OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2013 Apple Inc. All rights reserved. | 2 * Copyright (C) 2013 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
(...skipping 19 matching lines...) Expand all Loading... |
30 #define FrameConsole_h | 30 #define FrameConsole_h |
31 | 31 |
32 #include "bindings/core/v8/ScriptState.h" | 32 #include "bindings/core/v8/ScriptState.h" |
33 #include "core/frame/ConsoleTypes.h" | 33 #include "core/frame/ConsoleTypes.h" |
34 #include "core/inspector/ScriptCallStack.h" | 34 #include "core/inspector/ScriptCallStack.h" |
35 #include "wtf/Forward.h" | 35 #include "wtf/Forward.h" |
36 #include "wtf/PassOwnPtr.h" | 36 #include "wtf/PassOwnPtr.h" |
37 | 37 |
38 namespace WebCore { | 38 namespace WebCore { |
39 | 39 |
| 40 class ConsoleMessage; |
40 class FrameHost; | 41 class FrameHost; |
41 | 42 |
42 // FrameConsole takes per-frame console messages and routes them up through the
FrameHost to the ChromeClient and Inspector. | 43 // FrameConsole takes per-frame console messages and routes them up through the
FrameHost to the ChromeClient and Inspector. |
43 // It's meant as an abstraction around ChromeClient calls and the way that Blink
core/ can add messages to the console. | 44 // It's meant as an abstraction around ChromeClient calls and the way that Blink
core/ can add messages to the console. |
44 class FrameConsole FINAL { | 45 class FrameConsole FINAL { |
45 public: | 46 public: |
46 static PassOwnPtr<FrameConsole> create(LocalFrame& frame) { return adoptPtr(
new FrameConsole(frame)); } | 47 static PassOwnPtr<FrameConsole> create(LocalFrame& frame) { return adoptPtr(
new FrameConsole(frame)); } |
47 | 48 |
48 void addMessage(MessageSource, MessageLevel, const String& message); | 49 void addMessage(PassRefPtr<ConsoleMessage>); |
49 void addMessage(MessageSource, MessageLevel, const String& message, const St
ring& sourceURL, unsigned lineNumber, unsigned columnNumber = 0, PassRefPtrWillB
eRawPtr<ScriptCallStack> = nullptr, ScriptState* = 0, unsigned long requestIdent
ifier = 0); | |
50 void addMessage(MessageSource, MessageLevel, const String& message, PassRefP
trWillBeRawPtr<ScriptCallStack>); | |
51 static String formatStackTraceString(const String& originalMessage, PassRefP
trWillBeRawPtr<ScriptCallStack>); | 50 static String formatStackTraceString(const String& originalMessage, PassRefP
trWillBeRawPtr<ScriptCallStack>); |
52 | 51 |
53 static void mute(); | 52 static void mute(); |
54 static void unmute(); | 53 static void unmute(); |
55 | 54 |
56 private: | 55 private: |
57 explicit FrameConsole(LocalFrame&); | 56 explicit FrameConsole(LocalFrame&); |
58 | 57 |
59 LocalFrame& m_frame; | 58 LocalFrame& m_frame; |
60 }; | 59 }; |
61 | 60 |
62 } // namespace WebCore | 61 } // namespace WebCore |
63 | 62 |
64 #endif // FrameConsole_h | 63 #endif // FrameConsole_h |
OLD | NEW |