| Index: src/diy_fp.h
|
| ===================================================================
|
| --- src/diy_fp.h (revision 0)
|
| +++ src/diy_fp.h (revision 0)
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| @@ -0,0 +1,135 @@
|
| +// Copyright 2010 the V8 project authors. All rights reserved.
|
| +// Redistribution and use in source and binary forms, with or without
|
| +// modification, are permitted provided that the following conditions are
|
| +// met:
|
| +//
|
| +// * Redistributions of source code must retain the above copyright
|
| +// notice, this list of conditions and the following disclaimer.
|
| +// * Redistributions in binary form must reproduce the above
|
| +// copyright notice, this list of conditions and the following
|
| +// disclaimer in the documentation and/or other materials provided
|
| +// with the distribution.
|
| +// * Neither the name of Google Inc. nor the names of its
|
| +// contributors may be used to endorse or promote products derived
|
| +// from this software without specific prior written permission.
|
| +//
|
| +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| +
|
| +#ifndef V8_DIY_FP_H_
|
| +#define V8_DIY_FP_H_
|
| +
|
| +namespace v8 {
|
| +namespace internal {
|
| +
|
| +// This "Do It Yourself Floating Point" class implements a 64bit significand/int
|
| +// exponent Floating Point number.
|
| +// Only the minus and multiply operations are implemented. Both operations have
|
| +// severe limitations. But we don't need more.
|
| +// DiyFp are not designed to contain special doubles (NaN and Infinity).
|
| +class DiyFp {
|
| + public:
|
| + static const int kSignificandSize = 64;
|
| +
|
| + DiyFp() : f_(0), e_(0) {}
|
| + DiyFp(uint64_t f, int e) : f_(f), e_(e) {}
|
| +
|
| + // this = this - other.
|
| + // The exponents of both numbers must be the same and this must be bigger
|
| + // than other. The result will not be normalized.
|
| + void Subtract(const DiyFp& other) {
|
| + ASSERT(e_ == other.e_);
|
| + ASSERT(f_ >= other.f_);
|
| + f_ -= other.f_;
|
| + }
|
| +
|
| + // returns a - b.
|
| + // The exponents of both numbers must be the same and this must be bigger
|
| + // than other. The result will not be normalized.
|
| + static DiyFp Minus(const DiyFp& a, const DiyFp& b) {
|
| + DiyFp result = a;
|
| + result.Subtract(b);
|
| + return result;
|
| + }
|
| +
|
| +
|
| + // this = this * other.
|
| + void Multiply(const DiyFp& other) {
|
| + // Simply "emulates" a 128 bit multiplication.
|
| + // However: the resulting number only contains 64 bits. The least
|
| + // significant 64 bits are only used for rounding the most significant 64
|
| + // bits.
|
| + const uint64_t kM32 = 0xFFFFFFFFu;
|
| + uint64_t a = f_ >> 32;
|
| + uint64_t b = f_ & kM32;
|
| + uint64_t c = other.f_ >> 32;
|
| + uint64_t d = other.f_ & kM32;
|
| + uint64_t ac = a * c;
|
| + uint64_t bc = b * c;
|
| + uint64_t ad = a * d;
|
| + uint64_t bd = b * d;
|
| + uint64_t tmp = (bd >> 32) + (ad & kM32) + (bc & kM32);
|
| + tmp += 1U << 31; // round
|
| + uint64_t result_f = ac + (ad >> 32) + (bc >> 32) + (tmp >> 32);
|
| + e_ += other.e_ + 64;
|
| + f_ = result_f;
|
| + }
|
| +
|
| + // returns a * b;
|
| + static DiyFp Times(const DiyFp& a, const DiyFp& b) {
|
| + DiyFp result = a;
|
| + result.Multiply(b);
|
| + return result;
|
| + }
|
| +
|
| + void Normalize() {
|
| + ASSERT(f_ != 0);
|
| + uint64_t f = f_;
|
| + int e = e_;
|
| +
|
| + // This method is mainly called for normalizing boundaries. In general
|
| + // boundaries need to be shifted by 10 bits. We thus optimize for this case.
|
| + const uint64_t k10MSBits = V8_2PART_UINT64_C(0xFFC00000, 00000000);
|
| + while ((f & k10MSBits) == 0) {
|
| + f <<= 10;
|
| + e -= 10;
|
| + }
|
| + while ((f & kUint64MSB) == 0) {
|
| + f <<= 1;
|
| + e--;
|
| + }
|
| + f_ = f;
|
| + e_ = e;
|
| + }
|
| +
|
| + static DiyFp Normalize(const DiyFp& a) {
|
| + DiyFp result = a;
|
| + result.Normalize();
|
| + return result;
|
| + }
|
| +
|
| + uint64_t f() const { return f_; }
|
| + int e() const { return e_; }
|
| +
|
| + void set_f(uint64_t new_value) { f_ = new_value; }
|
| + void set_e(int new_value) { e_ = new_value; }
|
| +
|
| + private:
|
| + static const uint64_t kUint64MSB = V8_2PART_UINT64_C(0x80000000, 00000000);
|
| +
|
| + uint64_t f_;
|
| + int e_;
|
| +};
|
| +
|
| +} } // namespace v8::internal
|
| +
|
| +#endif // V8_DIY_FP_H_
|
|
|