Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/GrGLPathRendering.h" | 8 #include "gl/GrGLPathRendering.h" |
| 9 #include "gl/GrGLInterface.h" | 9 #include "gl/GrGLInterface.h" |
| 10 #include "gl/GrGLNameAllocator.h" | 10 #include "gl/GrGLNameAllocator.h" |
| 11 #include "gl/GrGLUtil.h" | 11 #include "gl/GrGLUtil.h" |
| 12 #include "gl/GrGpuGL.h" | |
| 13 | |
| 14 #include "GrGLPath.h" | |
| 15 #include "GrGLPathRange.h" | |
| 16 #include "GrGLPathRendering.h" | |
| 12 | 17 |
| 13 #define GL_CALL(X) GR_GL_CALL(fGLInterface.get(), X) | 18 #define GL_CALL(X) GR_GL_CALL(fGLInterface.get(), X) |
| 14 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(fGLInterface.get(), RET, X) | 19 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(fGLInterface.get(), RET, X) |
| 15 | 20 |
| 21 | |
| 22 static const GrGLenum gXformType2GLType[] = { | |
| 23 GR_GL_NONE, | |
| 24 GR_GL_TRANSLATE_X, | |
| 25 GR_GL_TRANSLATE_Y, | |
| 26 GR_GL_TRANSLATE_2D, | |
| 27 GR_GL_TRANSPOSE_AFFINE_2D | |
| 28 }; | |
| 29 | |
| 30 GR_STATIC_ASSERT(0 == GrPathRendering::kNone_PathTransformType); | |
| 31 GR_STATIC_ASSERT(1 == GrPathRendering::kTranslateX_PathTransformType); | |
| 32 GR_STATIC_ASSERT(2 == GrPathRendering::kTranslateY_PathTransformType); | |
| 33 GR_STATIC_ASSERT(3 == GrPathRendering::kTranslate_PathTransformType); | |
| 34 GR_STATIC_ASSERT(4 == GrPathRendering::kAffine_PathTransformType); | |
| 35 GR_STATIC_ASSERT(GrPathRendering::kAffine_PathTransformType == GrPathRendering:: kLast_PathTransformType); | |
| 36 | |
| 37 static GrGLenum gr_stencil_op_to_gl_path_rendering_fill_mode(GrStencilOp op) { | |
| 38 switch (op) { | |
| 39 default: | |
| 40 SkFAIL("Unexpected path fill."); | |
| 41 /* fallthrough */; | |
| 42 case kIncClamp_StencilOp: | |
| 43 return GR_GL_COUNT_UP; | |
| 44 case kInvert_StencilOp: | |
| 45 return GR_GL_INVERT; | |
| 46 } | |
| 47 } | |
| 48 | |
| 16 class GrGLPathRenderingV12 : public GrGLPathRendering { | 49 class GrGLPathRenderingV12 : public GrGLPathRendering { |
| 17 public: | 50 public: |
| 18 GrGLPathRenderingV12(const GrGLInterface* glInterface) | 51 GrGLPathRenderingV12(GrGpuGL* gpu, const GrGLInterface* glInterface) |
| 19 : GrGLPathRendering(glInterface) { | 52 : GrGLPathRendering(gpu, glInterface) { |
| 20 } | 53 } |
| 21 | 54 |
| 22 virtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, | 55 virtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, |
| 23 GrGLuint mask, GrGLenum coverMode) SK_OVERRIDE; | 56 GrGLuint mask, GrGLenum coverMode) SK_OVERRIDE; |
| 24 virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference , | 57 virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference , |
| 25 GrGLuint mask, GrGLenum coverMod e) SK_OVERRIDE; | 58 GrGLuint mask, GrGLenum coverMod e) SK_OVERRIDE; |
| 26 virtual GrGLvoid stencilThenCoverFillPathInstanced( | 59 virtual GrGLvoid stencilThenCoverFillPathInstanced( |
| 27 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvo id *paths, | 60 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvo id *paths, |
| 28 GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, Gr GLenum coverMode, | 61 GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, Gr GLenum coverMode, |
| 29 GrGLenum transformType, const GrGLfloat *transformValue s) SK_OVERRIDE; | 62 GrGLenum transformType, const GrGLfloat *transformValue s) SK_OVERRIDE; |
| 30 virtual GrGLvoid stencilThenCoverStrokePathInstanced( | 63 virtual GrGLvoid stencilThenCoverStrokePathInstanced( |
| 31 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvo id *paths, | 64 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvo id *paths, |
| 32 GrGLuint pathBase, GrGLint reference, GrGLuint mask, Gr GLenum coverMode, | 65 GrGLuint pathBase, GrGLint reference, GrGLuint mask, Gr GLenum coverMode, |
| 33 GrGLenum transformType, const GrGLfloat *transformValue s) SK_OVERRIDE; | 66 GrGLenum transformType, const GrGLfloat *transformValue s) SK_OVERRIDE; |
| 34 }; | 67 }; |
| 35 | 68 |
| 36 class GrGLPathRenderingV13 : public GrGLPathRenderingV12 { | 69 class GrGLPathRenderingV13 : public GrGLPathRenderingV12 { |
| 37 public: | 70 public: |
| 38 GrGLPathRenderingV13(const GrGLInterface* glInterface) | 71 GrGLPathRenderingV13(GrGpuGL* gpu, const GrGLInterface* glInterface) |
| 39 : GrGLPathRenderingV12(glInterface) { | 72 : GrGLPathRenderingV12(gpu, glInterface) { |
| 40 fCaps.fragmentInputGenSupport = true; | 73 fCaps.fragmentInputGenSupport = true; |
| 41 } | 74 } |
| 42 | 75 |
| 43 virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint locat ion, | 76 virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint locat ion, |
| 44 GrGLenum genMode, GrGLint compo nents, | 77 GrGLenum genMode, GrGLint compo nents, |
| 45 const GrGLfloat *coeffs) SK_OVE RRIDE; | 78 const GrGLfloat *coeffs) SK_OVE RRIDE; |
| 46 }; | 79 }; |
| 47 | 80 |
| 48 | 81 |
| 49 GrGLPathRendering* GrGLPathRendering::Create(const GrGLInterface* glInterface) { | 82 GrGLPathRendering* GrGLPathRendering::Create(GrGpuGL* gpu, const GrGLInterface* glInterface) { |
| 50 if (NULL == glInterface->fFunctions.fStencilThenCoverFillPath || | 83 if (NULL == glInterface->fFunctions.fStencilThenCoverFillPath || |
| 51 NULL == glInterface->fFunctions.fStencilThenCoverStrokePath || | 84 NULL == glInterface->fFunctions.fStencilThenCoverStrokePath || |
| 52 NULL == glInterface->fFunctions.fStencilThenCoverFillPathInstanced || | 85 NULL == glInterface->fFunctions.fStencilThenCoverFillPathInstanced || |
| 53 NULL == glInterface->fFunctions.fStencilThenCoverStrokePathInstanced) { | 86 NULL == glInterface->fFunctions.fStencilThenCoverStrokePathInstanced) { |
| 54 return new GrGLPathRendering(glInterface); | 87 return new GrGLPathRendering(gpu, glInterface); |
| 55 } | 88 } |
| 56 | 89 |
| 57 if (NULL == glInterface->fFunctions.fProgramPathFragmentInputGen) { | 90 if (NULL == glInterface->fFunctions.fProgramPathFragmentInputGen) { |
| 58 return new GrGLPathRenderingV12(glInterface); | 91 return new GrGLPathRenderingV12(gpu, glInterface); |
| 59 } | 92 } |
| 60 | 93 |
| 61 return new GrGLPathRenderingV13(glInterface); | 94 return new GrGLPathRenderingV13(gpu, glInterface); |
| 62 } | 95 } |
| 63 | 96 |
| 64 GrGLPathRendering::GrGLPathRendering(const GrGLInterface* glInterface) | 97 GrGLPathRendering::GrGLPathRendering(GrGpuGL* gpu, const GrGLInterface* glInterf ace) |
| 65 : fGLInterface(SkRef(glInterface)) { | 98 : fGpu(gpu), |
| 99 fGLInterface(SkRef(glInterface)) { | |
| 66 memset(&fCaps, 0, sizeof(fCaps)); | 100 memset(&fCaps, 0, sizeof(fCaps)); |
| 101 fHWPathTexGenSettings.reset(fGpu->glCaps().maxFixedFunctionTextureCoords()); | |
| 67 } | 102 } |
| 68 | 103 |
| 69 GrGLPathRendering::~GrGLPathRendering() { | 104 GrGLPathRendering::~GrGLPathRendering() { |
| 70 } | 105 } |
| 71 | 106 |
| 72 void GrGLPathRendering::abandonGpuResources() { | 107 void GrGLPathRendering::abandonGpuResources() { |
| 73 fPathNameAllocator.reset(NULL); | 108 fPathNameAllocator.reset(NULL); |
| 74 } | 109 } |
| 75 | 110 |
| 111 void GrGLPathRendering::onResetContext() { | |
| 112 fHWProjectionMatrixState.invalidate(); | |
| 113 // we don't use the model view matrix. | |
| 114 GL_CALL(MatrixLoadIdentity(GR_GL_MODELVIEW)); | |
| 115 | |
| 116 for (int i = 0; i < fGpu->glCaps().maxFixedFunctionTextureCoords(); ++i) { | |
| 117 this->pathTexGen(GR_GL_TEXTURE0 + i, GR_GL_NONE, 0, NULL); | |
| 118 fHWPathTexGenSettings[i].fMode = GR_GL_NONE; | |
| 119 fHWPathTexGenSettings[i].fNumComponents = 0; | |
| 120 } | |
| 121 fHWActivePathTexGenSets = 0; | |
| 122 fHWPathStencilSettings.invalidate(); | |
| 123 } | |
| 124 | |
| 125 GrPath* GrGLPathRendering::createPath(const SkPath& inPath, const SkStrokeRec& s troke) { | |
| 126 return SkNEW_ARGS(GrGLPath, (fGpu, inPath, stroke)); | |
| 127 } | |
| 128 | |
| 129 GrPathRange* GrGLPathRendering::createPathRange(size_t size, const SkStrokeRec& stroke) { | |
| 130 return SkNEW_ARGS(GrGLPathRange, (fGpu, size, stroke)); | |
| 131 } | |
| 132 | |
| 133 void GrGLPathRendering::enablePathTexGen(int unitIdx, PathTexGenComponents compo nents, | |
| 134 const GrGLfloat* coefficients) { | |
| 135 SkASSERT(components >= kS_PathTexGenComponents && | |
| 136 components <= kSTR_PathTexGenComponents); | |
| 137 SkASSERT(fGpu->glCaps().maxFixedFunctionTextureCoords() >= unitIdx); | |
| 138 | |
| 139 if (GR_GL_OBJECT_LINEAR == fHWPathTexGenSettings[unitIdx].fMode && | |
| 140 components == fHWPathTexGenSettings[unitIdx].fNumComponents && | |
| 141 !memcmp(coefficients, fHWPathTexGenSettings[unitIdx].fCoefficients, | |
| 142 3 * components * sizeof(GrGLfloat))) { | |
| 143 return; | |
| 144 } | |
| 145 | |
| 146 fGpu->setTextureUnit(unitIdx); | |
| 147 | |
| 148 fHWPathTexGenSettings[unitIdx].fNumComponents = components; | |
| 149 this->pathTexGen(GR_GL_TEXTURE0 + unitIdx, GR_GL_OBJECT_LINEAR, components, coefficients); | |
| 150 | |
| 151 memcpy(fHWPathTexGenSettings[unitIdx].fCoefficients, coefficients, | |
| 152 3 * components * sizeof(GrGLfloat)); | |
| 153 } | |
| 154 | |
| 155 void GrGLPathRendering::enablePathTexGen(int unitIdx, PathTexGenComponents compo nents, | |
| 156 const SkMatrix& matrix) { | |
| 157 GrGLfloat coefficients[3 * 3]; | |
| 158 SkASSERT(components >= kS_PathTexGenComponents && | |
| 159 components <= kSTR_PathTexGenComponents); | |
| 160 | |
| 161 coefficients[0] = SkScalarToFloat(matrix[SkMatrix::kMScaleX]); | |
| 162 coefficients[1] = SkScalarToFloat(matrix[SkMatrix::kMSkewX]); | |
| 163 coefficients[2] = SkScalarToFloat(matrix[SkMatrix::kMTransX]); | |
| 164 | |
| 165 if (components >= kST_PathTexGenComponents) { | |
| 166 coefficients[3] = SkScalarToFloat(matrix[SkMatrix::kMSkewY]); | |
| 167 coefficients[4] = SkScalarToFloat(matrix[SkMatrix::kMScaleY]); | |
| 168 coefficients[5] = SkScalarToFloat(matrix[SkMatrix::kMTransY]); | |
| 169 } | |
| 170 | |
| 171 if (components >= kSTR_PathTexGenComponents) { | |
| 172 coefficients[6] = SkScalarToFloat(matrix[SkMatrix::kMPersp0]); | |
| 173 coefficients[7] = SkScalarToFloat(matrix[SkMatrix::kMPersp1]); | |
| 174 coefficients[8] = SkScalarToFloat(matrix[SkMatrix::kMPersp2]); | |
| 175 } | |
| 176 | |
| 177 this->enablePathTexGen(unitIdx, components, coefficients); | |
| 178 } | |
| 179 | |
| 180 void GrGLPathRendering::flushPathTexGenSettings(int numUsedTexCoordSets) { | |
| 181 SkASSERT(fGpu->glCaps().maxFixedFunctionTextureCoords() >= numUsedTexCoordSe ts); | |
| 182 | |
| 183 // Only write the inactive path tex gens, since active path tex gens were | |
| 184 // written when they were enabled. | |
| 185 | |
| 186 SkDEBUGCODE( | |
| 187 for (int i = 0; i < numUsedTexCoordSets; i++) { | |
| 188 SkASSERT(0 != fHWPathTexGenSettings[i].fNumComponents); | |
| 189 } | |
| 190 ); | |
| 191 | |
| 192 for (int i = numUsedTexCoordSets; i < fHWActivePathTexGenSets; i++) { | |
| 193 SkASSERT(0 != fHWPathTexGenSettings[i].fNumComponents); | |
| 194 | |
| 195 fGpu->setTextureUnit(i); | |
| 196 GL_CALL(PathTexGen(GR_GL_TEXTURE0 + i, GR_GL_NONE, 0, NULL)); | |
| 197 fHWPathTexGenSettings[i].fNumComponents = 0; | |
| 198 } | |
| 199 | |
| 200 fHWActivePathTexGenSets = numUsedTexCoordSets; | |
| 201 } | |
| 202 | |
| 203 void GrGLPathRendering::stencilPath(const GrPath* path, SkPath::FillType fill) { | |
| 204 GrGLuint id = static_cast<const GrGLPath*>(path)->pathID(); | |
| 205 SkASSERT(NULL != fGpu->drawState()->getRenderTarget()); | |
| 206 SkASSERT(NULL != fGpu->drawState()->getRenderTarget()->getStencilBuffer()); | |
| 207 | |
| 208 this->flushPathStencilSettings(fill); | |
| 209 | |
| 210 GrGLenum fillMode = | |
| 211 gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.pass Op(GrStencilSettings::kFront_Face)); | |
| 212 GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFro nt_Face); | |
| 213 this->stencilFillPath(id, fillMode, writeMask); | |
| 214 } | |
| 215 | |
| 216 void GrGLPathRendering::drawPath(const GrPath* path, SkPath::FillType fill) { | |
| 217 GrGLuint id = static_cast<const GrGLPath*>(path)->pathID(); | |
| 218 SkASSERT(NULL != fGpu->drawState()->getRenderTarget()); | |
| 219 SkASSERT(NULL != fGpu->drawState()->getRenderTarget()->getStencilBuffer()); | |
| 220 SkASSERT(!fGpu->fCurrentProgram->hasVertexShader()); | |
| 221 | |
| 222 this->flushPathStencilSettings(fill); | |
| 223 const SkStrokeRec& stroke = path->getStroke(); | |
| 224 | |
| 225 SkPath::FillType nonInvertedFill = SkPath::ConvertToNonInverseFillType(fill) ; | |
| 226 SkASSERT(!fHWPathStencilSettings.isTwoSided()); | |
| 227 GrGLenum fillMode = | |
| 228 gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.pass Op(GrStencilSettings::kFront_Face)); | |
| 229 GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFro nt_Face); | |
| 230 | |
| 231 if (nonInvertedFill == fill) { | |
| 232 if (stroke.needToApply()) { | |
| 233 if (SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) { | |
| 234 this->stencilFillPath(id, fillMode, writeMask); | |
| 235 } | |
| 236 this->stencilThenCoverStrokePath(id, 0xffff, writeMask, GR_GL_BOUNDI NG_BOX); | |
| 237 } else { | |
| 238 this->stencilThenCoverFillPath(id, fillMode, writeMask, GR_GL_BOUNDI NG_BOX); | |
| 239 } | |
| 240 } else { | |
| 241 if (stroke.isFillStyle() || SkStrokeRec::kStrokeAndFill_Style == stroke. getStyle()) { | |
| 242 this->stencilFillPath(id, fillMode, writeMask); | |
| 243 } | |
| 244 if (stroke.needToApply()) { | |
| 245 this->stencilStrokePath(id, 0xffff, writeMask); | |
| 246 } | |
| 247 | |
| 248 GrDrawState* drawState = fGpu->drawState(); | |
| 249 GrDrawState::AutoViewMatrixRestore avmr; | |
| 250 SkRect bounds = SkRect::MakeLTRB(0, 0, | |
| 251 SkIntToScalar(drawState->getRenderTarge t()->width()), | |
| 252 SkIntToScalar(drawState->getRenderTarge t()->height())); | |
| 253 SkMatrix vmi; | |
| 254 // mapRect through persp matrix may not be correct | |
| 255 if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewIn verse(&vmi)) { | |
| 256 vmi.mapRect(&bounds); | |
| 257 // theoretically could set bloat = 0, instead leave it because of ma trix inversion | |
| 258 // precision. | |
| 259 SkScalar bloat = drawState->getViewMatrix().getMaxScale() * SK_Scala rHalf; | |
| 260 bounds.outset(bloat, bloat); | |
| 261 } else { | |
| 262 avmr.setIdentity(drawState); | |
| 263 } | |
| 264 | |
| 265 fGpu->drawSimpleRect(bounds); | |
| 266 } | |
| 267 } | |
| 268 | |
| 269 void GrGLPathRendering::drawPaths(const GrPathRange* pathRange, const uint32_t i ndices[], int count, | |
| 270 const float transforms[], PathTransformType tr ansformsType, | |
| 271 SkPath::FillType fill) { | |
| 272 SkASSERT(fGpu->caps()->pathRenderingSupport()); | |
| 273 SkASSERT(NULL != fGpu->drawState()->getRenderTarget()); | |
| 274 SkASSERT(NULL != fGpu->drawState()->getRenderTarget()->getStencilBuffer()); | |
| 275 SkASSERT(!fGpu->fCurrentProgram->hasVertexShader()); | |
| 276 | |
| 277 GrGLuint baseID = static_cast<const GrGLPathRange*>(pathRange)->basePathID() ; | |
| 278 | |
| 279 this->flushPathStencilSettings(fill); | |
| 280 const SkStrokeRec& stroke = pathRange->getStroke(); | |
| 281 | |
| 282 SkPath::FillType nonInvertedFill = | |
| 283 SkPath::ConvertToNonInverseFillType(fill); | |
| 284 | |
| 285 SkASSERT(!fHWPathStencilSettings.isTwoSided()); | |
| 286 GrGLenum fillMode = | |
| 287 gr_stencil_op_to_gl_path_rendering_fill_mode( | |
| 288 fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face)); | |
| 289 GrGLint writeMask = | |
| 290 fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face); | |
| 291 | |
| 292 if (nonInvertedFill == fill) { | |
| 293 if (stroke.needToApply()) { | |
| 294 if (SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) { | |
| 295 this->stencilFillPathInstanced( | |
| 296 count, GR_GL_UNSIGNED_INT, indices, baseID, fillMode, | |
| 297 writeMask, gXformType2GLType[transformsType] , | |
| 298 transforms); | |
| 299 } | |
| 300 this->stencilThenCoverStrokePathInstanced( | |
| 301 count, GR_GL_UNSIGNED_INT, indices, baseID, 0xff ff, writeMask, | |
| 302 GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES, | |
| 303 gXformType2GLType[transformsType], transforms); | |
| 304 } else { | |
| 305 this->stencilThenCoverFillPathInstanced( | |
| 306 count, GR_GL_UNSIGNED_INT, indices, baseID, fill Mode, writeMask, | |
| 307 GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES, | |
| 308 gXformType2GLType[transformsType], transforms); | |
| 309 } | |
| 310 } else { | |
| 311 if (stroke.isFillStyle() || SkStrokeRec::kStrokeAndFill_Style == stroke. getStyle()) { | |
| 312 this->stencilFillPathInstanced( | |
| 313 count, GR_GL_UNSIGNED_INT, indices, baseID, fill Mode, | |
| 314 writeMask, gXformType2GLType[transformsType], | |
| 315 transforms); | |
| 316 } | |
| 317 if (stroke.needToApply()) { | |
| 318 this->stencilStrokePathInstanced( | |
| 319 count, GR_GL_UNSIGNED_INT, indices, baseID, 0xff ff, | |
| 320 writeMask, gXformType2GLType[transformsType], | |
| 321 transforms); | |
| 322 } | |
| 323 | |
| 324 GrDrawState* drawState = fGpu->drawState(); | |
| 325 GrDrawState::AutoViewMatrixRestore avmr; | |
| 326 SkRect bounds = SkRect::MakeLTRB(0, 0, | |
| 327 SkIntToScalar(drawState->getRenderTarge t()->width()), | |
| 328 SkIntToScalar(drawState->getRenderTarge t()->height())); | |
| 329 SkMatrix vmi; | |
| 330 // mapRect through persp matrix may not be correct | |
| 331 if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewIn verse(&vmi)) { | |
| 332 vmi.mapRect(&bounds); | |
| 333 // theoretically could set bloat = 0, instead leave it because of ma trix inversion | |
| 334 // precision. | |
| 335 SkScalar bloat = drawState->getViewMatrix().getMaxScale() * SK_Scala rHalf; | |
| 336 bounds.outset(bloat, bloat); | |
| 337 } else { | |
| 338 avmr.setIdentity(drawState); | |
| 339 } | |
| 340 | |
| 341 fGpu->drawSimpleRect(bounds); | |
| 342 } | |
| 343 } | |
| 344 | |
| 345 void GrGLPathRendering::flushPathStencilSettings(SkPath::FillType fill) { | |
| 346 GrStencilSettings pathStencilSettings; | |
| 347 fGpu->getPathStencilSettingsForFillType(fill, &pathStencilSettings); | |
| 348 if (fHWPathStencilSettings != pathStencilSettings) { | |
| 349 // Just the func, ref, and mask is set here. The op and write mask are p arams to the call | |
| 350 // that draws the path to the SB (glStencilFillPath) | |
| 351 GrGLenum func = | |
| 352 GrToGLStencilFunc(pathStencilSettings.func(GrStencilSettings::kFront _Face)); | |
| 353 this->pathStencilFunc(func, pathStencilSettings.funcRef(GrStencilSetting s::kFront_Face), | |
| 354 pathStencilSettings.funcMask(GrStencilSettings::kF ront_Face)); | |
| 355 | |
| 356 fHWPathStencilSettings = pathStencilSettings; | |
| 357 } | |
| 358 } | |
| 359 | |
| 360 void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix, | |
| 361 const SkISize& renderTargetSize, | |
| 362 GrSurfaceOrigin renderTargetOrigin) { | |
| 363 | |
| 364 SkASSERT(fGpu->glCaps().pathRenderingSupport()); | |
| 365 | |
| 366 if (renderTargetOrigin == fHWProjectionMatrixState.fRenderTargetOrigin && | |
| 367 renderTargetSize == fHWProjectionMatrixState.fRenderTargetSize && | |
| 368 matrix.cheapEqualTo(fHWProjectionMatrixState.fViewMatrix)) { | |
| 369 return; | |
| 370 } | |
| 371 | |
| 372 fHWProjectionMatrixState.fViewMatrix = matrix; | |
| 373 fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize; | |
| 374 fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin; | |
| 375 | |
| 376 GrGLfloat glMatrix[4 * 4]; | |
| 377 fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix); | |
| 378 GL_CALL(MatrixLoadf(GR_GL_PROJECTION, glMatrix)); | |
| 379 } | |
| 380 | |
| 381 | |
| 76 | 382 |
| 77 // NV_path_rendering | 383 // NV_path_rendering |
| 78 GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) { | 384 GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) { |
| 79 if (range > 1) { | 385 if (range > 1) { |
| 80 GrGLuint name; | 386 GrGLuint name; |
| 81 GL_CALL_RET(name, GenPaths(range)); | 387 GL_CALL_RET(name, GenPaths(range)); |
| 82 return name; | 388 return name; |
| 83 } | 389 } |
| 84 | 390 |
| 85 if (NULL == fPathNameAllocator.get()) { | 391 if (NULL == fPathNameAllocator.get()) { |
| (...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 149 GrGLboolean ret; | 455 GrGLboolean ret; |
| 150 GL_CALL_RET(ret, IsPath(path)); | 456 GL_CALL_RET(ret, IsPath(path)); |
| 151 return ret; | 457 return ret; |
| 152 } | 458 } |
| 153 | 459 |
| 154 GrGLvoid GrGLPathRendering::pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) { | 460 GrGLvoid GrGLPathRendering::pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) { |
| 155 GL_CALL(PathStencilFunc(func, ref, mask)); | 461 GL_CALL(PathStencilFunc(func, ref, mask)); |
| 156 } | 462 } |
| 157 | 463 |
| 158 GrGLvoid GrGLPathRendering::stencilFillPath(GrGLuint path, GrGLenum fillMode, Gr GLuint mask) { | 464 GrGLvoid GrGLPathRendering::stencilFillPath(GrGLuint path, GrGLenum fillMode, Gr GLuint mask) { |
| 465 // Decide how to manipulate the stencil buffer based on the fill rule. | |
| 466 SkASSERT(!fHWPathStencilSettings.isTwoSided()); | |
|
Chris Dalton
2014/08/14 16:22:09
Do we need similar checks in stencil(Then)Cover(St
Kimmo Kinnunen
2014/08/15 06:19:26
Done.
| |
| 467 | |
| 159 GL_CALL(StencilFillPath(path, fillMode, mask)); | 468 GL_CALL(StencilFillPath(path, fillMode, mask)); |
| 160 } | 469 } |
| 161 | 470 |
| 162 GrGLvoid GrGLPathRendering::stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask) { | 471 GrGLvoid GrGLPathRendering::stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask) { |
| 163 GL_CALL(StencilStrokePath(path, reference, mask)); | 472 GL_CALL(StencilStrokePath(path, reference, mask)); |
| 164 } | 473 } |
| 165 | 474 |
| 166 GrGLvoid GrGLPathRendering::stencilFillPathInstanced( | 475 GrGLvoid GrGLPathRendering::stencilFillPathInstanced( |
| 167 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, | 476 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, |
| 168 GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, | 477 GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, |
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| 272 mask, coverMode, transformType, transformValues)); | 581 mask, coverMode, transformType, transformValues)); |
| 273 } | 582 } |
| 274 | 583 |
| 275 | 584 |
| 276 // NV_path_rendering v1.3 | 585 // NV_path_rendering v1.3 |
| 277 GrGLvoid GrGLPathRenderingV13::programPathFragmentInputGen( | 586 GrGLvoid GrGLPathRenderingV13::programPathFragmentInputGen( |
| 278 GrGLuint program, GrGLint location, GrGLenum genMode, | 587 GrGLuint program, GrGLint location, GrGLenum genMode, |
| 279 GrGLint components, const GrGLfloat *coeffs) { | 588 GrGLint components, const GrGLfloat *coeffs) { |
| 280 GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coeffs)); | 589 GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coeffs)); |
| 281 } | 590 } |
| OLD | NEW |