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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_PROCESSOR_H_ | 5 #ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_PROCESSOR_H_ |
6 #define CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_PROCESSOR_H_ | 6 #define CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_PROCESSOR_H_ |
7 | 7 |
8 #include <queue> | 8 #include <queue> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
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51 void Process(const scoped_refptr<media::VideoFrame>& frame, | 51 void Process(const scoped_refptr<media::VideoFrame>& frame, |
52 const FrameReadyCB& cb); | 52 const FrameReadyCB& cb); |
53 | 53 |
54 // Stop all processing and clean up. | 54 // Stop all processing and clean up. |
55 void Destroy(); | 55 void Destroy(); |
56 | 56 |
57 private: | 57 private: |
58 // Record for input buffers. | 58 // Record for input buffers. |
59 struct InputRecord { | 59 struct InputRecord { |
60 InputRecord(); | 60 InputRecord(); |
| 61 ~InputRecord(); |
61 scoped_refptr<media::VideoFrame> frame; | 62 scoped_refptr<media::VideoFrame> frame; |
62 bool at_device; | 63 bool at_device; |
63 }; | 64 }; |
64 | 65 |
65 // Record for output buffers. | 66 // Record for output buffers. |
66 struct OutputRecord { | 67 struct OutputRecord { |
67 OutputRecord(); | 68 OutputRecord(); |
| 69 ~OutputRecord(); |
68 bool at_device; | 70 bool at_device; |
69 bool at_client; | 71 bool at_client; |
70 std::vector<int> fds; | 72 std::vector<int> fds; |
71 }; | 73 }; |
72 | 74 |
73 // Job record. Jobs are processed in a FIFO order. This is separate from | 75 // Job record. Jobs are processed in a FIFO order. This is separate from |
74 // InputRecord, because an InputRecord may be returned before we dequeue | 76 // InputRecord, because an InputRecord may be returned before we dequeue |
75 // the corresponding output buffer. It can't always be associated with | 77 // the corresponding output buffer. It can't always be associated with |
76 // an OutputRecord immediately either, because at the time of submission we | 78 // an OutputRecord immediately either, because at the time of submission we |
77 // may not have one available (and don't need one to submit input to the | 79 // may not have one available (and don't need one to submit input to the |
78 // device). | 80 // device). |
79 struct JobRecord { | 81 struct JobRecord { |
80 JobRecord(); | 82 JobRecord(); |
| 83 ~JobRecord(); |
81 scoped_refptr<media::VideoFrame> frame; | 84 scoped_refptr<media::VideoFrame> frame; |
82 FrameReadyCB ready_cb; | 85 FrameReadyCB ready_cb; |
83 }; | 86 }; |
84 | 87 |
85 enum { | 88 enum { |
86 // Arbitrarily tuned. | 89 // Arbitrarily tuned. |
87 kInputBufferCount = 2, | 90 kInputBufferCount = 2, |
88 kOutputBufferCount = 2, | 91 kOutputBufferCount = 2, |
89 }; | 92 }; |
90 | 93 |
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168 | 171 |
169 // Weak factory for producing weak pointers on the device_thread_ | 172 // Weak factory for producing weak pointers on the device_thread_ |
170 base::WeakPtrFactory<V4L2ImageProcessor> device_weak_factory_; | 173 base::WeakPtrFactory<V4L2ImageProcessor> device_weak_factory_; |
171 | 174 |
172 DISALLOW_COPY_AND_ASSIGN(V4L2ImageProcessor); | 175 DISALLOW_COPY_AND_ASSIGN(V4L2ImageProcessor); |
173 }; | 176 }; |
174 | 177 |
175 } // namespace content | 178 } // namespace content |
176 | 179 |
177 #endif // CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_PROCESSOR_H_ | 180 #endif // CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_PROCESSOR_H_ |
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