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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_ | |
6 #define CONTENT_COMMON_GPU_MEDIA_V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_ | |
7 | |
8 #include <linux/videodev2.h> | |
9 #include <queue> | |
10 #include <vector> | |
11 | |
12 #include "base/memory/linked_ptr.h" | |
13 #include "base/memory/ref_counted.h" | |
14 #include "base/memory/scoped_ptr.h" | |
15 #include "base/memory/weak_ptr.h" | |
16 #include "base/synchronization/waitable_event.h" | |
17 #include "base/threading/thread.h" | |
18 #include "content/common/content_export.h" | |
19 #include "content/common/gpu/media/h264_decoder.h" | |
20 #include "content/common/gpu/media/v4l2_video_device.h" | |
21 #include "content/common/gpu/media/vp8_decoder.h" | |
22 #include "media/video/video_decode_accelerator.h" | |
23 | |
24 namespace content { | |
25 | |
26 // An implementation of VideoDecodeAccelerator that utilizes the V4L2 slice | |
27 // level codec API for decoding. The slice level API provides only a low-level | |
28 // decoding functionality and requires userspace to provide support for parsing | |
29 // the input stream and managing decoder state across frames. | |
30 class CONTENT_EXPORT V4L2SliceVideoDecodeAccelerator | |
31 : public media::VideoDecodeAccelerator { | |
32 public: | |
33 class V4L2DecodeSurface : public base::RefCounted<V4L2DecodeSurface> { | |
scherkus (not reviewing)
2015/01/13 01:25:00
is it possible to fwd decl this and move to the .c
Pawel Osciak
2015/01/13 11:33:35
Done.
| |
34 public: | |
35 using ReleaseCB = base::Callback<void(int)>; | |
36 | |
37 V4L2DecodeSurface(int32 bitstream_id, | |
38 int input_record, | |
39 int output_record, | |
40 const ReleaseCB& release_cb); | |
41 virtual ~V4L2DecodeSurface(); | |
42 | |
43 // Mark the surface as decoded. This will also release all references, as | |
44 // they are not needed anymore. | |
45 void SetDecoded(); | |
46 bool decoded() const { return decoded_; } | |
47 | |
48 int32 bitstream_id() const { return bitstream_id_; } | |
49 int input_record() const { return input_record_; } | |
50 int output_record() const { return output_record_; } | |
51 uint32_t config_store() const { return config_store_; } | |
52 | |
53 // Take references to each reference surface and keep them until the | |
54 // target surface is decoded. | |
55 void SetReferenceSurfaces( | |
56 const std::vector<scoped_refptr<V4L2DecodeSurface>>& ref_surfaces); | |
57 | |
58 std::string ToString() const; | |
59 | |
60 private: | |
61 int32 bitstream_id_; | |
62 int input_record_; | |
63 int output_record_; | |
64 uint32_t config_store_; | |
65 | |
66 bool decoded_; | |
67 ReleaseCB release_cb_; | |
68 | |
69 std::vector<scoped_refptr<V4L2DecodeSurface>> reference_surfaces_; | |
70 | |
71 DISALLOW_COPY_AND_ASSIGN(V4L2DecodeSurface); | |
72 }; | |
73 | |
74 V4L2SliceVideoDecodeAccelerator( | |
75 const scoped_refptr<V4L2Device>& device, | |
76 EGLDisplay egl_display, | |
77 EGLContext egl_context, | |
78 const base::WeakPtr<Client>& io_client_, | |
79 const base::Callback<bool(void)>& make_context_current, | |
80 const scoped_refptr<base::MessageLoopProxy>& io_message_loop_proxy); | |
81 virtual ~V4L2SliceVideoDecodeAccelerator(); | |
scherkus (not reviewing)
2015/01/13 01:25:00
override
Pawel Osciak
2015/01/13 11:33:35
Done.
| |
82 | |
83 // media::VideoDecodeAccelerator implementation. | |
84 virtual bool Initialize(media::VideoCodecProfile profile, | |
scherkus (not reviewing)
2015/01/13 01:25:00
remove all virtual keywords
Pawel Osciak
2015/01/13 11:33:34
Done.
| |
85 VideoDecodeAccelerator::Client* client) override; | |
86 virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) override; | |
87 virtual void AssignPictureBuffers( | |
88 const std::vector<media::PictureBuffer>& buffers) override; | |
89 virtual void ReusePictureBuffer(int32 picture_buffer_id) override; | |
90 virtual void Flush() override; | |
91 virtual void Reset() override; | |
92 virtual void Destroy() override; | |
93 virtual bool CanDecodeOnIOThread() override; | |
94 | |
95 private: | |
96 class V4L2H264Accelerator : public H264Decoder::H264Accelerator { | |
scherkus (not reviewing)
2015/01/13 01:25:00
is it possible to fwd decl this and move to the .c
Pawel Osciak
2015/01/13 11:33:35
Done.
| |
97 public: | |
98 V4L2H264Accelerator(V4L2SliceVideoDecodeAccelerator* v4l2_dec); | |
99 virtual ~V4L2H264Accelerator() {} | |
scherkus (not reviewing)
2015/01/13 01:25:00
override and move impl to .cc
Pawel Osciak
2015/01/13 11:33:35
Done.
| |
100 | |
101 // H264Decoder::H264Accelerator implementation. | |
102 scoped_refptr<H264Picture> CreateH264Picture() override; | |
103 | |
104 bool SubmitFrameMetadata(const media::H264SPS* sps, | |
105 const media::H264PPS* pps, | |
106 const H264DPB& dpb, | |
107 const H264Picture::Vector& ref_pic_listp0, | |
108 const H264Picture::Vector& ref_pic_listb0, | |
109 const H264Picture::Vector& ref_pic_listb1, | |
110 const scoped_refptr<H264Picture>& pic) override; | |
111 | |
112 bool SubmitSlice(const media::H264PPS* pps, | |
113 const media::H264SliceHeader* slice_hdr, | |
114 const H264Picture::Vector& ref_pic_list0, | |
115 const H264Picture::Vector& ref_pic_list1, | |
116 const scoped_refptr<H264Picture>& pic, | |
117 const uint8_t* data, | |
118 size_t size) override; | |
119 | |
120 bool SubmitDecode(const scoped_refptr<H264Picture>& pic) override; | |
121 bool OutputPicture(const scoped_refptr<H264Picture>& pic) override; | |
122 | |
123 private: | |
124 // Max size of reference list. | |
125 static const size_t kDPBIndicesListSize = 32; | |
126 void H264PictureListToDPBIndicesList( | |
127 const H264Picture::Vector& src_pic_list, | |
128 uint8_t dst_list[kDPBIndicesListSize]); | |
129 | |
130 void H264DPBToV4L2DPB( | |
131 const H264DPB& dpb, | |
132 std::vector<scoped_refptr<V4L2DecodeSurface>>* ref_surfaces); | |
133 | |
134 scoped_refptr<V4L2DecodeSurface> H264PictureToV4L2DecodeSurface( | |
135 const scoped_refptr<H264Picture>& pic); | |
136 | |
137 size_t num_slices_; | |
138 V4L2SliceVideoDecodeAccelerator* v4l2_dec_; | |
139 | |
140 // TODO(posciak): This should be queried from hardware once supported. | |
141 static const size_t kMaxSlices = 16; | |
142 struct v4l2_ctrl_h264_slice_param v4l2_slice_params_[kMaxSlices]; | |
143 struct v4l2_ctrl_h264_decode_param v4l2_decode_param_; | |
144 | |
145 DISALLOW_COPY_AND_ASSIGN(V4L2H264Accelerator); | |
146 }; | |
147 | |
148 class V4L2VP8Accelerator : public VP8Decoder::VP8Accelerator { | |
149 public: | |
150 V4L2VP8Accelerator(V4L2SliceVideoDecodeAccelerator* v4l2_dec); | |
151 virtual ~V4L2VP8Accelerator() {} | |
152 | |
153 // H264Decoder::VP8Accelerator implementation. | |
154 scoped_refptr<VP8Picture> CreateVP8Picture() override; | |
155 | |
156 bool SubmitDecode(const scoped_refptr<VP8Picture>& pic, | |
157 const media::Vp8FrameHeader* frame_hdr, | |
158 const scoped_refptr<VP8Picture>& last_frame, | |
159 const scoped_refptr<VP8Picture>& golden_frame, | |
160 const scoped_refptr<VP8Picture>& alt_frame) override; | |
161 | |
162 bool OutputPicture(const scoped_refptr<VP8Picture>& pic) override; | |
163 | |
164 private: | |
165 scoped_refptr<V4L2DecodeSurface> VP8PictureToV4L2DecodeSurface( | |
166 const scoped_refptr<VP8Picture>& pic); | |
167 | |
168 V4L2SliceVideoDecodeAccelerator* v4l2_dec_; | |
169 | |
170 DISALLOW_COPY_AND_ASSIGN(V4L2VP8Accelerator); | |
171 }; | |
172 | |
173 // Record for input buffers. | |
174 struct InputRecord { | |
175 InputRecord(); | |
176 int32 input_id; | |
177 void* address; | |
178 size_t length; | |
179 size_t bytes_used; | |
180 bool at_device; | |
181 }; | |
182 | |
183 // Record for output buffers. | |
184 struct OutputRecord { | |
185 OutputRecord(); | |
186 bool at_device; | |
187 bool at_client; | |
188 int32 picture_id; | |
189 EGLImageKHR egl_image; | |
190 EGLSyncKHR egl_sync; | |
191 bool cleared; | |
192 }; | |
193 | |
194 // See http://crbug.com/255116. | |
195 // Input bitstream buffer size for up to 1080p streams. | |
196 const size_t kInputBufferMaxSizeFor1080p = 1024 * 1024; | |
197 // Input bitstream buffer size for up to 4k streams. | |
198 const size_t kInputBufferMaxSizeFor4k = 4 * kInputBufferMaxSizeFor1080p; | |
199 const size_t kNumInputBuffers = 16; | |
200 | |
201 // | |
202 // Below methods are used by accelerator implementations. | |
203 // | |
204 // Append slice data in |data| of size |size| to pending hardware | |
205 // input buffer with |index|. This buffer will be submitted for decode | |
206 // on the next DecodeSurface(). Return true on success. | |
207 bool SubmitSlice(int index, const uint8_t* data, size_t size); | |
208 | |
209 // Submit controls in |ext_ctrls| to hardware. Return true on success. | |
210 bool SubmitExtControls(struct v4l2_ext_controls* ext_ctrls); | |
211 | |
212 // Decode of |dec_surface| is ready to be submitted and all codec-specific | |
213 // settings are set in hardware. | |
214 void DecodeSurface(const scoped_refptr<V4L2DecodeSurface>& dec_surface); | |
215 | |
216 // |dec_surface| is ready to be outputted once decode is finished. | |
217 // This can be called before decode is actually done in hardware, and this | |
218 // method is responsible for maintaining the ordering, i.e. the surfaces will | |
219 // be outputted in the same order as SurfaceReady calls. To do so, the | |
220 // surfaces are put on decoder_display_queue_ and sent to output in that | |
221 // order once all preceding surfaces are sent. | |
222 void SurfaceReady(const scoped_refptr<V4L2DecodeSurface>& dec_surface); | |
223 | |
224 // | |
225 // Internal methods of this class. | |
226 // | |
227 // Recycle V4L2 output buffer with |index|. Used as surface release callback. | |
228 void ReuseOutputBuffer(int index); | |
229 | |
230 // Queue a |dec_surface| to device for decoding. | |
231 void Enqueue(const scoped_refptr<V4L2DecodeSurface>& dec_surface); | |
232 | |
233 // Dequeue any V4L2 buffers available and process. | |
234 void Dequeue(); | |
235 | |
236 // V4L2 QBUF helpers. | |
237 bool EnqueueInputRecord(int index, uint32_t config_store); | |
238 bool EnqueueOutputRecord(int index); | |
239 | |
240 // Set input and output formats in hardware. | |
241 bool SetupFormats(); | |
242 | |
243 // Create input and output buffers. | |
244 bool CreateInputBuffers(); | |
245 bool CreateOutputBuffers(); | |
246 | |
247 // Destroy input buffers. | |
248 void DestroyInputBuffers(); | |
249 | |
250 // Destroy output buffers and release associated resources (textures, | |
251 // EGLImages). If |dismiss| is true, also dismissing the associated | |
252 // PictureBuffers. | |
253 bool DestroyOutputs(bool dismiss); | |
254 | |
255 // Used by DestroyOutputs. | |
256 bool DestroyOutputBuffers(); | |
257 | |
258 // Dismiss all |picture_buffer_ids| via Client::DismissPictureBuffer() | |
259 // and signal |done| after finishing. | |
260 void DismissPictures(std::vector<int32> picture_buffer_ids, | |
261 base::WaitableEvent* done); | |
262 | |
263 // Task to finish initialization on decoder_thread_. | |
264 void InitializeTask(); | |
265 | |
266 // Surface set change (resolution change) flow. | |
267 // If we have no surfaces allocated, just allocate them and return. | |
268 // Otherwise mark us as pending for surface set change. | |
269 void InitiateSurfaceSetChange(); | |
270 // If a surface set change is pending and we are ready, stop the device, | |
271 // destroy outputs, releasing resources and dismissing pictures as required, | |
272 // followed by allocating a new set for the new resolution/DPB size | |
273 // as provided by decoder. Finally, try to resume decoding. | |
274 void FinishSurfaceSetChangeIfNeeded(); | |
275 | |
276 void NotifyError(Error error); | |
277 void DestroyTask(); | |
278 | |
279 // Sets the state to kError and notifies client if needed. | |
280 void SetErrorState(Error error); | |
281 | |
282 // Flush flow when requested by client. | |
283 // When Flush() is called, it posts a FlushTask, which checks the input queue. | |
284 // If nothing is pending for decode on decoder_input_queue_, we call | |
285 // InitiateFlush() directly. Otherwise, we push a dummy BitstreamBufferRef | |
286 // onto the decoder_input_queue_ to schedule a flush. When we reach it later | |
287 // on, we call InitiateFlush() to perform it at the correct time. | |
288 void FlushTask(); | |
289 // Tell the decoder to flush all frames, reset it and mark us as scheduled | |
290 // for flush, so that we can finish it once all pending decodes are finished. | |
291 void InitiateFlush(); | |
292 // If all pending frames are decoded and we are waiting to flush, perform it. | |
293 // This will send all pending pictures to client and notify the client that | |
294 // flush is complete and puts us in a state ready to resume. | |
295 void FinishFlushIfNeeded(); | |
296 | |
297 // Reset flow when requested by client. | |
298 // Drop all inputs and reset the decoder and mark us as pending for reset. | |
299 void ResetTask(); | |
300 // If all pending frames are decoded and we are waiting to reset, perform it. | |
301 // This drops all pending outputs (client is not interested anymore), | |
302 // notifies the client we are done and puts us in a state ready to resume. | |
303 void FinishResetIfNeeded(); | |
304 | |
305 // Process pending events if any. | |
306 void ProcessPendingEventsIfNeeded(); | |
307 | |
308 // Performed on decoder_thread_ as a consequence of poll() on decoder_thread_ | |
309 // returning an event. | |
310 void ServiceDeviceTask(); | |
311 | |
312 // Schedule poll if we have any buffers queued and the poll thread | |
313 // is not stopped (on surface set change). | |
314 void SchedulePollIfNeeded(); | |
315 | |
316 // Attempt to start/stop device_poll_thread_. | |
317 bool StartDevicePoll(); | |
318 bool StopDevicePoll(bool keep_input_state); | |
319 | |
320 // Ran on device_poll_thread_ to wait for device events. | |
321 void DevicePollTask(bool poll_device); | |
322 | |
323 enum State { | |
324 // We are in this state until Initialize() returns successfully. | |
325 // We can't post errors to the client in this state yet. | |
326 kUninitialized, | |
327 // Initialize() returned successfully. | |
328 kInitialized, | |
329 // This state allows making progress decoding more input stream. | |
330 kDecoding, | |
331 // Transitional state when we are not decoding any more stream, but are | |
332 // performing flush, reset, resolution change or are destroying ourselves. | |
333 kIdle, | |
334 // Error state, set when sending NotifyError to client. | |
335 kError, | |
336 }; | |
337 | |
338 // Buffer id for flush buffer, queued by FlushTask(). | |
339 const int kFlushBufferId = -1; | |
kcwu
2015/01/12 13:22:01
I'm confused. IIUC, you already used -1 for someth
Pawel Osciak
2015/01/13 11:33:35
I'm confused what happened here too. Sorry.
| |
340 | |
341 // Handler for Decode() on decoder_thread_. | |
342 void DecodeTask(const media::BitstreamBuffer& bitstream_buffer); | |
343 | |
344 // Schedule a new DecodeBufferTask if we are decoding. | |
345 void ScheduleDecodeBufferTaskIfNeeded(); | |
346 | |
347 // Main decoder loop. Keep decoding the current buffer in decoder_, asking | |
348 // for more stream via TrySetNewBistreamBuffer() if decoder_ requests so, | |
349 // and handle other returns from it appropriately. | |
350 void DecodeBufferTask(); | |
351 | |
352 // Check decoder_input_queue_ for any available buffers to decode and | |
353 // set the decoder_current_bitstream_buffer_ to the next buffer if one is | |
354 // available, taking it off the queue. Also set the current stream pointer | |
355 // in decoder_, and return true. | |
356 // Return false if no buffers are pending on decoder_input_queue_. | |
357 bool TrySetNewBistreamBuffer(); | |
358 | |
359 // Auto-destruction reference for EGLSync (for message-passing). | |
360 struct EGLSyncKHRRef; | |
361 void ReusePictureBufferTask(int32 picture_buffer_id, | |
362 scoped_ptr<EGLSyncKHRRef> egl_sync_ref); | |
363 | |
364 // Called to actually send |dec_surface| to the client, after it is decoded | |
365 // preserving the order in which it was scheduled via SurfaceReady(). | |
366 void OutputSurface(const scoped_refptr<V4L2DecodeSurface>& dec_surface); | |
367 | |
368 // Goes over the |decoder_display_queue_| and sends all buffers from the | |
369 // front of the queue that are already decoded to the client, in order. | |
370 void TryOutputSurfaces(); | |
371 | |
372 // Creates a new decode surface or returns nullptr if one is not available. | |
373 scoped_refptr<V4L2DecodeSurface> CreateSurface(); | |
374 | |
375 // Send decoded pictures to PictureReady. | |
376 void SendPictureReady(); | |
377 | |
378 // Callback that indicates a picture has been cleared. | |
379 void PictureCleared(); | |
380 | |
381 size_t input_planes_count_; | |
382 size_t output_planes_count_; | |
383 | |
384 // GPU Child thread message loop. | |
385 const scoped_refptr<base::MessageLoopProxy> child_message_loop_proxy_; | |
386 | |
387 // IO thread message loop. | |
388 scoped_refptr<base::MessageLoopProxy> io_message_loop_proxy_; | |
389 | |
390 // WeakPtr<> pointing to |this| for use in posting tasks from the decoder or | |
391 // device worker threads back to the child thread. | |
392 base::WeakPtr<V4L2SliceVideoDecodeAccelerator> weak_this_; | |
393 | |
394 // To expose client callbacks from VideoDecodeAccelerator. | |
395 // NOTE: all calls to these objects *MUST* be executed on | |
396 // child_message_loop_proxy_. | |
397 scoped_ptr<base::WeakPtrFactory<VideoDecodeAccelerator::Client>> | |
398 client_ptr_factory_; | |
399 base::WeakPtr<VideoDecodeAccelerator::Client> client_; | |
400 // Callbacks to |io_client_| must be executed on |io_message_loop_proxy_|. | |
401 base::WeakPtr<Client> io_client_; | |
402 | |
403 // V4L2 device in use. | |
404 scoped_refptr<V4L2Device> device_; | |
405 | |
406 // Thread to communicate with the device on. | |
407 base::Thread decoder_thread_; | |
408 scoped_refptr<base::MessageLoopProxy> decoder_thread_proxy_; | |
409 | |
410 // Thread used to poll the device for events. | |
411 base::Thread device_poll_thread_; | |
412 | |
413 // Input queue state. | |
414 bool input_streamon_; | |
415 // Number of input buffers enqueued to the device. | |
416 int input_buffer_queued_count_; | |
417 // Input buffers ready to use; LIFO since we don't care about ordering. | |
418 std::list<int> free_input_buffers_; | |
419 // Mapping of int index to an input buffer record. | |
420 std::vector<InputRecord> input_buffer_map_; | |
421 | |
422 // Output queue state. | |
423 bool output_streamon_; | |
424 // Number of output buffers enqueued to the device. | |
425 int output_buffer_queued_count_; | |
426 // Output buffers ready to use. | |
427 std::list<int> free_output_buffers_; | |
428 // Mapping of int index to an output buffer record. | |
429 std::vector<OutputRecord> output_buffer_map_; | |
430 | |
431 media::VideoCodecProfile video_profile_; | |
432 uint32_t output_format_fourcc_; | |
433 gfx::Size frame_buffer_size_; | |
434 size_t output_dpb_size_; | |
435 | |
436 struct BitstreamBufferRef; | |
437 // Input queue of stream buffers coming from the client. | |
438 std::queue<linked_ptr<BitstreamBufferRef>> decoder_input_queue_; | |
439 // BitstreamBuffer currently being processed. | |
440 scoped_ptr<BitstreamBufferRef> decoder_current_bitstream_buffer_; | |
441 | |
442 // Queue storing decode surfaces ready to be output as soon as they are | |
443 // decoded. The surfaces must be output in order they are queued. | |
444 std::queue<scoped_refptr<V4L2DecodeSurface>> decoder_display_queue_; | |
445 | |
446 // Decoder state. | |
447 State state_; | |
448 | |
449 // If any of these are true, we are waiting for the device to finish decoding | |
450 // all previously-queued frames, so we can finish the flush/reset/surface | |
451 // change flows. These can stack. | |
452 bool decoder_flushing_; | |
453 bool decoder_resetting_; | |
454 bool surface_set_change_pending_; | |
455 | |
456 // Hardware accelerators. | |
457 // TODO(posciak): Try to have a superclass here if possible. | |
458 scoped_ptr<V4L2H264Accelerator> h264_accelerator_; | |
459 scoped_ptr<V4L2VP8Accelerator> vp8_accelerator_; | |
460 | |
461 // Codec-specific software decoder in use. | |
462 scoped_ptr<AcceleratedVideoDecoder> decoder_; | |
463 | |
464 // Surfaces queued to device to keep references to them while decoded. | |
465 using V4L2DecodeSurfaceByOutputId = | |
466 std::map<int, scoped_refptr<V4L2DecodeSurface>>; | |
467 V4L2DecodeSurfaceByOutputId surfaces_at_device_; | |
468 | |
469 // Surfaces sent to client to keep references to them while displayed. | |
470 using V4L2DecodeSurfaceByPictureBufferId = | |
471 std::map<int32, scoped_refptr<V4L2DecodeSurface>>; | |
472 V4L2DecodeSurfaceByPictureBufferId surfaces_at_display_; | |
473 | |
474 // Record for decoded pictures that can be sent to PictureReady. | |
475 struct PictureRecord; | |
476 // Pictures that are ready but not sent to PictureReady yet. | |
477 std::queue<PictureRecord> pending_picture_ready_; | |
478 | |
479 // The number of pictures that are sent to PictureReady and will be cleared. | |
480 int picture_clearing_count_; | |
481 | |
482 // Used by the decoder thread to wait for AssignPictureBuffers to arrive | |
483 // to avoid races with potential Reset requests. | |
484 base::WaitableEvent pictures_assigned_; | |
485 | |
486 // Make the GL context current callback. | |
487 base::Callback<bool(void)> make_context_current_; | |
488 | |
489 // EGL state | |
490 EGLDisplay egl_display_; | |
491 EGLContext egl_context_; | |
492 | |
493 // The WeakPtrFactory for |weak_this_|. | |
494 base::WeakPtrFactory<V4L2SliceVideoDecodeAccelerator> weak_this_factory_; | |
495 | |
496 DISALLOW_COPY_AND_ASSIGN(V4L2SliceVideoDecodeAccelerator); | |
497 }; | |
498 | |
499 // Codec-specific subclasses of software decoder picture classes. | |
500 // This allows us to keep decoders oblivious of our implementation details. | |
501 class V4L2H264Picture : public H264Picture { | |
scherkus (not reviewing)
2015/01/13 01:25:00
ditto for .cc
Pawel Osciak
2015/01/13 11:33:35
Done.
| |
502 public: | |
503 V4L2H264Picture(const scoped_refptr< | |
504 V4L2SliceVideoDecodeAccelerator::V4L2DecodeSurface>& dec_surface) | |
505 : dec_surface_(dec_surface) {} | |
506 virtual ~V4L2H264Picture() {} | |
507 | |
508 V4L2H264Picture* AsV4L2H264Picture() override { return this; } | |
509 scoped_refptr<V4L2SliceVideoDecodeAccelerator::V4L2DecodeSurface> | |
510 dec_surface() { | |
511 return dec_surface_; | |
512 } | |
513 | |
514 private: | |
515 scoped_refptr<V4L2SliceVideoDecodeAccelerator::V4L2DecodeSurface> | |
516 dec_surface_; | |
517 | |
518 DISALLOW_COPY_AND_ASSIGN(V4L2H264Picture); | |
519 }; | |
520 | |
521 class V4L2VP8Picture : public VP8Picture { | |
scherkus (not reviewing)
2015/01/13 01:25:00
ditto for .cc
Pawel Osciak
2015/01/13 11:33:35
Done.
| |
522 public: | |
523 V4L2VP8Picture(const scoped_refptr< | |
524 V4L2SliceVideoDecodeAccelerator::V4L2DecodeSurface>& dec_surface) | |
525 : dec_surface_(dec_surface) {} | |
526 virtual ~V4L2VP8Picture() {} | |
527 | |
528 V4L2VP8Picture* AsV4L2VP8Picture() override { return this; } | |
529 scoped_refptr<V4L2SliceVideoDecodeAccelerator::V4L2DecodeSurface> | |
530 dec_surface() { | |
531 return dec_surface_; | |
532 } | |
533 | |
534 private: | |
535 scoped_refptr<V4L2SliceVideoDecodeAccelerator::V4L2DecodeSurface> | |
536 dec_surface_; | |
537 | |
538 DISALLOW_COPY_AND_ASSIGN(V4L2VP8Picture); | |
539 }; | |
540 | |
541 } // namespace content | |
542 | |
543 #endif // CONTENT_COMMON_GPU_MEDIA_V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_ | |
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