Chromium Code Reviews| Index: src/diy_fp.h |
| =================================================================== |
| --- src/diy_fp.h (revision 0) |
| +++ src/diy_fp.h (revision 0) |
| @@ -0,0 +1,133 @@ |
| +// Copyright 2010 the V8 project authors. All rights reserved. |
| +// Redistribution and use in source and binary forms, with or without |
| +// modification, are permitted provided that the following conditions are |
| +// met: |
| +// |
| +// * Redistributions of source code must retain the above copyright |
| +// notice, this list of conditions and the following disclaimer. |
| +// * Redistributions in binary form must reproduce the above |
| +// copyright notice, this list of conditions and the following |
| +// disclaimer in the documentation and/or other materials provided |
| +// with the distribution. |
| +// * Neither the name of Google Inc. nor the names of its |
| +// contributors may be used to endorse or promote products derived |
| +// from this software without specific prior written permission. |
| +// |
| +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| + |
| +#ifndef V8_DIY_FP_H_ |
| +#define V8_DIY_FP_H_ |
| + |
| +namespace v8 { |
| +namespace internal { |
| + |
| +// Implements a 64bit significand/int exponent Floating Point number. |
| +// Only the minus and multiply operations are implemented. Both operations have |
| +// severe limitations. But we don't need more. |
| +// DiyFp are not designed to contain special doubles (NaN and Infinity). |
| +class DiyFp { |
| + public: |
| + static const int kSignificandSize = 64; |
| + |
| + DiyFp() : f_(0), e_(0) {} |
| + DiyFp(uint64_t f, int e) : f_(f), e_(e) {} |
| + |
| + // this = this - other. |
| + // The exponents of both numbers must be the same and this must be bigger |
| + // than other. The result will not be normalized. |
| + void Subtract(const DiyFp& other) { |
| + ASSERT(e_ == other.e_); |
| + ASSERT(f_ >= other.f_); |
| + f_ -= other.f_; |
| + } |
| + |
| + // returns a - b. |
| + // The exponents of both numbers must be the same and this must be bigger |
| + // than other. The result will not be normalized. |
| + static DiyFp Minus(const DiyFp& a, const DiyFp& b) { |
| + DiyFp result = a; |
| + result.Subtract(b); |
| + return result; |
| + } |
| + |
| + |
| + // this = this * other. |
| + void Multiply(const DiyFp& other) { |
| + // Simply "emulates" a 128 bit multiplication. |
| + // However: the resulting number only contains 64 bits. The last 64 bits |
| + // are only used for rounding the first 64 bits. |
|
Lasse Reichstein
2010/02/22 11:31:36
Which bits are first and last? Do you mean low and
Florian Loitsch
2010/02/22 15:52:53
Done.
floitsch
2012/04/10 15:54:34
Done.
|
| + const uint64_t kM32 = 0xFFFFFFFF; |
|
Lasse Reichstein
2010/02/22 11:31:36
Put a "u" on the end of the literal to make it uns
Florian Loitsch
2010/02/22 15:52:53
Done.
floitsch
2012/04/10 15:54:34
Done.
|
| + uint64_t a = f_ >> 32; |
| + uint64_t b = f_ & kM32; |
| + uint64_t c = other.f_ >> 32; |
| + uint64_t d = other.f_ & kM32; |
| + uint64_t ac = a * c; |
| + uint64_t bc = b * c; |
| + uint64_t ad = a * d; |
| + uint64_t bd = b * d; |
| + uint64_t tmp = (bd >> 32) + (ad & kM32) + (bc & kM32); |
| + tmp += 1U << 31; // round |
| + uint64_t result_f = ac + (ad >> 32) + (bc >> 32) + (tmp >> 32); |
| + e_ += other.e_ + 64; |
| + f_ = result_f; |
| + } |
| + |
| + // returns a * b; |
| + static DiyFp Times(const DiyFp& a, const DiyFp& b) { |
| + DiyFp result = a; |
| + result.Multiply(b); |
| + return result; |
| + } |
| + |
| + void Normalize() { |
| + ASSERT(f_ != 0); |
| + uint64_t f = f_; |
| + int e = e_; |
| + |
| + // This method is mainly called for normalizing boundaries. In general |
| + // boundaries need to be shifted by 10 bits. We thus optimize for this case. |
| + const uint64_t k10MSBits = V8_2PART_UINT64_C(0xFFC00000,00000000); |
| + while ((f & k10MSBits) == 0) { |
| + f <<= 10; |
| + e -= 10; |
| + } |
| + while ((f & kUint64MSB) == 0) { |
| + f <<= 1; |
| + e--; |
| + } |
| + f_ = f; |
| + e_ = e; |
| + } |
| + |
| + static DiyFp Normalize(const DiyFp& a) { |
| + DiyFp result = a; |
| + result.Normalize(); |
| + return result; |
| + } |
| + |
| + uint64_t f() const { return f_; } |
| + int e() const { return e_; } |
| + |
| + void set_f(uint64_t new_value) { f_ = new_value; } |
| + void set_e(int new_value) { e_ = new_value; } |
| + |
| + private: |
| + static const uint64_t kUint64MSB = V8_2PART_UINT64_C(0x80000000,00000000); |
| + |
| + uint64_t f_; |
| + int e_; |
| +}; |
| + |
| +} } // namespace v8::internal |
| + |
| +#endif // V8_DIY_FP_H_ |