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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_ |
| 6 #define CONTENT_COMMON_GPU_MEDIA_V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_ |
| 7 |
| 8 #include <linux/videodev2.h> |
| 9 #include <queue> |
| 10 #include <vector> |
| 11 |
| 12 #include "base/memory/linked_ptr.h" |
| 13 #include "base/memory/ref_counted.h" |
| 14 #include "base/memory/scoped_ptr.h" |
| 15 #include "base/memory/weak_ptr.h" |
| 16 #include "base/synchronization/waitable_event.h" |
| 17 #include "base/threading/thread.h" |
| 18 #include "content/common/content_export.h" |
| 19 #include "content/common/gpu/media/h264_decoder.h" |
| 20 #include "content/common/gpu/media/v4l2_video_device.h" |
| 21 #include "content/common/gpu/media/vp8_decoder.h" |
| 22 #include "media/video/video_decode_accelerator.h" |
| 23 |
| 24 namespace content { |
| 25 |
| 26 // An implementation of VideoDecodeAccelerator that utilizes the V4L2 slice |
| 27 // level codec API for decoding. The slice level API provides only a low-level |
| 28 // decoding functionality and requires userspace to provide support for parsing |
| 29 // the input stream and managing decoder state across frames. |
| 30 class CONTENT_EXPORT V4L2SliceVideoDecodeAccelerator |
| 31 : public media::VideoDecodeAccelerator { |
| 32 public: |
| 33 class V4L2DecodeSurface : public base::RefCounted<V4L2DecodeSurface> { |
| 34 public: |
| 35 using ReleaseCB = base::Callback<void(int)>; |
| 36 |
| 37 V4L2DecodeSurface(int32 bitstream_id, |
| 38 int input_record, |
| 39 int output_record, |
| 40 const ReleaseCB& release_cb); |
| 41 virtual ~V4L2DecodeSurface(); |
| 42 |
| 43 // Mark the surface as decoded. This will also release all references, as |
| 44 // they are not needed anymore. |
| 45 void SetDecoded(); |
| 46 bool decoded() const { return decoded_; } |
| 47 |
| 48 int32 bitstream_id() const { return bitstream_id_; } |
| 49 int input_record() const { return input_record_; } |
| 50 int output_record() const { return output_record_; } |
| 51 uint32_t config_store() const { return config_store_; } |
| 52 |
| 53 // Take references to each reference surface and keep them until the |
| 54 // target surface is decoded. |
| 55 void SetReferenceSurfaces( |
| 56 const std::vector<scoped_refptr<V4L2DecodeSurface>>& ref_surfaces); |
| 57 |
| 58 std::string ToString() const; |
| 59 |
| 60 private: |
| 61 int32 bitstream_id_; |
| 62 int input_record_; |
| 63 int output_record_; |
| 64 uint32_t config_store_; |
| 65 |
| 66 bool decoded_; |
| 67 ReleaseCB release_cb_; |
| 68 |
| 69 std::vector<scoped_refptr<V4L2DecodeSurface>> reference_surfaces_; |
| 70 |
| 71 DISALLOW_COPY_AND_ASSIGN(V4L2DecodeSurface); |
| 72 }; |
| 73 |
| 74 V4L2SliceVideoDecodeAccelerator( |
| 75 const scoped_refptr<V4L2Device>& device, |
| 76 EGLDisplay egl_display, |
| 77 EGLContext egl_context, |
| 78 const base::WeakPtr<Client>& io_client_, |
| 79 const base::Callback<bool(void)>& make_context_current, |
| 80 const scoped_refptr<base::MessageLoopProxy>& io_message_loop_proxy); |
| 81 virtual ~V4L2SliceVideoDecodeAccelerator(); |
| 82 |
| 83 // media::VideoDecodeAccelerator implementation. |
| 84 virtual bool Initialize(media::VideoCodecProfile profile, |
| 85 VideoDecodeAccelerator::Client* client) override; |
| 86 virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) override; |
| 87 virtual void AssignPictureBuffers( |
| 88 const std::vector<media::PictureBuffer>& buffers) override; |
| 89 virtual void ReusePictureBuffer(int32 picture_buffer_id) override; |
| 90 virtual void Flush() override; |
| 91 virtual void Reset() override; |
| 92 virtual void Destroy() override; |
| 93 virtual bool CanDecodeOnIOThread() override; |
| 94 |
| 95 bool SubmitSlice(int index, const uint8_t* data, size_t size); |
| 96 bool SubmitExtControls(struct v4l2_ext_controls* ext_ctrls); |
| 97 |
| 98 private: |
| 99 class V4L2H264Accelerator : public H264Decoder::H264Accelerator { |
| 100 public: |
| 101 V4L2H264Accelerator(V4L2SliceVideoDecodeAccelerator* v4l2_dec); |
| 102 virtual ~V4L2H264Accelerator() {} |
| 103 |
| 104 // H264Decoder::H264Accelerator implementation. |
| 105 scoped_refptr<H264Picture> CreateH264Picture() override; |
| 106 |
| 107 bool SubmitFrameMetadata(const media::H264SPS* sps, |
| 108 const media::H264PPS* pps, |
| 109 const H264DPB& dpb, |
| 110 const H264Picture::Vector& ref_pic_listp0, |
| 111 const H264Picture::Vector& ref_pic_listb0, |
| 112 const H264Picture::Vector& ref_pic_listb1, |
| 113 const scoped_refptr<H264Picture>& pic) override; |
| 114 |
| 115 bool SubmitSlice(const media::H264PPS* pps, |
| 116 const media::H264SliceHeader* slice_hdr, |
| 117 const H264Picture::Vector& ref_pic_list0, |
| 118 const H264Picture::Vector& ref_pic_list1, |
| 119 const scoped_refptr<H264Picture>& pic, |
| 120 const uint8_t* data, |
| 121 size_t size) override; |
| 122 |
| 123 bool SubmitDecode(const scoped_refptr<H264Picture>& pic) override; |
| 124 bool OutputPicture(const scoped_refptr<H264Picture>& pic) override; |
| 125 |
| 126 private: |
| 127 void H264PictureListToDPBIndicesList( |
| 128 const H264Picture::Vector& src_pic_list, |
| 129 uint8_t dst_list[32]); |
| 130 |
| 131 void H264DPBToV4L2DPB( |
| 132 const H264DPB& dpb, |
| 133 std::vector<scoped_refptr<V4L2DecodeSurface>>* ref_surfaces); |
| 134 |
| 135 scoped_refptr<V4L2DecodeSurface> H264PictureToV4L2DecodeSurface( |
| 136 const scoped_refptr<H264Picture>& pic); |
| 137 |
| 138 size_t num_slices_; |
| 139 V4L2SliceVideoDecodeAccelerator* v4l2_dec_; |
| 140 |
| 141 // TODO(posciak): This should be queried from hardware once supported. |
| 142 static const size_t kMaxSlices = 16; |
| 143 struct v4l2_ctrl_h264_slice_param v4l2_slice_params_[kMaxSlices]; |
| 144 struct v4l2_ctrl_h264_decode_param v4l2_decode_param_; |
| 145 |
| 146 DISALLOW_COPY_AND_ASSIGN(V4L2H264Accelerator); |
| 147 }; |
| 148 |
| 149 class V4L2VP8Accelerator : public VP8Decoder::VP8Accelerator { |
| 150 public: |
| 151 V4L2VP8Accelerator(V4L2SliceVideoDecodeAccelerator* v4l2_dec); |
| 152 virtual ~V4L2VP8Accelerator() {} |
| 153 |
| 154 // H264Decoder::VP8Accelerator implementation. |
| 155 scoped_refptr<VP8Picture> CreateVP8Picture() override; |
| 156 |
| 157 bool SubmitDecode(const scoped_refptr<VP8Picture>& pic, |
| 158 const media::VP8FrameHeader* frame_hdr, |
| 159 const scoped_refptr<VP8Picture>& last_frame, |
| 160 const scoped_refptr<VP8Picture>& golden_frame, |
| 161 const scoped_refptr<VP8Picture>& alt_frame) override; |
| 162 |
| 163 bool OutputPicture(const scoped_refptr<VP8Picture>& pic) override; |
| 164 |
| 165 private: |
| 166 scoped_refptr<V4L2DecodeSurface> VP8PictureToV4L2DecodeSurface( |
| 167 const scoped_refptr<VP8Picture>& pic); |
| 168 |
| 169 V4L2SliceVideoDecodeAccelerator* v4l2_dec_; |
| 170 |
| 171 DISALLOW_COPY_AND_ASSIGN(V4L2VP8Accelerator); |
| 172 }; |
| 173 |
| 174 // Record for input buffers. |
| 175 struct InputRecord { |
| 176 InputRecord(); |
| 177 int32 input_id; |
| 178 void* address; |
| 179 size_t length; |
| 180 size_t bytes_used; |
| 181 bool at_device; |
| 182 }; |
| 183 |
| 184 // Record for output buffers. |
| 185 struct OutputRecord { |
| 186 OutputRecord(); |
| 187 bool at_device; |
| 188 bool at_client; |
| 189 int32 picture_id; |
| 190 EGLImageKHR egl_image; |
| 191 EGLSyncKHR egl_sync; |
| 192 bool cleared; |
| 193 }; |
| 194 |
| 195 enum { |
| 196 // See http://crbug.com/255116. |
| 197 // Input bitstream buffer size for up to 1080p streams. |
| 198 kInputBufferMaxSizeFor1080p = 1024 * 1024, |
| 199 // Input bitstream buffer size for up to 4k streams. |
| 200 kInputBufferMaxSizeFor4k = 4 * kInputBufferMaxSizeFor1080p, |
| 201 }; |
| 202 |
| 203 // Recycle V4L2 output buffer with |index|. Used as surface release callback. |
| 204 void ReuseOutputBuffer(int index); |
| 205 |
| 206 // Queue a |dec_surface| to device for decoding. |
| 207 void Enqueue(const scoped_refptr<V4L2DecodeSurface>& dec_surface); |
| 208 |
| 209 // Dequeue any V4L2 buffers available and process. |
| 210 void Dequeue(); |
| 211 |
| 212 // V4L2 QBUF helpers. |
| 213 bool EnqueueInputRecord(int index, uint32_t config_store); |
| 214 bool EnqueueOutputRecord(int index); |
| 215 |
| 216 // Set input and output formats in hardware. |
| 217 bool SetupFormats(); |
| 218 |
| 219 // Create input and output buffers. |
| 220 bool CreateInputBuffers(); |
| 221 bool CreateOutputBuffers(); |
| 222 |
| 223 // Destroy input buffers. |
| 224 void DestroyInputBuffers(); |
| 225 |
| 226 // Destroy output buffers and release associated resources (textures, |
| 227 // EGLImages). If |dismiss| is true, also dismissing the associated |
| 228 // PictureBuffers. |
| 229 void DestroyOutputs(bool dismiss); |
| 230 |
| 231 // Used by DestroyOutputs. |
| 232 void DestroyOutputBuffers(); |
| 233 |
| 234 // Dismiss all |picture_buffer_ids| via Client::DismissPictureBuffer() |
| 235 // and signal |done| after finishing. |
| 236 void DismissPictures(std::vector<int32> picture_buffer_ids, |
| 237 base::WaitableEvent* done); |
| 238 |
| 239 // Task to finish initialization on decoder_thread_. |
| 240 void InitializeTask(); |
| 241 |
| 242 // Surface set change (resolution change) flow. |
| 243 // If we have no surfaces allocated, just allocate them and return. |
| 244 // Otherwise mark us as pending for surface set change. |
| 245 void InitiateSurfaceSetChange(); |
| 246 // If a surface set change is pending and we are ready, stop the device, |
| 247 // destroy outputs, releasing resources and dismissing pictures as required, |
| 248 // followed by allocating a new set for the new resolution/DPB size |
| 249 // as provided by decoder. Finally, try to resume decoding. |
| 250 void FinishSurfaceSetChangeIfNeeded(); |
| 251 |
| 252 void NotifyError(Error error); |
| 253 void DestroyTask(); |
| 254 |
| 255 // Flush flow when requested by client. |
| 256 // When Flush() is called, it posts a FlushTask, which checks the input queue. |
| 257 // If nothing is pending for decode on decoder_input_queue_, we call |
| 258 // InitiateFlush() directly. Otherwise, we push a dummy BitstreamBufferRef |
| 259 // onto the decoder_input_queue_ to schedule a flush. When we reach it later |
| 260 // on, we call InitiateFlush() to perform it at the correct time. |
| 261 void FlushTask(); |
| 262 // Tell the decoder to flush all frames, reset it and mark us as scheduled |
| 263 // for flush, so that we can finish it once all pending decodes are finished. |
| 264 void InitiateFlush(); |
| 265 // If all pending frames are decoded and we are waiting to flush, perform it. |
| 266 // This will send all pending pictures to client and notify the client that |
| 267 // flush is complete and puts us in a state ready to resume. |
| 268 void FinishFlushIfNeeded(); |
| 269 |
| 270 // Reset flow when requested by client. |
| 271 // Drop all inputs and reset the decoder and mark us as pending for reset. |
| 272 void ResetTask(); |
| 273 // If all pending frames are decoded and we are waiting to reset, perform it. |
| 274 // This drops all pending outputs (client is not interested anymore), |
| 275 // notifies the client we are done and puts us in a state ready to resume. |
| 276 void FinishResetIfNeeded(); |
| 277 |
| 278 // Performed on decoder_thread_ as a consequence of poll() on decoder_thread_ |
| 279 // returning an event. |
| 280 void ServiceDeviceTask(); |
| 281 |
| 282 // Attempt to start/stop device_poll_thread_. |
| 283 bool StartDevicePoll(); |
| 284 bool StopDevicePoll(bool keep_input_state); |
| 285 |
| 286 // Ran on device_poll_thread_ to wait for device events. |
| 287 void DevicePollTask(bool poll_device); |
| 288 |
| 289 enum State { |
| 290 // We are in this state until InitializeTask() finishes successfully. |
| 291 kUninitialized, |
| 292 // This state allows making progress decoding more input stream. |
| 293 kDecoding, |
| 294 // Transitional state when we are not decoding any more stream, but are |
| 295 // performing flush, reset, resolution change or are destroying ourselves. |
| 296 kIdle, |
| 297 // Error state, set when sending NotifyError to client. |
| 298 kError, |
| 299 }; |
| 300 // Sets state on decoder thread if running. |
| 301 void SetDecoderState(State state); |
| 302 |
| 303 enum BufferId { |
| 304 kFlushBufferId = -2 // Buffer id for flush buffer, queued by FlushTask(). |
| 305 }; |
| 306 |
| 307 void DecodeTask(const media::BitstreamBuffer& bitstream_buffer); |
| 308 void DecodeBufferTask(); |
| 309 void ScheduleDecodeBufferTaskIfNeeded(); |
| 310 bool TrySetNewBistreamBuffer(); |
| 311 |
| 312 // Auto-destruction reference for EGLSync (for message-passing). |
| 313 struct EGLSyncKHRRef; |
| 314 void ReusePictureBufferTask(int32 picture_buffer_id, |
| 315 scoped_ptr<EGLSyncKHRRef> egl_sync_ref); |
| 316 |
| 317 // Called by accelerator implementations: |
| 318 // Decode of |dec_surface| is ready to be submitted and all codec-specific |
| 319 // settings are set in hardware. |
| 320 void DecodeSurface(const scoped_refptr<V4L2DecodeSurface>& dec_surface); |
| 321 |
| 322 // |dec_surface| is ready to be outputted once decode is finished. |
| 323 // This can be called before decode is actually done in hardware, and this |
| 324 // method is responsible to maintain the order, i.e. the surfaces will |
| 325 // be outputted in the same order as SurfaceReady calls. To do so, the |
| 326 // surfaces are put on decoder_display_queue_ and sent to output in that |
| 327 // order once all preceding surfaces are sent. |
| 328 void SurfaceReady(const scoped_refptr<V4L2DecodeSurface>& dec_surface); |
| 329 |
| 330 // Called to actually send |dec_surface| to the client, after it is decoded |
| 331 // preserving the order in which it was scheduled via SurfaceReady(). |
| 332 void OutputSurface(const scoped_refptr<V4L2DecodeSurface>& dec_surface); |
| 333 |
| 334 // Goes over the |decoder_display_queue_| and sends all buffers from the |
| 335 // front of the queue that are already decoded to the client, in order. |
| 336 void TryOutputSurfaces(); |
| 337 |
| 338 // Creates a new decode surface or returns nullptr if one is not available. |
| 339 scoped_refptr<V4L2DecodeSurface> CreateSurface(); |
| 340 |
| 341 // Send decoded pictures to PictureReady. |
| 342 void SendPictureReady(); |
| 343 |
| 344 // Callback that indicates a picture has been cleared. |
| 345 void PictureCleared(); |
| 346 |
| 347 size_t input_planes_count_; |
| 348 size_t output_planes_count_; |
| 349 |
| 350 // GPU Child thread message loop. |
| 351 const scoped_refptr<base::MessageLoopProxy> child_message_loop_proxy_; |
| 352 |
| 353 // IO thread message loop. |
| 354 scoped_refptr<base::MessageLoopProxy> io_message_loop_proxy_; |
| 355 |
| 356 // WeakPtr<> pointing to |this| for use in posting tasks from the decoder or |
| 357 // device worker threads back to the child thread. |
| 358 base::WeakPtr<V4L2SliceVideoDecodeAccelerator> weak_this_; |
| 359 |
| 360 // To expose client callbacks from VideoDecodeAccelerator. |
| 361 // NOTE: all calls to these objects *MUST* be executed on |
| 362 // child_message_loop_proxy_. |
| 363 scoped_ptr<base::WeakPtrFactory<VideoDecodeAccelerator::Client>> |
| 364 client_ptr_factory_; |
| 365 base::WeakPtr<VideoDecodeAccelerator::Client> client_; |
| 366 // Callbacks to |io_client_| must be executed on |io_message_loop_proxy_|. |
| 367 base::WeakPtr<Client> io_client_; |
| 368 |
| 369 // V4L2 device in use. |
| 370 scoped_refptr<V4L2Device> device_; |
| 371 |
| 372 // Thread to communicate with the device on. |
| 373 base::Thread decoder_thread_; |
| 374 scoped_refptr<base::MessageLoopProxy> decoder_thread_proxy_; |
| 375 |
| 376 // Thread used to poll the device for events. |
| 377 base::Thread device_poll_thread_; |
| 378 |
| 379 // Input queue state. |
| 380 bool input_streamon_; |
| 381 // Number of input buffers enqueued to the device. |
| 382 int input_buffer_queued_count_; |
| 383 // Input buffers ready to use; LIFO since we don't care about ordering. |
| 384 std::list<int> free_input_buffers_; |
| 385 // Mapping of int index to an input buffer record. |
| 386 std::vector<InputRecord> input_buffer_map_; |
| 387 |
| 388 // Output queue state. |
| 389 bool output_streamon_; |
| 390 // Number of output buffers enqueued to the device. |
| 391 int output_buffer_queued_count_; |
| 392 // Output buffers ready to use. |
| 393 std::list<int> free_output_buffers_; |
| 394 // Mapping of int index to an output buffer record. |
| 395 std::vector<OutputRecord> output_buffer_map_; |
| 396 |
| 397 media::VideoCodecProfile video_profile_; |
| 398 uint32_t output_format_fourcc_; |
| 399 gfx::Size frame_buffer_size_; |
| 400 size_t output_dpb_size_; |
| 401 |
| 402 struct BitstreamBufferRef; |
| 403 // Input queue of stream buffers coming from the client. |
| 404 std::queue<linked_ptr<BitstreamBufferRef>> decoder_input_queue_; |
| 405 // BitstreamBuffer currently being processed. |
| 406 scoped_ptr<BitstreamBufferRef> decoder_current_bitstream_buffer_; |
| 407 |
| 408 // Queue storing decode surfaces ready to be output as soon as they are |
| 409 // decoded. The surfaces must be output in order they are queued. |
| 410 std::queue<scoped_refptr<V4L2DecodeSurface>> decoder_display_queue_; |
| 411 |
| 412 // Decoder state. |
| 413 State state_; |
| 414 |
| 415 // If any of these are true, we are waiting for the device to finish decoding |
| 416 // all previously-queued frames, so we can finish the flush/reset/surface |
| 417 // change flows. These can stack. |
| 418 bool decoder_flushing_; |
| 419 bool decoder_resetting_; |
| 420 bool surface_set_change_pending_; |
| 421 |
| 422 // Hardware accelerators. |
| 423 // TODO(posciak): Try to have a superclass here if possible. |
| 424 scoped_ptr<V4L2H264Accelerator> h264_accelerator_; |
| 425 scoped_ptr<V4L2VP8Accelerator> vp8_accelerator_; |
| 426 |
| 427 // Codec-specific software decoder in use. |
| 428 scoped_ptr<AcceleratedVideoDecoder> decoder_; |
| 429 |
| 430 // Surfaces queued to device to keep references to them while decoded. |
| 431 using V4L2DecodeSurfaceByOutputId = |
| 432 std::map<int, scoped_refptr<V4L2DecodeSurface>>; |
| 433 V4L2DecodeSurfaceByOutputId surfaces_at_device_; |
| 434 |
| 435 // Surfaces sent to client to keep references to them while displayed. |
| 436 using V4L2DecodeSurfaceByPictureBufferId = |
| 437 std::map<int32, scoped_refptr<V4L2DecodeSurface>>; |
| 438 V4L2DecodeSurfaceByPictureBufferId surfaces_at_display_; |
| 439 |
| 440 // Record for decoded pictures that can be sent to PictureReady. |
| 441 struct PictureRecord; |
| 442 // Pictures that are ready but not sent to PictureReady yet. |
| 443 std::queue<PictureRecord> pending_picture_ready_; |
| 444 |
| 445 // The number of pictures that are sent to PictureReady and will be cleared. |
| 446 int picture_clearing_count_; |
| 447 |
| 448 // Used by the decoder thread to wait for AssignPictureBuffers to arrive |
| 449 // to avoid races with potential Reset requests. |
| 450 base::WaitableEvent pictures_assigned_; |
| 451 |
| 452 // Make the GL context current callback. |
| 453 base::Callback<bool(void)> make_context_current_; |
| 454 |
| 455 // EGL state |
| 456 EGLDisplay egl_display_; |
| 457 EGLContext egl_context_; |
| 458 |
| 459 // The WeakPtrFactory for |weak_this_|. |
| 460 base::WeakPtrFactory<V4L2SliceVideoDecodeAccelerator> weak_this_factory_; |
| 461 |
| 462 DISALLOW_COPY_AND_ASSIGN(V4L2SliceVideoDecodeAccelerator); |
| 463 }; |
| 464 |
| 465 // Codec-specific subclasses of software decoder picture classes. |
| 466 // This allows us to keep decoders oblivious of our implementation details. |
| 467 class V4L2H264Picture : public H264Picture { |
| 468 public: |
| 469 V4L2H264Picture(const scoped_refptr< |
| 470 V4L2SliceVideoDecodeAccelerator::V4L2DecodeSurface>& dec_surface) |
| 471 : dec_surface_(dec_surface) {} |
| 472 virtual ~V4L2H264Picture() {} |
| 473 |
| 474 V4L2H264Picture* AsV4L2H264Picture() override { return this; } |
| 475 scoped_refptr<V4L2SliceVideoDecodeAccelerator::V4L2DecodeSurface> |
| 476 dec_surface() { |
| 477 return dec_surface_; |
| 478 } |
| 479 |
| 480 private: |
| 481 scoped_refptr<V4L2SliceVideoDecodeAccelerator::V4L2DecodeSurface> |
| 482 dec_surface_; |
| 483 |
| 484 DISALLOW_COPY_AND_ASSIGN(V4L2H264Picture); |
| 485 }; |
| 486 |
| 487 class V4L2VP8Picture : public VP8Picture { |
| 488 public: |
| 489 V4L2VP8Picture(const scoped_refptr< |
| 490 V4L2SliceVideoDecodeAccelerator::V4L2DecodeSurface>& dec_surface) |
| 491 : dec_surface_(dec_surface) {} |
| 492 virtual ~V4L2VP8Picture() {} |
| 493 |
| 494 V4L2VP8Picture* AsV4L2VP8Picture() override { return this; } |
| 495 scoped_refptr<V4L2SliceVideoDecodeAccelerator::V4L2DecodeSurface> |
| 496 dec_surface() { |
| 497 return dec_surface_; |
| 498 } |
| 499 |
| 500 private: |
| 501 scoped_refptr<V4L2SliceVideoDecodeAccelerator::V4L2DecodeSurface> |
| 502 dec_surface_; |
| 503 |
| 504 DISALLOW_COPY_AND_ASSIGN(V4L2VP8Picture); |
| 505 }; |
| 506 |
| 507 } // namespace content |
| 508 |
| 509 #endif // CONTENT_COMMON_GPU_MEDIA_V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_ |
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