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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_ | |
6 #define CONTENT_COMMON_GPU_MEDIA_V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_ | |
7 | |
8 #include <linux/videodev2.h> | |
9 #include <queue> | |
10 #include <vector> | |
11 | |
12 #include "base/memory/linked_ptr.h" | |
13 #include "base/memory/ref_counted.h" | |
14 #include "base/memory/scoped_ptr.h" | |
15 #include "base/memory/weak_ptr.h" | |
16 #include "base/synchronization/waitable_event.h" | |
17 #include "base/threading/thread.h" | |
18 #include "content/common/content_export.h" | |
19 #include "content/common/gpu/media/h264_decoder.h" | |
20 #include "content/common/gpu/media/v4l2_video_device.h" | |
21 #include "content/common/gpu/media/vp8_decoder.h" | |
22 #include "media/video/video_decode_accelerator.h" | |
23 | |
24 namespace content { | |
25 | |
26 // An implementation of VideoDecodeAccelerator that utilizes the V4L2 slice | |
27 // level codec API for decoding. The slice level API provides only a low-level | |
28 // decoding functionality and requires userspace to provide support for parsing | |
29 // the input stream and managing decoder state across frames. | |
30 class CONTENT_EXPORT V4L2SliceVideoDecodeAccelerator | |
31 : public media::VideoDecodeAccelerator { | |
32 public: | |
33 class V4L2DecodeSurface : public base::RefCounted<V4L2DecodeSurface> { | |
34 public: | |
35 using ReleaseCB = base::Callback<void(int)>; | |
36 | |
37 V4L2DecodeSurface(int32 bitstream_id, | |
38 int input_record, | |
39 int output_record, | |
40 const ReleaseCB& release_cb); | |
41 virtual ~V4L2DecodeSurface(); | |
42 | |
43 // Mark the surface as decoded. This will also release all references, as | |
44 // they are not needed anymore. | |
45 void SetDecoded(); | |
46 bool decoded() const { return decoded_; } | |
47 | |
48 int32 bitstream_id() const { return bitstream_id_; } | |
49 int input_record() const { return input_record_; } | |
50 int output_record() const { return output_record_; } | |
51 uint32_t config_store() const { return config_store_; } | |
52 | |
53 // Take references to each reference surface and keep them until the | |
54 // target surface is decoded. | |
55 void SetReferenceSurfaces( | |
56 const std::vector<scoped_refptr<V4L2DecodeSurface>>& ref_surfaces); | |
57 | |
58 std::string ToString() const; | |
Owen Lin
2015/01/09 09:56:14
const std::string&
Pawel Osciak
2015/01/12 07:18:19
I'm not sure we want a reference, the string is lo
| |
59 | |
60 private: | |
61 int32 bitstream_id_; | |
62 int input_record_; | |
63 int output_record_; | |
64 uint32_t config_store_; | |
65 | |
66 bool decoded_; | |
67 ReleaseCB release_cb_; | |
68 | |
69 std::vector<scoped_refptr<V4L2DecodeSurface>> reference_surfaces_; | |
70 | |
71 DISALLOW_COPY_AND_ASSIGN(V4L2DecodeSurface); | |
72 }; | |
73 | |
74 V4L2SliceVideoDecodeAccelerator( | |
75 const scoped_refptr<V4L2Device>& device, | |
76 EGLDisplay egl_display, | |
77 EGLContext egl_context, | |
78 const base::WeakPtr<Client>& io_client_, | |
79 const base::Callback<bool(void)>& make_context_current, | |
80 const scoped_refptr<base::MessageLoopProxy>& io_message_loop_proxy); | |
81 virtual ~V4L2SliceVideoDecodeAccelerator(); | |
82 | |
83 // media::VideoDecodeAccelerator implementation. | |
84 virtual bool Initialize(media::VideoCodecProfile profile, | |
85 VideoDecodeAccelerator::Client* client) override; | |
86 virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) override; | |
87 virtual void AssignPictureBuffers( | |
88 const std::vector<media::PictureBuffer>& buffers) override; | |
89 virtual void ReusePictureBuffer(int32 picture_buffer_id) override; | |
90 virtual void Flush() override; | |
91 virtual void Reset() override; | |
92 virtual void Destroy() override; | |
93 virtual bool CanDecodeOnIOThread() override; | |
94 | |
95 bool SubmitSlice(int index, const uint8_t* data, size_t size); | |
Owen Lin
2015/01/09 09:56:14
I am confused, which one feed the input to this cl
Pawel Osciak
2015/01/12 07:18:20
Added docs.
| |
96 bool SubmitExtControls(struct v4l2_ext_controls* ext_ctrls); | |
97 | |
98 private: | |
99 class V4L2H264Accelerator : public H264Decoder::H264Accelerator { | |
100 public: | |
101 V4L2H264Accelerator(V4L2SliceVideoDecodeAccelerator* v4l2_dec); | |
102 virtual ~V4L2H264Accelerator() {} | |
103 | |
104 // H264Decoder::H264Accelerator implementation. | |
105 scoped_refptr<H264Picture> CreateH264Picture() override; | |
106 | |
107 bool SubmitFrameMetadata(const media::H264SPS* sps, | |
108 const media::H264PPS* pps, | |
109 const H264DPB& dpb, | |
110 const H264Picture::Vector& ref_pic_listp0, | |
111 const H264Picture::Vector& ref_pic_listb0, | |
112 const H264Picture::Vector& ref_pic_listb1, | |
113 const scoped_refptr<H264Picture>& pic) override; | |
114 | |
115 bool SubmitSlice(const media::H264PPS* pps, | |
116 const media::H264SliceHeader* slice_hdr, | |
117 const H264Picture::Vector& ref_pic_list0, | |
118 const H264Picture::Vector& ref_pic_list1, | |
119 const scoped_refptr<H264Picture>& pic, | |
120 const uint8_t* data, | |
121 size_t size) override; | |
122 | |
123 bool SubmitDecode(const scoped_refptr<H264Picture>& pic) override; | |
124 bool OutputPicture(const scoped_refptr<H264Picture>& pic) override; | |
125 | |
126 private: | |
127 void H264PictureListToDPBIndicesList( | |
128 const H264Picture::Vector& src_pic_list, | |
129 uint8_t dst_list[32]); | |
130 | |
131 void H264DPBToV4L2DPB( | |
132 const H264DPB& dpb, | |
133 std::vector<scoped_refptr<V4L2DecodeSurface>>* ref_surfaces); | |
134 | |
135 scoped_refptr<V4L2DecodeSurface> H264PictureToV4L2DecodeSurface( | |
136 const scoped_refptr<H264Picture>& pic); | |
137 | |
138 size_t num_slices_; | |
139 V4L2SliceVideoDecodeAccelerator* v4l2_dec_; | |
140 | |
141 // TODO(posciak): This should be queried from hardware once supported. | |
142 static const size_t kMaxSlices = 16; | |
143 struct v4l2_ctrl_h264_slice_param v4l2_slice_params_[kMaxSlices]; | |
144 struct v4l2_ctrl_h264_decode_param v4l2_decode_param_; | |
145 | |
146 DISALLOW_COPY_AND_ASSIGN(V4L2H264Accelerator); | |
147 }; | |
148 | |
149 class V4L2VP8Accelerator : public VP8Decoder::VP8Accelerator { | |
150 public: | |
151 V4L2VP8Accelerator(V4L2SliceVideoDecodeAccelerator* v4l2_dec); | |
152 virtual ~V4L2VP8Accelerator() {} | |
153 | |
154 // H264Decoder::VP8Accelerator implementation. | |
155 scoped_refptr<VP8Picture> CreateVP8Picture() override; | |
156 | |
157 bool SubmitDecode(const scoped_refptr<VP8Picture>& pic, | |
158 const media::VP8FrameHeader* frame_hdr, | |
159 const scoped_refptr<VP8Picture>& last_frame, | |
160 const scoped_refptr<VP8Picture>& golden_frame, | |
161 const scoped_refptr<VP8Picture>& alt_frame) override; | |
162 | |
163 bool OutputPicture(const scoped_refptr<VP8Picture>& pic) override; | |
164 | |
165 private: | |
166 scoped_refptr<V4L2DecodeSurface> VP8PictureToV4L2DecodeSurface( | |
167 const scoped_refptr<VP8Picture>& pic); | |
168 | |
169 V4L2SliceVideoDecodeAccelerator* v4l2_dec_; | |
170 | |
171 DISALLOW_COPY_AND_ASSIGN(V4L2VP8Accelerator); | |
172 }; | |
173 | |
174 // Record for input buffers. | |
175 struct InputRecord { | |
176 InputRecord(); | |
177 int32 input_id; | |
178 void* address; | |
179 size_t length; | |
180 size_t bytes_used; | |
181 bool at_device; | |
182 }; | |
183 | |
184 // Record for output buffers. | |
185 struct OutputRecord { | |
186 OutputRecord(); | |
187 bool at_device; | |
188 bool at_client; | |
189 int32 picture_id; | |
190 EGLImageKHR egl_image; | |
191 EGLSyncKHR egl_sync; | |
192 bool cleared; | |
193 }; | |
194 | |
195 enum { | |
196 // See http://crbug.com/255116. | |
197 // Input bitstream buffer size for up to 1080p streams. | |
198 kInputBufferMaxSizeFor1080p = 1024 * 1024, | |
kcwu
2015/01/09 15:36:46
const size_t, not enum.
Pawel Osciak
2015/01/12 07:18:19
Done.
| |
199 // Input bitstream buffer size for up to 4k streams. | |
200 kInputBufferMaxSizeFor4k = 4 * kInputBufferMaxSizeFor1080p, | |
201 }; | |
202 | |
203 // Recycle V4L2 output buffer with |index|. Used as surface release callback. | |
204 void ReuseOutputBuffer(int index); | |
205 | |
206 // Queue a |dec_surface| to device for decoding. | |
207 void Enqueue(const scoped_refptr<V4L2DecodeSurface>& dec_surface); | |
208 | |
209 // Dequeue any V4L2 buffers available and process. | |
210 void Dequeue(); | |
211 | |
212 // V4L2 QBUF helpers. | |
213 bool EnqueueInputRecord(int index, uint32_t config_store); | |
214 bool EnqueueOutputRecord(int index); | |
215 | |
216 // Set input and output formats in hardware. | |
217 bool SetupFormats(); | |
218 | |
219 // Create input and output buffers. | |
220 bool CreateInputBuffers(); | |
221 bool CreateOutputBuffers(); | |
222 | |
223 // Destroy input buffers. | |
224 void DestroyInputBuffers(); | |
225 | |
226 // Destroy output buffers and release associated resources (textures, | |
227 // EGLImages). If |dismiss| is true, also dismissing the associated | |
228 // PictureBuffers. | |
229 void DestroyOutputs(bool dismiss); | |
230 | |
231 // Used by DestroyOutputs. | |
232 void DestroyOutputBuffers(); | |
233 | |
234 // Dismiss all |picture_buffer_ids| via Client::DismissPictureBuffer() | |
235 // and signal |done| after finishing. | |
236 void DismissPictures(std::vector<int32> picture_buffer_ids, | |
237 base::WaitableEvent* done); | |
238 | |
239 // Task to finish initialization on decoder_thread_. | |
240 void InitializeTask(); | |
241 | |
242 // Surface set change (resolution change) flow. | |
243 // If we have no surfaces allocated, just allocate them and return. | |
244 // Otherwise mark us as pending for surface set change. | |
245 void InitiateSurfaceSetChange(); | |
246 // If a surface set change is pending and we are ready, stop the device, | |
247 // destroy outputs, releasing resources and dismissing pictures as required, | |
248 // followed by allocating a new set for the new resolution/DPB size | |
249 // as provided by decoder. Finally, try to resume decoding. | |
250 void FinishSurfaceSetChangeIfNeeded(); | |
251 | |
252 void NotifyError(Error error); | |
253 void DestroyTask(); | |
254 | |
255 // Flush flow when requested by client. | |
256 // When Flush() is called, it posts a FlushTask, which checks the input queue. | |
257 // If nothing is pending for decode on decoder_input_queue_, we call | |
258 // InitiateFlush() directly. Otherwise, we push a dummy BitstreamBufferRef | |
259 // onto the decoder_input_queue_ to schedule a flush. When we reach it later | |
260 // on, we call InitiateFlush() to perform it at the correct time. | |
261 void FlushTask(); | |
262 // Tell the decoder to flush all frames, reset it and mark us as scheduled | |
263 // for flush, so that we can finish it once all pending decodes are finished. | |
264 void InitiateFlush(); | |
265 // If all pending frames are decoded and we are waiting to flush, perform it. | |
266 // This will send all pending pictures to client and notify the client that | |
267 // flush is complete and puts us in a state ready to resume. | |
268 void FinishFlushIfNeeded(); | |
269 | |
270 // Reset flow when requested by client. | |
271 // Drop all inputs and reset the decoder and mark us as pending for reset. | |
272 void ResetTask(); | |
273 // If all pending frames are decoded and we are waiting to reset, perform it. | |
274 // This drops all pending outputs (client is not interested anymore), | |
275 // notifies the client we are done and puts us in a state ready to resume. | |
276 void FinishResetIfNeeded(); | |
277 | |
278 // Performed on decoder_thread_ as a consequence of poll() on decoder_thread_ | |
279 // returning an event. | |
280 void ServiceDeviceTask(); | |
281 | |
282 // Attempt to start/stop device_poll_thread_. | |
283 bool StartDevicePoll(); | |
284 bool StopDevicePoll(bool keep_input_state); | |
285 | |
286 // Ran on device_poll_thread_ to wait for device events. | |
287 void DevicePollTask(bool poll_device); | |
288 | |
289 enum State { | |
290 // We are in this state until InitializeTask() finishes successfully. | |
291 kUninitialized, | |
292 // This state allows making progress decoding more input stream. | |
293 kDecoding, | |
294 // Transitional state when we are not decoding any more stream, but are | |
295 // performing flush, reset, resolution change or are destroying ourselves. | |
296 kIdle, | |
297 // Error state, set when sending NotifyError to client. | |
298 kError, | |
299 }; | |
300 // Sets state on decoder thread if running. | |
301 void SetDecoderState(State state); | |
302 | |
303 enum BufferId { | |
304 kFlushBufferId = -2 // Buffer id for flush buffer, queued by FlushTask(). | |
kcwu
2015/01/09 15:36:46
Give -1 a name as well. Otherwise -2 looks weird.
Pawel Osciak
2015/01/12 07:18:19
Done.
| |
305 }; | |
306 | |
307 void DecodeTask(const media::BitstreamBuffer& bitstream_buffer); | |
308 void DecodeBufferTask(); | |
309 void ScheduleDecodeBufferTaskIfNeeded(); | |
310 bool TrySetNewBistreamBuffer(); | |
311 | |
312 // Auto-destruction reference for EGLSync (for message-passing). | |
313 struct EGLSyncKHRRef; | |
314 void ReusePictureBufferTask(int32 picture_buffer_id, | |
315 scoped_ptr<EGLSyncKHRRef> egl_sync_ref); | |
316 | |
317 // Called by accelerator implementations: | |
318 // Decode of |dec_surface| is ready to be submitted and all codec-specific | |
319 // settings are set in hardware. | |
320 void DecodeSurface(const scoped_refptr<V4L2DecodeSurface>& dec_surface); | |
321 | |
322 // |dec_surface| is ready to be outputted once decode is finished. | |
323 // This can be called before decode is actually done in hardware, and this | |
324 // method is responsible to maintain the order, i.e. the surfaces will | |
325 // be outputted in the same order as SurfaceReady calls. To do so, the | |
326 // surfaces are put on decoder_display_queue_ and sent to output in that | |
327 // order once all preceding surfaces are sent. | |
328 void SurfaceReady(const scoped_refptr<V4L2DecodeSurface>& dec_surface); | |
329 | |
330 // Called to actually send |dec_surface| to the client, after it is decoded | |
331 // preserving the order in which it was scheduled via SurfaceReady(). | |
332 void OutputSurface(const scoped_refptr<V4L2DecodeSurface>& dec_surface); | |
333 | |
334 // Goes over the |decoder_display_queue_| and sends all buffers from the | |
335 // front of the queue that are already decoded to the client, in order. | |
336 void TryOutputSurfaces(); | |
337 | |
338 // Creates a new decode surface or returns nullptr if one is not available. | |
339 scoped_refptr<V4L2DecodeSurface> CreateSurface(); | |
340 | |
341 // Send decoded pictures to PictureReady. | |
342 void SendPictureReady(); | |
343 | |
344 // Callback that indicates a picture has been cleared. | |
345 void PictureCleared(); | |
346 | |
347 size_t input_planes_count_; | |
348 size_t output_planes_count_; | |
349 | |
350 // GPU Child thread message loop. | |
351 const scoped_refptr<base::MessageLoopProxy> child_message_loop_proxy_; | |
352 | |
353 // IO thread message loop. | |
354 scoped_refptr<base::MessageLoopProxy> io_message_loop_proxy_; | |
355 | |
356 // WeakPtr<> pointing to |this| for use in posting tasks from the decoder or | |
357 // device worker threads back to the child thread. | |
358 base::WeakPtr<V4L2SliceVideoDecodeAccelerator> weak_this_; | |
359 | |
360 // To expose client callbacks from VideoDecodeAccelerator. | |
361 // NOTE: all calls to these objects *MUST* be executed on | |
362 // child_message_loop_proxy_. | |
363 scoped_ptr<base::WeakPtrFactory<VideoDecodeAccelerator::Client>> | |
364 client_ptr_factory_; | |
365 base::WeakPtr<VideoDecodeAccelerator::Client> client_; | |
366 // Callbacks to |io_client_| must be executed on |io_message_loop_proxy_|. | |
367 base::WeakPtr<Client> io_client_; | |
368 | |
369 // V4L2 device in use. | |
370 scoped_refptr<V4L2Device> device_; | |
371 | |
372 // Thread to communicate with the device on. | |
373 base::Thread decoder_thread_; | |
374 scoped_refptr<base::MessageLoopProxy> decoder_thread_proxy_; | |
375 | |
376 // Thread used to poll the device for events. | |
377 base::Thread device_poll_thread_; | |
378 | |
379 // Input queue state. | |
380 bool input_streamon_; | |
381 // Number of input buffers enqueued to the device. | |
382 int input_buffer_queued_count_; | |
383 // Input buffers ready to use; LIFO since we don't care about ordering. | |
384 std::list<int> free_input_buffers_; | |
385 // Mapping of int index to an input buffer record. | |
386 std::vector<InputRecord> input_buffer_map_; | |
387 | |
388 // Output queue state. | |
389 bool output_streamon_; | |
390 // Number of output buffers enqueued to the device. | |
391 int output_buffer_queued_count_; | |
392 // Output buffers ready to use. | |
393 std::list<int> free_output_buffers_; | |
394 // Mapping of int index to an output buffer record. | |
395 std::vector<OutputRecord> output_buffer_map_; | |
396 | |
397 media::VideoCodecProfile video_profile_; | |
398 uint32_t output_format_fourcc_; | |
399 gfx::Size frame_buffer_size_; | |
400 size_t output_dpb_size_; | |
401 | |
402 struct BitstreamBufferRef; | |
403 // Input queue of stream buffers coming from the client. | |
404 std::queue<linked_ptr<BitstreamBufferRef>> decoder_input_queue_; | |
405 // BitstreamBuffer currently being processed. | |
406 scoped_ptr<BitstreamBufferRef> decoder_current_bitstream_buffer_; | |
407 | |
408 // Queue storing decode surfaces ready to be output as soon as they are | |
409 // decoded. The surfaces must be output in order they are queued. | |
410 std::queue<scoped_refptr<V4L2DecodeSurface>> decoder_display_queue_; | |
411 | |
412 // Decoder state. | |
413 State state_; | |
414 | |
415 // If any of these are true, we are waiting for the device to finish decoding | |
416 // all previously-queued frames, so we can finish the flush/reset/surface | |
417 // change flows. These can stack. | |
418 bool decoder_flushing_; | |
419 bool decoder_resetting_; | |
420 bool surface_set_change_pending_; | |
421 | |
422 // Hardware accelerators. | |
423 // TODO(posciak): Try to have a superclass here if possible. | |
424 scoped_ptr<V4L2H264Accelerator> h264_accelerator_; | |
425 scoped_ptr<V4L2VP8Accelerator> vp8_accelerator_; | |
426 | |
427 // Codec-specific software decoder in use. | |
428 scoped_ptr<AcceleratedVideoDecoder> decoder_; | |
429 | |
430 // Surfaces queued to device to keep references to them while decoded. | |
431 using V4L2DecodeSurfaceByOutputId = | |
432 std::map<int, scoped_refptr<V4L2DecodeSurface>>; | |
433 V4L2DecodeSurfaceByOutputId surfaces_at_device_; | |
434 | |
435 // Surfaces sent to client to keep references to them while displayed. | |
436 using V4L2DecodeSurfaceByPictureBufferId = | |
437 std::map<int32, scoped_refptr<V4L2DecodeSurface>>; | |
438 V4L2DecodeSurfaceByPictureBufferId surfaces_at_display_; | |
439 | |
440 // Record for decoded pictures that can be sent to PictureReady. | |
441 struct PictureRecord; | |
442 // Pictures that are ready but not sent to PictureReady yet. | |
443 std::queue<PictureRecord> pending_picture_ready_; | |
444 | |
445 // The number of pictures that are sent to PictureReady and will be cleared. | |
446 int picture_clearing_count_; | |
447 | |
448 // Used by the decoder thread to wait for AssignPictureBuffers to arrive | |
449 // to avoid races with potential Reset requests. | |
450 base::WaitableEvent pictures_assigned_; | |
451 | |
452 // Make the GL context current callback. | |
453 base::Callback<bool(void)> make_context_current_; | |
454 | |
455 // EGL state | |
456 EGLDisplay egl_display_; | |
457 EGLContext egl_context_; | |
458 | |
459 // The WeakPtrFactory for |weak_this_|. | |
460 base::WeakPtrFactory<V4L2SliceVideoDecodeAccelerator> weak_this_factory_; | |
461 | |
462 DISALLOW_COPY_AND_ASSIGN(V4L2SliceVideoDecodeAccelerator); | |
463 }; | |
464 | |
465 // Codec-specific subclasses of software decoder picture classes. | |
466 // This allows us to keep decoders oblivious of our implementation details. | |
467 class V4L2H264Picture : public H264Picture { | |
468 public: | |
469 V4L2H264Picture(const scoped_refptr< | |
470 V4L2SliceVideoDecodeAccelerator::V4L2DecodeSurface>& dec_surface) | |
471 : dec_surface_(dec_surface) {} | |
472 virtual ~V4L2H264Picture() {} | |
473 | |
474 V4L2H264Picture* AsV4L2H264Picture() override { return this; } | |
Owen Lin
2015/01/09 09:56:14
Why we need this ? What it overrides, there is no
Pawel Osciak
2015/01/12 07:18:19
There is one, sorry didn't upload the file for pre
| |
475 scoped_refptr<V4L2SliceVideoDecodeAccelerator::V4L2DecodeSurface> | |
476 dec_surface() { | |
477 return dec_surface_; | |
478 } | |
479 | |
480 private: | |
481 scoped_refptr<V4L2SliceVideoDecodeAccelerator::V4L2DecodeSurface> | |
482 dec_surface_; | |
483 | |
484 DISALLOW_COPY_AND_ASSIGN(V4L2H264Picture); | |
485 }; | |
486 | |
487 class V4L2VP8Picture : public VP8Picture { | |
488 public: | |
489 V4L2VP8Picture(const scoped_refptr< | |
490 V4L2SliceVideoDecodeAccelerator::V4L2DecodeSurface>& dec_surface) | |
491 : dec_surface_(dec_surface) {} | |
492 virtual ~V4L2VP8Picture() {} | |
493 | |
494 V4L2VP8Picture* AsV4L2VP8Picture() override { return this; } | |
495 scoped_refptr<V4L2SliceVideoDecodeAccelerator::V4L2DecodeSurface> | |
496 dec_surface() { | |
497 return dec_surface_; | |
498 } | |
499 | |
500 private: | |
501 scoped_refptr<V4L2SliceVideoDecodeAccelerator::V4L2DecodeSurface> | |
502 dec_surface_; | |
503 | |
504 DISALLOW_COPY_AND_ASSIGN(V4L2VP8Picture); | |
505 }; | |
506 | |
507 } // namespace content | |
508 | |
509 #endif // CONTENT_COMMON_GPU_MEDIA_V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_ | |
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