Index: third_party/WebKit/Source/core/inspector/InspectorAnimationAgent.cpp |
diff --git a/third_party/WebKit/Source/core/inspector/InspectorAnimationAgent.cpp b/third_party/WebKit/Source/core/inspector/InspectorAnimationAgent.cpp |
index 1edfcc7adbdecfbc4a42c35f9c2e57310e229503..df097aed76a9cab96592446bc805c3105af84987 100644 |
--- a/third_party/WebKit/Source/core/inspector/InspectorAnimationAgent.cpp |
+++ b/third_party/WebKit/Source/core/inspector/InspectorAnimationAgent.cpp |
@@ -245,7 +245,7 @@ Response InspectorAnimationAgent::getCurrentTime(const String& id, |
} else { |
// Use startTime where possible since currentTime is limited. |
*current_time = |
- animation->timeline()->currentTime() - animation->startTime(); |
+ animation->TimelineInternal()->currentTime() - animation->startTime(); |
} |
return Response::OK(); |
} |
@@ -265,7 +265,7 @@ Response InspectorAnimationAgent::setPaused( |
if (paused && !clone->Paused()) { |
// Ensure we restore a current time if the animation is limited. |
double current_time = |
- clone->timeline()->currentTime() - clone->startTime(); |
+ clone->TimelineInternal()->currentTime() - clone->startTime(); |
clone->pause(); |
clone->setCurrentTime(current_time, false); |
} else if (!paused && clone->Paused()) { |
@@ -554,12 +554,13 @@ AnimationTimeline& InspectorAnimationAgent::ReferenceTimeline() { |
double InspectorAnimationAgent::NormalizedStartTime( |
blink::Animation& animation) { |
- if (ReferenceTimeline().PlaybackRate() == 0) |
+ if (ReferenceTimeline().PlaybackRate() == 0) { |
return animation.startTime() + ReferenceTimeline().currentTime() - |
- animation.timeline()->currentTime(); |
- return animation.startTime() + |
- (animation.timeline()->ZeroTime() - ReferenceTimeline().ZeroTime()) * |
- 1000 * ReferenceTimeline().PlaybackRate(); |
+ animation.TimelineInternal()->currentTime(); |
+ } |
+ return animation.startTime() + (animation.TimelineInternal()->ZeroTime() - |
+ ReferenceTimeline().ZeroTime()) * |
+ 1000 * ReferenceTimeline().PlaybackRate(); |
} |
DEFINE_TRACE(InspectorAnimationAgent) { |