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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef COMPONENTS_PROXIMITY_AUTH_CLIENT_H | 5 #ifndef COMPONENTS_PROXIMITY_AUTH_CLIENT_H |
6 #define COMPONENTS_PROXIMITY_AUTH_CLIENT_H | 6 #define COMPONENTS_PROXIMITY_AUTH_CLIENT_H |
7 | 7 |
8 #include <deque> | 8 #include <deque> |
9 | 9 |
10 #include "base/macros.h" | 10 #include "base/macros.h" |
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84 | 84 |
85 // Handles an incoming "decrypt_response" message, parsing and notifying | 85 // Handles an incoming "decrypt_response" message, parsing and notifying |
86 // observers of the decrypted content. | 86 // observers of the decrypted content. |
87 void HandleDecryptResponseMessage(const base::DictionaryValue& message); | 87 void HandleDecryptResponseMessage(const base::DictionaryValue& message); |
88 | 88 |
89 // Handles an incoming "unlock_response" message, notifying observers of the | 89 // Handles an incoming "unlock_response" message, notifying observers of the |
90 // response. | 90 // response. |
91 void HandleUnlockResponseMessage(const base::DictionaryValue& message); | 91 void HandleUnlockResponseMessage(const base::DictionaryValue& message); |
92 | 92 |
93 // ConnectionObserver: | 93 // ConnectionObserver: |
94 void OnConnectionStatusChanged(const Connection& connection, | 94 void OnConnectionStatusChanged(Connection* connection, |
95 Connection::Status old_status, | 95 Connection::Status old_status, |
96 Connection::Status new_status) override; | 96 Connection::Status new_status) override; |
97 void OnMessageReceived(const Connection& connection, | 97 void OnMessageReceived(const Connection& connection, |
98 const WireMessage& wire_message) override; | 98 const WireMessage& wire_message) override; |
99 void OnSendCompleted(const Connection& connection, | 99 void OnSendCompleted(const Connection& connection, |
100 const WireMessage& wire_message, | 100 const WireMessage& wire_message, |
101 bool success) override; | 101 bool success) override; |
102 | 102 |
103 // The connection used to send and receive events and status updates. | 103 // The connection used to send and receive events and status updates. |
104 scoped_ptr<Connection> connection_; | 104 scoped_ptr<Connection> connection_; |
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116 // The current message being sent or waiting on the remote device for a | 116 // The current message being sent or waiting on the remote device for a |
117 // response. Null if there is no message currently in this state. | 117 // response. Null if there is no message currently in this state. |
118 scoped_ptr<PendingMessage> pending_message_; | 118 scoped_ptr<PendingMessage> pending_message_; |
119 | 119 |
120 DISALLOW_COPY_AND_ASSIGN(Client); | 120 DISALLOW_COPY_AND_ASSIGN(Client); |
121 }; | 121 }; |
122 | 122 |
123 } // namespace proximity_auth | 123 } // namespace proximity_auth |
124 | 124 |
125 #endif // COMPONENTS_PROXIMITY_AUTH_CLIENT_H | 125 #endif // COMPONENTS_PROXIMITY_AUTH_CLIENT_H |
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