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Side by Side Diff: gpu/ipc/service/direct_composition_surface_win.cc

Issue 2850053002: Check DirectCompositionOverlays field trial only if hardware supports it (Closed)
Patch Set: Created 3 years, 7 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/ipc/service/direct_composition_surface_win.h" 5 #include "gpu/ipc/service/direct_composition_surface_win.h"
6 6
7 #include <d3d11_1.h> 7 #include <d3d11_1.h>
8 #include <dcomptypes.h> 8 #include <dcomptypes.h>
9 9
10 #include <deque> 10 #include <deque>
(...skipping 86 matching lines...) Expand 10 before | Expand all | Expand 10 after
97 bool valid() const { return presents_.size() >= kPresentsToStore; } 97 bool valid() const { return presents_.size() >= kPresentsToStore; }
98 int composed_count() const { return composed_count_; } 98 int composed_count() const { return composed_count_; }
99 99
100 private: 100 private:
101 std::deque<DXGI_FRAME_PRESENTATION_MODE> presents_; 101 std::deque<DXGI_FRAME_PRESENTATION_MODE> presents_;
102 int composed_count_ = 0; 102 int composed_count_ = 0;
103 103
104 DISALLOW_COPY_AND_ASSIGN(PresentationHistory); 104 DISALLOW_COPY_AND_ASSIGN(PresentationHistory);
105 }; 105 };
106 106
107 // This is the raw support info, which shouldn't depend on field trial state.
108 bool HardwareSupportsOverlays() {
109 if (!gl::GLSurfaceEGL::IsDirectCompositionSupported())
110 return false;
111
112 base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
113 if (command_line->HasSwitch(switches::kEnableDirectCompositionLayers))
114 return true;
115 if (command_line->HasSwitch(switches::kDisableDirectCompositionLayers))
116 return false;
117
118 // Before Windows 10 Anniversary Update (Redstone 1), overlay planes
119 // wouldn't be assigned to non-UWP apps.
120 if (base::win::GetVersion() < base::win::VERSION_WIN10_R1)
121 return false;
122
123 base::win::ScopedComPtr<ID3D11Device> d3d11_device =
124 gl::QueryD3D11DeviceObjectFromANGLE();
125 DCHECK(d3d11_device);
126
127 base::win::ScopedComPtr<IDXGIDevice> dxgi_device;
128 d3d11_device.QueryInterface(dxgi_device.Receive());
129 base::win::ScopedComPtr<IDXGIAdapter> dxgi_adapter;
130 dxgi_device->GetAdapter(dxgi_adapter.Receive());
131
132 unsigned int i = 0;
133 while (true) {
134 base::win::ScopedComPtr<IDXGIOutput> output;
135 if (FAILED(dxgi_adapter->EnumOutputs(i++, output.Receive())))
136 break;
137 base::win::ScopedComPtr<IDXGIOutput3> output3;
138 if (FAILED(output.QueryInterface(output3.Receive())))
139 continue;
140
141 UINT flags = 0;
142 if (FAILED(output3->CheckOverlaySupport(DXGI_FORMAT_YUY2,
143 d3d11_device.Get(), &flags)))
144 continue;
145
146 // Direct-only support might be ok in some circumstances, but since the
147 // overlay processor isn't set up to try to distinguish, only try to use
148 // overlays when scaling's enabled.
149 if (flags & DXGI_OVERLAY_SUPPORT_FLAG_SCALING)
150 return true;
151 }
152 return false;
153 }
154
107 // Only one DirectComposition surface can be rendered into at a time. Track 155 // Only one DirectComposition surface can be rendered into at a time. Track
108 // here which IDCompositionSurface is being rendered into. If another context 156 // here which IDCompositionSurface is being rendered into. If another context
109 // is made current, then this surface will be suspended. 157 // is made current, then this surface will be suspended.
110 IDCompositionSurface* g_current_surface; 158 IDCompositionSurface* g_current_surface;
111 159
112 } // namespace 160 } // namespace
113 161
114 class DCLayerTree { 162 class DCLayerTree {
115 public: 163 public:
116 DCLayerTree(DirectCompositionSurfaceWin* surface, 164 DCLayerTree(DirectCompositionSurfaceWin* surface,
(...skipping 674 matching lines...) Expand 10 before | Expand all | Expand 10 after
791 : gl::GLSurfaceEGL(), 839 : gl::GLSurfaceEGL(),
792 child_window_(delegate, parent_window), 840 child_window_(delegate, parent_window),
793 vsync_provider_(std::move(vsync_provider)) {} 841 vsync_provider_(std::move(vsync_provider)) {}
794 842
795 DirectCompositionSurfaceWin::~DirectCompositionSurfaceWin() { 843 DirectCompositionSurfaceWin::~DirectCompositionSurfaceWin() {
796 Destroy(); 844 Destroy();
797 } 845 }
798 846
799 // static 847 // static
800 bool DirectCompositionSurfaceWin::AreOverlaysSupported() { 848 bool DirectCompositionSurfaceWin::AreOverlaysSupported() {
801 if (!base::FeatureList::IsEnabled(switches::kDirectCompositionOverlays)) 849 if (!HardwareSupportsOverlays())
802 return false; 850 return false;
803 851
804 if (!gl::GLSurfaceEGL::IsDirectCompositionSupported()) 852 return base::FeatureList::IsEnabled(switches::kDirectCompositionOverlays);
805 return false;
806
807 base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
808 if (command_line->HasSwitch(switches::kEnableDirectCompositionLayers))
809 return true;
810 if (command_line->HasSwitch(switches::kDisableDirectCompositionLayers))
811 return false;
812
813 // Before Windows 10 Anniversary Update (Redstone 1), overlay planes
814 // wouldn't be assigned to non-UWP apps.
815 if (base::win::GetVersion() < base::win::VERSION_WIN10_R1)
816 return false;
817
818 base::win::ScopedComPtr<ID3D11Device> d3d11_device =
819 gl::QueryD3D11DeviceObjectFromANGLE();
820 DCHECK(d3d11_device);
821
822 base::win::ScopedComPtr<IDXGIDevice> dxgi_device;
823 d3d11_device.QueryInterface(dxgi_device.Receive());
824 base::win::ScopedComPtr<IDXGIAdapter> dxgi_adapter;
825 dxgi_device->GetAdapter(dxgi_adapter.Receive());
826
827 unsigned int i = 0;
828 while (true) {
829 base::win::ScopedComPtr<IDXGIOutput> output;
830 if (FAILED(dxgi_adapter->EnumOutputs(i++, output.Receive())))
831 break;
832 base::win::ScopedComPtr<IDXGIOutput3> output3;
833 if (FAILED(output.QueryInterface(output3.Receive())))
834 continue;
835
836 UINT flags = 0;
837 if (FAILED(output3->CheckOverlaySupport(DXGI_FORMAT_YUY2,
838 d3d11_device.Get(), &flags)))
839 continue;
840
841 // Direct-only support might be ok in some circumstances, but since the
842 // overlay processor isn't set up to try to distinguish, only try to use
843 // overlays when scaling's enabled.
844 if (flags & DXGI_OVERLAY_SUPPORT_FLAG_SCALING)
845 return true;
846 }
847 return false;
848 } 853 }
849 854
850 bool DirectCompositionSurfaceWin::InitializeNativeWindow() { 855 bool DirectCompositionSurfaceWin::InitializeNativeWindow() {
851 if (window_) 856 if (window_)
852 return true; 857 return true;
853 858
854 bool result = child_window_.Initialize(); 859 bool result = child_window_.Initialize();
855 window_ = child_window_.window(); 860 window_ = child_window_.window();
856 return result; 861 return result;
857 } 862 }
(...skipping 307 matching lines...) Expand 10 before | Expand all | Expand 10 after
1165 DirectCompositionSurfaceWin::GetWindowTaskRunnerForTesting() { 1170 DirectCompositionSurfaceWin::GetWindowTaskRunnerForTesting() {
1166 return child_window_.GetTaskRunnerForTesting(); 1171 return child_window_.GetTaskRunnerForTesting();
1167 } 1172 }
1168 1173
1169 base::win::ScopedComPtr<IDXGISwapChain1> 1174 base::win::ScopedComPtr<IDXGISwapChain1>
1170 DirectCompositionSurfaceWin::GetLayerSwapChainForTesting(size_t index) const { 1175 DirectCompositionSurfaceWin::GetLayerSwapChainForTesting(size_t index) const {
1171 return layer_tree_->GetLayerSwapChainForTesting(index); 1176 return layer_tree_->GetLayerSwapChainForTesting(index);
1172 } 1177 }
1173 1178
1174 } // namespace gpu 1179 } // namespace gpu
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