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Unified Diff: src/site/articles/trydart/index.markdown

Issue 35913002: Try Dart 1 hour experience first draft (Closed) Base URL: https://github.com/dart-lang/dartlang.org.git@master
Patch Set: rough draft ready for review (2nd try after errors) Created 7 years, 2 months ago
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Index: src/site/articles/trydart/index.markdown
diff --git a/src/site/articles/trydart/index.markdown b/src/site/articles/trydart/index.markdown
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+---
+layout: default
+title: "Try Dart"
+description: "Write some Dart code. Learn some stuff."
+has-permalinks: true
+tutorial:
+ id: trydart
+js:
+- url: /js/os-switcher.js
+ defer: true
+- url: /js/editor-downloads-analytics.js
+ defer: true
+- url: /js/editor-version.js
+ defer: true
+header:
+ css: ["/articles/trydart/trydart.css"]
+---
+
+# {{ page.title }}
+
+## Got an hour? Write a Dart app.
+
+In this code lab,
+you build a pirate badge generator from a skeleton app.
+
+<strong>Build this app!</strong>
+
+<iframe class="running-app-frame"
+ style="height:220px;width:530px;"
+ src="examples/6-piratebadge_json/piratebadge.html">
+</iframe>
+
+<hr>
+
+## The Map
+
+* [Step 0: Set up](#set-up)
+* [Step 1: Run the skeleton app](#step-one)
+* [Step 2: Add an input field](#step-two)
+* [Step 3: Add a button](#step-three)
+* [Step 4: Create a class](#step-four)
+* [Step 5: Save to local storage](#step-five)
+* [Step 6: Read names from JSON file using HttpRequest](#step-six)
+* [Step 7: What next?](#step-seven)
+
+
+<hr>
+
+## Step 0: Set up {#set-up}
+
+In this step, you download Dart and get the sample code.
+
+#### <i class="icon-anchor"> </i> Get Dart.
+
+<div class="trydart-step-details" markdown="1">
+If you haven't already done so,
+get the Dart download.
+
+{% include downloads/_dart-editor.html %}
+
+<p markdown="1">
+ The Dart tools
+ work in recent versions of
+ {% include os-choices.html %}
+Having trouble? Go to the
+[Troubleshooting Dart Editor](/tools/editor/troubleshoot.html) page.
+</p>
+</div>
+
+#### <i class="icon-anchor"> </i> Start the Editor.
+
+<div class="trydart-step-details">
+Start Dart Editor by double clicking its icon
+<img src="/imgs/Dart_Logo_21.png"
+ width="21" height="21" alt="Dart Editor icon">.
+</div>
+
+#### <i class="icon-anchor"> </i> Get the sample code.
+
+<div class="trydart-step-details">
+<a href="https://github.com/dart-lang/dart-tutorials-samples/archive/master.zip">
+ Download
+</a>
+the sample code.
+Unzip the ZIP file.
+</div>
+
+#### <i class="icon-anchor"> </i> Open the directory.
+
+<div class="trydart-step-details" markdown="1">
+In Dart Editor,
+open the `piratebadge` directory from the ZIP file
+with **File>Open Existing Folder...**.
+</div>
+
+<div class="row"> <div class="span7" markdown="1">
+
+![The files and directories in the piratebadge directory.](images/filesanddirs.png)
+
+</div> <div class="span5" markdown="1">
+
+<i class="icon-key"> </i> <strong> Key Information </strong>
+
+* Dart web apps use the public `browser` package to run on a web page.
+This project has all of the package dependencies set up for you
+and the packages installed.
+The packages directory, the `pubspec.yaml`, and `pubspec.lock` files are
+all related to library dependencies.
+
+* Several numbered directories contain the completed code for each step.
+`1-blankbadge` contains the skeletal version of the app that you begin with.
+`6-piratebadge_json` contains the final version of the app.
+
+* The `piratebadge.css` file
+provides the CSS styles for all steps of the app.
+You don't change this file during this code lab.
+
+&nbsp; {% comment %} non-breaking space required for bootstrap/markdown bogosity {% endcomment %}
+
+</div> </div>
+
+<hr>
+
+##Step 1: Run the skeleton app {#step-one}
+
+In this step, you open the source files for the skeleton app,
+familiarize yourself with the Dart and HTML code,
+and run the app.
+
+#### <i class="icon-anchor"> </i> Expand the 1-blankbadge directory.
+
+<div class="trydart-step-details" markdown="1">
+In Dart Editor, expand the `1-blankbadge` directory,
+which contains two files, `piratebadge.html` and `piratebadge.dart`.
+</div>
+
+#### <i class="icon-anchor"> </i> Open the files.
+
+<div class="trydart-step-details" markdown="1">
+Open both files by double-clicking each filename in Dart Editor.
+</div>
+
+#### <i class="icon-anchor"> </i> Review the code
+
+<div class="trydart-step-details" markdown="1">
+Get familiar with the HTML and the Dart code for the skeleton version of the app.
+The interesting bits are highlighted below.
+</div>
+
+<div class="trydart-step-details" markdown="1">
+##### piratebadge.html
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details" markdown="1">
+{% prettify html%}
+<html>
+ <head>
+ <meta charset="utf-8">
+ <title>Pirate badge</title>
+ <link rel="stylesheet" href="../piratebadge.css">
+ </head>
+ <body>
+ <h1>Pirate badge</h1>
+
+ <div class="widgets">
+ [[highlight]]<span>TO DO: Put the UI widgets here.</span>[[/highlight]]
+ </div>
+ <div class="outer">
+ <div class="boilerplate">
+ Arrr! Me name is
+ </div>
+ <div class="name">
+ [[highlight]]<span id="badgeName"> </span>[[/highlight]]
+ </div>
+ </div>
+
+ [[highlight]]<script type="application/dart" src="piratebadge.dart"></script>[[/highlight]]
+ [[highlight]]<script src="packages/browser/dart.js"></script>[[/highlight]]
+ </body>
+</html>
+{% endprettify %}
+</div>
+
+</div> <div class="span5" markdown="1">
+
+<i class="icon-key"> </i> <strong> Key Information </strong>
+
+* During the code lab,
+all the changes you make to `piratebadge.html` are within
+the &lt;div&gt; element identified with the class `widgets`.
+
+* The &lt;span&gt; element with the ID `badgeName`
+is programmatically updated by the Dart code
sethladd 2013/10/23 21:15:06 you don't show the updating here. How about "is us
+based on user input.
+
+* The `piratebadge.dart` script provides the main program for the app.
+
+* The `packages/browser/dart.js` script is a bootstrap script
+that takes care of turning on the Dart VM,
+as well as compatibility with non-Dart browsers.
+
+</div> </div>
+
+<div class="trydart-step-details" markdown="1">
+##### piratebadge.dart
+</div>
+
+<div class="row"> <div class="span7" markdown="1">
+
+<div class="trydart-step-details" markdown="1">
+{% prettify dart %}
+[[highlight]]void main() {
+ // Your app starts here.
+}
+[[/highlight]]
+{% endprettify %}
+</div>
+
+</div> <div class="span5" markdown="1">
+
+* This file is included in the HTML file
sethladd 2013/10/23 21:15:06 it's not included, it's referenced by the main HTM
+with the &lt;script&gt; tag.
+
+* The `main()` function is a top-level function.
+ Dart calls this function when your app starts.
+
+&nbsp; {% comment %} non-breaking space required for bootstrap/markdown bogosity {% endcomment %}
+</div> </div>
+
+#### <i class="icon-anchor"> </i> Run the app.
+
+<div class="trydart-step-details" markdown="1">
+To run the app in Dart Editor, select `piratebadge.html`
+and click the Run button
+<img src="images/run.png" width="16" height="16"
+ alt="Run button">.
+
+You should see a TO DO comment on the left
+and a red and white name badge on the right.
+</div>
+
+<div class="trydart-step-details" markdown="1">
+<iframe class="running-app-frame"
+ style="height:220px;width:530px;"
+ src="examples/1-blankbadge/piratebadge.html">
+</iframe>
+</div>
+
+<hr>
+
+##Step 2: Add an input field {#step-two}
+
+In this step, you add an input field to the app.
+As you type into the text field,
+the Dart code updates the badge from the value of the text field.
+
+#### <i class="icon-anchor"> </i> Try it!
+
+<div class="trydart-step-details" markdown="1">
+Type in the input field.
+
+<iframe class="running-app-frame"
+ style="height:220px;width:530px;"
+ src="examples/2-inputnamebadge/piratebadge.html">
+</iframe>
+</div>
+
+#### <i class="icon-anchor"> </i> Edit piratebadge.html.
+
+<div class="row"> <div class="span7" markdown="1">
+
+<div class="trydart-step-details" markdown="1">
+
+Add the &lt;input&gt; tag to the HTML code
+within the `widgets` &lt;div&gt;.
+
+{% prettify html %}
+...
+<div class="widgets">
+[[highlight]] <div>
+ <input type="text" id="inputName">
+ </div>[[/highlight]]
+</div>
+...
+{% endprettify %}
+</div>
+
+</div> <div class="span5" markdown="1">
+
+<i class="icon-key"> </i> <strong> Key Information </strong>
+
+* The ID for the input element is `inputName`.
+Dart uses CSS selectors, like this ID,
+to get elements from the DOM.
+
+&nbsp; {% comment %} non-breaking space required for bootstrap/markdown bogosity {% endcomment %}
+
+</div> </div>
+
+#### <i class="icon-anchor"> </i> Edit piratebadge.dart.
+
+<div class="trydart-step-details" markdown="1">
+
+Import the
+<a href="https://api.dartlang.org/dart_html.html" target="_blank">dart:html</a>
+library at the top of the file:
+
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details" markdown="1">
+
+{% prettify dart %}
+[[highlight]]import 'dart:html';[[/highlight]]
+{% endprettify %}
+</div>
+
+</div> <div class="span5" markdown="1">
+
+* This imports all classes and other resources from dart:html,
+which provides HTML elements and access to the DOM.
+
+</div> </div>
+
+<div class="trydart-step-details" markdown="1">
+
+<hr>
+
+Register a function to handle input events on the input field.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details" markdown="1">
+
+{% prettify dart %}
+void main() {
+[[highlight]] query('#inputName').onInput.listen(updateBadge);[[/highlight]]
+}
+{% endprettify %}
+</div>
+
+</div> <div class="span5" markdown="1">
+
+* The `query()` function, defined in
+dart:html, gets an element from the DOM.
+Here, the code uses the ID `#inputName`
+to specify the input field.
+
+* `onInput` registers an event handler for input events.
+
+* An input event occurs when the user presses a key.
+
+* You can use either single or double quotes to create a string.
+
+</div> </div>
+
+<div class="trydart-step-details" markdown="1">
+
+<hr>
+
+Implement the event handler as a top-level function.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details" markdown="1">
+
+{% prettify dart %}
+[[highlight]]void updateBadge(Event e) {
+ query('#badgeName').text = (e.target as InputElement).value;
+}[[/highlight]]
+{% endprettify %}
+</div>
+
+</div> <div class="span5" markdown="1">
+
+* This function sets the text of the `badgeName` element from the value of the input field.
+
+* The `updateBadge()` function is an event handler based on its signature.
+
+* The element that generated the event, the input field, is `e.target`.
+
+* The `as` keyword typecasts `e.target` to an
+<a href="https://api.dartlang.org/dart_html/InputElement.html" target="_blank">InputElement</a>
+to reference its value field.
+
+&nbsp; {% comment %} non-breaking space required for bootstrap/markdown bogosity {% endcomment %}
+
+</div> </div>
+
+<hr>
+
+##Step 3: Add a button {#step-three}
+
+In this step, you add a button to the app.
+The button is enabled when the text field contains no text.
+When the user clicks the button,
+the app puts the name `Anne Bonney` on the badge.
+
+#### Try it!
+
+<div class="trydart-step-details" markdown="1">
+Type in the input field.
+Remove the text from the input field.
+Click the button.
+</div>
+
+<div class="trydart-step-details">
+<iframe class="running-app-frame"
+ style="height:220px;width:530px;"
+ src="examples/3-buttonbadge/piratebadge.html">
+</iframe>
+</div>
+
+#### <i class="icon-anchor"> </i> Edit piratebadge.html.
+
+<div class="trydart-step-details" markdown="1">
+Add the &lt;button&gt; tag below the input field.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify html %}
+...
+<div class="widgets">
+ <div>
+ <input type="text" id="inputName">
+ </div>
+[[highlight]] <div>
+ <button id="generateButton">Generate badge</button>
+ </div>[[/highlight]]
+</div>
+...
+{% endprettify %}
+</div>
+
+</div> <div class="span5" markdown="1">
+
+<i class="icon-key"> </i> <strong> Key Information </strong>
+
+* The button has the ID `generateButton` so
+the Dart code can get the element.
+
+* The Dart code changes the button dynamically based on user input.
+
+</div> </div>
+
+#### <i class="icon-anchor"> </i> Edit piragebadge.dart.
+
+<div class="trydart-step-details" markdown="1">
+Below the import, declare a top-level variable to hold the
+<a href="https://api.dartlang.org/dart_html/ButtonElement.html" target="_blank">ButtonElement</a>.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+import `dart:html`;
+
+[[highlight]]ButtonElement genButton;[[/highlight]]
+{% endprettify %}
+</div>
+
+</div> <div class="span5" markdown="1">
+
+* Top-level variables are names at the library level.
+
+&nbsp; {% comment %} non-breaking space required for bootstrap/markdown bogosity {% endcomment %}
+
+</div> </div>
+
+<div class="trydart-step-details" markdown="1">
+
+<hr>
+
+Wire up the button with an event handler.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+void main() {}
+ query('#inputName').onInput.listen(updateBadge);
+ [[highlight]]genButton = query('#generateButton')
+ ..onClick.listen(generateBadge)[[/highlight]]
+}
+{% endprettify %}
+</div>
+
+</div> <div class="span5" markdown="1">
+
+* `onClick` registers a mouse click handler.
+
+* The cascade operator (`..`) allows you to perform multiple
+operations on the members of a single object.
+
+&nbsp; {% comment %} non-breaking space required for bootstrap/markdown bogosity {% endcomment %}
+
+</div> </div>
+
+<div class="trydart-step-details" markdown="1">
+
+<hr>
+
+Add a top-level setter that changes the name on the badge.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+[[highlight]]set badgeName(String newName) {
+ query('#badgeName').text = newName;
+} [[/highlight]]
+{% endprettify %}
+</div>
+
+</div> <div class="span5" markdown="1">
+
+* Setters are special methods that provide write access to an object’s properties.
+
+* Here the setter updates the HTML page with a new name.
+
+&nbsp; {% comment %} non-breaking space required for bootstrap/markdown bogosity {% endcomment %}
+
+</div> </div>
+
+<div class="trydart-step-details" markdown="1">
+
+<hr>
+
+Implement the click handler for the button.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+[[highlight]]void generateBadge(Event e) {
+ badgeName = 'Anne Bonney';
+}[[/highlight]]
+{% endprettify %}
+</div>
+
+</div> <div class="span5" markdown="1">
+
+* This function calls the setter to set the badge name to `Anne Bonney`.
+Note that the call to a setter looks like a field assignment.
+
+&nbsp; {% comment %} non-breaking space required for bootstrap/markdown bogosity {% endcomment %}
+
+</div> </div>
+
+<div class="trydart-step-details" markdown="1">
+
+<hr>
+
+Replace the contents of the `updateBadge()` function
+with this code.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+void updateBadge(Event e) {
+[[highlight]] String inputName = (e.target as InputElement).value;
+
+ badgeName = inputName;
+ if (inputName.trim().isEmpty) {
+ genButton..disabled = false
+ ..text = 'Generate badge';
+ } else {
+ genButton..disabled = true
+ ..text = 'Arrr! Remove the text!';
+ }[[/highlight]]
+}
+{% endprettify %}
+</div>
+</div> <div class="span5" markdown="1">
+
+* The
+<a href="https://api.dartlang.org/dart_core/String.html" target="_blank">String</a>
+class has useful functions and properties for dealing with strings,
+such as `trim()` and `isEmpty`.
+
+* String comes from the
+<a href="https://api.dartlang.org/dart_core.html" target="_blank">dart:core</a>
+library, which is automatically imported into every Dart program.
+
+* Here, you see the cascade operator in action again.
+
+* This code calls the setter to set the badge name.
+
+* Dart has common programming language constructs like `if`-`else`.
+
+</div></div>
+
+<hr>
+
+##Step 4: Create a PirateName class {#step-four}
+
+In this step, you change only the Dart code.
+You create a class to represent a pirate name.
+When created, an instance of this class
+randomly selects a name and appellation from a list,
+or optionally you can provide a name
+and an appellation to the constructor.
+
+#### Try it!
+
+<div class="trydart-step-details" markdown="1">
+Type in the input field.
+Remove the text from the input field.
+Click the button.
+</div>
+
+<div class="trydart-step-details">
+<iframe class="running-app-frame"
+ style="height:220px;width:530px;"
+ src="examples/4-classbadge/piratebadge.html">
+</iframe>
+</div>
+
+#### <i class="icon-anchor"> </i> Edit piratebadge.dart.
+
+<div class="trydart-step-details" markdown="1">
+Add an import to the top of the file.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+import 'dart:html';
+import 'dart:math' show Random;
+{% endprettify %}
+</div>
+</div> <div class="span5" markdown="1">
+
+<i class="icon-key"> </i> <strong> Key Information </strong>
+
+* Using the `show` keyword,
+you can import just the classes you need.
+
+* <a href="https://api.dartlang.org/dart_math/Random.html" target="_blank">Random</a>
+provides a random number generator.
+
+</div></div>
+
+<div class="trydart-step-details" markdown="1">
+
+<hr>
+
+Add a class declaration to the bottom of the file.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+class PirateName {
+ ...
+}
+{% endprettify %}
+</div>
+</div> <div class="span5" markdown="1">
+
+* The class declaration provides the class name.
+
+</div></div>
+
+<div class="trydart-step-details" markdown="1">
+
+<hr>
+
+Create a class-level Random object.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+class PirateName {
+ [[highlight]]static final Random indexGen = new Random();[[/highlight]]
+}
+{% endprettify %}
+</div>
+</div> <div class="span5" markdown="1">
+
+* `static` defines a class-level field. That is,
+the random number generator is shared with all
+instances of this class.
+
+* Use `new` to call a constructor.
+
+</div></div>
+
+<div class="trydart-step-details" markdown="1">
+
+<hr>
+
+Add two instance variables to class,
+one for the first name and one for the appellation.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+class PirateName {
+ ...
+[[highlight]] String _firstName;
+ String _appellation;[[/highlight]]
+}
+{% endprettify %}
+</div>
+</div> <div class="span5" markdown="1">
+
+* Private variables start with underscore (`_`).
+
+</div></div>
+
+<div class="trydart-step-details" markdown="1">
+
+<hr>
+
+Create two static lists within the class
+that provide a small collection of names and appellations to choose from.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+class PirateName {
+ ...
+[[highlight]] static final List names = [
+ 'Anne', 'Mary', 'Jack', 'Morgan', 'Roger',
+ 'Bill', 'Ragnar', 'Ed', 'John', 'Jane' ];
+ static final List appellations = [
+ 'Black','Damned', 'Jackal', 'Red', 'Stalwart', 'Axe',
+ 'Young', 'Old', 'Angry', 'Brave', 'Crazy', 'Noble'];[[/highlight]]
+}
+{% endprettify %}
+</div>
+</div> <div class="span5" markdown="1">
+
+* `final` variables cannot change.
+
+* Lists are built into the language.
+These lists are created using list literals.
+
+* The
+<a href="https://api.dartlang.org/dart_core/List.html" target="_blank">List</a>
+class provides the API for lists.
+
+</div></div>
+
+
+<div class="trydart-step-details" markdown="1">
+
+<hr>
+
+Provide a constructor for the class.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+class PirateName {
+ ...
+[[highlight]] PirateName({String firstName, String appellation}) {
+ if (firstName == null) {
+ _firstName = names[indexGen.nextInt(names.length)];
+ } else {
+ _firstName = firstName;
+ }
+ if (appellation == null) {
+ _appellation = appellations[indexGen.nextInt(appellations.length)];
+ } else {
+ _appellation = appellation;
+ }
+ }[[/highlight]]
+}
+{% endprettify %}
+</div>
+
+</div> <div class="span5" markdown="1">
+
+* Constructors have the same name as the class.
+
+* Optional parameters are enclosed in curly brackets (`{` and `}`).
+
+* The `nextInt()` function gets a new random integer
+from the random number generator.
+
+* Square brackets (`[` and `]`) are operators to index into a list.
+
+* The `length` property returns the length of a list.
+
+* The code uses a random number as an index into the list.
+
+</div> </div>
+
+<div class="trydart-step-details" markdown="1">
+
+<hr>
+
+Provide a getter for the pirate name.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+class PirateName {
+ ...
+[[highlight]] String get pirateName => '$_firstName the $_appellation';[[/highlight]]
+}
+{% endprettify %}
+</div>
+
+</div><div class="span5" markdown="1">
+
+* Getters are special methods that provide read access to an object’s properties.
+
+</div></div>
+
+<div class="trydart-step-details" markdown="1">
+
+<hr>
+
+Modify the setter `badgeName()` to use a PirateName instead of a String:
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+set badgeName([[highlight]]PirateName newName[[/highlight]]) {
+ query('#badgeName').text = [[highlight]]newName.pirateName[[/highlight]];
+}
+{% endprettify %}
+</div>
+
+</div><div class="span5" markdown="1">
+
+* This code calls the getter to get the PirateName as a string.
+
+</div></div>
+
+<div class="trydart-step-details" markdown="1">
+
+<hr>
+
+Change `updateBadge()` to generate a PirateName based on the input field value.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+void updateBadge(Event e) {
+ String inputName = (e.target as InputElement).value;
+
+ [[highlight]]badgeName = new PirateName(firstName: inputName);[[/highlight]]
+ ...
+}
+{% endprettify %}
+</div>
+
+</div><div class="span5" markdown="1">
+
+* The call to the constructor provides a value for one optional parameter.
+
+</div></div>
+
+<div class="trydart-step-details" markdown="1">
+
+<hr>
+
+Change `generateBadge()` to generate a PirateName instead of using `Anne Bonney`.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+void generateBadge(Event e) {
+ [[highlight]]badgeName = new PirateName();[[/highlight]]
+}
+{% endprettify %}
+</div>
+
+</div><div class="span5" markdown="1">
+
+* The call to the constructor passes no parameters.
+
+</div></div>
+
+##Step 5: Save to local storage {#step-five}
+
+In this step, you give the app some persistence
+by saving the badge name to local storage each time it changes.
+When you restart the app,
+it initializes the badge from the saved name.
+
+#### Try it!
+
+<div class="trydart-step-details" markdown="1">
+Click the button, then kill the app by closing this window.
+Open this page up in a new window.
+</div>
+
+<div class="trydart-step-details">
+<iframe class="running-app-frame"
+ style="height:220px;width:530px;"
+ src="examples/5-localbadge/piratebadge.html">
+</iframe>
+</div>
+
+#### <i class="icon-anchor"> </i> Edit piratebadge.dart.
+
+<div class="trydart-step-details" markdown="1">
+Import the JSON converter from the
+<a href="https://api.dartlang.org/dart_convert.html" target="_blank">dart:convert</a>
+ library.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+import 'dart:html';
+import 'dart:math' show Random;
+[[highlight]]
+import 'dart:convert' show JSON;[[/highlight]]
+{% endprettify %}
+</div>
+
+</div> <div class="span5" markdown="1">
+
+<i class="icon-key"> </i> <strong> Key Information </strong>
+
+* `JSON` provides convenient access to the most common JSON use cases.
+
+</div> </div>
+
+<div class="trydart-step-details" markdown="1">
+
+<hr>
+
+Add a new constructor to the PirateName class.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+class PirateName {
+ ...
+[[highlight]] PirateName.fromJSON(String jsonString) {
+ Map storedName = JSON.decode(jsonString);
+ _firstName = storedName['f'];
+ _appellation = storedName['a'];
+ }[[/highlight]]
+}
+{% endprettify %}
+</div>
+
+</div> <div class="span5" markdown="1">
+
+* The constructor creates a new PirateName instance from a JSON-encoded string.
+
+* `PirateName.fromJson` is a named constructor.
+
+* `JSON.decode()` parses a JSON string and creates Dart objects from it.
+
+* The pirate name is decoded into a
+<a href="https://api.dartlang.org/dart_core/Map.html" target="_blank">Map</a>
+object.
+
+</div> </div>
+
+<div class="trydart-step-details" markdown="1">
+
+<hr>
+
+Add a getter to the PirateName class
+that encodes a pirate name in a JSON string.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+class PirateName {
+ ...
+ [[highlight]]String toJsonString() => '{ "f": "$_firstName", "a": "$_appellation" } ';[[/highlight]]
+}
+{% endprettify %}
+</div>
+
+</div> <div class="span5" markdown="1">
+
+* The getter formats the JSON string using the map format.
+
+</div> </div>
+
+
+<div class="trydart-step-details" markdown="1">
+
+<hr>
+
+Declare a top-level boolean variable.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+[[highlight]]final String TREASUREKEY = 'pirateName';[[/highlight]]
+{% endprettify %}
+</div>
+
+</div> <div class="span5" markdown="1">
+
+* This string is a key to the local storage,
+hopefully unique.
+
+</div> </div>
+
+<div class="trydart-step-details" markdown="1">
+
+<hr>
+
+Save the pirate name when the badge name changes.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+set badgeName(PirateName newName) {
+ query('#badgeName').text = newName.pirateName;
+ [[highlight]]window.localStorage[TREASUREKEY] = newName.toJsonString();[[/highlight]]
+}
+{% endprettify %}
+</div>
+
+</div> <div class="span5" markdown="1">
+
+* Local storage is provided by the browser's window.
+
+&nbsp; {% comment %} non-breaking space required for bootstrap/markdown bogosity {% endcomment %}
+
+</div> </div>
+
+<div class="trydart-step-details" markdown="1">
+
+<hr>
+
+Add a top-level getter.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+[[highlight]]PirateName get pirateNameFromStorage {
+ String storedName = window.localStorage[TREASUREKEY];
+ if (storedName != null) {
+ return new PirateName.fromJSON(storedName);
+ } else {
+ return null;
+ }
+}[[/highlight]]
+{% endprettify %}
+</div>
+
+</div> <div class="span5" markdown="1">
+
+* The getter retrieves the pirate name from local storage
+and creates a PirateName object from it.
+
+&nbsp; {% comment %} non-breaking space required for bootstrap/markdown bogosity {% endcomment %}
+
+</div> </div>
+
+<div class="trydart-step-details" markdown="1">
+<hr>
+Call the getter from the `main()` function.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+void main() {
+ ...
+ [[highlight]]badgeName = pirateNameFromStorage;[[/highlight]]
+}
+{% endprettify %}
+</div>
+
+</div> <div class="span5" markdown="1">
+
+* Initialize the badge name from local storage.
+
+&nbsp; {% comment %} non-breaking space required for bootstrap/markdown bogosity {% endcomment %}
+
+</div> </div>
+
+##Step 6: Read names from JSON-encoded file {#step-six}
+
+In this step, you change the PirateName class to get
+the list of names and appellations from a JSON file.
+This gives you a chance to add more names and
+appellations to the program.
+
+#### Try it!
+
+<div class="trydart-step-details">
+The final app is running here.
+</div>
+
+<div class="trydart-step-details">
+<iframe class="running-app-frame"
+ style="height:220px;width:530px;"
+ src="examples/6-piratebadge_json/piratebadge.html">
+</iframe>
+</div>
+
+#### <i class="icon-anchor"> </i> Create piratenames.json.
+
+<div class="trydart-step-details" markdown="1">
+Create a JSON encoded file named `piratenames.json`.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+{ "names": [ "Anne", "Bette", "Cate", "Dawn",
+ "Elise", "Faye", "Ginger", "Harriot",
+ "Izzy", "Jane", "Kaye", "Liz",
+ "Maria", "Nell", "Olive", "Pat",
+ "Queenie", "Rae", "Sal", "Tam",
+ "Uma", "Violet", "Wilma", "Xana",
+ "Yvonne", "Zelda",
+ "Abe", "Billy", "Caleb", "Davie",
+ "Eb", "Frank", "Gabe", "House",
+ "Icarus", "Jack", "Kurt", "Larry",
+ "Mike", "Nolan", "Oliver", "Pat",
+ "Quib", "Roy", "Sal", "Tom",
+ "Ube", "Val", "Walt", "Xavier",
+ "Yvan", "Zeb"],
+ "appellations": [ "Awesome", "Black", "Captain", "Damned",
+ "Even", "Fighter", "Great", "Hearty",
+ "Irate", "Jackal", "King", "Lord",
+ "Mighty", "Noble", "Old", "Powerful",
+ "Quick", "Red", "Stalwart", "Tank",
+ "Ultimate", "Vicious", "Wily", "aXe",
+ "Young", "Zealot",
+ "Angry", "Brave", "Crazy", "Damned",
+ "Eager", "Fool", "Greedy", "Hated",
+ "Idiot", "Jinxed", "Kind", "Lame",
+ "Maimed", "Naked", "Old", "Pale",
+ "Queasy", "Rat", "Sandy", "Tired",
+ "Ugly", "Vile", "Weak", "Xeric",
+ "Yellow", "Zesty"]}
+{% endprettify %}
+</div>
+
+</div> <div class="span5" markdown="1">
+
+<i class="icon-key"> </i> <strong> Key Information </strong>
+
+* Put the file alongside the Dart and HTML files for the app.
+
+* The file contains the code for a map
+that contains two lists that each contain strings.
+
+</div> </div>
+
+#### <i class="icon-anchor"> </i> Edit piratebadge.html.
+
+<div class="trydart-step-details" markdown="1">
+Disable the input field and the button.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify html %}
+...
+ <div>
+ <input type="text" id="inputName" [[highlight]]disabled[[/highlight]]>
+ </div>
+ <div>
+ <button id="generateButton" [[highlight]]disabled[[/highlight]]>Generate badge</button>
+ </div>
+...
+{% endprettify %}
+</div>
+
+</div> <div class="span5" markdown="1">
+
+
+* The Dart code enables the text field and
+the button after the pirate names are successfully read from
+the JSON file.
+
+</div> </div>
+
+#### <i class="icon-anchor"> </i> Edit piratebadge.dart.
+
+<div class="trydart-step-details" markdown="1">
+
+Add an import to the top of the file.
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+import 'dart:html';
+import 'dart:math' show Random;
+import 'dart:convert' show JSON;
+
+[[highlight]]import 'dart:async' show Future;[[/highlight]]
+{% endprettify %}
+</div>
+
+</div> <div class="span5" markdown="1">
+
+* The
+<a href="https://api.dartlang.org/dart_async.html" target="_blank">dart:async</a>
+ library provides for asynchronous programming.
+
+* A <a href="https://api.dartlang.org/dart_async/Future.html" target="_blank">Future</a>
+provides a way to get a value in the future.
+
+</div> </div>
+
+<div class="trydart-step-details" markdown="1">
+
+<hr>
+Replace the list literals with these static empty lists:
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+class PirateName {
+ ...
+ [[highlight]]static List<String> names = [];
+ static List<String> appellations = [];[[/highlight]]
+ ...
+}
+{% endprettify %}
+</div>
+
+</div> <div class="span5" markdown="1">
+
+* `[]` is equivalent to `new List()`.
+
+</div> </div>
+
+<div class="trydart-step-details" markdown="1">
+
+<hr>
+
+Add two static functions to the PirateName class:
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+class PirateName {
+ ...
+
+ [[highlight]]static Future readyThePirates() {
+ var path = 'piratenames.json';
+ return HttpRequest.getString(path)
+ .then(_parsePirateNamesFromJSON);
+ }
+
+ static _parsePirateNamesFromJSON(String jsonString) {
+ Map pirateNames = JSON.decode(jsonString);
+ names = pirateNames['names'];
+ appellations = pirateNames['appellations'];
+ }[[/highlight]]
+}
+{% endprettify %}
+</div>
+
+</div> <div class="span5" markdown="1">
+
+* <a href="https://api.dartlang.org/dart_html/HttpRequest.html" target="_blank">HttpRequest</a>
+is a utilify for retrieving data from a URL.
+
+* `getString()` is a convenience method for doing a simple
+GET request that returns a string.
+
+* The code uses a
+<a href="https://api.dartlang.org/dart_async/Future.html" target="_blank">Future</a>
+to perform the GET asynchronously.
+
+* The callback function for `.then()` is called when
+the Future completes successfully.
+
+* When the Future completes successfully,
+the pirate names are read from the JSON file.
+
+* Futures are infectious.
+`readyThePirates` must return the Future so the main program can handle it.
+
+</div> </div>
+
+<div class="trydart-step-details" markdown="1">
+<hr>
+Modify the `main()` function to look like this:
+</div>
+
+<div class="row"> <div class="span7">
+
+<div class="trydart-step-details">
+{% prettify dart %}
+void main() {
+ InputElement inputField = query('#inputName')
+ ..onInput.listen(updateBadge);
+ genButton = query('#generateButton')
+ ..onClick.listen(generateBadge);
+
+ badgeNameElement = query('#badgeName');
+
+ PirateName.readyThePirates()
+ .then((_) {
+ inputField.disabled = false; //enable
+ genButton.disabled = false; //enable
+ badgeName = pirateNameFromStorage;
+ })
+ .catchError((arrr) {
+ print('Error initializing pirate names: $arrr');
+ badgeNameElement.text = 'Arrr! No names.';
+ });
+}
+{% endprettify %}
+</div>
+
+</div> <div class="span5" markdown="1">
+
+* When the Future successfully completes,
+the `then()` callback function is called.
+
+* The callback function enables the UI
+and gets the stored name.
+
+* If the Future encounters an error
+the `catchError` callback function is called
+and the program displays an error message,
+leaving the UI disabled.
+
+</div> </div>
+
+##Step 7: What next? {#step-seven}
+
+#### <i class="icon-anchor"> </i> Check out the samples.
+
+<div class="trydart-step-details" markdown="1">
+
+Run some Dart programs online and check out the source code
+on our [Samples page](/samples/).
+</div>
+
+#### <i class="icon-anchor"> </i> Read the tutorials.
+
+<div class="trydart-step-details" markdown="1">
+Learn more about Dart from
+the [Dart tutorials](/docs/tutorials/).
+</div>
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