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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_SCREEN_H_ | 5 #ifndef UI_GFX_SCREEN_H_ |
6 #define UI_GFX_SCREEN_H_ | 6 #define UI_GFX_SCREEN_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
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64 | 64 |
65 // Returns the number of displays. | 65 // Returns the number of displays. |
66 // Mirrored displays are excluded; this method is intended to return the | 66 // Mirrored displays are excluded; this method is intended to return the |
67 // number of distinct, usable displays. | 67 // number of distinct, usable displays. |
68 virtual int GetNumDisplays() const = 0; | 68 virtual int GetNumDisplays() const = 0; |
69 | 69 |
70 // Returns the list of displays that are currently available. | 70 // Returns the list of displays that are currently available. |
71 virtual std::vector<gfx::Display> GetAllDisplays() const = 0; | 71 virtual std::vector<gfx::Display> GetAllDisplays() const = 0; |
72 | 72 |
73 // Returns the display nearest the specified window. | 73 // Returns the display nearest the specified window. |
74 // If the window is NULL or the window is not rooted to a display this will | |
lazyboy
2014/10/02 16:16:21
I've added this comment, if that's what you meant.
| |
75 // return the primary display. | |
74 virtual gfx::Display GetDisplayNearestWindow(NativeView view) const = 0; | 76 virtual gfx::Display GetDisplayNearestWindow(NativeView view) const = 0; |
75 | 77 |
76 // Returns the display nearest the specified point. | 78 // Returns the display nearest the specified point. |
77 virtual gfx::Display GetDisplayNearestPoint( | 79 virtual gfx::Display GetDisplayNearestPoint( |
78 const gfx::Point& point) const = 0; | 80 const gfx::Point& point) const = 0; |
79 | 81 |
80 // Returns the display that most closely intersects the provided bounds. | 82 // Returns the display that most closely intersects the provided bounds. |
81 virtual gfx::Display GetDisplayMatching( | 83 virtual gfx::Display GetDisplayMatching( |
82 const gfx::Rect& match_rect) const = 0; | 84 const gfx::Rect& match_rect) const = 0; |
83 | 85 |
84 // Returns the primary display. | 86 // Returns the primary display. |
85 virtual gfx::Display GetPrimaryDisplay() const = 0; | 87 virtual gfx::Display GetPrimaryDisplay() const = 0; |
86 | 88 |
87 // Adds/Removes display observers. | 89 // Adds/Removes display observers. |
88 virtual void AddObserver(DisplayObserver* observer) = 0; | 90 virtual void AddObserver(DisplayObserver* observer) = 0; |
89 virtual void RemoveObserver(DisplayObserver* observer) = 0; | 91 virtual void RemoveObserver(DisplayObserver* observer) = 0; |
90 | 92 |
91 private: | 93 private: |
92 DISALLOW_COPY_AND_ASSIGN(Screen); | 94 DISALLOW_COPY_AND_ASSIGN(Screen); |
93 }; | 95 }; |
94 | 96 |
95 Screen* CreateNativeScreen(); | 97 Screen* CreateNativeScreen(); |
96 | 98 |
97 } // namespace gfx | 99 } // namespace gfx |
98 | 100 |
99 #endif // UI_GFX_SCREEN_H_ | 101 #endif // UI_GFX_SCREEN_H_ |
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