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Unified Diff: third_party/WebKit/Source/core/layout/LayoutObject.cpp

Issue 2774873003: Revert "Add StyleDifference::needsVisualRectUpdate" (Closed)
Patch Set: Restore core/style Created 3 years, 9 months ago
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Index: third_party/WebKit/Source/core/layout/LayoutObject.cpp
diff --git a/third_party/WebKit/Source/core/layout/LayoutObject.cpp b/third_party/WebKit/Source/core/layout/LayoutObject.cpp
index 7f1179c6d8e2ba12d74c9bceb6276f68d1dfb4fb..42f319d070848646e673bb85ac37d765fba28076 100644
--- a/third_party/WebKit/Source/core/layout/LayoutObject.cpp
+++ b/third_party/WebKit/Source/core/layout/LayoutObject.cpp
@@ -1748,9 +1748,6 @@ void LayoutObject::setStyle(PassRefPtr<ComputedStyle> style) {
setShouldDoFullPaintInvalidationWithoutGeometryChange();
}
- if (diff.needsVisualRectUpdate())
- setMayNeedPaintInvalidation();
-
// Text nodes share style with their parents but the paint properties don't
// apply to them, hence the !isText() check.
if (RuntimeEnabledFeatures::slimmingPaintInvalidationEnabled() && !isText() &&
@@ -1772,18 +1769,20 @@ void LayoutObject::setStyle(PassRefPtr<ComputedStyle> style) {
void LayoutObject::styleWillChange(StyleDifference diff,
const ComputedStyle& newStyle) {
if (m_style) {
- bool visibilityChanged = m_style->visibility() != newStyle.visibility();
// If our z-index changes value or our visibility changes,
// we need to dirty our stacking context's z-order list.
- if (visibilityChanged || m_style->zIndex() != newStyle.zIndex() ||
- m_style->isStackingContext() != newStyle.isStackingContext()) {
+ bool visibilityChanged =
+ m_style->visibility() != newStyle.visibility() ||
+ m_style->zIndex() != newStyle.zIndex() ||
+ m_style->isStackingContext() != newStyle.isStackingContext();
+ if (visibilityChanged) {
document().setAnnotatedRegionsDirty(true);
if (AXObjectCache* cache = document().existingAXObjectCache())
cache->childrenChanged(parent());
}
// Keep layer hierarchy visibility bits up to date if visibility changes.
- if (visibilityChanged) {
+ if (m_style->visibility() != newStyle.visibility()) {
// We might not have an enclosing layer yet because we might not be in the
// tree.
if (PaintLayer* layer = enclosingLayer())

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