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Unified Diff: third_party/WebKit/Source/modules/media_controls/MediaControlsOrientationLockDelegateTest.cpp

Issue 2919513002: [Media Controls] Prevent fullscreen orientation lock rotate glitch (Closed)
Patch Set: Rebase Created 3 years, 6 months ago
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Index: third_party/WebKit/Source/modules/media_controls/MediaControlsOrientationLockDelegateTest.cpp
diff --git a/third_party/WebKit/Source/modules/media_controls/MediaControlsOrientationLockDelegateTest.cpp b/third_party/WebKit/Source/modules/media_controls/MediaControlsOrientationLockDelegateTest.cpp
index 5def95e350cde62612f5d51f32feb358a7bbbda0..22bb5ed9725314e2a98d2485851f4d009759d9fe 100644
--- a/third_party/WebKit/Source/modules/media_controls/MediaControlsOrientationLockDelegateTest.cpp
+++ b/third_party/WebKit/Source/modules/media_controls/MediaControlsOrientationLockDelegateTest.cpp
@@ -106,6 +106,8 @@ class MediaControlsOrientationLockDelegateTest : public ::testing::Test {
protected:
using DeviceOrientationType =
MediaControlsOrientationLockDelegate::DeviceOrientationType;
+ static constexpr int kUnlockDelayMs =
+ MediaControlsOrientationLockDelegate::kUnlockDelayMs;
void SetUp() override {
chrome_client_ = new MockChromeClient();
@@ -765,6 +767,7 @@ TEST_F(MediaControlsOrientationLockAndRotateToFullscreenDelegateTest,
// Device orientation events received by MediaControlsOrientationLockDelegate
// will confirm that the device is already landscape.
RotateDeviceTo(90 /* landscape primary */);
+ testing::RunDelayedTasks(kUnlockDelayMs);
// MediaControlsOrientationLockDelegate should unlock orientation.
CheckStatePendingFullscreen();
@@ -799,6 +802,7 @@ TEST_F(MediaControlsOrientationLockAndRotateToFullscreenDelegateTest,
// Even though the device is still held in portrait.
RotateDeviceTo(0 /* portrait primary */);
+ testing::RunDelayedTasks(kUnlockDelayMs);
// MediaControlsOrientationLockDelegate should remain locked to landscape.
CheckStateMaybeLockedFullscreen();
@@ -824,6 +828,7 @@ TEST_F(MediaControlsOrientationLockAndRotateToFullscreenDelegateTest,
// Simulate user rotating their device to landscape (matching the screen
// orientation lock).
RotateDeviceTo(90 /* landscape primary */);
+ testing::RunDelayedTasks(kUnlockDelayMs);
// MediaControlsOrientationLockDelegate should unlock orientation.
CheckStatePendingFullscreen();
@@ -893,6 +898,7 @@ TEST_F(MediaControlsOrientationLockAndRotateToFullscreenDelegateTest,
// orientation change.
ASSERT_NO_FATAL_FAILURE(
RotateScreenTo(kWebScreenOrientationPortraitPrimary, 0));
+ testing::RunDelayedTasks(kUnlockDelayMs);
// Video should remain inline, unlocked.
CheckStatePendingFullscreen();
@@ -926,6 +932,7 @@ TEST_F(MediaControlsOrientationLockAndRotateToFullscreenDelegateTest,
// Device orientation events received by MediaControlsOrientationLockDelegate
// will confirm that the device is already landscape.
RotateDeviceTo(90 /* landscape primary */);
+ testing::RunDelayedTasks(kUnlockDelayMs);
// MediaControlsOrientationLockDelegate should unlock orientation.
CheckStatePendingFullscreen();
@@ -944,6 +951,7 @@ TEST_F(MediaControlsOrientationLockAndRotateToFullscreenDelegateTest,
// Initially fullscreen, unlocked orientation.
SimulateEnterFullscreen();
RotateDeviceTo(90 /* landscape primary */);
+ testing::RunDelayedTasks(kUnlockDelayMs);
ASSERT_TRUE(Video().IsFullscreen());
CheckStatePendingFullscreen();
EXPECT_FALSE(DelegateWillUnlockFullscreen());
@@ -952,6 +960,7 @@ TEST_F(MediaControlsOrientationLockAndRotateToFullscreenDelegateTest,
// orientation change.
ASSERT_NO_FATAL_FAILURE(
RotateScreenTo(kWebScreenOrientationPortraitPrimary, 0));
+ testing::RunDelayedTasks(kUnlockDelayMs);
// MediaControlsRotateToFullscreenDelegate should exit fullscreen.
EXPECT_FALSE(Video().IsFullscreen());
@@ -973,6 +982,7 @@ TEST_F(MediaControlsOrientationLockAndRotateToFullscreenDelegateTest,
// Initially fullscreen, unlocked orientation.
SimulateEnterFullscreen();
RotateDeviceTo(90 /* landscape primary */);
+ testing::RunDelayedTasks(kUnlockDelayMs);
ASSERT_TRUE(Video().IsFullscreen());
CheckStatePendingFullscreen();
EXPECT_FALSE(DelegateWillUnlockFullscreen());
@@ -1017,6 +1027,7 @@ TEST_F(
// Even though the device is still held in portrait.
RotateDeviceTo(0 /* portrait primary */);
+ testing::RunDelayedTasks(kUnlockDelayMs);
// MediaControlsOrientationLockDelegate should remain locked to landscape.
CheckStateMaybeLockedFullscreen();
@@ -1045,6 +1056,7 @@ TEST_F(
// Simulate user rotating their device to landscape (matching the screen
// orientation lock).
RotateDeviceTo(90 /* landscape primary */);
+ testing::RunDelayedTasks(kUnlockDelayMs);
// MediaControlsOrientationLockDelegate should remain locked to landscape even
// though the screen orientation is now landscape, since the user has disabled
@@ -1125,6 +1137,7 @@ TEST_F(
// rotation lock, but perpendicular to MediaControlsOrientationLockDelegate's
// screen orientation lock which overrides it).
RotateDeviceTo(0 /* portrait primary */);
+ testing::RunDelayedTasks(kUnlockDelayMs);
// Video should remain locked and fullscreen. This may disappoint users who
// expect MediaControlsRotateToFullscreenDelegate to let them always leave
@@ -1217,6 +1230,7 @@ TEST_F(MediaControlsOrientationLockAndRotateToFullscreenDelegateTest,
// Device orientation events received by MediaControlsOrientationLockDelegate
// will confirm that the device is already portrait.
RotateDeviceTo(0 /* portrait primary */);
+ testing::RunDelayedTasks(kUnlockDelayMs);
// MediaControlsOrientationLockDelegate should unlock orientation.
CheckStatePendingFullscreen();
@@ -1267,6 +1281,7 @@ TEST_F(MediaControlsOrientationLockAndRotateToFullscreenDelegateTest,
// Device orientation events received by MediaControlsOrientationLockDelegate
// will confirm that the device is already landscape.
RotateDeviceTo(0 /* landscape primary */);
+ testing::RunDelayedTasks(kUnlockDelayMs);
// MediaControlsOrientationLockDelegate should unlock orientation.
CheckStatePendingFullscreen();
@@ -1286,4 +1301,79 @@ TEST_F(MediaControlsOrientationLockAndRotateToFullscreenDelegateTest,
EXPECT_FALSE(DelegateWillUnlockFullscreen());
}
+TEST_F(MediaControlsOrientationLockAndRotateToFullscreenDelegateTest,
+ ScreenOrientationRaceCondition) {
+ // Naturally portrait device, initially portrait, with landscape video.
+ natural_orientation_is_portrait_ = true;
+ ASSERT_NO_FATAL_FAILURE(
+ RotateScreenTo(kWebScreenOrientationPortraitPrimary, 0));
+ InitVideo(640, 480);
+ SetIsAutoRotateEnabledByUser(true);
+
+ // Initially inline, unlocked orientation.
+ ASSERT_FALSE(Video().IsFullscreen());
+ CheckStatePendingFullscreen();
+ ASSERT_FALSE(DelegateWillUnlockFullscreen());
+
+ // Simulate user clicking on media controls fullscreen button.
+ SimulateEnterFullscreen();
+ EXPECT_TRUE(Video().IsFullscreen());
+
+ // MediaControlsOrientationLockDelegate should lock to landscape.
+ CheckStateMaybeLockedFullscreen();
+ EXPECT_EQ(kWebScreenOrientationLockLandscape, DelegateOrientationLock());
+
+ // This will trigger a screen orientation change to landscape.
+ ASSERT_NO_FATAL_FAILURE(
+ RotateScreenTo(kWebScreenOrientationLandscapePrimary, 90));
+
+ // Even though the device is still held in portrait.
+ RotateDeviceTo(0 /* portrait primary */);
+
+ // MediaControlsOrientationLockDelegate should remain locked to landscape
+ // indefinitely.
+ testing::RunDelayedTasks(kUnlockDelayMs);
+ CheckStateMaybeLockedFullscreen();
+ EXPECT_EQ(kWebScreenOrientationLockLandscape, DelegateOrientationLock());
+
+ // Now suppose the user actually rotates from portrait-primary to landscape-
+ // secondary, despite the screen currently being landscape-primary.
+ RotateDeviceTo(270 /* landscape secondary */);
+
+ // There can be a significant delay, between the device orientation changing
+ // and the OS updating the screen orientation to match the new device
+ // orientation. Manual testing showed that it could take longer than 200ms,
+ // but less than 250ms, on common Android devices. Partly this is because OSes
+ // often low-pass filter the device orientation to ignore high frequency
+ // noise.
+ //
+ // During this period, MediaControlsOrientationLockDelegate should
+ // remain locked to landscape. This prevents a race condition where the
+ // delegate unlocks the screen orientation, so Android changes the screen
+ // orientation back to portrait because it hasn't yet processed the device
+ // orientation change to landscape.
+ constexpr int kMinUnlockDelayMs = 249;
+ static_assert(kUnlockDelayMs > kMinUnlockDelayMs,
+ "kUnlockDelayMs should significantly exceed kMinUnlockDelayMs");
+ testing::RunDelayedTasks(kMinUnlockDelayMs);
+ CheckStateMaybeLockedFullscreen();
+ EXPECT_EQ(kWebScreenOrientationLockLandscape, DelegateOrientationLock());
+
+ // Simulate the OS processing the device orientation change after a delay of
+ // `kMinUnlockDelayMs` and hence changing the screen orientation.
+ ASSERT_NO_FATAL_FAILURE(
+ RotateScreenTo(kWebScreenOrientationLandscapeSecondary, 270));
+
+ // MediaControlsOrientationLockDelegate should remain locked to landscape.
+ CheckStateMaybeLockedFullscreen();
+ EXPECT_EQ(kWebScreenOrientationLockLandscape, DelegateOrientationLock());
+
+ // Wait for the rest of the unlock delay.
+ testing::RunDelayedTasks(kUnlockDelayMs - kMinUnlockDelayMs);
+
+ // MediaControlsOrientationLockDelegate should now have unlocked.
+ CheckStatePendingFullscreen();
+ EXPECT_FALSE(DelegateWillUnlockFullscreen());
+}
+
} // namespace blink
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