Index: src/gpu/gl/GrGLProgram.cpp |
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp |
index 5bc7d0b277a3fecd1a11a385003310793c9d6276..18d007cf2101dea7f2bfa000dae5313b53e0bffa 100644 |
--- a/src/gpu/gl/GrGLProgram.cpp |
+++ b/src/gpu/gl/GrGLProgram.cpp |
@@ -25,18 +25,18 @@ GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu, |
const GrEffectStage* colorStages[], |
const GrEffectStage* coverageStages[]) { |
GrGLShaderBuilder::GenProgramOutput output; |
- SkAutoTUnref<GrGLUniformManager> uman(SkNEW_ARGS(GrGLUniformManager, (gpu))); |
- if (GrGLShaderBuilder::GenProgram(gpu, uman, desc, colorStages, coverageStages, |
+ SkAutoTUnref<GrGLProgramResourceManager> prman(SkNEW_ARGS(GrGLProgramResourceManager, (gpu))); |
+ if (GrGLShaderBuilder::GenProgram(gpu, prman, desc, colorStages, coverageStages, |
&output)) { |
SkASSERT(0 != output.fProgramID); |
- return SkNEW_ARGS(GrGLProgram, (gpu, desc, uman, output)); |
+ return SkNEW_ARGS(GrGLProgram, (gpu, desc, prman, output)); |
} |
return NULL; |
} |
GrGLProgram::GrGLProgram(GrGpuGL* gpu, |
const GrGLProgramDesc& desc, |
- GrGLUniformManager* uman, |
+ GrGLProgramResourceManager* prman, |
const GrGLShaderBuilder::GenProgramOutput& builderOutput) |
: fColor(GrColor_ILLEGAL) |
, fCoverage(GrColor_ILLEGAL) |
@@ -44,7 +44,7 @@ GrGLProgram::GrGLProgram(GrGpuGL* gpu, |
, fBuilderOutput(builderOutput) |
, fDesc(desc) |
, fGpu(gpu) |
- , fUniformManager(SkRef(uman)) { |
+ , fProgramResourceManager(SkRef(prman)) { |
this->initSamplerUniforms(); |
} |
@@ -84,11 +84,11 @@ void GrGLProgram::initSamplerUniforms() { |
GL_CALL(UseProgram(fBuilderOutput.fProgramID)); |
GrGLint texUnitIdx = 0; |
if (fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid()) { |
- fUniformManager->setSampler(fBuilderOutput.fUniformHandles.fDstCopySamplerUni, texUnitIdx); |
+ fProgramResourceManager->setSampler(fBuilderOutput.fUniformHandles.fDstCopySamplerUni, texUnitIdx); |
fDstCopyTexUnit = texUnitIdx++; |
} |
- fBuilderOutput.fColorEffects->initSamplers(*fUniformManager, &texUnitIdx); |
- fBuilderOutput.fCoverageEffects->initSamplers(*fUniformManager, &texUnitIdx); |
+ fBuilderOutput.fColorEffects->initSamplers(*fProgramResourceManager, &texUnitIdx); |
+ fBuilderOutput.fCoverageEffects->initSamplers(*fProgramResourceManager, &texUnitIdx); |
} |
/////////////////////////////////////////////////////////////////////////////// |
@@ -119,10 +119,10 @@ void GrGLProgram::setData(GrDrawState::BlendOptFlags blendOpts, |
if (NULL != dstCopy) { |
if (fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni.isValid()) { |
- fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni, |
+ fProgramResourceManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni, |
static_cast<GrGLfloat>(dstCopy->offset().fX), |
static_cast<GrGLfloat>(dstCopy->offset().fY)); |
- fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyScaleUni, |
+ fProgramResourceManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyScaleUni, |
1.f / dstCopy->texture()->width(), |
1.f / dstCopy->texture()->height()); |
GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture()); |
@@ -138,8 +138,8 @@ void GrGLProgram::setData(GrDrawState::BlendOptFlags blendOpts, |
SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid()); |
} |
- fBuilderOutput.fColorEffects->setData(fGpu, *fUniformManager, colorStages); |
- fBuilderOutput.fCoverageEffects->setData(fGpu, *fUniformManager, coverageStages); |
+ fBuilderOutput.fColorEffects->setData(fGpu, *fProgramResourceManager, colorStages); |
+ fBuilderOutput.fCoverageEffects->setData(fGpu, *fProgramResourceManager, coverageStages); |
// PathTexGen state applies to the the fixed function vertex shader. For |
@@ -173,7 +173,7 @@ void GrGLProgram::setColor(const GrDrawState& drawState, |
// OpenGL ES doesn't support unsigned byte varieties of glUniform |
GrGLfloat c[4]; |
GrColorToRGBAFloat(color, c); |
- fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fColorUni, 1, c); |
+ fProgramResourceManager->set4fv(fBuilderOutput.fUniformHandles.fColorUni, 1, c); |
fColor = color; |
} |
sharedState->fConstAttribColorIndex = -1; |
@@ -208,7 +208,7 @@ void GrGLProgram::setCoverage(const GrDrawState& drawState, |
// OpenGL ES doesn't support unsigned byte varieties of glUniform |
GrGLfloat c[4]; |
GrColorToRGBAFloat(coverage, c); |
- fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fCoverageUni, 1, c); |
+ fProgramResourceManager->set4fv(fBuilderOutput.fUniformHandles.fCoverageUni, 1, c); |
fCoverage = coverage; |
} |
sharedState->fConstAttribCoverageIndex = -1; |
@@ -232,7 +232,7 @@ void GrGLProgram::setMatrixAndRenderTargetHeight(const GrDrawState& drawState) { |
// Load the RT height uniform if it is needed to y-flip gl_FragCoord. |
if (fBuilderOutput.fUniformHandles.fRTHeightUni.isValid() && |
fMatrixState.fRenderTargetSize.fHeight != size.fHeight) { |
- fUniformManager->set1f(fBuilderOutput.fUniformHandles.fRTHeightUni, |
+ fProgramResourceManager->set1f(fBuilderOutput.fUniformHandles.fRTHeightUni, |
SkIntToScalar(size.fHeight)); |
} |
@@ -251,10 +251,10 @@ void GrGLProgram::setMatrixAndRenderTargetHeight(const GrDrawState& drawState) { |
GrGLfloat viewMatrix[3 * 3]; |
fMatrixState.getGLMatrix<3>(viewMatrix); |
- fUniformManager->setMatrix3f(fBuilderOutput.fUniformHandles.fViewMatrixUni, viewMatrix); |
+ fProgramResourceManager->setMatrix3f(fBuilderOutput.fUniformHandles.fViewMatrixUni, viewMatrix); |
GrGLfloat rtAdjustmentVec[4]; |
fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); |
- fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); |
+ fProgramResourceManager->set4fv(fBuilderOutput.fUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); |
} |
} |