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Side by Side Diff: src/gpu/gl/GrGLPathRendering.cpp

Issue 452823002: Separate GL path rendering state from GrGpuGL to GrGLPathRendering (Closed) Base URL: https://skia.googlesource.com/skia.git@00xx-cherrypick-pathrendering-class
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/GrGLPathRendering.h" 8 #include "gl/GrGLPathRendering.h"
9 #include "gl/GrGLInterface.h"
10 #include "gl/GrGLNameAllocator.h" 9 #include "gl/GrGLNameAllocator.h"
11 #include "gl/GrGLUtil.h" 10 #include "gl/GrGLUtil.h"
11 #include "gl/GrGpuGL.h"
12 12
13 #define GL_CALL(X) GR_GL_CALL(fGLInterface.get(), X) 13 #include "GrGLPath.h"
14 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(fGLInterface.get(), RET, X) 14 #include "GrGLPathRange.h"
15 #include "GrGLPathRendering.h"
16
17 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
18 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(fGpu->glInterface(), RET, X)
19
20
21 static const GrGLenum gXformType2GLType[] = {
22 GR_GL_NONE,
23 GR_GL_TRANSLATE_X,
24 GR_GL_TRANSLATE_Y,
25 GR_GL_TRANSLATE_2D,
26 GR_GL_TRANSPOSE_AFFINE_2D
27 };
28
29 GR_STATIC_ASSERT(0 == GrPathRendering::kNone_PathTransformType);
30 GR_STATIC_ASSERT(1 == GrPathRendering::kTranslateX_PathTransformType);
31 GR_STATIC_ASSERT(2 == GrPathRendering::kTranslateY_PathTransformType);
32 GR_STATIC_ASSERT(3 == GrPathRendering::kTranslate_PathTransformType);
33 GR_STATIC_ASSERT(4 == GrPathRendering::kAffine_PathTransformType);
34 GR_STATIC_ASSERT(GrPathRendering::kAffine_PathTransformType == GrPathRendering:: kLast_PathTransformType);
35
36 static GrGLenum gr_stencil_op_to_gl_path_rendering_fill_mode(GrStencilOp op) {
37 switch (op) {
38 default:
39 SkFAIL("Unexpected path fill.");
40 /* fallthrough */;
41 case kIncClamp_StencilOp:
42 return GR_GL_COUNT_UP;
43 case kInvert_StencilOp:
44 return GR_GL_INVERT;
45 }
46 }
15 47
16 class GrGLPathRenderingV12 : public GrGLPathRendering { 48 class GrGLPathRenderingV12 : public GrGLPathRendering {
17 public: 49 public:
18 GrGLPathRenderingV12(const GrGLInterface* glInterface) 50 GrGLPathRenderingV12(GrGpuGL* gpu)
19 : GrGLPathRendering(glInterface) { 51 : GrGLPathRendering(gpu) {
20 } 52 }
21 53
22 virtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, 54 virtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode,
23 GrGLuint mask, GrGLenum coverMode) SK_OVERRIDE; 55 GrGLuint mask, GrGLenum coverMode) SK_OVERRIDE;
24 virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference , 56 virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference ,
25 GrGLuint mask, GrGLenum coverMod e) SK_OVERRIDE; 57 GrGLuint mask, GrGLenum coverMod e) SK_OVERRIDE;
26 virtual GrGLvoid stencilThenCoverFillPathInstanced( 58 virtual GrGLvoid stencilThenCoverFillPathInstanced(
27 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvo id *paths, 59 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvo id *paths,
28 GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, Gr GLenum coverMode, 60 GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, Gr GLenum coverMode,
29 GrGLenum transformType, const GrGLfloat *transformValue s) SK_OVERRIDE; 61 GrGLenum transformType, const GrGLfloat *transformValue s) SK_OVERRIDE;
30 virtual GrGLvoid stencilThenCoverStrokePathInstanced( 62 virtual GrGLvoid stencilThenCoverStrokePathInstanced(
31 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvo id *paths, 63 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvo id *paths,
32 GrGLuint pathBase, GrGLint reference, GrGLuint mask, Gr GLenum coverMode, 64 GrGLuint pathBase, GrGLint reference, GrGLuint mask, Gr GLenum coverMode,
33 GrGLenum transformType, const GrGLfloat *transformValue s) SK_OVERRIDE; 65 GrGLenum transformType, const GrGLfloat *transformValue s) SK_OVERRIDE;
34 }; 66 };
35 67
36 class GrGLPathRenderingV13 : public GrGLPathRenderingV12 { 68 class GrGLPathRenderingV13 : public GrGLPathRenderingV12 {
37 public: 69 public:
38 GrGLPathRenderingV13(const GrGLInterface* glInterface) 70 GrGLPathRenderingV13(GrGpuGL* gpu)
39 : GrGLPathRenderingV12(glInterface) { 71 : GrGLPathRenderingV12(gpu) {
40 fCaps.fragmentInputGenSupport = true; 72 fCaps.fragmentInputGenSupport = true;
41 } 73 }
42 74
43 virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint locat ion, 75 virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint locat ion,
44 GrGLenum genMode, GrGLint compo nents, 76 GrGLenum genMode, GrGLint compo nents,
45 const GrGLfloat *coeffs) SK_OVE RRIDE; 77 const GrGLfloat *coeffs) SK_OVE RRIDE;
46 }; 78 };
47 79
48 80
49 GrGLPathRendering* GrGLPathRendering::Create(const GrGLInterface* glInterface) { 81 GrGLPathRendering* GrGLPathRendering::Create(GrGpuGL* gpu) {
82 const GrGLInterface* glInterface = gpu->glInterface();
50 if (NULL == glInterface->fFunctions.fStencilThenCoverFillPath || 83 if (NULL == glInterface->fFunctions.fStencilThenCoverFillPath ||
51 NULL == glInterface->fFunctions.fStencilThenCoverStrokePath || 84 NULL == glInterface->fFunctions.fStencilThenCoverStrokePath ||
52 NULL == glInterface->fFunctions.fStencilThenCoverFillPathInstanced || 85 NULL == glInterface->fFunctions.fStencilThenCoverFillPathInstanced ||
53 NULL == glInterface->fFunctions.fStencilThenCoverStrokePathInstanced) { 86 NULL == glInterface->fFunctions.fStencilThenCoverStrokePathInstanced) {
54 return new GrGLPathRendering(glInterface); 87 return new GrGLPathRendering(gpu);
55 } 88 }
56 89
57 if (NULL == glInterface->fFunctions.fProgramPathFragmentInputGen) { 90 if (NULL == glInterface->fFunctions.fProgramPathFragmentInputGen) {
58 return new GrGLPathRenderingV12(glInterface); 91 return new GrGLPathRenderingV12(gpu);
59 } 92 }
60 93
61 return new GrGLPathRenderingV13(glInterface); 94 return new GrGLPathRenderingV13(gpu);
62 } 95 }
63 96
64 GrGLPathRendering::GrGLPathRendering(const GrGLInterface* glInterface) 97 GrGLPathRendering::GrGLPathRendering(GrGpuGL* gpu)
65 : fGLInterface(SkRef(glInterface)) { 98 : fGpu(gpu) {
66 memset(&fCaps, 0, sizeof(fCaps)); 99 memset(&fCaps, 0, sizeof(fCaps));
100 fHWPathTexGenSettings.reset(fGpu->glCaps().maxFixedFunctionTextureCoords());
67 } 101 }
68 102
69 GrGLPathRendering::~GrGLPathRendering() { 103 GrGLPathRendering::~GrGLPathRendering() {
70 } 104 }
71 105
72 void GrGLPathRendering::abandonGpuResources() { 106 void GrGLPathRendering::abandonGpuResources() {
73 fPathNameAllocator.reset(NULL); 107 fPathNameAllocator.reset(NULL);
74 } 108 }
75 109
110 void GrGLPathRendering::resetContext() {
111 fHWProjectionMatrixState.invalidate();
112 // we don't use the model view matrix.
113 GL_CALL(MatrixLoadIdentity(GR_GL_MODELVIEW));
114
115 for (int i = 0; i < fGpu->glCaps().maxFixedFunctionTextureCoords(); ++i) {
116 this->pathTexGen(GR_GL_TEXTURE0 + i, GR_GL_NONE, 0, NULL);
117 fHWPathTexGenSettings[i].fMode = GR_GL_NONE;
118 fHWPathTexGenSettings[i].fNumComponents = 0;
119 }
120 fHWActivePathTexGenSets = 0;
121 fHWPathStencilSettings.invalidate();
122 }
123
124 GrPath* GrGLPathRendering::createPath(const SkPath& inPath, const SkStrokeRec& s troke) {
125 return SkNEW_ARGS(GrGLPath, (fGpu, inPath, stroke));
126 }
127
128 GrPathRange* GrGLPathRendering::createPathRange(size_t size, const SkStrokeRec& stroke) {
129 return SkNEW_ARGS(GrGLPathRange, (fGpu, size, stroke));
130 }
131
132 void GrGLPathRendering::enablePathTexGen(int unitIdx, PathTexGenComponents compo nents,
133 const GrGLfloat* coefficients) {
134 SkASSERT(components >= kS_PathTexGenComponents &&
135 components <= kSTR_PathTexGenComponents);
136 SkASSERT(fGpu->glCaps().maxFixedFunctionTextureCoords() >= unitIdx);
137
138 if (GR_GL_OBJECT_LINEAR == fHWPathTexGenSettings[unitIdx].fMode &&
139 components == fHWPathTexGenSettings[unitIdx].fNumComponents &&
140 !memcmp(coefficients, fHWPathTexGenSettings[unitIdx].fCoefficients,
141 3 * components * sizeof(GrGLfloat))) {
142 return;
143 }
144
145 fGpu->setTextureUnit(unitIdx);
146
147 fHWPathTexGenSettings[unitIdx].fNumComponents = components;
148 this->pathTexGen(GR_GL_TEXTURE0 + unitIdx, GR_GL_OBJECT_LINEAR, components, coefficients);
149
150 memcpy(fHWPathTexGenSettings[unitIdx].fCoefficients, coefficients,
151 3 * components * sizeof(GrGLfloat));
152 }
153
154 void GrGLPathRendering::enablePathTexGen(int unitIdx, PathTexGenComponents compo nents,
155 const SkMatrix& matrix) {
156 GrGLfloat coefficients[3 * 3];
157 SkASSERT(components >= kS_PathTexGenComponents &&
158 components <= kSTR_PathTexGenComponents);
159
160 coefficients[0] = SkScalarToFloat(matrix[SkMatrix::kMScaleX]);
161 coefficients[1] = SkScalarToFloat(matrix[SkMatrix::kMSkewX]);
162 coefficients[2] = SkScalarToFloat(matrix[SkMatrix::kMTransX]);
163
164 if (components >= kST_PathTexGenComponents) {
165 coefficients[3] = SkScalarToFloat(matrix[SkMatrix::kMSkewY]);
166 coefficients[4] = SkScalarToFloat(matrix[SkMatrix::kMScaleY]);
167 coefficients[5] = SkScalarToFloat(matrix[SkMatrix::kMTransY]);
168 }
169
170 if (components >= kSTR_PathTexGenComponents) {
171 coefficients[6] = SkScalarToFloat(matrix[SkMatrix::kMPersp0]);
172 coefficients[7] = SkScalarToFloat(matrix[SkMatrix::kMPersp1]);
173 coefficients[8] = SkScalarToFloat(matrix[SkMatrix::kMPersp2]);
174 }
175
176 this->enablePathTexGen(unitIdx, components, coefficients);
177 }
178
179 void GrGLPathRendering::flushPathTexGenSettings(int numUsedTexCoordSets) {
180 SkASSERT(fGpu->glCaps().maxFixedFunctionTextureCoords() >= numUsedTexCoordSe ts);
181
182 // Only write the inactive path tex gens, since active path tex gens were
183 // written when they were enabled.
184
185 SkDEBUGCODE(
186 for (int i = 0; i < numUsedTexCoordSets; i++) {
187 SkASSERT(0 != fHWPathTexGenSettings[i].fNumComponents);
188 }
189 );
190
191 for (int i = numUsedTexCoordSets; i < fHWActivePathTexGenSets; i++) {
192 SkASSERT(0 != fHWPathTexGenSettings[i].fNumComponents);
193
194 fGpu->setTextureUnit(i);
195 GL_CALL(PathTexGen(GR_GL_TEXTURE0 + i, GR_GL_NONE, 0, NULL));
196 fHWPathTexGenSettings[i].fNumComponents = 0;
197 }
198
199 fHWActivePathTexGenSets = numUsedTexCoordSets;
200 }
201
202 void GrGLPathRendering::stencilPath(const GrPath* path, SkPath::FillType fill) {
203 GrGLuint id = static_cast<const GrGLPath*>(path)->pathID();
204 SkASSERT(NULL != fGpu->drawState()->getRenderTarget());
205 SkASSERT(NULL != fGpu->drawState()->getRenderTarget()->getStencilBuffer());
206
207 this->flushPathStencilSettings(fill);
208 SkASSERT(!fHWPathStencilSettings.isTwoSided());
209
210 GrGLenum fillMode =
211 gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.pass Op(GrStencilSettings::kFront_Face));
212 GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFro nt_Face);
213 this->stencilFillPath(id, fillMode, writeMask);
214 }
215
216 void GrGLPathRendering::drawPath(const GrPath* path, SkPath::FillType fill) {
217 GrGLuint id = static_cast<const GrGLPath*>(path)->pathID();
218 SkASSERT(NULL != fGpu->drawState()->getRenderTarget());
219 SkASSERT(NULL != fGpu->drawState()->getRenderTarget()->getStencilBuffer());
220 SkASSERT(!fGpu->fCurrentProgram->hasVertexShader());
221
222 this->flushPathStencilSettings(fill);
223 SkASSERT(!fHWPathStencilSettings.isTwoSided());
224
225 const SkStrokeRec& stroke = path->getStroke();
226
227 SkPath::FillType nonInvertedFill = SkPath::ConvertToNonInverseFillType(fill) ;
228
229 GrGLenum fillMode =
230 gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.pass Op(GrStencilSettings::kFront_Face));
231 GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFro nt_Face);
232
233 if (nonInvertedFill == fill) {
234 if (stroke.needToApply()) {
235 if (SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) {
236 this->stencilFillPath(id, fillMode, writeMask);
237 }
238 this->stencilThenCoverStrokePath(id, 0xffff, writeMask, GR_GL_BOUNDI NG_BOX);
239 } else {
240 this->stencilThenCoverFillPath(id, fillMode, writeMask, GR_GL_BOUNDI NG_BOX);
241 }
242 } else {
243 if (stroke.isFillStyle() || SkStrokeRec::kStrokeAndFill_Style == stroke. getStyle()) {
244 this->stencilFillPath(id, fillMode, writeMask);
245 }
246 if (stroke.needToApply()) {
247 this->stencilStrokePath(id, 0xffff, writeMask);
248 }
249
250 GrDrawState* drawState = fGpu->drawState();
251 GrDrawState::AutoViewMatrixRestore avmr;
252 SkRect bounds = SkRect::MakeLTRB(0, 0,
253 SkIntToScalar(drawState->getRenderTarge t()->width()),
254 SkIntToScalar(drawState->getRenderTarge t()->height()));
255 SkMatrix vmi;
256 // mapRect through persp matrix may not be correct
257 if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewIn verse(&vmi)) {
258 vmi.mapRect(&bounds);
259 // theoretically could set bloat = 0, instead leave it because of ma trix inversion
260 // precision.
261 SkScalar bloat = drawState->getViewMatrix().getMaxScale() * SK_Scala rHalf;
262 bounds.outset(bloat, bloat);
263 } else {
264 avmr.setIdentity(drawState);
265 }
266
267 fGpu->drawSimpleRect(bounds);
268 }
269 }
270
271 void GrGLPathRendering::drawPaths(const GrPathRange* pathRange, const uint32_t i ndices[], int count,
272 const float transforms[], PathTransformType tr ansformsType,
273 SkPath::FillType fill) {
274 SkASSERT(fGpu->caps()->pathRenderingSupport());
275 SkASSERT(NULL != fGpu->drawState()->getRenderTarget());
276 SkASSERT(NULL != fGpu->drawState()->getRenderTarget()->getStencilBuffer());
277 SkASSERT(!fGpu->fCurrentProgram->hasVertexShader());
278
279 GrGLuint baseID = static_cast<const GrGLPathRange*>(pathRange)->basePathID() ;
280
281 this->flushPathStencilSettings(fill);
282 SkASSERT(!fHWPathStencilSettings.isTwoSided());
283
284 const SkStrokeRec& stroke = pathRange->getStroke();
285
286 SkPath::FillType nonInvertedFill =
287 SkPath::ConvertToNonInverseFillType(fill);
288
289 GrGLenum fillMode =
290 gr_stencil_op_to_gl_path_rendering_fill_mode(
291 fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face));
292 GrGLint writeMask =
293 fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face);
294
295 if (nonInvertedFill == fill) {
296 if (stroke.needToApply()) {
297 if (SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) {
298 this->stencilFillPathInstanced(
299 count, GR_GL_UNSIGNED_INT, indices, baseID, fillMode,
300 writeMask, gXformType2GLType[transformsType] ,
301 transforms);
302 }
303 this->stencilThenCoverStrokePathInstanced(
304 count, GR_GL_UNSIGNED_INT, indices, baseID, 0xff ff, writeMask,
305 GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
306 gXformType2GLType[transformsType], transforms);
307 } else {
308 this->stencilThenCoverFillPathInstanced(
309 count, GR_GL_UNSIGNED_INT, indices, baseID, fill Mode, writeMask,
310 GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
311 gXformType2GLType[transformsType], transforms);
312 }
313 } else {
314 if (stroke.isFillStyle() || SkStrokeRec::kStrokeAndFill_Style == stroke. getStyle()) {
315 this->stencilFillPathInstanced(
316 count, GR_GL_UNSIGNED_INT, indices, baseID, fill Mode,
317 writeMask, gXformType2GLType[transformsType],
318 transforms);
319 }
320 if (stroke.needToApply()) {
321 this->stencilStrokePathInstanced(
322 count, GR_GL_UNSIGNED_INT, indices, baseID, 0xff ff,
323 writeMask, gXformType2GLType[transformsType],
324 transforms);
325 }
326
327 GrDrawState* drawState = fGpu->drawState();
328 GrDrawState::AutoViewMatrixRestore avmr;
329 SkRect bounds = SkRect::MakeLTRB(0, 0,
330 SkIntToScalar(drawState->getRenderTarge t()->width()),
331 SkIntToScalar(drawState->getRenderTarge t()->height()));
332 SkMatrix vmi;
333 // mapRect through persp matrix may not be correct
334 if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewIn verse(&vmi)) {
335 vmi.mapRect(&bounds);
336 // theoretically could set bloat = 0, instead leave it because of ma trix inversion
337 // precision.
338 SkScalar bloat = drawState->getViewMatrix().getMaxScale() * SK_Scala rHalf;
339 bounds.outset(bloat, bloat);
340 } else {
341 avmr.setIdentity(drawState);
342 }
343
344 fGpu->drawSimpleRect(bounds);
345 }
346 }
347
348 void GrGLPathRendering::flushPathStencilSettings(SkPath::FillType fill) {
349 GrStencilSettings pathStencilSettings;
350 fGpu->getPathStencilSettingsForFillType(fill, &pathStencilSettings);
351 if (fHWPathStencilSettings != pathStencilSettings) {
352 // Just the func, ref, and mask is set here. The op and write mask are p arams to the call
353 // that draws the path to the SB (glStencilFillPath)
354 GrGLenum func =
355 GrToGLStencilFunc(pathStencilSettings.func(GrStencilSettings::kFront _Face));
356 this->pathStencilFunc(func, pathStencilSettings.funcRef(GrStencilSetting s::kFront_Face),
357 pathStencilSettings.funcMask(GrStencilSettings::kF ront_Face));
358
359 fHWPathStencilSettings = pathStencilSettings;
360 }
361 }
362
363 void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix,
364 const SkISize& renderTargetSize,
365 GrSurfaceOrigin renderTargetOrigin) {
366
367 SkASSERT(fGpu->glCaps().pathRenderingSupport());
368
369 if (renderTargetOrigin == fHWProjectionMatrixState.fRenderTargetOrigin &&
370 renderTargetSize == fHWProjectionMatrixState.fRenderTargetSize &&
371 matrix.cheapEqualTo(fHWProjectionMatrixState.fViewMatrix)) {
372 return;
373 }
374
375 fHWProjectionMatrixState.fViewMatrix = matrix;
376 fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize;
377 fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin;
378
379 GrGLfloat glMatrix[4 * 4];
380 fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix);
381 GL_CALL(MatrixLoadf(GR_GL_PROJECTION, glMatrix));
382 }
383
384
76 385
77 // NV_path_rendering 386 // NV_path_rendering
78 GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) { 387 GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) {
79 if (range > 1) { 388 if (range > 1) {
80 GrGLuint name; 389 GrGLuint name;
81 GL_CALL_RET(name, GenPaths(range)); 390 GL_CALL_RET(name, GenPaths(range));
82 return name; 391 return name;
83 } 392 }
84 393
85 if (NULL == fPathNameAllocator.get()) { 394 if (NULL == fPathNameAllocator.get()) {
(...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after
149 GrGLboolean ret; 458 GrGLboolean ret;
150 GL_CALL_RET(ret, IsPath(path)); 459 GL_CALL_RET(ret, IsPath(path));
151 return ret; 460 return ret;
152 } 461 }
153 462
154 GrGLvoid GrGLPathRendering::pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) { 463 GrGLvoid GrGLPathRendering::pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {
155 GL_CALL(PathStencilFunc(func, ref, mask)); 464 GL_CALL(PathStencilFunc(func, ref, mask));
156 } 465 }
157 466
158 GrGLvoid GrGLPathRendering::stencilFillPath(GrGLuint path, GrGLenum fillMode, Gr GLuint mask) { 467 GrGLvoid GrGLPathRendering::stencilFillPath(GrGLuint path, GrGLenum fillMode, Gr GLuint mask) {
468 // Decide how to manipulate the stencil buffer based on the fill rule.
159 GL_CALL(StencilFillPath(path, fillMode, mask)); 469 GL_CALL(StencilFillPath(path, fillMode, mask));
160 } 470 }
161 471
162 GrGLvoid GrGLPathRendering::stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask) { 472 GrGLvoid GrGLPathRendering::stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask) {
163 GL_CALL(StencilStrokePath(path, reference, mask)); 473 GL_CALL(StencilStrokePath(path, reference, mask));
164 } 474 }
165 475
166 GrGLvoid GrGLPathRendering::stencilFillPathInstanced( 476 GrGLvoid GrGLPathRendering::stencilFillPathInstanced(
167 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, 477 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
168 GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, 478 GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask,
(...skipping 103 matching lines...) Expand 10 before | Expand all | Expand 10 after
272 mask, coverMode, transformType, transformValues)); 582 mask, coverMode, transformType, transformValues));
273 } 583 }
274 584
275 585
276 // NV_path_rendering v1.3 586 // NV_path_rendering v1.3
277 GrGLvoid GrGLPathRenderingV13::programPathFragmentInputGen( 587 GrGLvoid GrGLPathRenderingV13::programPathFragmentInputGen(
278 GrGLuint program, GrGLint location, GrGLenum genMode, 588 GrGLuint program, GrGLint location, GrGLenum genMode,
279 GrGLint components, const GrGLfloat *coeffs) { 589 GrGLint components, const GrGLfloat *coeffs) {
280 GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coeffs)); 590 GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coeffs));
281 } 591 }
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