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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/events/event_processor.h" | 5 #include "ui/events/event_processor.h" |
6 | 6 |
7 #include "ui/events/event_target.h" | 7 #include "ui/events/event_target.h" |
8 #include "ui/events/event_targeter.h" | 8 #include "ui/events/event_targeter.h" |
9 | 9 |
10 namespace ui { | 10 namespace ui { |
11 | 11 |
12 EventDispatchDetails EventProcessor::OnEventFromSource(Event* event) { | 12 EventDispatchDetails EventProcessor::OnEventFromSource(Event* event) { |
13 EventTarget* root = GetRootTarget(); | 13 EventTarget* root = GetRootTarget(); |
14 CHECK(root); | 14 CHECK(root); |
15 EventTargeter* targeter = root->GetEventTargeter(); | 15 EventTargeter* targeter = root->GetEventTargeter(); |
16 CHECK(targeter); | 16 CHECK(targeter); |
17 PrepareEventForDispatch(event); | |
18 | 17 |
19 // If |event| is in the process of being dispatched or has already been | 18 // If |event| is in the process of being dispatched or has already been |
20 // dispatched, then dispatch a copy of the event instead. | 19 // dispatched, then dispatch a copy of the event instead. |
21 bool dispatch_original_event = event->phase() == EP_PREDISPATCH; | 20 bool dispatch_original_event = event->phase() == EP_PREDISPATCH; |
22 Event* event_to_dispatch = event; | 21 Event* event_to_dispatch = event; |
23 scoped_ptr<Event> event_copy; | 22 scoped_ptr<Event> event_copy; |
24 if (!dispatch_original_event) { | 23 if (!dispatch_original_event) { |
25 event_copy = Event::Clone(*event); | 24 event_copy = Event::Clone(*event); |
26 event_to_dispatch = event_copy.get(); | 25 event_to_dispatch = event_copy.get(); |
27 } | 26 } |
28 | 27 |
29 EventTarget* target = targeter->FindTargetForEvent(root, event_to_dispatch); | 28 OnEventProcessingStarted(event_to_dispatch); |
29 EventTarget* target = NULL; | |
30 if (!event_to_dispatch->handled()) | |
31 target = targeter->FindTargetForEvent(root, event_to_dispatch); | |
tdanderson
2014/09/23 21:30:27
Another option would be to have EventTargeter::Fin
sadrul
2014/09/25 16:12:00
I think we should do this here, and not require al
tdanderson
2014/09/25 17:11:58
Sounds good, left as-is then.
| |
32 | |
30 EventDispatchDetails details; | 33 EventDispatchDetails details; |
31 while (target) { | 34 while (target) { |
32 details = DispatchEvent(target, event_to_dispatch); | 35 details = DispatchEvent(target, event_to_dispatch); |
33 | 36 |
34 if (!dispatch_original_event) { | 37 if (!dispatch_original_event) { |
35 if (event_to_dispatch->stopped_propagation()) | 38 if (event_to_dispatch->stopped_propagation()) |
36 event->StopPropagation(); | 39 event->StopPropagation(); |
37 else if (event_to_dispatch->handled()) | 40 else if (event_to_dispatch->handled()) |
38 event->SetHandled(); | 41 event->SetHandled(); |
39 } | 42 } |
40 | 43 |
41 if (details.dispatcher_destroyed) | 44 if (details.dispatcher_destroyed) |
42 return details; | 45 return details; |
43 | 46 |
44 if (details.target_destroyed || event->handled()) | 47 if (details.target_destroyed || event->handled()) |
45 break; | 48 break; |
46 | 49 |
47 target = targeter->FindNextBestTarget(target, event_to_dispatch); | 50 target = targeter->FindNextBestTarget(target, event_to_dispatch); |
48 } | 51 } |
49 | 52 |
50 OnEventProcessingFinished(event); | 53 OnEventProcessingFinished(event); |
51 return details; | 54 return details; |
52 } | 55 } |
53 | 56 |
54 void EventProcessor::PrepareEventForDispatch(Event* event) { | 57 void EventProcessor::OnEventProcessingStarted(Event* event) { |
55 } | 58 } |
56 | 59 |
57 void EventProcessor::OnEventProcessingFinished(Event* event) { | 60 void EventProcessor::OnEventProcessingFinished(Event* event) { |
58 } | 61 } |
59 | 62 |
60 } // namespace ui | 63 } // namespace ui |
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