888, GL_RGBA);
+ if (!gl_image_) {
+ LOG(ERROR) << "Failed to create GLImage";
+ return false;
+ }
if (!gl_image_->BindTexImage(GL_TEXTURE_EXTERNAL_OES)) {
LOG(ERROR) << "Failed to bind texture to GLImage";
return false;
}
+ texture_manager->SetLevelImage(texture_ref, GL_TEXTURE_EXTERNAL_OES, 0,
Pawel Osciak 2015/01/21 13:07:08 I think we can get texture_ref from texture_manage
achaulk 2015/01/21 17:10:03 Unfortunately, it's the wrong texture_id, we need
+ gl_image_.get());
return true;
}

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