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Unified Diff: content/common/gpu/media/vaapi_picture_provider.h

Issue 490233002: VaapiVideoAccelerator: make Vaapi accelerator work with ozone (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Enable vaapi_h264_decoder_unittest on Ozone Created 6 years, 2 months ago
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Index: content/common/gpu/media/vaapi_picture_provider.h
diff --git a/content/common/gpu/media/vaapi_picture_provider.h b/content/common/gpu/media/vaapi_picture_provider.h
new file mode 100644
index 0000000000000000000000000000000000000000..26261ab9677477330e157922c152d9f70be8ed19
--- /dev/null
+++ b/content/common/gpu/media/vaapi_picture_provider.h
@@ -0,0 +1,98 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// This file contains an implementation of picture allocation for
+// different window system (X11/Ozone) used by
+// VaapiVideoDecodeAccelerator to produce output pictures.
+
+#ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_PICTURE_PROVIDER_H_
+#define CONTENT_COMMON_GPU_MEDIA_VAAPI_PICTURE_PROVIDER_H_
+
+#include "base/callback.h"
+#include "base/memory/linked_ptr.h"
+#include "base/threading/non_thread_safe.h"
+#include "third_party/libva/va/va.h"
+#include "ui/gfx/size.h"
+
+namespace gfx {
+class GLContext;
+} // namespace gfx
+
+namespace content {
+
+class VaapiWrapper;
+
+// VaapiPictureProvider is in charge of allocating pictures for the
+// window system and binding them to gl textures.
+class VaapiPictureProvider : public base::NonThreadSafe {
Pawel Osciak 2014/11/03 01:36:51 Both VaapiWrapper and MakeContextCurrent are now o
llandwerlin-old 2014/11/03 09:30:11 The creation of pictures is fairly different betwe
+ public:
+ // Picture is native pixmap abstraction (X11/Ozone)
Pawel Osciak 2014/11/03 01:36:51 Please full stop at the end of sentences.
llandwerlin-old 2014/11/03 09:30:11 Acknowledged.
+ class Picture : public base::NonThreadSafe {
+ public:
+ virtual ~Picture() {}
+
+ // Try to allocate the underlying resources for the picture.
+ virtual bool Initialize() = 0;
+
+ int32 picture_buffer_id() const { return picture_buffer_id_; }
+ uint32 texture_id() const { return texture_id_; }
+ const gfx::Size& size() const { return size_; }
+
+ // Downloads the |va_surface_id| of size |surface_size| into the
+ // picture, potentially scaling it if needed.
+ virtual bool DownloadFromSurface(VASurfaceID va_surface_id,
Pawel Osciak 2014/11/03 01:36:51 Could we use VASurface? We wounldn't need size the
llandwerlin-old 2014/11/03 09:30:11 Acknowledged.
+ const gfx::Size& surface_size) = 0;
+
+ protected:
+ Picture(int32 picture_buffer_id, uint32 texture_id, const gfx::Size& size)
+ : picture_buffer_id_(picture_buffer_id),
+ texture_id_(texture_id),
+ size_(size) {}
+
+ private:
+ int32 picture_buffer_id_;
+ uint32 texture_id_;
+ gfx::Size size_;
+
+ DISALLOW_COPY_AND_ASSIGN(Picture);
+ };
+
+ virtual ~VaapiPictureProvider();
+
+ // Create an RGBA picture of |size| and allocate all necessary
+ // underlying buffers and associate it to the given gl |texture_id|
+ // and |picture_buffer_id|.
+ linked_ptr<Picture> CreatePicture(int32 picture_buffer_id,
+ uint32 texture_id,
+ const gfx::Size& size);
+
+ // Create a platform specific picture provider. |vaapi_wrapper| will
+ // be used to make libVA calls and |gl_context| and
+ // |make_context_current| will be used to bind/unbind picture to gl
+ // textures.
+ static scoped_ptr<VaapiPictureProvider> Create(
+ scoped_refptr<VaapiWrapper> vaapi_wrapper,
+ gfx::GLContext* gl_context,
+ const base::Callback<bool(void)> make_context_current);
+
+ protected:
+ VaapiPictureProvider();
+
+ // Allocates a picture of |size| without actually creating the
+ // underlying buffer and associate it to the given gl |texture_id|
+ // and |picture_buffer_id|.
+ virtual linked_ptr<Picture> AllocatePicture(int32 picture_buffer_id,
+ uint32 texture_id,
+ const gfx::Size& size) = 0;
+
+ private:
+ // Initialize the picture provider.
+ virtual bool Initialize() = 0;
+
+ DISALLOW_COPY_AND_ASSIGN(VaapiPictureProvider);
+};
+
+} // namespace content
+
+#endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_PICTURE_PROVIDER_H_

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