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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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63 #include "core/html/canvas/WebGLDrawBuffers.h" | 63 #include "core/html/canvas/WebGLDrawBuffers.h" |
64 #include "core/html/canvas/WebGLFramebuffer.h" | 64 #include "core/html/canvas/WebGLFramebuffer.h" |
65 #include "core/html/canvas/WebGLLoseContext.h" | 65 #include "core/html/canvas/WebGLLoseContext.h" |
66 #include "core/html/canvas/WebGLProgram.h" | 66 #include "core/html/canvas/WebGLProgram.h" |
67 #include "core/html/canvas/WebGLRenderbuffer.h" | 67 #include "core/html/canvas/WebGLRenderbuffer.h" |
68 #include "core/html/canvas/WebGLShader.h" | 68 #include "core/html/canvas/WebGLShader.h" |
69 #include "core/html/canvas/WebGLShaderPrecisionFormat.h" | 69 #include "core/html/canvas/WebGLShaderPrecisionFormat.h" |
70 #include "core/html/canvas/WebGLSharedWebGraphicsContext3D.h" | 70 #include "core/html/canvas/WebGLSharedWebGraphicsContext3D.h" |
71 #include "core/html/canvas/WebGLTexture.h" | 71 #include "core/html/canvas/WebGLTexture.h" |
72 #include "core/html/canvas/WebGLUniformLocation.h" | 72 #include "core/html/canvas/WebGLUniformLocation.h" |
| 73 #include "core/inspector/ConsoleMessage.h" |
73 #include "core/inspector/InspectorInstrumentation.h" | 74 #include "core/inspector/InspectorInstrumentation.h" |
74 #include "core/loader/FrameLoader.h" | 75 #include "core/loader/FrameLoader.h" |
75 #include "core/loader/FrameLoaderClient.h" | 76 #include "core/loader/FrameLoaderClient.h" |
76 #include "core/rendering/RenderBox.h" | 77 #include "core/rendering/RenderBox.h" |
77 #include "platform/CheckedInt.h" | 78 #include "platform/CheckedInt.h" |
78 #include "platform/NotImplemented.h" | 79 #include "platform/NotImplemented.h" |
79 #include "platform/RuntimeEnabledFeatures.h" | 80 #include "platform/RuntimeEnabledFeatures.h" |
80 #include "platform/geometry/IntSize.h" | 81 #include "platform/geometry/IntSize.h" |
81 #include "platform/graphics/GraphicsContext.h" | 82 #include "platform/graphics/GraphicsContext.h" |
82 #include "platform/graphics/UnacceleratedImageBufferSurface.h" | 83 #include "platform/graphics/UnacceleratedImageBufferSurface.h" |
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5081 if (!m_numGLErrorsToConsoleAllowed) | 5082 if (!m_numGLErrorsToConsoleAllowed) |
5082 printWarningToConsole("WebGL: too many errors, no more errors will be re
ported to the console for this context."); | 5083 printWarningToConsole("WebGL: too many errors, no more errors will be re
ported to the console for this context."); |
5083 | 5084 |
5084 return; | 5085 return; |
5085 } | 5086 } |
5086 | 5087 |
5087 void WebGLRenderingContextBase::printWarningToConsole(const String& message) | 5088 void WebGLRenderingContextBase::printWarningToConsole(const String& message) |
5088 { | 5089 { |
5089 if (!canvas()) | 5090 if (!canvas()) |
5090 return; | 5091 return; |
5091 canvas()->document().addConsoleMessage(RenderingMessageSource, WarningMessag
eLevel, message); | 5092 canvas()->document().addConsoleMessage(ConsoleMessage::create(RenderingMessa
geSource, WarningMessageLevel, message)); |
5092 } | 5093 } |
5093 | 5094 |
5094 bool WebGLRenderingContextBase::validateFramebufferFuncParameters(const char* fu
nctionName, GLenum target, GLenum attachment) | 5095 bool WebGLRenderingContextBase::validateFramebufferFuncParameters(const char* fu
nctionName, GLenum target, GLenum attachment) |
5095 { | 5096 { |
5096 if (target != GL_FRAMEBUFFER) { | 5097 if (target != GL_FRAMEBUFFER) { |
5097 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target"); | 5098 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target"); |
5098 return false; | 5099 return false; |
5099 } | 5100 } |
5100 switch (attachment) { | 5101 switch (attachment) { |
5101 case GL_COLOR_ATTACHMENT0: | 5102 case GL_COLOR_ATTACHMENT0: |
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5757 return m_sharedWebGraphicsContext3D ? m_sharedWebGraphicsContext3D->drawingB
uffer() : 0; | 5758 return m_sharedWebGraphicsContext3D ? m_sharedWebGraphicsContext3D->drawingB
uffer() : 0; |
5758 } | 5759 } |
5759 #else | 5760 #else |
5760 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const | 5761 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const |
5761 { | 5762 { |
5762 return m_drawingBuffer.get(); | 5763 return m_drawingBuffer.get(); |
5763 } | 5764 } |
5764 #endif | 5765 #endif |
5765 | 5766 |
5766 } // namespace blink | 5767 } // namespace blink |
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