| Index: src/gpu/gl/win/SkNativeGLContext_win.cpp
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| diff --git a/src/gpu/gl/win/SkNativeGLContext_win.cpp b/src/gpu/gl/win/SkNativeGLContext_win.cpp
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| index bae97a780c0b09e78d5108a7eaab4619128b96cb..f085fdc6eedef859328fb983a756c8821ec5d851 100644
 | 
| --- a/src/gpu/gl/win/SkNativeGLContext_win.cpp
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| +++ b/src/gpu/gl/win/SkNativeGLContext_win.cpp
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| @@ -47,7 +47,7 @@ void SkNativeGLContext::destroyGLContext() {
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|      }
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|  }
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|  
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| -const GrGLInterface* SkNativeGLContext::createGLContext() {
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| +const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
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|      HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(NULL);
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|  
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|      if (!gWC) {
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| @@ -85,9 +85,13 @@ const GrGLInterface* SkNativeGLContext::createGLContext() {
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|          this->destroyGLContext();
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|          return NULL;
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|      }
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| +    // Requesting a Core profile would bar us from using NVPR. So we request
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| +    // compatibility profile or GL ES.
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| +    SkWGLContextRequest contextType =
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| +        kGLES_GrGLStandard == forcedGpuAPI ?
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| +        kGLES_SkWGLContextRequest : kGLPreferCompatibilityProfile_SkWGLContextRequest;
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|  
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| -    // Requesting a Core profile would bar us from using NVPR. So we pass false.
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| -    if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, false))) {
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| +    if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, contextType))) {
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|          SkDebugf("Could not create rendering context.\n");
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|          this->destroyGLContext();
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|          return NULL;
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| 
 |